本文整理汇总了C++中JoyAxisButton::getAssignedSlots方法的典型用法代码示例。如果您正苦于以下问题:C++ JoyAxisButton::getAssignedSlots方法的具体用法?C++ JoyAxisButton::getAssignedSlots怎么用?C++ JoyAxisButton::getAssignedSlots使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类JoyAxisButton
的用法示例。
在下文中一共展示了JoyAxisButton::getAssignedSlots方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getTriggerPresetIndex
int JoyAxisContextMenu::getTriggerPresetIndex()
{
int result = 0;
PadderCommon::inputDaemonMutex.lock();
JoyAxisButton *paxisbutton = axis->getPAxisButton();
QList<JoyButtonSlot*> *paxisslots = paxisbutton->getAssignedSlots();
if (paxisslots->length() == 1)
{
JoyButtonSlot *pslot = paxisslots->at(0);
if (pslot->getSlotMode() == JoyButtonSlot::JoyMouseButton &&
pslot->getSlotCode() == JoyButtonSlot::MouseLB)
{
result = 1;
}
else if (pslot->getSlotMode() == JoyButtonSlot::JoyMouseButton &&
pslot->getSlotCode() == JoyButtonSlot::MouseRB)
{
result = 2;
}
}
else if (paxisslots->length() == 0)
{
result = 3;
}
PadderCommon::inputDaemonMutex.unlock();
return result;
}
示例2: selectTriggerPreset
void AxisEditDialog::selectTriggerPreset()
{
JoyAxisButton *paxisbutton = axis->getPAxisButton();
QList<JoyButtonSlot*> *paxisslots = paxisbutton->getAssignedSlots();
if (paxisslots->length() == 1)
{
JoyButtonSlot *pslot = paxisslots->at(0);
if (pslot->getSlotMode() == JoyButtonSlot::JoyMouseButton && pslot->getSlotCode() == JoyButtonSlot::MouseLB)
{
ui->presetsComboBox->setCurrentIndex(1);
}
else if (pslot->getSlotMode() == JoyButtonSlot::JoyMouseButton && pslot->getSlotCode() == JoyButtonSlot::MouseRB)
{
ui->presetsComboBox->setCurrentIndex(2);
}
else
{
ui->presetsComboBox->setCurrentIndex(0);
}
}
else if (paxisslots->length() == 0)
{
ui->presetsComboBox->setCurrentIndex(3);
}
else
{
ui->presetsComboBox->setCurrentIndex(0);
}
}
示例3: implementTriggerPresets
void AxisEditDialog::implementTriggerPresets(int index)
{
JoyButtonSlot *pbuttonslot = 0;
if (index == 1)
{
pbuttonslot = new JoyButtonSlot(JoyButtonSlot::MouseLB, JoyButtonSlot::JoyMouseButton, this);
}
else if (index == 2)
{
pbuttonslot = new JoyButtonSlot(JoyButtonSlot::MouseRB, JoyButtonSlot::JoyMouseButton, this);
}
else if (index == 3)
{
JoyAxisButton *nbutton = axis->getNAxisButton();
JoyAxisButton *pbutton = axis->getPAxisButton();
//nbutton->clearSlotsEventReset();
QMetaObject::invokeMethod(nbutton, "clearSlotsEventReset", Qt::BlockingQueuedConnection);
refreshNButtonLabel();
QMetaObject::invokeMethod(pbutton, "clearSlotsEventReset", Qt::BlockingQueuedConnection);
//pbutton->clearSlotsEventReset();
refreshPButtonLabel();
}
if (pbuttonslot)
{
JoyAxisButton *nbutton = axis->getNAxisButton();
JoyAxisButton *pbutton = axis->getPAxisButton();
if (nbutton->getAssignedSlots()->length() > 0)
{
QMetaObject::invokeMethod(nbutton, "clearSlotsEventReset", Qt::BlockingQueuedConnection,
Q_ARG(bool, false));
//nbutton->clearSlotsEventReset();
refreshNButtonLabel();
}
QMetaObject::invokeMethod(pbutton, "clearSlotsEventReset",
Q_ARG(bool, false));
//pbutton->clearSlotsEventReset(false);
QMetaObject::invokeMethod(pbutton, "setAssignedSlot", Qt::BlockingQueuedConnection,
Q_ARG(int, pbuttonslot->getSlotCode()),
Q_ARG(unsigned int, pbuttonslot->getSlotCodeAlias()),
Q_ARG(JoyButtonSlot::JoySlotInputAction, pbuttonslot->getSlotMode()));
//pbutton->setAssignedSlot(pbuttonslot->getSlotCode(), pbuttonslot->getSlotCodeAlias(), pbuttonslot->getSlotMode());
refreshPButtonLabel();
pbuttonslot->deleteLater();
}
示例4: selectCurrentPreset
void AxisEditDialog::selectCurrentPreset()
{
