本文整理汇总了C++中JSContext::fp方法的典型用法代码示例。如果您正苦于以下问题:C++ JSContext::fp方法的具体用法?C++ JSContext::fp怎么用?C++ JSContext::fp使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类JSContext
的用法示例。
在下文中一共展示了JSContext::fp方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ScriptEpilogue
/*
* Given a frame that is about to return, make sure its return value and
* activation objects are fixed up. Then, pop the frame and advance the
* current PC. Note that while we could enter the JIT at this point, the
* logic would still be necessary for the interpreter, so it's easier
* (and faster) to finish frames in C++ even if at a safe point here.
*/
static bool
HandleFinishedFrame(VMFrame &f, StackFrame *entryFrame)
{
JSContext *cx = f.cx;
JS_ASSERT(FrameIsFinished(cx));
/*
* This is the most difficult and complicated piece of the tracer
* integration, and historically has been very buggy. The problem is that
* although this frame has to be popped (see RemoveExcessFrames), it may
* be at a JSOP_RETURN opcode, and it might not have ever been executed.
* That is, fp->rval may not be set to the top of the stack, and if it
* has, the stack has already been decremented. Note that fp->rval is not
* the only problem: the epilogue may never have been executed.
*
* Here are the edge cases and whether the frame has been exited cleanly:
* 1. No: A trace exited directly before a RETURN op, and the
* interpreter never ran.
* 2. Yes: The interpreter exited cleanly.
* 3. No: The interpreter exited on a safe point. LEAVE_ON_SAFE_POINT
* is not used in between JSOP_RETURN and advancing the PC,
* therefore, it cannot have been run if at a safe point.
* 4. No: Somewhere in the RunTracer call tree, we removed a frame,
* and we returned to a JSOP_RETURN opcode. Note carefully
* that in this situation, FrameIsFinished() returns true!
* 5. Yes: The function exited in the method JIT, during
* FinishExcessFrames() However, in this case, we'll never enter
* HandleFinishedFrame(): we always immediately pop JIT'd frames.
*
* Since the only scenario where this fixup is NOT needed is a normal exit
* from the interpreter, we can cleanly check for this scenario by checking
* a bit it sets in the frame.
*/
bool returnOK = true;
if (!cx->fp()->finishedInInterpreter()) {
if (JSOp(*cx->regs().pc) == JSOP_RETURN)
cx->fp()->setReturnValue(f.regs.sp[-1]);
returnOK = ScriptEpilogue(cx, cx->fp(), true);
}
if (cx->fp() != entryFrame) {
InlineReturn(f);
}
return returnOK;
}
示例2: script
uint32
ion::ReflowTypeInfo(uint32 bailoutResult)
{
JSContext *cx = GetIonContext()->cx;
IonActivation *activation = cx->runtime->ionActivation;
IonSpew(IonSpew_Bailouts, "reflowing type info");
if (bailoutResult == BAILOUT_RETURN_ARGUMENT_CHECK) {
IonSpew(IonSpew_Bailouts, "reflowing type info at argument-checked entry");
ReflowArgTypes(cx);
return true;
}
RootedScript script(cx, cx->fp()->script());
jsbytecode *pc = activation->bailout()->bailoutPc();
JS_ASSERT(js_CodeSpec[*pc].format & JOF_TYPESET);
IonSpew(IonSpew_Bailouts, "reflowing type info at %s:%d pcoff %d", script->filename,
script->lineno, pc - script->code);
types::AutoEnterTypeInference enter(cx);
if (bailoutResult == BAILOUT_RETURN_TYPE_BARRIER)
script->analysis()->breakTypeBarriers(cx, pc - script->code, false);
else
JS_ASSERT(bailoutResult == BAILOUT_RETURN_MONITOR);
// When a type barrier fails, the bad value is at the top of the stack.
