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C++ ItemInstance类代码示例

本文整理汇总了C++中ItemInstance的典型用法代码示例。如果您正苦于以下问题:C++ ItemInstance类的具体用法?C++ ItemInstance怎么用?C++ ItemInstance使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了ItemInstance类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: eraseItems

//----[  eraseItems  ]---------------------------------------------------------
int ClientItemsInterface::eraseItems(unsigned int item_type, int quantity) {
  for (unsigned int i = 0; (quantity > 0) && (i < items_in_inventory_);) {
    ItemInstance* item = inventory_[i].item.dereference();
    if (!item) {
      repackInventory();
      break;
    } else {
      if (item->getDescription()->type_index == item_type) {
        quantity = item->removeQuantity(quantity);
        update_inventory_ = true;
        equipment_changed_ = equipment_changed_ || inventory_[i].equipped;
        inventory_dirty_bits_.set(i);

        // check to see if this item was destroyed by removing
        // the given quantity.
        if (quantity >= 0) {
          GlobalDatabaseManager::singleton()
              ->itemOnAvatarErased(item->getUniqueID());
          GlobalItemManager::singleton()->releaseItem(&inventory_[i].item);
          shiftDownToEraseInInventory(i);
        }

        // If the quantity has been consumed, we're done!
        if (quantity <= 0) return 0;
      } else {
        ++i;
      }
    }
  }

  return quantity;
}
开发者ID:karlgluck,项目名称:Evidyon,代码行数:33,代码来源:clientitemsinterface.cpp

示例2: assert

//----[  onDeath  ]------------------------------------------------------------
bool ClientItemsInterface::onDeath(Magic::MagicIndex* on_death_magic,
                                   int* wishing_percent) {
  assert(on_death_magic);
  assert(wishing_percent);
  bool found_on_death_magic = false;
  int wishing_percent_sum = 0;

  // iterate backward because we might remove an element
  for (int i = items_in_inventory_; i > 0;) {
    --i;
    if (!inventory_[i].equipped) continue;
    ItemInstance* item = inventory_[i].item.dereference();
    assert(item);
    Magic::MagicIndex death_magic = item->getDescription()->on_death_magic;
    wishing_percent_sum += item->getDescription()->wishing_percent;
    if (!found_on_death_magic &&
        (death_magic != Magic::INVALID_MAGIC_INDEX)) {
      found_on_death_magic = true;
      *on_death_magic = death_magic;
      update_inventory_ = true;
      GlobalDatabaseManager::singleton()
        ->itemOnAvatarErased(item->getUniqueID());
      GlobalItemManager::singleton()
        ->releaseItem(&inventory_[i].item);
      shiftDownToEraseInInventory(i);
    }
  }
  *wishing_percent = wishing_percent_sum;
  return found_on_death_magic;
}
开发者ID:karlgluck,项目名称:Evidyon,代码行数:31,代码来源:clientitemsinterface.cpp

示例3: switch

Void Inventory::SortBufferBagItems()
{
    if ( m_arrBags[INVENTORYBAGID_BUFFER].iFreeSlots == INVENTORY_BAG_SIZE )
        return;

    for( UInt i = 0; i < INVENTORY_BAG_SIZE; ++i ) {
        ItemInstance * pItemInstance = m_arrBags[INVENTORYBAGID_BUFFER].arrSlots[i];
        if ( pItemInstance == NULL )
            continue;

        InventoryBagID idTargetBag = INVENTORYBAGID_COUNT;
        switch( pItemInstance->GetType() ) {
            case ITEMTYPE_BLOCK:      idTargetBag = INVENTORYBAGID_BLOCK;       break;
            case ITEMTYPE_EQUIPMENT:  idTargetBag = INVENTORYBAGID_EQUIPMENT;   break;
            case ITEMTYPE_CONSUMABLE: idTargetBag = INVENTORYBAGID_CONSUMABLE; break;
            case ITEMTYPE_QUEST:      idTargetBag = INVENTORYBAGID_QUEST;       break;
            default: Assert(false); break;
        }
        if ( m_arrBags[idTargetBag].iFreeSlots == 0 )
            continue;

        UInt iFreeSlot = _Bag_GetFreeSlot( idTargetBag );
        Assert( m_arrBags[idTargetBag].arrSlots[iFreeSlot] == NULL );

        m_arrBags[INVENTORYBAGID_BUFFER].arrSlots[i] = NULL;
        m_arrBags[idTargetBag].arrSlots[iFreeSlot] = pItemInstance;

        ++(m_arrBags[INVENTORYBAGID_BUFFER].iFreeSlots);
        --(m_arrBags[idTargetBag].iFreeSlots);
    }
    SortBag( INVENTORYBAGID_BUFFER );
}
开发者ID:Shikifuyin,项目名称:Scarab-Engine,代码行数:32,代码来源:Inventory.cpp

示例4: while

//----[  findStackableItemInInventory  ]---------------------------------------
bool ClientItemsInterface::findStackableItemInInventory(
    ItemInstance* find_match_for,
    unsigned int start_search_index,
    unsigned int* found_index,
    ItemInstance** current_item) {
  if (!find_match_for) return false; // no item?
  const Evidyon::Item::ItemServerDescription* description
    = find_match_for->getDescription();
  if (description->max_stack_size <= 1) return false; // not stackable?

  unsigned int i = start_search_index;
  while (i < items_in_inventory_) {
    ItemInstance* item = inventory_[i].item.dereference();
    if (!item) {
      // This item is invalid, but is listed as valid--fix the problem,
      // then try again.  This will loop until no problems are found
      // or the list is emptied because all are bugged.
      repackInventory();
    } else {
      if (item->getDescription() == description &&
          !inventory_[i].equipped) { // don't stack equipped items
        *found_index = start_search_index;
        *current_item = item;
        return true;
      } else {
        ++i;
      }
    }
  }
  return false;
}
开发者ID:karlgluck,项目名称:Evidyon,代码行数:32,代码来源:clientitemsinterface.cpp

