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C++ KeyedArchive::GetString方法代码示例

本文整理汇总了C++中KeyedArchive::GetString方法的典型用法代码示例。如果您正苦于以下问题:C++ KeyedArchive::GetString方法的具体用法?C++ KeyedArchive::GetString怎么用?C++ KeyedArchive::GetString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在KeyedArchive的用法示例。


在下文中一共展示了KeyedArchive::GetString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SafeRetain

CommandInternalRemoveSceneNode::CommandInternalRemoveSceneNode(Entity* node, bool removeSimilar)
:	Command(Command::COMMAND_UNDO_REDO, CommandList::ID_COMMAND_INTERNAL_REMOVE_SCENE_NODE)
{
	commandName = "Remove Object";

	if (removeSimilar)
		commandName += "s";

	if (!node || !node->GetParent())
		return;

	if (removeSimilar)
	{
		String referenceToOwner;
		Entity* nodeParent = node->GetParent();

		KeyedArchive *customProperties = node->GetCustomProperties();
		if(customProperties && customProperties->IsKeyExists(ResourceEditor::EDITOR_REFERENCE_TO_OWNER))
		{
			referenceToOwner = customProperties->GetString(ResourceEditor::EDITOR_REFERENCE_TO_OWNER);
		}

		nodesForDeletion.reserve(nodeParent->GetChildrenCount());

		for (int32 i = 0; i < nodeParent->GetChildrenCount(); ++i)
		{
			Entity* child = nodeParent->GetChild(i);

			customProperties = child->GetCustomProperties();
			if (customProperties && customProperties->IsKeyExists(ResourceEditor::EDITOR_REFERENCE_TO_OWNER))
			{
				if (customProperties->GetString(ResourceEditor::EDITOR_REFERENCE_TO_OWNER) == referenceToOwner)
				{
					RemoveNodeRec removeNodeRec;
					removeNodeRec.node = SafeRetain(child);
					removeNodeRec.nodeParent = nodeParent;

					int32 i = GetNodeIndex(removeNodeRec);
					if (i >= 0 && i < nodeParent->GetChildrenCount() - 1)
						removeNodeRec.insertBeforeNode = nodeParent->GetChild(i + 1);

					nodesForDeletion.push_back(removeNodeRec);
				}
			}
		}
	}
	else
	{
		RemoveNodeRec removeNodeRec;
		removeNodeRec.node = SafeRetain(node);
		removeNodeRec.nodeParent = node->GetParent();

		int32 i = GetNodeIndex(removeNodeRec);
		if (i >= 0 && i < removeNodeRec.nodeParent->GetChildrenCount() - 1)
			removeNodeRec.insertBeforeNode = removeNodeRec.nodeParent->GetChild(i + 1);
		nodesForDeletion.push_back(removeNodeRec);
	}

	selectedNode = node;
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:60,代码来源:SceneGraphCommands.cpp

示例2: SetUpConnectionToDB

// Read DB parameters from config file and set connection to it
void AutotestingSystem::SetUpConnectionToDB()
{
	KeyedArchive *option = new KeyedArchive();
	bool res = option->LoadFromYamlFile("~res:/Autotesting/dbConfig.yaml");
	if (!res)
	{
		ForceQuit("Couldn't open file ~res:/Autotesting/dbConfig.yaml");
	}

	String dbName = option->GetString("name");
	String dbAddress = option->GetString("hostname");
	String collection = option->GetString("collection");
	int32 dbPort = option->GetInt32("port");
	Logger::Debug("AutotestingSystem::SetUpConnectionToDB %s -> %s[%s:%d]", collection.c_str(), dbName.c_str(), dbAddress.c_str(), dbPort);

	if(! AutotestingDB::Instance()->ConnectToDB(collection, dbName, dbAddress, dbPort))
	{
		ForceQuit("Couldn't connect to Test DB");
	}
	else
	{
		isDB = true;
	}

	SafeRelease(option);
}
开发者ID:galek,项目名称:dava.framework,代码行数:27,代码来源:AutotestingSystem.cpp