Value &result = cx->regs().sp[-1];
types::TypeScript::Monitor(cx, script, pc, result);
return true;
}
示例3: HandleFinishedFrame
/*
* Given a frame newer than the entry frame, try to finish it. If it's at a
* return position, pop the frame. If it's at a safe point, execute it in
* Jaeger code. Otherwise, try to interpret until a safe point.
*
* While this function is guaranteed to make progress, it may not actually
* finish or pop the current frame. It can either:
* 1) Finalize a finished frame, or
* 2) Finish and finalize the frame in the Method JIT, or
* 3) Interpret, which can:
* a) Propagate an error, or
* b) Finish the frame, but not finalize it, or
* c) Abruptly leave at any point in the frame, or in a newer frame
* pushed by a call, that has method JIT'd code.
*/
static bool
EvaluateExcessFrame(VMFrame &f, JSStackFrame *entryFrame)
{
JSContext *cx = f.cx;
JSStackFrame *fp = cx->fp();
/*
* A "finished" frame is when the interpreter rested on a STOP,
* RETURN, RETRVAL, etc. We check for finished frames BEFORE looking
* for a safe point. If the frame was finished, we could have already
* called ScriptEpilogue(), and entering the JIT could call it twice.
*/
if (!fp->hasImacropc() && FrameIsFinished(cx))
return HandleFinishedFrame(f, entryFrame);
if (void *ncode = AtSafePoint(cx)) {
if (!JaegerShotAtSafePoint(cx, ncode))
return false;
InlineReturn(f);
AdvanceReturnPC(cx);
return true;
}
return PartialInterpret(f);
}
示例4: SetValueRangeToUndefined
static inline bool
UncachedInlineCall(VMFrame &f, uint32 flags, void **pret, bool *unjittable, uint32 argc)
{
JSContext *cx = f.cx;
Value *vp = f.regs.sp - (argc + 2);
JSObject &callee = vp->toObject();
JSFunction *newfun = callee.getFunctionPrivate();
JSScript *newscript = newfun->script();
/* Get pointer to new frame/slots, prepare arguments. */
StackSpace &stack = cx->stack();
JSStackFrame *newfp = stack.getInlineFrameWithinLimit(cx, f.regs.sp, argc,
newfun, newscript, &flags,
f.entryfp, &f.stackLimit);
if (JS_UNLIKELY(!newfp))
return false;
/* Initialize frame, locals. */
newfp->initCallFrame(cx, callee, newfun, argc, flags);
SetValueRangeToUndefined(newfp->slots(), newscript->nfixed);
/* Officially push the frame. */
stack.pushInlineFrame(cx, newscript, newfp, &f.regs);
JS_ASSERT(newfp == f.regs.fp);
/* Scope with a call object parented by callee's parent. */
if (newfun->isHeavyweight() && !js::CreateFunCallObject(cx, newfp))
return false;
/* Try to compile if not already compiled. */
if (newscript->getJITStatus(newfp->isConstructing()) == JITScript_None) {
CompileStatus status = CanMethodJIT(cx, newscript, newfp, CompileRequest_Interpreter);
if (status == Compile_Error) {
/* A runtime exception was thrown, get out. */
InlineReturn(f);
return false;
}
if (status == Compile_Abort)
*unjittable = true;
}
/* If newscript was successfully compiled, run it. */
if (JITScript *jit = newscript->getJIT(newfp->isConstructing())) {
*pret = jit->invokeEntry;
return true;
}
/* Otherwise, run newscript in the interpreter. */
bool ok = !!Interpret(cx, cx->fp());
InlineReturn(f);
*pret = NULL;
return ok;
}
示例5: while
/*
* Evaluate frames newer than the entry frame until all are gone. This will
* always leave f.regs.fp == entryFrame.
