当前位置: 首页>>代码示例>>C++>>正文


C++ JRenderer类代码示例

本文整理汇总了C++中JRenderer的典型用法代码示例。如果您正苦于以下问题:C++ JRenderer类的具体用法?C++ JRenderer怎么用?C++ JRenderer使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了JRenderer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Render

void OptionKey::Render()
{
    WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
    mFont->SetColor(getColor(WGuiColor::TEXT));
    JRenderer * renderer = JRenderer::GetInstance();

    if (LOCAL_KEY_NONE == from)
    {
        string msg = _("New binding...");
        mFont->DrawString(msg, (SCREEN_WIDTH - mFont->GetStringWidth(msg.c_str())) / 2, y + 2);
    }
    else
    {
        const KeyRep& rep = translateKey(from);
        if (rep.second)
            renderer->RenderQuad(rep.second, x + 4, y + 3, 0, 16.0f / rep.second->mHeight, 16.0f / rep.second->mHeight);
        else
            mFont->DrawString(rep.first, x + 4, y + 3, JGETEXT_LEFT);
        const KeyRep& rep2 = translateKey(to);
        if (rep2.second)
        {
            float ratio = 16.0f / rep2.second->mHeight;
            renderer->RenderQuad(rep2.second, x + width - (ratio * rep2.second->mWidth) - 2, y + 3, 0, ratio, ratio);
        }
        else
            mFont->DrawString(rep2.first, width - 4, y + 3, JGETEXT_RIGHT);
    }
}
开发者ID:Esplin,项目名称:wagic,代码行数:28,代码来源:OptionItem.cpp

示例2: Render

void SimplePopup::Render()
{
    mClosed = false;
    float modX = (SCREEN_WIDTH_F / 2)-5;

    JRenderer *r = JRenderer::GetInstance();
    string detailedInformation = getDetailedInformation(mDeckInformation->getFilename());
#if !defined (PSP)
    
    JQuadPtr statsholder = WResourceManager::Instance()->RetrieveTempQuad("statsholder.png");//new graphics statsholder
    //const float textHeight = mTextFont->GetHeight() * mMaxLines;
    //r->FillRect(0,0,SCREEN_WIDTH_F,SCREEN_HEIGHT_F,ARGB(220,15,15,15));
    if(statsholder.get())
        r->RenderQuad(statsholder.get(),0,0,0,SCREEN_WIDTH_F/statsholder->mWidth,SCREEN_HEIGHT_F/statsholder->mHeight);
#endif
    r->FillRoundRect(mX+modX+3, mY + 7, 190.f, 148.f, 0, ARGB( 240, 15, 15, 15 ) );

    // currently causes a crash on the PSP when drawing the corners.
    // TODO: clean up the image ot make it loook cleaner. Find solution to load gfx to not crash PSP
#if 0
    r->DrawRoundRect(mX, mY + 2, mWidth + 11, textHeight - 12, 2.0f, ARGB( 255, 125, 255, 0) );
    drawBoundingBox( mX-3, mY, mWidth + 3, textHeight );
#endif
    mTextFont->DrawString(detailedInformation.c_str(), modX+mX + 9 , mY + 15);

}
开发者ID:Rolzad73,项目名称:wagic,代码行数:26,代码来源:SimplePopup.cpp

示例3: JGuiController

SimpleMenu::SimpleMenu(JGE* jge, WResourceManager* resourceManager, int id, JGuiListener* listener, int fontId, float x, float y, const char * _title, int _maxItems, bool centerHorizontal, bool centerVertical)
    : JGuiController(jge, id, listener), fontId(fontId), mCenterHorizontal(centerHorizontal), mCenterVertical(centerVertical), stars(0)
{
    autoTranslate = true;
    isMultipleChoice = false;
    mHeight = 2 * SimpleMenuConst::kVerticalMargin;
    mWidth = 0;
    mX = x;
    mY = y;
    title = _(_title);
    startId = 0;
    maxItems = _maxItems;
    selectionT = 0;
    timeOpen = 0;
    mClosed = false;
    selectionTargetY = selectionY = y + SimpleMenuConst::kVerticalMargin;

    if(resourceManager)
    {
        JRenderer* renderer = JRenderer::GetInstance();

