本文整理汇总了C++中LLAccordionCtrlTab::notifyChildren方法的典型用法代码示例。如果您正苦于以下问题:C++ LLAccordionCtrlTab::notifyChildren方法的具体用法?C++ LLAccordionCtrlTab::notifyChildren怎么用?C++ LLAccordionCtrlTab::notifyChildren使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLAccordionCtrlTab
的用法示例。
在下文中一共展示了LLAccordionCtrlTab::notifyChildren方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: applyFilter
void LLOutfitsList::applyFilter(const std::string& new_filter_substring)
{
mAccordion->setFilterSubString(new_filter_substring);
for (outfits_map_t::iterator
iter = mOutfitsMap.begin(),
iter_end = mOutfitsMap.end();
iter != iter_end; ++iter)
{
LLAccordionCtrlTab* tab = iter->second;
if (!tab) continue;
bool more_restrictive = sFilterSubString.size() < new_filter_substring.size() && !new_filter_substring.substr(0, sFilterSubString.size()).compare(sFilterSubString);
// Restore tab visibility in case of less restrictive filter
// to compare it with updated string if it was previously hidden.
if (!more_restrictive)
{
tab->setVisible(TRUE);
}
LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(tab->getAccordionView());
if (list)
{
list->setFilterSubString(new_filter_substring);
}
if(sFilterSubString.empty() && !new_filter_substring.empty())
{
//store accordion tab state when filter is not empty
tab->notifyChildren(LLSD().with("action","store_state"));
}
if (!new_filter_substring.empty())
{
applyFilterToTab(iter->first, tab, new_filter_substring);
}
else
{
// restore tab title when filter is empty
tab->setTitle(tab->getTitle());
//restore accordion state after all those accodrion tab manipulations
tab->notifyChildren(LLSD().with("action","restore_state"));
// Try restoring the tab selection.
restoreOutfitSelection(tab, iter->first);
}
}
mAccordion->arrange();
}
示例2: refresh
// Called to add items, no more, than ADD_LIMIT at time
void LLTeleportHistoryPanel::refresh()
{
if (!mHistoryAccordion)
{
mDirty = false;
return;
}
const LLTeleportHistoryStorage::slurl_list_t& items = mTeleportHistory->getItems();
// Setting tab_boundary_date to "now", so date from any item would be earlier, than boundary.
// That leads to call to getNextTab to get right tab_idx in first pass
LLDate tab_boundary_date = LLDate::now();
LLFlatListView* curr_flat_view = NULL;
std::string filter_string = sFilterSubString;
LLStringUtil::toUpper(filter_string);
U32 added_items = 0;
while (mCurrentItem >= 0)
{
// Filtering
if (!filter_string.empty())
{
std::string landmark_title(items[mCurrentItem].mTitle);
LLStringUtil::toUpper(landmark_title);
if( std::string::npos == landmark_title.find(filter_string) )
{
mCurrentItem--;
continue;
}
}
// Checking whether date of item is earlier, than tab_boundary_date.
// In that case, item should be added to another tab
const LLDate &date = items[mCurrentItem].mDate;
if (date < tab_boundary_date)
{
// Getting apropriate tab_idx for this and subsequent items,
// tab_boundary_date would be earliest possible date for this tab
S32 tab_idx = 0;
getNextTab(date, tab_idx, tab_boundary_date);
tab_idx = mItemContainers.size() - 1 - tab_idx;
if (tab_idx >= 0)
{
LLAccordionCtrlTab* tab = mItemContainers.get(tab_idx);
tab->setVisible(true);
// Expand all accordion tabs when filtering
if(!sFilterSubString.empty())
{
//store accordion tab state when filter is not empty
tab->notifyChildren(LLSD().with("action","store_state"));
tab->setDisplayChildren(true);
}
// Restore each tab's expand state when not filtering
else
{
bool collapsed = isAccordionCollapsedByUser(tab);
tab->setDisplayChildren(!collapsed);
//restore accordion state after all those accodrion tabmanipulations
tab->notifyChildren(LLSD().with("action","restore_state"));
}
curr_flat_view = getFlatListViewFromTab(tab);
}
}
if (curr_flat_view)
{
LLTeleportHistoryFlatItem* item =
LLTeleportHistoryFlatItemStorage::instance()
.getFlatItemForPersistentItem(&mContextMenu,
items[mCurrentItem],
mCurrentItem,
filter_string);
if ( !curr_flat_view->addItem(item, LLUUID::null, ADD_BOTTOM, false) )
llerrs << "Couldn't add flat item to teleport history." << llendl;
if (mLastSelectedItemIndex == mCurrentItem)
curr_flat_view->selectItem(item, true);
}
mCurrentItem--;
if (++added_items >= ADD_LIMIT)
break;
}
for (S32 n = mItemContainers.size() - 1; n >= 0; --n)
{
LLAccordionCtrlTab* tab = mItemContainers.get(n);
LLFlatListView* fv = getFlatListViewFromTab(tab);
if (fv)
{
fv->notify(LLSD().with("rearrange", LLSD()));
}
//.........这里部分代码省略.........