*/
static bool
FinishExcessFrames(VMFrame &f, JSStackFrame *entryFrame)
{
JSContext *cx = f.cx;
while (cx->fp() != entryFrame || entryFrame->hasImacropc()) {
if (!EvaluateExcessFrame(f, entryFrame)) {
if (!HandleErrorInExcessFrame(f, entryFrame))
return false;
}
}
return true;
}
示例6: Interpret
/*
* Interprets until either a safe point is reached that has method JIT'd
* code, or the current frame tries to return.
*/
static inline JSBool
PartialInterpret(VMFrame &f)
{
JSContext *cx = f.cx;
JSStackFrame *fp = cx->fp();
#ifdef DEBUG
JSScript *script = fp->script();
JS_ASSERT(!fp->finishedInInterpreter());
JS_ASSERT(fp->hasImacropc() ||
!script->maybeNativeCodeForPC(fp->isConstructing(), cx->regs->pc));
#endif
JSBool ok = JS_TRUE;
ok = Interpret(cx, fp, 0, JSINTERP_SAFEPOINT);
return ok;
}
示例7: GetIonContext
uint32
ion::RecompileForInlining()
{
JSContext *cx = GetIonContext()->cx;
RawScript script = cx->fp()->script().unsafeGet();
IonSpew(IonSpew_Inlining, "Recompiling script to inline calls %s:%d", script->filename,
script->lineno);
// Invalidate the script to force a recompile.
if (!Invalidate(cx, script, /* resetUses */ false))
return BAILOUT_RETURN_FATAL_ERROR;
// Invalidation should not reset the use count.
JS_ASSERT(script->getUseCount() >= js_IonOptions.usesBeforeInlining);
return true;
}
示例8: CallArgsFromSp
static inline bool
UncachedInlineCall(VMFrame &f, MaybeConstruct construct, void **pret, bool *unjittable, uint32 argc)
{
JSContext *cx = f.cx;
CallArgs args = CallArgsFromSp(argc, f.regs.sp);
JSObject &callee = args.callee();
JSFunction *newfun = callee.getFunctionPrivate();
JSScript *newscript = newfun->script();
/* Get pointer to new frame/slots, prepare arguments. */
if (!cx->stack.pushInlineFrame(cx, f.regs, args, callee, newfun, newscript, construct, &f.stackLimit))
return false;
/* Scope with a call object parented by callee's parent. */
if (newfun->isHeavyweight() && !js::CreateFunCallObject(cx, f.fp()))
return false;
/* Try to compile if not already compiled. */
if (newscript->getJITStatus(f.fp()->isConstructing()) == JITScript_None) {
CompileStatus status = CanMethodJIT(cx, newscript, f.fp(), CompileRequest_Interpreter);
if (status == Compile_Error) {
/* A runtime exception was thrown, get out. */
InlineReturn(f);
return false;
}
if (status == Compile_Abort)
*unjittable = true;
}
/* If newscript was successfully compiled, run it. */
if (JITScript *jit = newscript->getJIT(f.fp()->isConstructing())) {
*pret = jit->invokeEntry;
return true;
}
/* Otherwise, run newscript in the interpreter. */
bool ok = !!Interpret(cx, cx->fp());
InlineReturn(f);
*pret = NULL;
return ok;
}
示例9: ionActivations
uint32
ion::InvalidationBailout(InvalidationBailoutStack *sp, size_t *frameSizeOut)
{
AssertCanGC();
sp->checkInvariants();
JSContext *cx = GetIonContext()->cx;
// We don't have an exit frame.
cx->runtime->ionTop = NULL;
IonActivationIterator ionActivations(cx);
IonBailoutIterator iter(ionActivations, sp);
IonActivation *activation = ionActivations.activation();
IonSpew(IonSpew_Bailouts, "Took invalidation bailout! Snapshot offset: %d", iter.snapshotOffset());
// Note: the frame size must be computed before we return from this function.
