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C++ Iter::isValid方法代码示例

本文整理汇总了C++中Iter::isValid方法的典型用法代码示例。如果您正苦于以下问题:C++ Iter::isValid方法的具体用法?C++ Iter::isValid怎么用?C++ Iter::isValid使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Iter的用法示例。


在下文中一共展示了Iter::isValid方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

inline SceneZoneCullingState::CullingTestResult SceneCullingState::_test( const T& bounds, Iter zoneIter,
                                                                          const PlaneF& nearPlane, const PlaneF& farPlane ) const
{
   // Defer test of near and far plane until we've hit a zone
   // which actually has visible space.  This prevents us from
   // doing near/far tests on objects that were included in the
   // potential render list but aren't actually in any visible
   // zone.
   bool haveTestedNearAndFar = false;

   // Test the culling states of all zones that the object
   // is assigned to.

   for( ; zoneIter.isValid(); ++ zoneIter )
   {
      const SceneZoneCullingState& zoneState = getZoneState( *zoneIter );

      // Skip zone if there are no positive culling volumes.

      if( !zoneState.hasIncluders() )
         continue;

      // If we haven't tested the near and far plane yet, do so
      // now.

      if( !haveTestedNearAndFar )
      {
         // Test near plane.

         PlaneF::Side nearSide = nearPlane.whichSide( bounds );
         if( nearSide == PlaneF::Back )
            return SceneZoneCullingState::CullingTestNegative;

         // Test far plane.

         PlaneF::Side farSide = farPlane.whichSide( bounds );
         if( farSide == PlaneF::Back )
            return SceneZoneCullingState::CullingTestNegative;

         haveTestedNearAndFar = true;
      }

      // If the object's world bounds overlaps any of the volumes
      // for this zone, it's rendered.

      SceneZoneCullingState::CullingTestResult result = zoneState.testVolumes( bounds );

      if( result == SceneZoneCullingState::CullingTestPositiveByInclusion )
         return result;
      else if( result == SceneZoneCullingState::CullingTestPositiveByOcclusion )
         return result;
   }

   return SceneZoneCullingState::CullingTestNegative;
}
开发者ID:03050903,项目名称:Torque3D,代码行数:55,代码来源:sceneCullingState.cpp

示例2: getZoneState

inline SceneZoneCullingState::CullingTestResult SceneCullingState::_testOccludersOnly( const T& bounds, Iter zoneIter ) const
{
   // Test the culling states of all zones that the object
   // is assigned to.

   for( ; zoneIter.isValid(); ++ zoneIter )
   {
      const SceneZoneCullingState& zoneState = getZoneState( *zoneIter );

      // Skip zone if there are no occluders.

      if( !zoneState.hasOccluders() )
         continue;

      // If the object's world bounds overlaps any of the volumes
      // for this zone, it's rendered.

      if( zoneState.testVolumes( bounds, true ) == SceneZoneCullingState::CullingTestPositiveByOcclusion )
         return SceneZoneCullingState::CullingTestPositiveByOcclusion;
   }

   return SceneZoneCullingState::CullingTestNegative;
}
开发者ID:03050903,项目名称:Torque3D,代码行数:23,代码来源:sceneCullingState.cpp


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