示例3: refreshList
void LLOutfitsList::refreshList(const LLUUID& category_id)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
// Collect all sub-categories of a given category.
LLIsType is_category(LLAssetType::AT_CATEGORY);
gInventory.collectDescendentsIf(
category_id,
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_category);
uuid_vec_t vadded;
uuid_vec_t vremoved;
// Create added and removed items vectors.
computeDifference(cat_array, vadded, vremoved);
// Handle added tabs.
for (uuid_vec_t::const_iterator iter = vadded.begin();
iter != vadded.end();
++iter)
{
const LLUUID cat_id = (*iter);
LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id);
if (!cat) continue;
std::string name = cat->getName();
outfit_accordion_tab_params tab_params(get_accordion_tab_params());
LLAccordionCtrlTab* tab = LLUICtrlFactory::create<LLAccordionCtrlTab>(tab_params);
if (!tab) continue;
LLWearableItemsList* wearable_list = LLUICtrlFactory::create<LLWearableItemsList>(tab_params.wearable_list);
wearable_list->setShape(tab->getLocalRect());
tab->addChild(wearable_list);
tab->setName(name);
tab->setTitle(name);
// *TODO: LLUICtrlFactory::defaultBuilder does not use "display_children" from xml. Should be investigated.
tab->setDisplayChildren(false);
mAccordion->addCollapsibleCtrl(tab);
// Start observing the new outfit category.
LLWearableItemsList* list = tab->getChild<LLWearableItemsList>("wearable_items_list");
if (!mCategoriesObserver->addCategory(cat_id, boost::bind(&LLWearableItemsList::updateList, list, cat_id)))
{
// Remove accordion tab if category could not be added to observer.
mAccordion->removeCollapsibleCtrl(tab);
// kill removed tab
tab->die();
continue;
}
// Map the new tab with outfit category UUID.
mOutfitsMap.insert(LLOutfitsList::outfits_map_value_t(cat_id, tab));
tab->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onAccordionTabRightClick, this,
_1, _2, _3, cat_id));
// Setting tab focus callback to monitor currently selected outfit.
tab->setFocusReceivedCallback(boost::bind(&LLOutfitsList::changeOutfitSelection, this, list, cat_id));
// Setting callback to reset items selection inside outfit on accordion collapsing and expanding (EXT-7875)
tab->setDropDownStateChangedCallback(boost::bind(&LLOutfitsList::resetItemSelection, this, list, cat_id));
// force showing list items that don't match current filter(EXT-7158)
list->setForceShowingUnmatchedItems(true);
// Setting list commit callback to monitor currently selected wearable item.
list->setCommitCallback(boost::bind(&LLOutfitsList::onSelectionChange, this, _1));
// Setting list refresh callback to apply filter on list change.
list->setRefreshCompleteCallback(boost::bind(&LLOutfitsList::onFilteredWearableItemsListRefresh, this, _1));
list->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onWearableItemsListRightClick, this, _1, _2, _3));
// Fetch the new outfit contents.
cat->fetch();
// Refresh the list of outfit items after fetch().