*frameSizeOut = iter.topFrameSize();
uint32 retval = ConvertFrames(cx, activation, iter);
{
IonJSFrameLayout *frame = iter.jsFrame();
IonSpew(IonSpew_Invalidate, "converting to exit frame");
IonSpew(IonSpew_Invalidate, " orig calleeToken %p", (void *) frame->calleeToken());
IonSpew(IonSpew_Invalidate, " orig frameSize %u", unsigned(frame->prevFrameLocalSize()));
IonSpew(IonSpew_Invalidate, " orig ra %p", (void *) frame->returnAddress());
frame->replaceCalleeToken(NULL);
EnsureExitFrame(frame);
IonSpew(IonSpew_Invalidate, " new calleeToken %p", (void *) frame->calleeToken());
IonSpew(IonSpew_Invalidate, " new frameSize %u", unsigned(frame->prevFrameLocalSize()));
IonSpew(IonSpew_Invalidate, " new ra %p", (void *) frame->returnAddress());
}
iter.ionScript()->decref(cx->runtime->defaultFreeOp());
if (cx->runtime->hasIonReturnOverride())
cx->regs().sp[-1] = cx->runtime->takeIonReturnOverride();
if (retval != BAILOUT_RETURN_FATAL_ERROR) {
if (activation->entryfp()) {
if (void *annotation = activation->entryfp()->annotation()) {
// If the entry frame has an annotation, then we invalidated and have
// immediately returned into this bailout. Transfer the annotation to
// the new topmost frame.
activation->entryfp()->setAnnotation(NULL);
cx->fp()->setAnnotation(annotation);
}
}
// If invalidation was triggered inside a stub call, we may still have to
// monitor the result, since the bailout happens before the MMonitorTypes
// instruction is executed.
jsbytecode *pc = activation->bailout()->bailoutPc();
// If this is not a ResumeAfter bailout, there's nothing to monitor,
// we will redo the op in the interpreter.
bool isResumeAfter = GetNextPc(pc) == cx->regs().pc;
if ((js_CodeSpec[*pc].format & JOF_TYPESET) && isResumeAfter) {
JS_ASSERT(retval == BAILOUT_RETURN_OK);
return BAILOUT_RETURN_MONITOR;
}
return retval;
}
return BAILOUT_RETURN_FATAL_ERROR;
}
示例10: GetIonContext
uint32
ion::ThunkToInterpreter(Value *vp)
{
JSContext *cx = GetIonContext()->cx;
IonActivation *activation = cx->runtime->ionActivation;
BailoutClosure *br = activation->takeBailout();
if (!EnsureHasCallObject(cx, cx->fp()))
return Interpret_Error;
// By default we set the forbidOsr flag on the ion script, but if a GC
// happens just after we re-enter the interpreter, the ion script get
// invalidated and we do not see the forbidOsr flag. This may cause a loop
// which apear with eager compilation and gc zeal enabled. This code is a
// workaround to avoid recompiling with OSR just after a bailout followed by
// a GC. (see Bug 746691 & Bug 751383)
jsbytecode *pc = cx->regs().pc;
while (JSOp(*pc) == JSOP_GOTO)
pc += GET_JUMP_OFFSET(pc);
if (JSOp(*pc) == JSOP_LOOPENTRY)
cx->regs().pc = GetNextPc(pc);
if (activation->entryfp() == br->entryfp()) {
// If the bailout entry fp is the same as the activation entryfp, then
// there are no scripted frames below us. In this case, just shortcut
// out with a special return code, and resume interpreting in the
// original Interpret activation.
vp->setMagic(JS_ION_BAILOUT);
js_delete(br);
return Interpret_Ok;
}
InterpretStatus status = Interpret(cx, br->entryfp(), JSINTERP_BAILOUT);
if (status == Interpret_OSR) {
// The interpreter currently does not ask to perform inline OSR, so
// this path is unreachable.
JS_NOT_REACHED("invalid");
IonSpew(IonSpew_Bailouts, "Performing inline OSR %s:%d",
cx->fp()->script()->filename,
PCToLineNumber(cx->fp()->script(), cx->regs().pc));
// We want to OSR again. We need to avoid the problem where frequent
// bailouts cause recursive nestings of Interpret and EnterIon. The
// interpreter therefore shortcuts out, and now we're responsible for
// completing the OSR inline.
