本文整理汇总了C++中JSONWriter::writeFloat方法的典型用法代码示例。如果您正苦于以下问题:C++ JSONWriter::writeFloat方法的具体用法?C++ JSONWriter::writeFloat怎么用?C++ JSONWriter::writeFloat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类JSONWriter
的用法示例。
在下文中一共展示了JSONWriter::writeFloat方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: assert
static void
dumpAttrib(JSONWriter &json,
const AttribDesc &desc,
const GLbyte *data)
{
assert(desc);
if (desc.numRows > 1) {
json.beginArray();
}
for (GLint row = 0; row < desc.numRows; ++row) {
if (desc.numCols > 1) {
json.beginArray();
}
for (GLint col = 0; col < desc.numCols; ++col) {
union {
const GLbyte *rawvalue;
const GLfloat *fvalue;
const GLdouble *dvalue;
const GLint *ivalue;
const GLuint *uivalue;
} u;
u.rawvalue = data + row*desc.rowStride + col*desc.colStride;
switch (desc.elemType) {
case GL_FLOAT:
json.writeFloat(*u.fvalue);
break;
case GL_DOUBLE:
json.writeFloat(*u.dvalue);
break;
case GL_INT:
json.writeInt(*u.ivalue);
break;
case GL_UNSIGNED_INT:
json.writeInt(*u.uivalue);
break;
case GL_BOOL:
json.writeBool(*u.uivalue);
break;
default:
assert(0);
json.writeNull();
break;
}
}
if (desc.numCols > 1) {
json.endArray();
}
}
if (desc.numRows > 1) {
json.endArray();
}
}
示例2: glGetProgramivARB
static inline void
dumpArbProgramUniforms(JSONWriter &json, GLenum target, const char *prefix)
{
if (!glIsEnabled(target)) {
return;
}
GLint program_parameters = 0;
glGetProgramivARB(target, GL_PROGRAM_PARAMETERS_ARB, &program_parameters);
if (!program_parameters) {
return;
}
GLint max_program_local_parameters = 0;
glGetProgramivARB(target, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &max_program_local_parameters);
for (GLint index = 0; index < max_program_local_parameters; ++index) {
GLdouble params[4] = {0, 0, 0, 0};
glGetProgramLocalParameterdvARB(target, index, params);
if (!params[0] && !params[1] && !params[2] && !params[3]) {
continue;
}
char name[256];
snprintf(name, sizeof name, "%sprogram.local[%i]", prefix, index);
json.beginMember(name);
json.beginArray();
json.writeFloat(params[0]);
json.writeFloat(params[1]);
json.writeFloat(params[2]);
json.writeFloat(params[3]);
json.endArray();
json.endMember();
}
GLint max_program_env_parameters = 0;
glGetProgramivARB(target, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &max_program_env_parameters);
for (GLint index = 0; index < max_program_env_parameters; ++index) {
GLdouble params[4] = {0, 0, 0, 0};
glGetProgramEnvParameterdvARB(target, index, params);
if (!params[0] && !params[1] && !params[2] && !params[3]) {
continue;
}
char name[256];
snprintf(name, sizeof name, "%sprogram.env[%i]", prefix, index);
json.beginMember(name);
json.beginArray();
json.writeFloat(params[0]);
json.writeFloat(params[1]);
json.writeFloat(params[2]);
json.writeFloat(params[3]);
json.endArray();
json.endMember();
}
}
示例3: dumpStateObjectDesc
static void
dumpBlendState(JSONWriter &json, ID3D11DeviceContext *pDeviceContext)
{
com_ptr<ID3D11BlendState> pBlendState;
FLOAT BlendFactor[4];
UINT SampleMask;
pDeviceContext->OMGetBlendState(&pBlendState, BlendFactor, &SampleMask);
json.beginMember("BlendState");
dumpStateObjectDesc(json, pBlendState);
json.endMember(); // BlendState
json.beginMember("BlendFactor");
json.beginArray();
json.writeFloat(BlendFactor[0]);
json.writeFloat(BlendFactor[1]);
json.writeFloat(BlendFactor[2]);
json.writeFloat(BlendFactor[3]);
json.endArray();
json.endMember(); // BlendFactor
json.writeIntMember("SampleMask", SampleMask);
}