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C++ KisPaintInformation::randomSource方法代码示例

本文整理汇总了C++中KisPaintInformation::randomSource方法的典型用法代码示例。如果您正苦于以下问题:C++ KisPaintInformation::randomSource方法的具体用法?C++ KisPaintInformation::randomSource怎么用?C++ KisPaintInformation::randomSource使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在KisPaintInformation的用法示例。


在下文中一共展示了KisPaintInformation::randomSource方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: paintLine

void HairyBrush::paintLine(KisPaintDeviceSP dab, KisPaintDeviceSP layer, const KisPaintInformation &pi1, const KisPaintInformation &pi2, qreal scale, qreal rotation)
{
    m_counter++;

    qreal x1 = pi1.pos().x();
    qreal y1 = pi1.pos().y();

    qreal x2 = pi2.pos().x();
    qreal y2 = pi2.pos().y();

    qreal dx = x2 - x1;
    qreal dy = y2 - y1;

    // TODO:this angle is different from the drawing angle in sensor (info.angle()). The bug is caused probably due to
    // not computing the drag vector properly in paintBezierLine when smoothing is used
    //qreal angle = atan2(dy, dx);
    qreal angle = rotation;

    qreal mousePressure = 1.0;
    if (m_properties->useMousePressure) { // want pressure from mouse movement
        qreal distance = sqrt(dx * dx + dy * dy);
        mousePressure = (1.0 - computeMousePressure(distance));
        scale *= mousePressure;
    }
    // this pressure controls shear and ink depletion
    qreal pressure = mousePressure * (pi2.pressure() * 2);

    Bristle *bristle = 0;
    KoColor bristleColor(dab->colorSpace());

    m_dabAccessor = dab->createRandomAccessorNG((int)x1, (int)y1);

    m_dab = dab;

    // initialization block
    if (firstStroke()) {
        initAndCache();
    }

    // if this is first time the brush touches the canvas and we use soak the ink from canvas
    if (firstStroke() && m_properties->useSoakInk) {
        if (layer) {
            colorifyBristles(layer, pi1.pos());
        }
        else {
            dbgKrita << "Can't soak the ink from the layer";
        }
    }

    KisRandomSourceSP randomSource = pi2.randomSource();

    qreal fx1, fy1, fx2, fy2;
    qreal randomX, randomY;
    qreal shear;

    float inkDeplation = 0.0;
    int inkDepletionSize = m_properties->inkDepletionCurve.size();
    int bristleCount = m_bristles.size();
    int bristlePathSize;
    qreal treshold = 1.0 - pi2.pressure();
    for (int i = 0; i < bristleCount; i++) {

        if (!m_bristles.at(i)->enabled()) continue;
        bristle = m_bristles[i];

        randomX = (randomSource->generateNormalized() * 2 - 1.0) * m_properties->randomFactor;
        randomY = (randomSource->generateNormalized() * 2 - 1.0) * m_properties->randomFactor;

        shear = pressure * m_properties->shearFactor;

        m_transform.reset();
        m_transform.rotateRadians(-angle);
        m_transform.scale(scale, scale);
        m_transform.translate(randomX, randomY);
        m_transform.shear(shear, shear);

        if (firstStroke() || (!m_properties->connectedPath)) {
            // transform start dab
            m_transform.map(bristle->x(), bristle->y(), &fx1, &fy1);
            // transform end dab
            m_transform.map(bristle->x(), bristle->y(), &fx2, &fy2);
        }
        else {
            // continue the path of the bristle from the previous position
            fx1 = bristle->prevX();
            fy1 = bristle->prevY();
            m_transform.map(bristle->x(), bristle->y(), &fx2, &fy2);
        }
        // remember the end point
        bristle->setPrevX(fx2);
        bristle->setPrevY(fy2);

        // all coords relative to device position
        fx1 += x1;
        fy1 += y1;

        fx2 += x2;
        fy2 += y2;

        if (m_properties->threshold && (bristle->length() < treshold)) continue;
//.........这里部分代码省略.........
开发者ID:ChrisJong,项目名称:krita,代码行数:101,代码来源:hairy_brush.cpp

示例2: paint

void SprayBrush::paint(KisPaintDeviceSP dab, KisPaintDeviceSP source,
                       const KisPaintInformation& info,
                       qreal rotation, qreal scale,
                       qreal additionalScale,
                       const KoColor &color, const KoColor &bgColor)
{
    KisRandomSourceSP randomSource = info.randomSource();

    // initializing painter
    if (!m_painter) {
        m_painter = new KisPainter(dab);
        m_painter->setFillStyle(KisPainter::FillStyleForegroundColor);
        m_painter->setMaskImageSize(m_shapeProperties->width, m_shapeProperties->height);
        m_dabPixelSize = dab->colorSpace()->pixelSize();
        if (m_colorProperties->useRandomHSV) {
            m_transfo = dab->colorSpace()->createColorTransformation("hsv_adjustment", QHash<QString, QVariant>());
        }

        m_brushQImage = m_shapeProperties->image;
        if (!m_brushQImage.isNull()) {
            m_brushQImage = m_brushQImage.scaled(m_shapeProperties->width, m_shapeProperties->height);
        }
        m_imageDevice = new KisPaintDevice(dab->colorSpace());
    }


    qreal x = info.pos().x();
    qreal y = info.pos().y();
    KisRandomAccessorSP accessor = dab->createRandomAccessorNG(qRound(x), qRound(y));

    Q_ASSERT(color.colorSpace()->pixelSize() == dab->pixelSize());
    m_inkColor = color;
    KisCrossDeviceColorPicker colorPicker(source, m_inkColor);