示例3: ReloadNode

void EditorBodyControl::ReloadNode(Entity *node, const FilePath &pathToFile)
{//если в рут ноды сложить такие же рут ноды то на релоаде все накроет пиздой
    KeyedArchive *customProperties = node->GetCustomProperties();
    if (customProperties->GetString(ResourceEditor::EDITOR_REFERENCE_TO_OWNER, "") == pathToFile.GetAbsolutePathname())
    {
        Entity *newNode = scene->GetRootNode(pathToFile)->Clone();
        newNode->SetLocalTransform(node->GetLocalTransform());
        newNode->GetCustomProperties()->SetString(ResourceEditor::EDITOR_REFERENCE_TO_OWNER, pathToFile.GetAbsolutePathname());
        newNode->SetSolid(true);
        
        Entity *parent = node->GetParent();
        AddedNode addN;
        addN.nodeToAdd = newNode;
        addN.nodeToRemove = node;
        addN.parent = parent;

        nodesToAdd.push_back(addN);
        return;
    }
    
    int32 csz = node->GetChildrenCount();
    for (int ci = 0; ci < csz; ++ci)
    {
        Entity * child = node->GetChild(ci);
        ReloadNode(child, pathToFile);
    }
}
开发者ID:,项目名称:,代码行数:27,代码来源:

示例4: SaveToFolder

void SceneEditorScreenMain::SaveToFolder(const String & folder)
{
    BodyItem *iBody = FindCurrentBody();
	iBody->bodyControl->PushDebugCamera();
    
    SceneData *sceneData = SceneDataManager::Instance()->SceneGetActive();
    String filePath = sceneData->GetScenePathname();
    String dataSourcePath = EditorSettings::Instance()->GetDataSourcePath();
    String::size_type pos = filePath.find(dataSourcePath);
    if(String::npos != pos)
    {
        filePath = filePath.replace(pos, dataSourcePath.length(), "");
    }
    else
    {
        DVASSERT(0);
    }
    
	// Get project path
    KeyedArchive *keyedArchieve = EditorSettings::Instance()->GetSettings();
    String projectPath = keyedArchieve->GetString(String("ProjectPath"));
    
    if(!SceneSaver::Instance()) new SceneSaver();
    
    String inFolder = projectPath + String("DataSource/3d/");
    SceneSaver::Instance()->SetInFolder(inFolder);
    SceneSaver::Instance()->SetOutFolder(folder);
    
    Set<String> errorsLog;
    SceneSaver::Instance()->SaveScene(iBody->bodyControl->GetScene(), filePath, errorsLog);
    
	iBody->bodyControl->PopDebugCamera();
    
    ShowErrorDialog(errorsLog);
}
开发者ID:vilonosec,项目名称:dava.framework,代码行数:35,代码来源:SceneEditorScreenMain.cpp

示例5: CopyCustomColorTexture

void SceneSaver::CopyCustomColorTexture(Scene *scene, const FilePath & sceneFolder, Set<String> &errorLog)
{
	Entity *land = FindLandscapeEntity(scene);
	if(!land) return;

	KeyedArchive* customProps = land->GetCustomProperties();
	if(!customProps) return;

	String pathname = customProps->GetString(ResourceEditor::CUSTOM_COLOR_TEXTURE_PROP);
	if(pathname.empty()) return;

    FilePath projectPath = CreateProjectPathFromPath(sceneFolder);
    if(projectPath.IsEmpty())
    {
		Logger::Error("[SceneSaver::CopyCustomColorTexture] Can't copy custom colors texture (%s)", pathname.c_str());
        return;
    }

    FilePath texPathname = projectPath + pathname;
    sceneUtils.CopyFile(texPathname, errorLog);
    
    FilePath newTexPathname = sceneUtils.GetNewFilePath(texPathname);
    FilePath newProjectPathname = CreateProjectPathFromPath(sceneUtils.dataFolder);
    if(newProjectPathname.IsEmpty())
    {
		Logger::Error("[SceneSaver::CopyCustomColorTexture] Can't save custom colors texture (%s)", pathname.c_str());
        return;
    }
    
