本文整理汇总了C++中LEGlyphStorage::adoptCharIndicesArray方法的典型用法代码示例。如果您正苦于以下问题:C++ LEGlyphStorage::adoptCharIndicesArray方法的具体用法?C++ LEGlyphStorage::adoptCharIndicesArray怎么用?C++ LEGlyphStorage::adoptCharIndicesArray使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LEGlyphStorage
的用法示例。
在下文中一共展示了LEGlyphStorage::adoptCharIndicesArray方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: characterProcessing
le_int32 LayoutEngine::characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success)
{
if (LE_FAILURE(success)) {
return 0;
}
if (offset < 0 || count < 0 || max < 0 || offset >= max || offset + count > max) {
success = LE_ILLEGAL_ARGUMENT_ERROR;
return 0;
}
if ((fTypoFlags & LE_NoCanon_FEATURE_FLAG) == 0) { // no canonical processing
return count;
}
LEReferenceTo<GlyphSubstitutionTableHeader> canonGSUBTable(LETableReference::kStaticData,
(GlyphSubstitutionTableHeader *) CanonShaping::glyphSubstitutionTable,
CanonShaping::glyphSubstitutionTableLen);
LETag scriptTag = OpenTypeLayoutEngine::getScriptTag(fScriptCode);
LETag langSysTag = OpenTypeLayoutEngine::getLangSysTag(fLanguageCode);
le_int32 i, dir = 1, out = 0, outCharCount = count;
if (canonGSUBTable->coversScript(canonGSUBTable,scriptTag, success) || LE_SUCCESS(success)) {
CharSubstitutionFilter *substitutionFilter = new CharSubstitutionFilter(fFontInstance);
if (substitutionFilter == NULL) {
success = LE_MEMORY_ALLOCATION_ERROR;
return 0;
}
const LEUnicode *inChars = &chars[offset];
LEUnicode *reordered = NULL;
LEGlyphStorage fakeGlyphStorage;
fakeGlyphStorage.allocateGlyphArray(count, rightToLeft, success);
if (LE_FAILURE(success)) {
delete substitutionFilter;
return 0;
}
// This is the cheapest way to get mark reordering only for Hebrew.
// We could just do the mark reordering for all scripts, but most
// of them probably don't need it...
if (fScriptCode == hebrScriptCode) {
reordered = LE_NEW_ARRAY(LEUnicode, count);
if (reordered == NULL) {
delete substitutionFilter;
success = LE_MEMORY_ALLOCATION_ERROR;
return 0;
}
CanonShaping::reorderMarks(&chars[offset], count, rightToLeft, reordered, fakeGlyphStorage);
inChars = reordered;
}
fakeGlyphStorage.allocateAuxData(success);
if (LE_FAILURE(success)) {
delete substitutionFilter;
return 0;
}
if (rightToLeft) {
out = count - 1;
dir = -1;
}
for (i = 0; i < count; i += 1, out += dir) {
fakeGlyphStorage[out] = (LEGlyphID) inChars[i];
fakeGlyphStorage.setAuxData(out, canonFeatures, success);
}
if (reordered != NULL) {
LE_DELETE_ARRAY(reordered);
}
const LEReferenceTo<GlyphDefinitionTableHeader> noGDEF; // empty gdef header
outCharCount = canonGSUBTable->process(canonGSUBTable, fakeGlyphStorage, rightToLeft, scriptTag, langSysTag, noGDEF, substitutionFilter, canonFeatureMap, canonFeatureMapCount, FALSE, success);
if (LE_FAILURE(success)) {
delete substitutionFilter;
return 0;
}
out = (rightToLeft? outCharCount - 1 : 0);
/*
* The char indices array in fakeGlyphStorage has the correct mapping
* back to the original input characters. Save it in glyphStorage. The
* subsequent call to glyphStoratge.allocateGlyphArray will keep this
* array rather than allocating and initializing a new one.
*/
glyphStorage.adoptCharIndicesArray(fakeGlyphStorage);
outChars = LE_NEW_ARRAY(LEUnicode, outCharCount);
if (outChars == NULL) {
delete substitutionFilter;
//.........这里部分代码省略.........