    // apply size sensor
    m_radius = m_properties->radius() * scale * additionalScale;

    // jitter movement
    if (m_properties->jitterMovement) {
        x = x + ((2 * m_radius * randomSource->generateNormalized()) - m_radius) * m_properties->amount;
        y = y + ((2 * m_radius * randomSource->generateNormalized()) - m_radius) * m_properties->amount;
    }

    // this is wrong for every shape except pixel and anti-aliased pixel


    if (m_properties->useDensity) {
        m_particlesCount = (m_properties->coverage * (M_PI * pow2(m_radius)) / pow2(additionalScale));
    }
    else {
        m_particlesCount = m_properties->particleCount;
    }

    QHash<QString, QVariant> params;
    qreal nx, ny;
    int ix, iy;

    qreal angle;
    qreal length;
    qreal rotationZ = 0.0;
    qreal particleScale = 1.0;

    bool shouldColor = true;
    if (m_colorProperties->fillBackground) {
        m_painter->setPaintColor(bgColor);
        paintCircle(m_painter, x, y, m_radius);
    }

    QTransform m;
    m.reset();
    m.rotateRadians(-rotation + deg2rad(m_properties->brushRotation));
    m.scale(m_properties->scale, m_properties->scale);

    for (quint32 i = 0; i < m_particlesCount; i++) {
        // generate random angle
        angle = randomSource->generateNormalized() * M_PI * 2;

        // generate random length
        if (m_properties->gaussian) {
            length = randomSource->generateGaussian(0.0, 0.5);
        }
        else {
            length = randomSource->generateNormalized();
        }

        if (m_shapeDynamicsProperties->enabled) {
            // rotation
            rotationZ = rotationAngle(randomSource);

            if (m_shapeDynamicsProperties->followCursor) {

                rotationZ = linearInterpolation(rotationZ, angle, m_shapeDynamicsProperties->followCursorWeigth);
            }


            if (m_shapeDynamicsProperties->followDrawingAngle) {

                rotationZ = linearInterpolation(rotationZ, info.drawingAngle(), m_shapeDynamicsProperties->followDrawingAngleWeight);
            }

//.........这里部分代码省略.........
开发者ID:KDE,项目名称:krita,代码行数:101,代码来源:spray_brush.cpp

示例3: paintLine


//.........这里部分代码省略.........
    qreal distance;
    QPoint  positionInMask;
    QPointF diff;

    int size = m_points.size();
    // MAIN LOOP
    for (int i = 0; i < size; i++) {
        diff = m_points.at(i) - mousePosition;
        distance = diff.x() * diff.x() + diff.y() * diff.y();

        // circle test
        bool makeConnection = false;
        if (m_sketchProperties.simpleMode) {
            if (distance < thresholdDistance) {
                makeConnection = true;
            }
            // mask test
        }
        else {
            if (m_brushBoundingBox.contains(m_points.at(i))) {
                positionInMask = (diff + m_hotSpot).toPoint();
                uint pos = ((positionInMask.y() * w + positionInMask.x()) * m_maskDab->pixelSize());
                if (pos < m_maskDab->allocatedPixels() * m_maskDab->pixelSize()) {
                    pixel = m_maskDab->data() + pos;
                    opacityU8 = m_maskDab->colorSpace()->opacityU8(pixel);
                    if (opacityU8 != 0) {
                        makeConnection = true;
                    }
                }
            }

        }

        if (!makeConnection) {
            // check next point
            continue;
        }

        if (m_sketchProperties.distanceDensity) {
            probability =  distance / density;
        }

        KisRandomSourceSP randomSource = pi2.randomSource();

        // density check
        if (randomSource->generateNormalized() >= probability) {
            QPointF offsetPt = diff * currentOffsetScale;

            if (m_sketchProperties.randomRGB) {
                /**
                 * Since the order of calculation of function
                 * parameters is not defined by C++ standard, we
                 * should generate values in an external code snippet
                 * which has a definite order of execution.
                 */
                qreal r1 = randomSource->generateNormalized();
                qreal r2 = randomSource->generateNormalized();
                qreal r3 = randomSource->generateNormalized();

                // some color transformation per line goes here
                randomColor.setRgbF(r1 * painterColor.redF(),
                                    r2 * painterColor.greenF(),
                                    r3 * painterColor.blueF());
                color.fromQColor(randomColor);
                m_painter->setPaintColor(color);
            }

            // distance based opacity
            quint8 opacity = OPACITY_OPAQUE_U8;
            if (m_sketchProperties.distanceOpacity) {
                opacity *= qRound((1.0 - (distance / thresholdDistance)));
            }

            if (m_sketchProperties.randomOpacity) {
                opacity *= randomSource->generateNormalized();
            }

            m_painter->setOpacity(opacity);

            if (m_sketchProperties.magnetify) {
                drawConnection(mousePosition + offsetPt, m_points.at(i) - offsetPt, currentLineWidth);
            }
            else {
                drawConnection(mousePosition + offsetPt, mousePosition - offsetPt, currentLineWidth);
            }



        }
    }// end of MAIN LOOP

    m_count++;

    QRect rc = m_dab->extent();
    quint8 origOpacity = m_opacityOption.apply(painter(), pi2);

    painter()->bitBlt(rc.x(), rc.y(), m_dab, rc.x(), rc.y(), rc.width(), rc.height());
    painter()->renderMirrorMask(rc, m_dab);
    painter()->setOpacity(origOpacity);
}
开发者ID:ChrisJong,项目名称:krita,代码行数:101,代码来源:kis_sketch_paintop.cpp


注:本文中的KisPaintInformation::randomSource方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。