// Further list updates will be triggered by the category observer.
list->updateList(cat_id);
// If filter is currently applied we store the initial tab state and
// open it to show matched items if any.
if (!sFilterSubString.empty())
{
tab->notifyChildren(LLSD().with("action","store_state"));
tab->setDisplayChildren(true);
// Setting mForceRefresh flag will make the list refresh its contents
// even if it is not currently visible. This is required to apply the
// filter to the newly added list.
list->setForceRefresh(true);
list->setFilterSubString(sFilterSubString);
//.........这里部分代码省略.........
示例4: refreshList
//.........这里部分代码省略.........
// Remove accordion tab if category could not be added to observer.
mAccordion->removeCollapsibleCtrl(tab);
// kill removed tab
tab->die();
continue;
}
// Map the new tab with outfit category UUID.
mOutfitsMap.insert(LLOutfitsList::outfits_map_value_t(cat_id, tab));
tab->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onAccordionTabRightClick, this,
_1, _2, _3, cat_id));
// Setting tab focus callback to monitor currently selected outfit.
tab->setFocusReceivedCallback(boost::bind(&LLOutfitsList::changeOutfitSelection, this, list, cat_id));
// Setting callback to reset items selection inside outfit on accordion collapsing and expanding (EXT-7875)
tab->setDropDownStateChangedCallback(boost::bind(&LLOutfitsList::resetItemSelection, this, list, cat_id));
// force showing list items that don't match current filter(EXT-7158)
list->setForceShowingUnmatchedItems(true);
// Setting list commit callback to monitor currently selected wearable item.
list->setCommitCallback(boost::bind(&LLOutfitsList::onSelectionChange, this, _1));
// Setting list refresh callback to apply filter on list change.
list->setRefreshCompleteCallback(boost::bind(&LLOutfitsList::onFilteredWearableItemsListRefresh, this, _1));
list->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onWearableItemsListRightClick, this, _1, _2, _3));
// Fetch the new outfit contents.
cat->fetch();
// Refresh the list of outfit items after fetch().
// Further list updates will be triggered by the category observer.
list->updateList(cat_id);
// If filter is currently applied we store the initial tab state and
// open it to show matched items if any.
if (!sFilterSubString.empty())
{
tab->notifyChildren(LLSD().with("action","store_state"));
tab->setDisplayChildren(true);
// Setting mForceRefresh flag will make the list refresh its contents
// even if it is not currently visible. This is required to apply the
// filter to the newly added list.
list->setForceRefresh(true);
list->setFilterSubString(sFilterSubString);
}
}
// <FS:ND> We called mAccordion->addCollapsibleCtrl with false as second paramter and did not let it arrange itself each time. Do this here after all is said and done.
mAccordion->arrange();
// </FS:ND>
// Handle removed tabs.
for (uuid_vec_t::const_iterator iter=vremoved.begin(); iter != vremoved.end(); ++iter)
{
outfits_map_t::iterator outfits_iter = mOutfitsMap.find((*iter));
if (outfits_iter != mOutfitsMap.end())
{
const LLUUID& outfit_id = outfits_iter->first;
LLAccordionCtrlTab* tab = outfits_iter->second;
// An outfit is removed from the list. Do the following:
// 1. Remove outfit category from observer to stop monitoring its changes.
mCategoriesObserver->removeCategory(outfit_id);
// 2. Remove the outfit from selection.
deselectOutfit(outfit_id);
// 3. Remove category UUID to accordion tab mapping.
mOutfitsMap.erase(outfits_iter);
// 4. Remove outfit tab from accordion.
mAccordion->removeCollapsibleCtrl(tab);
// kill removed tab
if (tab != NULL)
{
tab->die();
}
}
}
// Get changed items from inventory model and update outfit tabs
// which might have been renamed.
const LLInventoryModel::changed_items_t& changed_items = gInventory.getChangedIDs();
for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin();
items_iter != changed_items.end();
++items_iter)
{
updateOutfitTab(*items_iter);
}
mAccordion->sort();
}