        if (!spadeLTex) spadeLTex = resourceManager->RetrieveTexture("spade_ul.png", RETRIEVE_MANAGE);
        if (!spadeRTex) spadeRTex = resourceManager->RetrieveTexture("spade_ur.png", RETRIEVE_MANAGE);
        if (!jewelTex) jewelTex = renderer->CreateTexture(5, 5, TEX_TYPE_USE_VRAM);
        if (!sideTex) sideTex = resourceManager->RetrieveTexture("menuside.png", RETRIEVE_MANAGE);
        spadeL = resourceManager->RetrieveQuad("spade_ul.png", 0, 0, 0, 0, "spade_ul", RETRIEVE_MANAGE);
        spadeR = resourceManager->RetrieveQuad("spade_ur.png", 0, 0, 0, 0, "spade_ur", RETRIEVE_MANAGE);
        jewel.reset(NEW JQuad(jewelTex, 1, 1, 3, 3));
        side = resourceManager->RetrieveQuad("menuside.png", 1, 1, 1, SimpleMenuConst::kPoleWidth, "menuside", RETRIEVE_MANAGE);

        stars = NEW hgeParticleSystem(resourceManager->RetrievePSI("stars.psi", resourceManager->GetQuad("stars").get()));

        stars->FireAt(mX, mY);
    }
}
开发者ID:SkyRaiderX,项目名称:wagic,代码行数:35,代码来源:SimpleMenu.cpp

示例4: Render

void InteractiveButton::Render()
{
    if (!isSelectionValid()) return;
    JRenderer *renderer = JRenderer::GetInstance();
    WFont *mainFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
    const string detailedInfoString = _(getText());
    float stringWidth = mainFont->GetStringWidth(detailedInfoString.c_str());
    float pspIconsSize = 0.5;
    float mainFontHeight = mainFont->GetHeight();
    float boxStartX =  getX() - 5;
    mXOffset = 0;
    mYOffset = 0;

#ifndef TOUCH_ENABLED
    renderer->FillRoundRect(boxStartX, getY(), stringWidth - 3, mainFontHeight - 9, 5, ARGB(0, 0, 0, 0));
#else
    renderer->FillRoundRect(boxStartX, getY(), stringWidth - 3, mainFontHeight - 5, 5, ARGB(255, 192, 172, 119));
    renderer->DrawRoundRect(boxStartX, getY(), stringWidth - 3, mainFontHeight - 5, 5, ARGB(255, 255, 255, 255));
    mYOffset += 2;
#endif

	float buttonXOffset = getX() - mXOffset;
    float buttonYOffset = getY() + mYOffset;
    if (buttonImage != NULL)
    {
        renderer->RenderQuad(buttonImage.get(), buttonXOffset - buttonImage.get()->mWidth/2, buttonYOffset + mainFontHeight/2, 0, pspIconsSize, pspIconsSize);
    }
    mainFont->SetColor(ARGB(255, 0, 0, 0));
    mainFont->DrawString(detailedInfoString, buttonXOffset, buttonYOffset);
}
开发者ID:Esplin,项目名称:wagic,代码行数:30,代码来源:InteractiveButton.cpp

示例5: Render

void JGE::Render()
{
    JRenderer* renderer = JRenderer::GetInstance();

    renderer->BeginScene();
    if (mApp != NULL) mApp->Render();
    renderer->EndScene();
}
开发者ID:TomK14,项目名称:w-menu,代码行数:8,代码来源:JGE.cpp

示例6: LOG

// drawing routines
void SimplePopup::drawCorner(string imageName, bool flipX, bool flipY, float x, float y)
{
    LOG(" Drawing a Corner! ");
    JRenderer* r = JRenderer::GetInstance();
    JQuadPtr horizontalBarImage = WResourceManager::Instance()->RetrieveTempQuad( imageName, TEXTURE_SUB_5551);
    horizontalBarImage->SetHFlip(flipX);
    horizontalBarImage->SetVFlip(flipY);

    r->RenderQuad(horizontalBarImage.get(), x, y);
    LOG(" Done Drawing a Corner! ");
}
开发者ID:SkyRaiderX,项目名称:wagic,代码行数:12,代码来源:SimplePopup.cpp

示例7: startTransition

void GameApp::startTransition() {
    if (wallpapers.size() > 1) {
        JRenderer* renderer = JRenderer::GetInstance();
        int rnd = (rand() % wallpapers.size());
        backTex2=renderer->LoadTexture(wallpapers[rnd].c_str());
        if (backTex2) backQuad2 = new JQuad(backTex2, 0, 0, 480, 272);
    }

    transition = 0;