    //save new path to custom colors texture
    customProps->SetString(ResourceEditor::CUSTOM_COLOR_TEXTURE_PROP, newTexPathname.GetRelativePathname(newProjectPathname));
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:32,代码来源:SceneSaver.cpp

示例6: Load

void RenderObject::Load(KeyedArchive * archive, SceneFileV2 *sceneFile)
{
	if(NULL != archive)
	{
		if(archive->IsKeyExists("ro.type")) type = archive->GetUInt32("ro.type");
		if(archive->IsKeyExists("ro.flags")) flags = archive->GetUInt32("ro.flags");
		if(archive->IsKeyExists("ro.debugflags")) debugFlags = archive->GetUInt32("ro.debugflags");

		if(archive->IsKeyExists("ro.batchCount"))
		{
			KeyedArchive *batchesArch = archive->GetArchive("ro.batches");
			for(uint32 i = 0; i < archive->GetUInt32("ro.batchCount"); ++i)
			{
				KeyedArchive *batchArch = batchesArch->GetArchive(KeyedArchive::GenKeyFromIndex(i));
				if(NULL != batchArch)
				{
					RenderBatch *batch = (RenderBatch *) ObjectFactory::Instance()->New(batchArch->GetString("rb.classname"));
					if(NULL != batch)
					{
						batch->Load(batchArch, sceneFile);
						AddRenderBatch(batch);
						batch->Release();
					}
				}
			}
		}
	}

	AnimatedObject::Load(archive);
}
开发者ID:dima-belsky,项目名称:dava.framework,代码行数:30,代码来源:RenderObject.cpp

示例7: ExportAs

void SceneEditorScreenMain::ExportAs(ImageFileFormat format)
{
    String formatStr;
    switch (format) 
    {
        case DAVA::PNG_FILE:
            formatStr = String("png");
            break;
            
        case DAVA::PVR_FILE:
            formatStr = String("pvr");
            break;
            
        case DAVA::DXT_FILE:
            formatStr = String("dds");
            break;
            
        default:
			DVASSERT(0);
            return;
    }
    
    
    BodyItem *iBody = FindCurrentBody();
	iBody->bodyControl->PushDebugCamera();
    
    SceneData *sceneData = SceneDataManager::Instance()->SceneGetActive();
    String filePath = sceneData->GetScenePathname();
    String dataSourcePath = EditorSettings::Instance()->GetDataSourcePath();
    String::size_type pos = filePath.find(dataSourcePath);
    if(String::npos != pos)
    {
        filePath = filePath.replace(pos, dataSourcePath.length(), "");
    }
    else 
    {
        DVASSERT(0);
    }
    
    // Get project path
    KeyedArchive *keyedArchieve = EditorSettings::Instance()->GetSettings();
    String projectPath = keyedArchieve->GetString(String("ProjectPath"));
    
    if(!SceneExporter::Instance()) new SceneExporter();
    
    String inFolder = projectPath + String("DataSource/3d/");
    SceneExporter::Instance()->SetInFolder(inFolder);
    SceneExporter::Instance()->SetOutFolder(projectPath + String("Data/3d/"));
    
    SceneExporter::Instance()->SetExportingFormat(formatStr);
    
    //TODO: how to be with removed nodes?
    Set<String> errorsLog;
    SceneExporter::Instance()->ExportScene(iBody->bodyControl->GetScene(), filePath, errorsLog);
    
	iBody->bodyControl->PopDebugCamera();
    
    ShowErrorDialog(errorsLog);
}
开发者ID:vilonosec,项目名称:dava.framework,代码行数:59,代码来源:SceneEditorScreenMain.cpp

示例8: ShowSceneGraphMenu

void QSceneGraphTreeView::ShowSceneGraphMenu(const QModelIndex &index, const QPoint &point)
{
    if(!index.isValid())
    {
        return;
    }
    
    QMenu menu;
    