//
// Note that we set runningInIon so that if we re-enter C++ from within
// the inlined OSR, StackIter will know to traverse these frames.
StackFrame *fp = cx->fp();
fp->setRunningInIon();
vp->setPrivate(fp);
js_delete(br);
return Interpret_OSR;
}
if (status == Interpret_Ok)
*vp = br->entryfp()->returnValue();
// The BailoutFrameGuard's destructor will ensure that the frame is
// removed.
js_delete(br);
return status;
}
示例11: fscript
extern "C" void *
js_InternalThrow(VMFrame &f)
{
JSContext *cx = f.cx;
ExpandInlineFrames(cx->compartment);
// The current frame may have an associated orphaned native, if the native
// or SplatApplyArgs threw an exception.
RemoveOrphanedNative(cx, f.fp());
JS_ASSERT(!f.fp()->finishedInInterpreter());
// Make sure sp is up to date.
JS_ASSERT(&cx->regs() == &f.regs);
jsbytecode *pc = NULL;
for (;;) {
if (cx->isExceptionPending()) {
// Call the throw hook if necessary
JSThrowHook handler = cx->runtime->debugHooks.throwHook;
if (handler || !cx->compartment->getDebuggees().empty()) {
Value rval;
JSTrapStatus st = Debugger::onExceptionUnwind(cx, &rval);
if (st == JSTRAP_CONTINUE && handler) {
RootedScript fscript(cx, cx->fp()->script());
st = handler(cx, fscript, cx->regs().pc, &rval,
cx->runtime->debugHooks.throwHookData);
}
switch (st) {
case JSTRAP_ERROR:
cx->clearPendingException();
break;
case JSTRAP_CONTINUE:
break;
case JSTRAP_RETURN:
cx->clearPendingException();
cx->fp()->setReturnValue(rval);
return cx->jaegerRuntime().forceReturnFromExternC();
case JSTRAP_THROW:
cx->setPendingException(rval);
break;
default:
JS_NOT_REACHED("bad onExceptionUnwind status");
}
}
}
pc = FindExceptionHandler(cx);
if (pc)
break;
// The JIT guarantees that ScriptDebugEpilogue() and ScriptEpilogue()
// have always been run upon exiting to its caller. This is important
// for consistency, where execution modes make similar guarantees about
// prologues and epilogues. Interpret(), and Invoke() all rely on this
// property.
JS_ASSERT(!f.fp()->finishedInInterpreter());
UnwindScope(cx, 0);
f.regs.setToEndOfScript();
if (cx->compartment->debugMode()) {
// This can turn a throw or error into a healthy return. Note that
// we will run ScriptDebugEpilogue again (from AnyFrameEpilogue);
// ScriptDebugEpilogue is prepared for this eventuality.
if (js::ScriptDebugEpilogue(cx, f.fp(), false))
return cx->jaegerRuntime().forceReturnFromExternC();
}
f.fp()->epilogue(f.cx);
// Don't remove the last frame, this is the responsibility of
// JaegerShot()'s caller. We only guarantee that ScriptEpilogue()
// has been run.
if (f.entryfp == f.fp())
break;
f.cx->stack.popInlineFrame(f.regs);
DebugOnly<JSOp> op = JSOp(*f.regs.pc);
JS_ASSERT(op == JSOP_CALL ||
op == JSOP_NEW ||
op == JSOP_EVAL ||
op == JSOP_FUNCALL ||
op == JSOP_FUNAPPLY);
f.regs.pc += JSOP_CALL_LENGTH;
}
JS_ASSERT(&cx->regs() == &f.regs);
if (!pc)
return NULL;
StackFrame *fp = cx->fp();
RootedScript script(cx, fp->script());
//.........这里部分代码省略.........