}
开发者ID:173210,项目名称:w-menu,代码行数:11,代码来源:GameApp.cpp

示例8: Overlay

void OptionKey::Overlay()
{
    JRenderer * renderer = JRenderer::GetInstance();
    WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
    mFont->SetColor(ARGB(255, 0, 0, 0));
    if (grabbed)
    {
        static const float x = 30, y = 45;
        renderer->FillRoundRect(x, y, SCREEN_WIDTH - 2 * x, 50, 2, ARGB(200, 200, 200, 255));
        string msg = _("Press a key to associate.");
        mFont->DrawString(msg, (SCREEN_WIDTH - mFont->GetStringWidth(msg.c_str())) / 2, y + 20);
    }
    else if (btnMenu)
        btnMenu->Render();
}
开发者ID:Esplin,项目名称:wagic,代码行数:15,代码来源:OptionItem.cpp

示例9: sprintf

void Damage::Render()
{
    WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
    mFont->SetBase(0);
    mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
    char buffer[200];
    sprintf(buffer, _("Deals %i damage to").c_str(), damage);
    //mFont->DrawString(buffer, x + 20, y, JGETEXT_LEFT);
    mFont->DrawString(buffer, x + 32, y + GetVerticalTextOffset(), JGETEXT_LEFT);
    JRenderer * renderer = JRenderer::GetInstance();
    JQuadPtr quad = WResourceManager::Instance()->RetrieveCard(source, CACHE_THUMB);
    if (quad.get())
    {
        //float scale = 30 / quad->mHeight;
        //renderer->RenderQuad(quad.get(), x, y, 0, scale, scale);
        quad->SetColor(ARGB(255,255,255,255));
        float scale = mHeight / quad->mHeight;
        renderer->RenderQuad(quad.get(), x + (quad->mWidth * scale / 2), y + (quad->mHeight * scale / 2), 0, scale, scale);
    }
    else
    {
        //mFont->DrawString(_(source->getName()).c_str(), x, y - 15);
        mFont->DrawString(_(source->getName()).c_str(), x, y + GetVerticalTextOffset() - 15);
    }
    quad = target->getIcon();
    if (quad.get())
    {
        //float scale = 30 / quad->mHeight;
        //renderer->RenderQuad(quad.get(), x + 150, y, 0, scale, scale);
        float backupX = quad->mHotSpotX;
        float backupY = quad->mHotSpotY;
        quad->SetColor(ARGB(255,255,255,255));
        quad->SetHotSpot(quad->mWidth / 2, quad->mHeight / 2);
        float scale = mHeight / quad->mHeight;
        renderer->RenderQuad(quad.get(), x + 130, y - 0.5f + ((mHeight - quad->mHeight) / 2) + quad->mHotSpotY, 0, scale, scale);
        quad->SetHotSpot(backupX, backupY);
    }
    else
    {
        //if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
            //mFont->DrawString(_(((MTGCardInstance *) target)->getName()).c_str(), x + 120, y);
        if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
            mFont->DrawString(_(((MTGCardInstance *) target)->getName()).c_str(), x + 35, y+15 + GetVerticalTextOffset());
        else if(target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER)
            mFont->DrawString(_(((Player *) target)->getDisplayName()).c_str(), x + 35, y+15 + GetVerticalTextOffset());
    }

}
开发者ID:younthu,项目名称:wagic,代码行数:48,代码来源:Damage.cpp

示例10: Render

void GameApp::Render()
{

	JRenderer* renderer = JRenderer::GetInstance();

	renderer->RenderQuad(mBg, 0, 0);
	
 	mFont->SetColor(ARGB(255,255,255,255));
 	mFont->DrawString("Press O to show spline", 5.0f, 130.0f, JGETEXT_LEFT); 

	if (mShowSpline)
		mSpline->Render(0, 0);

	mPlane->Render();

}
开发者ID:DrakonPL,项目名称:jge,代码行数:16,代码来源:GameApp.cpp

示例11: Render

void CardDisplay::Render()
{

    JRenderer * r = JRenderer::GetInstance();
    r->DrawRect(static_cast<float> (x), static_cast<float> (y), static_cast<float> (nb_displayed_items * 30 + 20), 50,
                    ARGB(255,255,255,255));
    if (!mObjects.size()) return;
    for (int i = start_item; i < start_item + nb_displayed_items && i < (int)(mObjects.size()); i++)
    {
        if (mObjects[i])
        {
            mObjects[i]->Render();
            if (tc)
            {
                CardGui * cardg = (CardGui *) mObjects[i];
                if (tc->alreadyHasTarget(cardg->card))
                {
                    r->DrawCircle(cardg->x + 5, cardg->y + 5, 5, ARGB(255,255,0,0));
                }
                else if (!tc->canTarget(cardg->card))
                {
                    r->FillRect(cardg->x, cardg->y, 30, 40, ARGB(200,0,0,0));
                }
            }
        }
    }