	// For "custom" Particles Editor nodes the "generic" ones aren't needed".
    if (sceneGraphModel->GetParticlesEditorSceneModelHelper().NeedDisplaySceneEditorPopupMenuItems(index))
    {
		SceneData *activeScene = SceneDataManager::Instance()->SceneGetActive();
		LandscapesController *landsacpesController = activeScene->GetLandscapesController();

		SceneEditorScreenMain *screen = static_cast<SceneEditorScreenMain *>(UIScreenManager::Instance()->GetScreen(SCREEN_MAIN_OLD));
		EditorBodyControl *c = screen->FindCurrentBody()->bodyControl;

		bool canChangeScene = !landsacpesController->EditorLandscapeIsActive() && !c->LandscapeEditorActive();
		if(!canChangeScene)
			return;



		AddActionToMenu(&menu, QString("Look at Object"), new CommandLockAtObject());
		AddActionToMenu(&menu, QString("Remove Object"), new CommandRemoveSceneNode());
	
		AddActionToMenu(&menu, QString("Debug Flags"), new CommandDebugFlags());
    
		Entity *node = static_cast<Entity *>(sceneGraphModel->ItemData(index));
		if (node)
		{
            SceneData *activeScene = SceneDataManager::Instance()->SceneGetActive();
            if(node->GetParent() == activeScene->GetScene())
            {
                KeyedArchive *properties = node->GetCustomProperties();
                if (properties && properties->IsKeyExists(String(ResourceEditor::EDITOR_REFERENCE_TO_OWNER)))
                {
                    String filePathname = properties->GetString(String(ResourceEditor::EDITOR_REFERENCE_TO_OWNER));

                    AddActionToMenu(&menu, QString("Remove Root Nodes"), new CommandRemoveRootNodes());
				}
			}
			FilePath filePathForSaveAs(activeScene->GetScenePathname());
			AddActionToMenu(&menu, QString("Save Scene As"), new CommandSaveSpecifiedScene(node, filePathForSaveAs));
		}
	}
	
	// For "custom" Particles Editor nodes the "generic" ones aren't needed".
    // We might need more menu items/actions for Particles Editor.
    sceneGraphModel->GetParticlesEditorSceneModelHelper().AddPopupMenuItems(menu, index);

    connect(&menu, SIGNAL(triggered(QAction *)), this, SLOT(SceneGraphMenuTriggered(QAction *)));
    menu.exec(point);
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:55,代码来源:QSceneGraphTreeView.cpp

示例9: FetchParametersFromIdTxt

// Get test parameters from id.tx
void AutotestingSystem::FetchParametersFromIdTxt()
{
	FilePath file = "~res:/Autotesting/id.yaml";
	Logger::Debug("AutotestingSystem::FetchParametersFromIdTxt %s", file.GetAbsolutePathname().c_str());
	KeyedArchive *option = new KeyedArchive();
	bool res = option->LoadFromYamlFile(file);
	if (!res)
	{
		ForceQuit("Couldn't open file " + file.GetAbsolutePathname());
	}

	buildId = option->GetString("buildId");
	buildDate = option->GetString("date");
	branch = option->GetString("branch");
	framework = option->GetString("framework");
	branchRev = option->GetString("branchRev");
	frameworkRev = option->GetString("frameworkRev");

	SafeRelease(option);
}
开发者ID:galek,项目名称:dava.framework,代码行数:21,代码来源:AutotestingSystem.cpp

示例10: GetCurrentSaveFileName

FilePath CustomColorsSystem::GetCurrentSaveFileName()
{
	String currentSaveName;

	KeyedArchive* customProps = drawSystem->GetLandscapeCustomProperties();
	if (customProps && customProps->IsKeyExists(ResourceEditor::CUSTOM_COLOR_TEXTURE_PROP))
	{
		currentSaveName = customProps->GetString(ResourceEditor::CUSTOM_COLOR_TEXTURE_PROP);
	}

	return GetAbsolutePathFromProjectPath(currentSaveName);
}
开发者ID:galek,项目名称:dava.framework,代码行数:12,代码来源:CustomColorsSystem.cpp