示例12: newfun
static inline bool
UncachedInlineCall(VMFrame &f, InitialFrameFlags initial,
void **pret, bool *unjittable, uint32_t argc)
{
AssertCanGC();
JSContext *cx = f.cx;
CallArgs args = CallArgsFromSp(argc, f.regs.sp);
RootedFunction newfun(cx, args.callee().toFunction());
RootedScript newscript(cx, newfun->getOrCreateScript(cx));
if (!newscript)
return false;
bool construct = InitialFrameFlagsAreConstructing(initial);
RootedScript fscript(cx, f.script());
bool newType = construct && cx->typeInferenceEnabled() &&
types::UseNewType(cx, fscript, f.pc());
if (!types::TypeMonitorCall(cx, args, construct))
return false;
/* Try to compile if not already compiled. */
if (ShouldJaegerCompileCallee(cx, f.script(), newscript, f.jit())) {
CompileStatus status = CanMethodJIT(cx, newscript, newscript->code, construct,
CompileRequest_JIT, f.fp());
if (status == Compile_Error) {
/* A runtime exception was thrown, get out. */
return false;
}
if (status == Compile_Abort)
*unjittable = true;
}
/*
* Make sure we are not calling from an inline frame if we need to make a
* call object for the callee, as doing so could trigger GC and cause
* jitcode discarding / frame expansion.
*/
if (f.regs.inlined() && newfun->isHeavyweight()) {
ExpandInlineFrames(cx->compartment);
JS_ASSERT(!f.regs.inlined());
}
/*
* Preserve f.regs.fp while pushing the new frame, for the invariant that
* f.regs reflects the state when we entered the stub call. This handoff is
* tricky: we need to make sure that f.regs is not updated to the new
* frame, and we also need to ensure that cx->regs still points to f.regs
* when space is reserved, in case doing so throws an exception.
*/
FrameRegs regs = f.regs;
/* Get pointer to new frame/slots, prepare arguments. */
if (!cx->stack.pushInlineFrame(cx, regs, args, *newfun, newscript, initial, &f.stackLimit))
return false;
/* Finish the handoff to the new frame regs. */
PreserveRegsGuard regsGuard(cx, regs);
/*
* If newscript was successfully compiled, run it. Skip for calls which
* will be constructing a new type object for 'this'.
*/
if (!newType) {
if (JITScript *jit = newscript->getJIT(regs.fp()->isConstructing(), cx->compartment->compileBarriers())) {
if (jit->invokeEntry) {
*pret = jit->invokeEntry;
/* Restore the old fp around and let the JIT code repush the new fp. */
regs.popFrame((Value *) regs.fp());
return true;
}
}
}
/*
* Otherwise, run newscript in the interpreter. Expand any inlined frame we
* are calling from, as the new frame is not associated with the VMFrame
* and will not have its prevpc info updated if frame expansion is
* triggered while interpreting.
*/
if (f.regs.inlined()) {
ExpandInlineFrames(cx->compartment);
JS_ASSERT(!f.regs.inlined());
regs.fp()->resetInlinePrev(f.fp(), f.regs.pc);
}
JS_CHECK_RECURSION(cx, return false);
RootedScript script(cx, newscript);
bool ok = RunScript(cx, script, cx->fp());
f.cx->stack.popInlineFrame(regs);
if (ok) {
RootedScript fscript(cx, f.script());
types::TypeScript::Monitor(f.cx, fscript, f.pc(), args.rval());
}
*pret = NULL;
//.........这里部分代码省略.........
示例13: MonitorTracePoint
void *
RunTracer(VMFrame &f)
#endif
{
JSContext *cx = f.cx;
JSStackFrame *entryFrame = f.fp();
TracePointAction tpa;
/* :TODO: nuke PIC? */
if (!cx->traceJitEnabled)
return NULL;
/*
* Force initialization of the entry frame's scope chain and return value,
* if necessary. The tracer can query the scope chain without needing to
* check the HAS_SCOPECHAIN flag, and the frame is guaranteed to have the
* correct return value stored if we trace/interpret through to the end
* of the frame.