    //TODO: CardSelector should handle the graveyard and the library in the future...
    if (mObjects.size() && mObjects[mCurr] != NULL)
    {
        mObjects[mCurr]->Render();
        CardGui * cardg = ((CardGui *) mObjects[mCurr]);
        //Pos pos = Pos(CardGui::BigWidth / 2, CardGui::BigHeight / 2 - 10, 1.0, 0.0, 220);
        Pos pos = Pos((CardGui::BigWidth / 2), CardGui::BigHeight / 2 - 10, 0.80f, 0.0, 220);
        int drawMode = DrawMode::kNormal;
        if (observer)
        {
            //pos.actY = 145;
            pos.actY = 142;//reduce y a little
            if (x < (CardGui::BigWidth / 2)) pos.actX = SCREEN_WIDTH - 10 - CardGui::BigWidth / 2;
            drawMode = observer->getCardSelector()->GetDrawMode();
        }

        cardg->DrawCard(pos, drawMode);
    }
}
开发者ID:Rolzad73,项目名称:wagic,代码行数:46,代码来源:CardDisplay.cpp

示例12: Render

void GuiBackground::Render()
{
    JRenderer* renderer = JRenderer::GetInstance();
    JQuadPtr quad;
    if (observer && observer->mRules && observer->mRules->bg.size())
    {
        quad = WResourceManager::Instance()->RetrieveTempQuad(observer->mRules->bg);
    }
    if (!quad.get())
    {
        quad = WResourceManager::Instance()->RetrieveTempQuad(kBackdropFile);
    }
    if (quad.get())
    {
        renderer->RenderQuad(quad.get(), 0, 18);
    }
}
开发者ID:Azurami,项目名称:wagic,代码行数:17,代码来源:GuiBackground.cpp

示例13: Render

void DeckEditorMenu::Render()
{
    JRenderer *r = JRenderer::GetInstance();
    r->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(200,0,0,0));//bg??

    DeckMenu::Render();
    if (deckTitle.size() > 0)
    {
        WFont *mainFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
        DWORD currentColor = mainFont->GetColor();
        mainFont->SetColor(ARGB(255,255,255,255));
        mainFont->DrawString(deckTitle.c_str(), (SCREEN_WIDTH_F / 2)-15, (statsHeight / 2)+4, JGETEXT_CENTER);
        mainFont->SetColor(currentColor);
    }

    if (stw && selectedDeck) drawDeckStatistics();

}
开发者ID:Rolzad73,项目名称:wagic,代码行数:18,代码来源:DeckEditorMenu.cpp

示例14: Render

void JSpline::Render(float x, float y, PIXEL_TYPE color, PIXEL_TYPE controlColor)
{
	if (mCount > 0)
	{
		JRenderer* renderer = JRenderer::GetInstance();
//		renderer->SetLineWidth(1.2f);

		int size = mPixels.size();
		
		for (int i=0;i<size-1;i++)
			renderer->DrawLine(x+mPixels[i].x, y+mPixels[i].y, x+mPixels[i+1].x, y+mPixels[i+1].y, color);

		size = mMidPoints.size();
		for (int i=0; i < size; i++)
			renderer->FillRect(mMidPoints[i].x-3, mMidPoints[i].y-3, 6, 6, controlColor);
	}
	
}
开发者ID:DrakonPL,项目名称:jge,代码行数:18,代码来源:JSpline.cpp

示例15: Render

//-------------------------------------------------------------------------------------
// All rendering operations should be done in Render() only.
// 
//-------------------------------------------------------------------------------------
void GameApp::Render()
{

	// get JRenderer instance
	JRenderer* renderer = JRenderer::GetInstance();		

	// clear screen to black
	renderer->ClearScreen(ARGB(255,128,128,128));

	//
	// Your rendering code here...
	//

	if (mBox2D)	
		mBox2D->Render();
	

}
开发者ID:DrakonPL,项目名称:jge,代码行数:22,代码来源:GameApp.cpp


注:本文中的JRenderer类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。