JoyAxisButton *naxisbutton = axis->getNAxisButton();
QList<JoyButtonSlot*> *naxisslots = naxisbutton->getAssignedSlots();
JoyAxisButton *paxisbutton = axis->getPAxisButton();
QList<JoyButtonSlot*> *paxisslots = paxisbutton->getAssignedSlots();
if (naxisslots->length() == 1 && paxisslots->length() == 1)
{
JoyButtonSlot *nslot = naxisslots->at(0);
JoyButtonSlot *pslot = paxisslots->at(0);
if (nslot->getSlotMode() == JoyButtonSlot::JoyMouseMovement && nslot->getSlotCode() == JoyButtonSlot::MouseLeft &&
pslot->getSlotMode() == JoyButtonSlot::JoyMouseMovement && pslot->getSlotCode() == JoyButtonSlot::MouseRight)
{
ui->presetsComboBox->setCurrentIndex(1);
}
else if (nslot->getSlotMode() == JoyButtonSlot::JoyMouseMovement && nslot->getSlotCode() == JoyButtonSlot::MouseRight &&
pslot->getSlotMode() == JoyButtonSlot::JoyMouseMovement && pslot->getSlotCode() == JoyButtonSlot::MouseLeft)
{
ui->presetsComboBox->setCurrentIndex(2);
}
else if (nslot->getSlotMode() == JoyButtonSlot::JoyMouseMovement && nslot->getSlotCode() == JoyButtonSlot::MouseUp &&
pslot->getSlotMode() == JoyButtonSlot::JoyMouseMovement && pslot->getSlotCode() == JoyButtonSlot::MouseDown)
{
ui->presetsComboBox->setCurrentIndex(3);
}
else if (nslot->getSlotMode() == JoyButtonSlot::JoyMouseMovement && nslot->getSlotCode() == JoyButtonSlot::MouseDown &&
pslot->getSlotMode() == JoyButtonSlot::JoyMouseMovement && pslot->getSlotCode() == JoyButtonSlot::MouseUp)
{
ui->presetsComboBox->setCurrentIndex(4);
}
else if (nslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)nslot->getSlotCode() == AntKeyMapper::returnVirtualKey(Qt::Key_Up) &&
pslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)pslot->getSlotCode() == AntKeyMapper::returnVirtualKey(Qt::Key_Down))
{
ui->presetsComboBox->setCurrentIndex(5);
}
else if (nslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)nslot->getSlotCode() == AntKeyMapper::returnVirtualKey(Qt::Key_Left) &&
pslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)pslot->getSlotCode() == AntKeyMapper::returnVirtualKey(Qt::Key_Right))
{
ui->presetsComboBox->setCurrentIndex(6);
}
else if (nslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)nslot->getSlotCode() == AntKeyMapper::returnVirtualKey(Qt::Key_W) &&
pslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)pslot->getSlotCode() == AntKeyMapper::returnVirtualKey(Qt::Key_S))
{
ui->presetsComboBox->setCurrentIndex(7);
}
else if (nslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)nslot->getSlotCode() == AntKeyMapper::returnVirtualKey(Qt::Key_A) &&
pslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)pslot->getSlotCode() == AntKeyMapper::returnVirtualKey(Qt::Key_D))
{
ui->presetsComboBox->setCurrentIndex(8);
}
else if (nslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)nslot->getSlotCode() == AntKeyMapper::returnVirtualKey(QtKeyMapperBase::AntKey_KP_8) &&
pslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)pslot->getSlotCode() == AntKeyMapper::returnVirtualKey(QtKeyMapperBase::AntKey_KP_2))
{
ui->presetsComboBox->setCurrentIndex(9);
}
else if (nslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)nslot->getSlotCode() == AntKeyMapper::returnVirtualKey(QtKeyMapperBase::AntKey_KP_4) &&
pslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)pslot->getSlotCode() == AntKeyMapper::returnVirtualKey(QtKeyMapperBase::AntKey_KP_6))
{
ui->presetsComboBox->setCurrentIndex(10);
}
else
{
ui->presetsComboBox->setCurrentIndex(0);
}
}
else if (naxisslots->length() == 0 && paxisslots->length() == 0)
{
ui->presetsComboBox->setCurrentIndex(11);
}
else
{