*/
entryFrame->scopeChain();
entryFrame->returnValue();
bool blacklist;
uintN inlineCallCount = 0;
void **traceData;
uintN *traceEpoch;
uint32 *loopCounter;
uint32 hits;
#if JS_MONOIC
traceData = &ic.traceData;
traceEpoch = &ic.traceEpoch;
loopCounter = &ic.loopCounter;
*loopCounter = 1;
hits = ic.loopCounterStart;
#else
traceData = NULL;
traceEpoch = NULL;
loopCounter = NULL;
hits = 1;
#endif
tpa = MonitorTracePoint(f.cx, inlineCallCount, &blacklist, traceData, traceEpoch,
loopCounter, hits);
JS_ASSERT(!TRACE_RECORDER(cx));
#if JS_MONOIC
ic.loopCounterStart = *loopCounter;
if (blacklist)
DisableTraceHint(entryFrame->jit(), ic);
#endif
// Even though ExecuteTree() bypasses the interpreter, it should propagate
// error failures correctly.
JS_ASSERT_IF(cx->isExceptionPending(), tpa == TPA_Error);
f.fp() = cx->fp();
JS_ASSERT(f.fp() == cx->fp());
switch (tpa) {
case TPA_Nothing:
return NULL;
case TPA_Error:
if (!HandleErrorInExcessFrame(f, entryFrame, f.fp()->finishedInInterpreter()))
THROWV(NULL);
JS_ASSERT(!cx->fp()->hasImacropc());
break;
case TPA_RanStuff:
case TPA_Recorded:
break;
}
/*
* The tracer could have dropped us off on any frame at any position.
* Well, it could not have removed frames (recursion is disabled).
*
* Frames after the entryFrame cannot be entered via JaegerShotAtSafePoint()
* unless each is at a safe point. We can JaegerShotAtSafePoint these
* frames individually, but we must unwind to the entryFrame.
*
* Note carefully that JaegerShotAtSafePoint can resume methods at
* arbitrary safe points whereas JaegerShot cannot.
*
* If we land on entryFrame without a safe point in sight, we'll end up
* at the RETURN op. This is an edge case with two paths:
*
* 1) The entryFrame is the last inline frame. If it fell on a RETURN,
* move the return value down.
* 2) The entryFrame is NOT the last inline frame. Pop the frame.
*
* In both cases, we hijack the stub to return to the force-return
* trampoline. This trampoline simulates the frame-popping portion of
* emitReturn (except without the benefit of the FrameState) and will
* produce the necessary register state to return to the caller.
*/
restart:
/* Step 1. Finish frames created after the entry frame. */
if (!FinishExcessFrames(f, entryFrame))
THROWV(NULL);
//.........这里部分代码省略.........
示例14: InlineReturn
/*
* Called when an error is in progress and the topmost frame could not handle
* it. This will unwind to a given frame, or find and align to an exception
* handler in the process.
*/
static inline bool
HandleErrorInExcessFrame(VMFrame &f, JSStackFrame *stopFp, bool searchedTopmostFrame = true)
{
JSContext *cx = f.cx;
/*
* Callers of this called either Interpret() or JaegerShot(), which would
* have searched for exception handlers already. If we see stopFp, just
* return false. Otherwise, pop the frame, since it's guaranteed useless.
*
* Note that this also guarantees ScriptEpilogue() has been called.
*/
JSStackFrame *fp = cx->fp();
if (searchedTopmostFrame) {
/*
* This is a special case meaning that fp->finishedInInterpreter() is
* true. If so, and fp == stopFp, our only choice is to propagate this
* error up, back to the method JIT, and then to js_InternalThrow,
* where this becomes a special case. See the comment there and bug
* 624100.
