本文整理汇总了C++中KstPainter::drawLine方法的典型用法代码示例。如果您正苦于以下问题:C++ KstPainter::drawLine方法的具体用法?C++ KstPainter::drawLine怎么用?C++ KstPainter::drawLine使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类KstPainter
的用法示例。
在下文中一共展示了KstPainter::drawLine方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: pressMoveLayoutModeEndPoint
void KstTopLevelView::pressMoveLayoutModeEndPoint(const QPoint& pos, bool maintainAspect) {
// FIXME: remove this!! Should not know about any specific type
// for now we only know how to deal with lines
QRect bounds = _pressTarget->_parent->geometry();
QPoint npos = pos;
//pos must be inside the parent
npos.setX(QMAX(npos.x(), bounds.left()));
npos.setX(QMIN(npos.x(), bounds.right()));
npos.setY(QMIN(npos.y(), bounds.bottom()));
npos.setY(QMAX(npos.y(), bounds.top()));
if (KstViewLinePtr line = kst_cast<KstViewLine>(_pressTarget)) {
QPoint movePoint, anchorPoint;
QPoint *fromPoint, *toPoint;
if (_pressDirection & UP) {
// UP means we are on the start endpoint
movePoint = line->from();
anchorPoint = line->to();
fromPoint = &movePoint;
toPoint = &anchorPoint;
} else { // (_pressDirection & DOWN)
// DOWN means we are on the end endpoint
movePoint = line->to();
anchorPoint = line->from();
fromPoint = &anchorPoint;
toPoint = &movePoint;
}
if (maintainAspect) {
movePoint = KstGfxMouseHandlerUtils::findNearestPtOnLine(anchorPoint, movePoint, npos, bounds);
} else {
movePoint = npos; // already enforced pos inside parent.
}
const QRect old(_prevBand);
_prevBand.setTopLeft(*fromPoint);
_prevBand.setBottomRight(*toPoint);
if (old != _prevBand) {
KstPainter p;
p.begin(_w);
p.setPen(QPen(Qt::black, 0, Qt::DotLine));
p.setRasterOp(Qt::NotROP);
if (old.topLeft() != QPoint(-1, -1)) {
p.drawLine(old.topLeft(), old.bottomRight());
}
p.drawLine(_prevBand.topLeft(), _prevBand.bottomRight());
p.end();
}
}
}
示例2: paintSelf
void KstViewLine::paintSelf(KstPainter& p, const QRegion& bounds) {
p.save();
if (p.type() != KstPainter::P_PRINT && p.type() != KstPainter::P_EXPORT) {
if (p.makingMask()) {
p.setRasterOp(Qt::SetROP);
KstViewObject::paintSelf(p, geometry());
} else {
const QRegion clip(clipRegion());
KstViewObject::paintSelf(p, bounds - clip);
p.setClipRegion(bounds & clip);
}
}
// figure out which direction to draw the line
const int w(_width * p.lineWidthAdjustmentFactor());
QPen pen(_foregroundColor, w);
pen.setCapStyle(_capStyle);
pen.setStyle(_penStyle);
p.setPen(pen);
const QRect geom(geometry());
int u = 0, v = 0;
// Adjust for large widths. We don't want the line clipped because it goes
// out of the bounding box.
if (w > 1 && geom.height() > 0) {
double theta = atan(geom.width()/geom.height());
if (theta >= 0 && theta <= M_PI/4) {
u = int(fabs((w / 2.0) * (sin(theta) + cos(theta))));
v = int(fabs((w / 2.0) * (1.5*sin(theta) + 0.5*cos(theta))));
} else {
u = int(fabs((w / 2.0) * (1.5*sin(theta) + 0.5*cos(theta))));
v = int(fabs((w / 2.0) * (sin(theta) + cos(theta))));
}
}
switch (_orientation) {
case UpLeft:
case DownRight:
p.drawLine(geom.bottomRight() + QPoint(-u, -v), geom.topLeft() + QPoint(u, v));
break;
case UpRight:
case DownLeft:
p.drawLine(geom.bottomLeft() + QPoint(u, -v), geom.topRight() + QPoint(-u, v));
break;
}
p.restore();
}
示例3: drawShadow
void KstViewLine::drawShadow(KstPainter& p, const QPoint& pos) {
QPoint point1, point2;
QRect rect = geometry();
rect.moveTopLeft(pos);
if (_orientation == UpLeft || _orientation == DownRight) {
point1 = pos;
point2 = rect.bottomRight();
} else {
point1 = rect.topRight();
point2 = rect.bottomLeft();
}
p.drawLine(point1, point2);
}