本文整理汇总了C++中JSRuntime::ionRuntime方法的典型用法代码示例。如果您正苦于以下问题:C++ JSRuntime::ionRuntime方法的具体用法?C++ JSRuntime::ionRuntime怎么用?C++ JSRuntime::ionRuntime使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类JSRuntime
的用法示例。
在下文中一共展示了JSRuntime::ionRuntime方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: IonFrameIterator
IonBailoutIterator::IonBailoutIterator(const JitActivationIterator &activations,
BailoutStack *bailout)
: IonFrameIterator(activations),
machine_(bailout->machine())
{
uint8_t *sp = bailout->parentStackPointer();
uint8_t *fp = sp + bailout->frameSize();
current_ = fp;
type_ = IonFrame_OptimizedJS;
topFrameSize_ = current_ - sp;
topIonScript_ = script()->ionScript();
if (bailout->frameClass() == FrameSizeClass::None()) {
snapshotOffset_ = bailout->snapshotOffset();
return;
}
// Compute the snapshot offset from the bailout ID.
JitActivation *activation = activations.activation()->asJit();
JSRuntime *rt = activation->compartment()->runtimeFromMainThread();
IonCode *code = rt->ionRuntime()->getBailoutTable(bailout->frameClass());
uintptr_t tableOffset = bailout->tableOffset();
uintptr_t tableStart = reinterpret_cast<uintptr_t>(code->raw());
JS_ASSERT(tableOffset >= tableStart &&
tableOffset < tableStart + code->instructionsSize());
JS_ASSERT((tableOffset - tableStart) % BAILOUT_TABLE_ENTRY_SIZE == 0);
uint32_t bailoutId = ((tableOffset - tableStart) / BAILOUT_TABLE_ENTRY_SIZE) - 1;
JS_ASSERT(bailoutId < BAILOUT_TABLE_SIZE);
snapshotOffset_ = topIonScript_->bailoutToSnapshot(bailoutId);
}
示例2: handling
static bool
HandleException(PEXCEPTION_POINTERS exception)
{
EXCEPTION_RECORD *record = exception->ExceptionRecord;
CONTEXT *context = exception->ContextRecord;
if (record->ExceptionCode != EXCEPTION_ACCESS_VIOLATION)
return false;
uint8_t **ppc = ContextToPC(context);
uint8_t *pc = *ppc;
JS_ASSERT(pc == record->ExceptionAddress);
if (record->NumberParameters < 2)
return false;
void *faultingAddress = (void*)record->ExceptionInformation[1];
JSRuntime *rt = RuntimeForCurrentThread();
// Don't allow recursive handling of signals, see AutoSetHandlingSignal.
if (!rt || rt->handlingSignal)
return false;
AutoSetHandlingSignal handling(rt);
if (rt->ionRuntime() && rt->ionRuntime()->handleAccessViolation(rt, faultingAddress))
return true;
AsmJSActivation *activation = InnermostAsmJSActivation();
if (!activation)
return false;
const AsmJSModule &module = activation->module();
if (!module.containsPC(pc))
return false;
// If we faulted trying to execute code in 'module', this must be an
// operation callback (see TriggerOperationCallbackForAsmJSCode). Redirect
// execution to a trampoline which will call js_HandleExecutionInterrupt.
// The trampoline will jump to activation->resumePC if execution isn't
// interrupted.
if (module.containsPC(faultingAddress)) {
activation->setResumePC(pc);
*ppc = module.operationCallbackExit();
DWORD oldProtect;
if (!VirtualProtect(module.functionCode(), module.functionBytes(), PAGE_EXECUTE, &oldProtect))
MOZ_CRASH();
return true;
}
# if defined(JS_CPU_X64)
// These checks aren't necessary, but, since we can, check anyway to make
// sure we aren't covering up a real bug.
if (!module.maybeHeap() ||
faultingAddress < module.maybeHeap() ||
faultingAddress >= module.maybeHeap() + AsmJSBufferProtectedSize)
{
return false;
}
const AsmJSHeapAccess *heapAccess = LookupHeapAccess(module, pc);
if (!heapAccess)
return false;
// Also not necessary, but, since we can, do.
if (heapAccess->isLoad() != !record->ExceptionInformation[0])
return false;
// We now know that this is an out-of-bounds access made by an asm.js
// load/store that we should handle. If this is a load, assign the
// JS-defined result value to the destination register (ToInt32(undefined)
// or ToNumber(undefined), determined by the type of the destination
// register) and set the PC to the next op. Upon return from the handler,
// execution will resume at this next PC.
if (heapAccess->isLoad())
SetRegisterToCoercedUndefined(context, heapAccess->isFloat32Load(), heapAccess->loadedReg());
*ppc += heapAccess->opLength();
return true;
# else
return false;
# endif
}