*/
if (fp == stopFp)
return false;
/*
* Otherwise, the protocol here (like Invoke) is to assume that the
* execution mode finished the frame, and to just pop it.
*/
InlineReturn(f);
}
/* Remove the bottom frame. */
bool returnOK = false;
for (;;) {
fp = cx->fp();
/* Clear imacros. */
if (fp->hasImacropc()) {
cx->regs->pc = fp->imacropc();
fp->clearImacropc();
}
JS_ASSERT(!fp->hasImacropc());
/* If there's an exception and a handler, set the pc and leave. */
if (cx->isExceptionPending()) {
jsbytecode *pc = FindExceptionHandler(cx);
if (pc) {
cx->regs->pc = pc;
returnOK = true;
break;
}
}
/* Don't unwind if this was the entry frame. */
if (fp == stopFp)
break;
/* Unwind and return. */
returnOK &= bool(js_UnwindScope(cx, 0, returnOK || cx->isExceptionPending()));
returnOK = ScriptEpilogue(cx, fp, returnOK);
InlineReturn(f);
}
JS_ASSERT(&f.regs == cx->regs);
JS_ASSERT_IF(!returnOK, cx->fp() == stopFp);
return returnOK;
}
示例15: JS_FUNC_TO_DATA_PTR
extern "C" void *
js_InternalThrow(VMFrame &f)
{
JSContext *cx = f.cx;
// It's possible that from within RunTracer(), Interpret() returned with
// an error and finished the frame (i.e., called ScriptEpilogue), but has
// not yet performed an inline return.
//
// In this case, RunTracer() has no choice but to propagate the error
// up to the method JIT, and thus to this function. But ScriptEpilogue()
// has already been called. Detect this, and avoid double-finishing the
// frame. See HandleErrorInExcessFrame() and bug 624100.
if (f.fp()->finishedInInterpreter()) {
// If it's the last frame, just propagate the failure up again.
if (f.fp() == f.entryfp)
return NULL;
InlineReturn(f);
}
// Make sure sp is up to date.
JS_ASSERT(cx->regs == &f.regs);
// Call the throw hook if necessary
JSThrowHook handler = f.cx->debugHooks->throwHook;
if (handler) {
Value rval;
switch (handler(cx, cx->fp()->script(), cx->regs->pc, Jsvalify(&rval),
cx->debugHooks->throwHookData)) {
case JSTRAP_ERROR:
cx->clearPendingException();
return NULL;
case JSTRAP_RETURN:
cx->clearPendingException();
cx->fp()->setReturnValue(rval);
return JS_FUNC_TO_DATA_PTR(void *,
cx->jaegerCompartment()->forceReturnTrampoline());
case JSTRAP_THROW:
cx->setPendingException(rval);
break;
default:
break;
}
}
jsbytecode *pc = NULL;
for (;;) {
pc = FindExceptionHandler(cx);
if (pc)
break;
// The JIT guarantees that ScriptEpilogue() has always been run
// upon exiting to its caller. This is important for consistency,
// where execution modes make similar guarantees about prologues
// and epilogues. RunTracer(), Interpret(), and Invoke() all
// rely on this property.
JS_ASSERT(!f.fp()->finishedInInterpreter());
js_UnwindScope(cx, 0, cx->isExceptionPending());
ScriptEpilogue(f.cx, f.fp(), false);
// Don't remove the last frame, this is the responsibility of
// JaegerShot()'s caller. We only guarantee that ScriptEpilogue()
// has been run.
if (f.entryfp == f.fp())
break;
JS_ASSERT(f.regs.sp == cx->regs->sp);
InlineReturn(f);
}
JS_ASSERT(f.regs.sp == cx->regs->sp);
if (!pc)
return NULL;
JSStackFrame *fp = cx->fp();
JSScript *script = fp->script();
return script->nativeCodeForPC(fp->isConstructing(), pc);
}