本文整理汇总了C++中JSGlobalObject::setRemoteDebuggingEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ JSGlobalObject::setRemoteDebuggingEnabled方法的具体用法?C++ JSGlobalObject::setRemoteDebuggingEnabled怎么用?C++ JSGlobalObject::setRemoteDebuggingEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类JSGlobalObject
的用法示例。
在下文中一共展示了JSGlobalObject::setRemoteDebuggingEnabled方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: JSGlobalContextCreateInGroup
JSGlobalContextRef JSGlobalContextCreateInGroup(JSContextGroupRef group, JSClassRef globalObjectClass)
{
initializeThreading();
RefPtr<VM> vm = group ? PassRefPtr<VM>(toJS(group)) : VM::createContextGroup();
JSLockHolder locker(vm.get());
if (!globalObjectClass) {
JSGlobalObject* globalObject = JSGlobalObject::create(*vm, JSGlobalObject::createStructure(*vm, jsNull()));
#if ENABLE(REMOTE_INSPECTOR)
if (JSRemoteInspectorGetInspectionEnabledByDefault())
globalObject->setRemoteDebuggingEnabled(true);
#endif
return JSGlobalContextRetain(toGlobalRef(globalObject->globalExec()));
}
JSGlobalObject* globalObject = JSCallbackObject<JSGlobalObject>::create(*vm, globalObjectClass, JSCallbackObject<JSGlobalObject>::createStructure(*vm, 0, jsNull()));
ExecState* exec = globalObject->globalExec();
JSValue prototype = globalObjectClass->prototype(exec);
if (!prototype)
prototype = jsNull();
globalObject->resetPrototype(*vm, prototype);
#if ENABLE(REMOTE_INSPECTOR)
if (JSRemoteInspectorGetInspectionEnabledByDefault())
globalObject->setRemoteDebuggingEnabled(true);
#endif
return JSGlobalContextRetain(toGlobalRef(exec));
}