本文整理汇总了C++中JSCompartment::needsBarrier方法的典型用法代码示例。如果您正苦于以下问题:C++ JSCompartment::needsBarrier方法的具体用法?C++ JSCompartment::needsBarrier怎么用?C++ JSCompartment::needsBarrier使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类JSCompartment
的用法示例。
在下文中一共展示了JSCompartment::needsBarrier方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: childRoot
Shape *
PropertyTree::getChild(JSContext *cx, Shape *parent_, uint32_t nfixed, const StackShape &child)
{
Shape *shape = NULL;
JS_ASSERT(parent_);
/*
* The property tree has extremely low fan-out below its root in
* popular embeddings with real-world workloads. Patterns such as
* defining closures that capture a constructor's environment as
* getters or setters on the new object that is passed in as
* |this| can significantly increase fan-out below the property
* tree root -- see bug 335700 for details.
*/
KidsPointer *kidp = &parent_->kids;
if (kidp->isShape()) {
Shape *kid = kidp->toShape();
if (kid->matches(child))
shape = kid;
} else if (kidp->isHash()) {
shape = *kidp->toHash()->lookup(child);
} else {
/* If kidp->isNull(), we always insert. */
}
#ifdef JSGC_INCREMENTAL
if (shape) {
JSCompartment *comp = shape->compartment();
if (comp->needsBarrier()) {
/*
* We need a read barrier for the shape tree, since these are weak
* pointers.
*/
Shape *tmp = shape;
MarkShapeUnbarriered(comp->barrierTracer(), &tmp, "read barrier");
JS_ASSERT(tmp == shape);
} else if (comp->isGCSweeping() && !shape->isMarked() &&
!shape->arenaHeader()->allocatedDuringIncremental)
{
/*
* The shape we've found is unreachable and due to be finalized, so
* remove our weak reference to it and don't use it.
*/
JS_ASSERT(parent_->isMarked());
parent_->removeChild(shape);
shape = NULL;
}
}
#endif
if (shape)
return shape;
StackShape::AutoRooter childRoot(cx, &child);
RootedShape parent(cx, parent_);
shape = newShape(cx);
if (!shape)
return NULL;
new (shape) Shape(child, nfixed);
if (!insertChild(cx, parent, shape))
return NULL;
return shape;
}