本文整理汇总了C++中JobQueue::AddJob方法的典型用法代码示例。如果您正苦于以下问题:C++ JobQueue::AddJob方法的具体用法?C++ JobQueue::AddJob怎么用?C++ JobQueue::AddJob使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类JobQueue
的用法示例。
在下文中一共展示了JobQueue::AddJob方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: InitRealTimeClockJob
/*! Basic system initialization that must happen before any jobs are launched.
*/
void
LaunchDaemon::_InitSystem()
{
_AddInitJob(new InitRealTimeClockJob());
_AddInitJob(new InitSharedMemoryDirectoryJob());
_AddInitJob(new InitTemporaryDirectoryJob());
fJobQueue.AddJob(fInitTarget);
}
示例2: FindJob
/*! Adds the specified \a job to the launch queue
queue, except those that are triggered by events.
Unless \c FORCE_NOW is set, the target is only launched if its events,
if any, have been triggered already.
Calling this method will trigger a demand event if \c TRIGGER_DEMAND has
been set.
*/
bool
LaunchDaemon::_LaunchJob(Job* job, uint32 options)
{
if (job != NULL && (job->IsLaunching() || job->IsRunning()))
return true;
if (!_CanLaunchJob(job, options))
return false;
// Test if we can launch all requirements
if (!_CanLaunchJobRequirements(job, options | TRIGGER_DEMAND))
return false;
// Actually launch the requirements
int32 count = job->Requirements().CountStrings();
for (int32 index = 0; index < count; index++) {
Job* requirement = FindJob(job->Requirements().StringAt(index));
if (requirement != NULL) {
// TODO: For jobs that have their communication channels set up,
// we would not need to trigger demand at this point
if (!_LaunchJob(requirement, options | TRIGGER_DEMAND)) {
// Failed to put a requirement into the launch queue
return false;
}
}
}
if (job->Target() != NULL)
job->Target()->ResolveSourceFiles();
if (job->Event() != NULL)
job->Event()->ResetTrigger();
job->SetLaunching(true);
status_t status = fJobQueue.AddJob(job);
if (status != B_OK) {
debug_printf("Adding job %s to queue failed: %s\n", job->Name(),
strerror(status));
return false;
}
// Try to launch pending jobs as well
count = job->Pending().CountStrings();
for (int32 index = 0; index < count; index++) {
Job* pending = FindJob(job->Pending().StringAt(index));
if (pending != NULL && _LaunchJob(pending, 0)) {
// Remove the job from the pending list once its in the launch
// queue, so that is not being launched again next time.
index--;
count--;
}
}
return true;
}
示例3: FindJob
/*! Adds the specified \a job to the launch queue
queue, except those that are triggered by events.
Unless \a forceNow is true, the target is only launched if its events,
if any, have been triggered already.
Calling this method will trigger a demand event.
*/
void
LaunchDaemon::_LaunchJob(Job* job, bool forceNow)
{
if (job == NULL || job->IsLaunched() || (!forceNow
&& (!job->EventHasTriggered() || !job->CheckCondition(*this)
|| Events::TriggerDemand(job->Event())))) {
return;
}
int32 count = job->Requirements().CountStrings();
for (int32 index = 0; index < count; index++) {
Job* requirement = FindJob(job->Requirements().StringAt(index));
if (requirement != NULL)
_LaunchJob(requirement);
}
if (job->Target() != NULL)
job->Target()->ResolveSourceFiles();
if (job->Event() != NULL)
job->Event()->ResetTrigger();
fJobQueue.AddJob(job);
}
示例4:
void
LaunchDaemon::_AddInitJob(BJob* job)
{
fInitTarget->AddDependency(job);
fJobQueue.AddJob(job);
}