本文整理汇总了C++中Kart::getFinishTime方法的典型用法代码示例。如果您正苦于以下问题:C++ Kart::getFinishTime方法的具体用法?C++ Kart::getFinishTime怎么用?C++ Kart::getFinishTime使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Kart
的用法示例。
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示例1: updateHighscores
/** Called at the end of a race. Checks if the current times are worth a new
* score, if so it notifies the HighscoreManager so the new score is added
* and saved.
*/
void World::updateHighscores(int* best_highscore_rank, int* best_finish_time,
std::string* highscore_who,
StateManager::ActivePlayer** best_player)
{
*best_highscore_rank = -1;
*best_player = NULL;
if(!m_use_highscores) return;
// Add times to highscore list. First compute the order of karts,
// so that the timing of the fastest kart is added first (otherwise
// someone might get into the highscore list, only to be kicked out
// again by a faster kart in the same race), which might be confusing
// if we ever decide to display a message (e.g. during a race)
unsigned int *index = new unsigned int[m_karts.size()];
const unsigned int kart_amount = (unsigned int) m_karts.size();
for (unsigned int i=0; i<kart_amount; i++ )
{
index[i] = 999; // first reset the contents of the array
}
for (unsigned int i=0; i<kart_amount; i++ )
{
const int pos = m_karts[i]->getPosition()-1;
if(pos < 0 || pos >= (int)kart_amount) continue; // wrong position
index[pos] = i;
}
for (unsigned int pos=0; pos<kart_amount; pos++)
{
if(index[pos] == 999)
{
// no kart claimed to be in this position, most likely means
// the kart location data is wrong
#ifdef DEBUG
Log::error("[World]", "Incorrect kart positions:");
for (unsigned int i=0; i<m_karts.size(); i++ )
{
Log::error("[World]", "i=%d position %d.",i,
m_karts[i]->getPosition());
}
#endif
continue;
}
// Only record times for player karts and only if
// they finished the race
if(!m_karts[index[pos]]->getController()->isPlayerController())
continue;
if (!m_karts[index[pos]]->hasFinishedRace()) continue;
assert(index[pos] < m_karts.size());
Kart *k = (Kart*)m_karts[index[pos]];
Highscores* highscores = getHighscores();
PlayerController *controller = (PlayerController*)(k->getController());
int highscore_rank = 0;
if (controller->getPlayer()->getProfile() != NULL) // if we have the player profile here
highscore_rank = highscores->addData(k->getIdent(),
controller->getPlayer()->getProfile()->getName(),
k->getFinishTime());
if (highscore_rank > 0)
{
if (*best_highscore_rank == -1 ||
highscore_rank < *best_highscore_rank)
{
*best_highscore_rank = highscore_rank;
*best_finish_time = (int)(k->getFinishTime());
*best_player = controller->getPlayer();
*highscore_who = k->getIdent();
}
highscore_manager->saveHighscores();
}
} // next position
delete []index;
} // updateHighscores