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C++ LLAudioChannel::isPlaying方法代码示例

本文整理汇总了C++中LLAudioChannel::isPlaying方法的典型用法代码示例。如果您正苦于以下问题:C++ LLAudioChannel::isPlaying方法的具体用法?C++ LLAudioChannel::isPlaying怎么用?C++ LLAudioChannel::isPlaying使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLAudioChannel的用法示例。


在下文中一共展示了LLAudioChannel::isPlaying方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: idle


//.........这里部分代码省略.........
		{
			// Muted, or nothing queued, so we don't care.
			continue;
		}

		LLAudioChannel *channelp = sourcep->getChannel();
		if (!channelp)
		{
			// This sound isn't playing, so we just process move the queue
			sourcep->mCurrentDatap = sourcep->mQueuedDatap;
			sourcep->mQueuedDatap = NULL;

			// Reset the timer so the source doesn't die.
			sourcep->mAgeTimer.reset();
			// Make sure we have the buffer set up if we just decoded the data
			if (sourcep->mCurrentDatap)
			{
				updateBufferForData(sourcep->mCurrentDatap);
			}

			// Actually play the associated data.
			sourcep->setupChannel();
			channelp = sourcep->getChannel();
			if (channelp)
			{
				channelp->updateBuffer();
				sourcep->getChannel()->play();
			}
			continue;
		}
		else
		{
			// Check to see if the current sound is done playing, or looped.
			if (!channelp->isPlaying())
			{
				sourcep->mCurrentDatap = sourcep->mQueuedDatap;
				sourcep->mQueuedDatap = NULL;

				// Reset the timer so the source doesn't die.
				sourcep->mAgeTimer.reset();

				// Make sure we have the buffer set up if we just decoded the data
				if (sourcep->mCurrentDatap)
				{
					updateBufferForData(sourcep->mCurrentDatap);
				}

				// Actually play the associated data.
				sourcep->setupChannel();
				channelp->updateBuffer();
				sourcep->getChannel()->play();
			}
			else if (sourcep->isLoop())
			{
				// It's a loop, we need to check and see if we're done with it.
				if (channelp->mLoopedThisFrame)
				{
					sourcep->mCurrentDatap = sourcep->mQueuedDatap;
					sourcep->mQueuedDatap = NULL;

					// Actually, should do a time sync so if we're a loop master/slave
					// we don't drift away.
					sourcep->setupChannel();
					sourcep->getChannel()->play();
				}
			}
开发者ID:CharleyLevenque,项目名称:SingularityViewer,代码行数:67,代码来源:llaudioengine.cpp


注:本文中的LLAudioChannel::isPlaying方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。