示例11: CopyReferencedObject

void SceneSaver::CopyReferencedObject( Entity *node, Set<String> &errorLog )
{
	KeyedArchive *customProperties = node->GetCustomProperties();
	if(customProperties && customProperties->IsKeyExists(ResourceEditor::EDITOR_REFERENCE_TO_OWNER))
	{
		String path = customProperties->GetString(ResourceEditor::EDITOR_REFERENCE_TO_OWNER);
		sceneUtils.CopyFile(path, errorLog);
	}
	for (int i = 0; i < node->GetChildrenCount(); i++)
	{
		CopyReferencedObject(node->GetChild(i), errorLog);
	}
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:13,代码来源:SceneSaver.cpp

示例12: CopyReferencedObject

void SceneSaver::CopyReferencedObject( Entity *node, Set<String> &errorLog )
{
	KeyedArchive *customProperties = node->GetCustomProperties();
	if(customProperties && customProperties->IsKeyExists("editor.referenceToOwner"))
	{
		String path = customProperties->GetString("editor.referenceToOwner");
		sceneUtils.CopyFile(path, errorLog);
	}
	for (int i = 0; i < node->GetChildrenCount(); i++)
	{
		CopyReferencedObject(node->GetChild(i), errorLog);
	}

}
开发者ID:boyjimeking,项目名称:dava.framework,代码行数:14,代码来源:SceneSaver.cpp

示例13: GetCurrentSaveFileName

FilePath LandscapeEditorCustomColors::GetCurrentSaveFileName()
{
	if(NULL != workingLandscapeEntity)
	{
		KeyedArchive* customProps = workingLandscapeEntity->GetCustomProperties();
		if(customProps->IsKeyExists(ResourceEditor::CUSTOM_COLOR_TEXTURE_PROP))
		{
			String currentSaveName = customProps->GetString(ResourceEditor::CUSTOM_COLOR_TEXTURE_PROP);

			FilePath projectPath = EditorSettings::Instance()->GetProjectPath();
			return projectPath + currentSaveName;
		}
	}

	return FilePath();
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:16,代码来源:LandscapeEditorCustomColors.cpp

示例14:

DAVA::Vector<String> RecentFilesManager::GetRecentFiles()
{
	DAVA::Vector<String> retVector;
	VariantType recentFilesVariant = SettingsManager::GetValue(Settings::Internal_RecentFiles);
	if(recentFilesVariant.GetType() == DAVA::VariantType::TYPE_KEYED_ARCHIVE)
	{
		KeyedArchive* archiveRecentFiles = recentFilesVariant.AsKeyedArchive();
		DAVA::uint32 size = archiveRecentFiles->Count();
		retVector.resize(size);
		for (DAVA::uint32 i = 0; i < size; ++i)
		{
			retVector[i] = archiveRecentFiles->GetString(Format("%d", i));
		}
		
	}
	return retVector;
}
开发者ID:galek,项目名称:dava.framework,代码行数:17,代码来源:RecentFilesManager.cpp

示例15: ValidateCustomColorsTexture

void SceneValidator::ValidateCustomColorsTexture(Entity *landscapeEntity, Set<String> &errorsLog)
{
	KeyedArchive* customProps = landscapeEntity->GetCustomProperties();
	if(customProps->IsKeyExists(ResourceEditor::CUSTOM_COLOR_TEXTURE_PROP))
	{
		String currentSaveName = customProps->GetString(ResourceEditor::CUSTOM_COLOR_TEXTURE_PROP);
		FilePath path = "/" + currentSaveName;
		if(!path.IsEqualToExtension(".png"))
		{
			errorsLog.insert("Custom colors texture has to have .png extension.");
		}
        
        String::size_type foundPos = currentSaveName.find("DataSource/3d/");
        if(String::npos == foundPos)
        {
			errorsLog.insert("Custom colors texture has to begin from DataSource/3d/.");
        }
	}
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:19,代码来源:SceneValidator.cpp


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