ui->presetsComboBox->setCurrentIndex(0);
}
}
示例5: getPresetIndex
int JoyAxisContextMenu::getPresetIndex()
{
int result = 0;
PadderCommon::inputDaemonMutex.lock();
JoyAxisButton *naxisbutton = axis->getNAxisButton();
QList<JoyButtonSlot*> *naxisslots = naxisbutton->getAssignedSlots();
JoyAxisButton *paxisbutton = axis->getPAxisButton();
QList<JoyButtonSlot*> *paxisslots = paxisbutton->getAssignedSlots();
if (naxisslots->length() == 1 && paxisslots->length() == 1)
{
JoyButtonSlot *nslot = naxisslots->at(0);
JoyButtonSlot *pslot = paxisslots->at(0);
if (nslot->getSlotMode() == JoyButtonSlot::JoyMouseMovement && nslot->getSlotCode() == JoyButtonSlot::MouseLeft &&
pslot->getSlotMode() == JoyButtonSlot::JoyMouseMovement && pslot->getSlotCode() == JoyButtonSlot::MouseRight)
{
result = 1;
}
else if (nslot->getSlotMode() == JoyButtonSlot::JoyMouseMovement && nslot->getSlotCode() == JoyButtonSlot::MouseRight &&
pslot->getSlotMode() == JoyButtonSlot::JoyMouseMovement && pslot->getSlotCode() == JoyButtonSlot::MouseLeft)
{
result = 2;
}
else if (nslot->getSlotMode() == JoyButtonSlot::JoyMouseMovement && nslot->getSlotCode() == JoyButtonSlot::MouseUp &&
pslot->getSlotMode() == JoyButtonSlot::JoyMouseMovement && pslot->getSlotCode() == JoyButtonSlot::MouseDown)
{
result = 3;
}
else if (nslot->getSlotMode() == JoyButtonSlot::JoyMouseMovement && nslot->getSlotCode() == JoyButtonSlot::MouseDown &&
pslot->getSlotMode() == JoyButtonSlot::JoyMouseMovement && pslot->getSlotCode() == JoyButtonSlot::MouseUp)
{
result = 4;
}
else if (nslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)nslot->getSlotCode() == AntKeyMapper::getInstance()->returnVirtualKey(Qt::Key_Up) &&
pslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)pslot->getSlotCode() == AntKeyMapper::getInstance()->returnVirtualKey(Qt::Key_Down))
{
result = 5;
}
else if (nslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)nslot->getSlotCode() == AntKeyMapper::getInstance()->returnVirtualKey(Qt::Key_Left) &&
pslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)pslot->getSlotCode() == AntKeyMapper::getInstance()->returnVirtualKey(Qt::Key_Right))
{
result = 6;
}
else if (nslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)nslot->getSlotCode() == AntKeyMapper::getInstance()->returnVirtualKey(Qt::Key_W) &&
pslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)pslot->getSlotCode() == AntKeyMapper::getInstance()->returnVirtualKey(Qt::Key_S))
{
result = 7;
}
else if (nslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)nslot->getSlotCode() == AntKeyMapper::getInstance()->returnVirtualKey(Qt::Key_A) &&
pslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)pslot->getSlotCode() == AntKeyMapper::getInstance()->returnVirtualKey(Qt::Key_D))
{
result = 8;
}
else if (nslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)nslot->getSlotCode() == AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_8) &&
pslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)pslot->getSlotCode() == AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_2))
{
result = 9;
}
else if (nslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)nslot->getSlotCode() == AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_4) &&
pslot->getSlotMode() == JoyButtonSlot::JoyKeyboard && (unsigned int)pslot->getSlotCode() == AntKeyMapper::getInstance()->returnVirtualKey(QtKeyMapperBase::AntKey_KP_6))
{
result = 10;
}
}
else if (naxisslots->length() == 0 && paxisslots->length() == 0)
{
result = 11;
}
PadderCommon::inputDaemonMutex.unlock();
return result;
}