示例5: splitItem

//----[  splitItem  ]----------------------------------------------------------
bool ClientItemsInterface::splitItem(unsigned int index) {
  if (!inventoryItemIsValid(index)) return false;
  AvatarInventoryItem* inventory_item = &inventory_[index];
  if (!inventory_item->stackable || // item must be stackable...
      inventory_item->equipped) return false; // ...and in the inventory
  ItemInstance* item = inventory_item->item.dereferenceAssumingValid(); // justified by validity check
  if (canHoldItems(1) == false) return false; // 
  const int original_quantity = item->getQuantity();
  if (original_quantity <= 1) return false; // can't split a stack of 1
  int new_quantity = original_quantity >> 1; // divide in half
  int quantity_remaining = original_quantity - new_quantity;

  // Create the new item
  ItemPointer new_item;
  if (!GlobalItemManager::singleton()->acquireNewItem(new_quantity,
                                                      item->getDescription()->type_index,
                                                     &new_item)) {
    return false;
  }

  // Put the new item in the inventory
  if (!addToInventory(new_item, NULL)) {
    GlobalItemManager::singleton()->releaseItem(&new_item);
  }

  // Adjust the quantity of the original item
  item->setQuantity(quantity_remaining);
  return true;
}
开发者ID:karlgluck,项目名称:Evidyon,代码行数:30,代码来源:clientitemsinterface.cpp

示例6: GetItem

uint32 EQEmu::ItemInstance::GetItemID(uint8 slot) const
{
	ItemInstance *item = GetItem(slot);
	if (item)
		return item->GetID();

	return 0;
}
开发者ID:j883376,项目名称:Server,代码行数:8,代码来源:item_instance.cpp

示例7: setStorageItem

//----[  setStorageItem  ]-----------------------------------------------------
void ClientItemsInterface::setStorageItem(unsigned int index,
                                          ItemPointer* item_pointer) {
  ItemInstance* item = item_pointer->dereferenceAssumingValid();
  storage_[index].id = item->getUniqueID();
  storage_[index].quantity = item->getQuantity();
  storage_[index].type = item->getDescription()->type_index;
  GlobalItemManager::singleton()->releaseItem(item_pointer);
  storage_dirty_bits_.set(index);
  update_storage_ = true;
}
开发者ID:karlgluck,项目名称:Evidyon,代码行数:11,代码来源:clientitemsinterface.cpp

示例8: geosidSacrificeItem

//----[  geosidSacrificeItem  ]------------------------------------------------
bool ClientItemsInterface::geosidSacrificeItem(unsigned int index,
                                               Geosid::Geonite* geonite_value) {
  if (!inventoryItemIsValid(index)) return false;
  AvatarInventoryItem* inventory_item = &inventory_[index];
  if (inventory_item->equipped) return false; // can't sacrifice equipped items
  ItemInstance* item = inventory_item->item.dereferenceAssumingValid();
  *geonite_value = item->getDescription()->geonite_value;
  GlobalItemManager::singleton()->releaseItem(&inventory_item->item);
  shiftDownToEraseInInventory(index);
  return true;
}
开发者ID:karlgluck,项目名称:Evidyon,代码行数:12,代码来源:clientitemsinterface.cpp

示例9: if

bool BarrelBlock::use(Player& player, const BlockPos& pos)
{
	BarrelEntity* container = (BarrelEntity*)player.region.getBlockEntity(pos);
	if(container == nullptr)
		return false;

	Inventory* playerInventory = *(Inventory**) (((uintptr_t) &player) + 0xD78); // TODO: Do the f*** header of Entity, Mob, Player.
	ItemInstance* instance = player.getSelectedItem();
	if(container->itemInstance == nullptr && instance != nullptr) 
	{
	 	container->maxItems =  instance->getMaxStackSize() * 64;
		container->itemCount = instance->count;
		container->itemInstance = ItemInstance::clone(instance);

		playerInventory->clearSlot(playerInventory->getSelectedSlot());
	} 
	else if((instance == nullptr || instance->getId() != container->itemInstance->getId()) && container->itemCount > 0)
	{
		ItemInstance temp(container->itemInstance->getId(), 1, container->itemInstance->getAuxValue());
		if(!playerInventory->add(temp)) // This function clone the ItemInstance
		{
			//If the player does not have space, drop the item to the floor.
			player.region.getLevel()->addEntity(std::unique_ptr<Entity>(new ItemEntity(player.region, Vec3(pos), temp, 1)));
		} 
		container->itemCount -= 1;
	} 
	else if(container->itemInstance->sameItemAndAux(instance) && (container->itemCount > 0) && (container->itemCount < container->maxItems))
	{

		if((container->itemCount + instance->count) > container->maxItems) 
		{
			instance->count = (container->itemCount + instance->count) - container->maxItems;
			container->itemCount = container->maxItems;
		} 
		else 
		{
			container->itemCount += instance->count;
			playerInventory->clearSlot(playerInventory->getSelectedSlot());
		}
	}

	container->setChanged();
	if(container->itemCount <= 0)
		container->clear();

	if(instance == nullptr)
		return false;

	return true;
}
开发者ID:byteandahalf,项目名称:Mechanics,代码行数:50,代码来源:BarrelBlock.cpp

示例10: isCarrying

//----[  isCarrying  ]---------------------------------------------------------
bool ClientItemsInterface::isCarrying(unsigned int item_type, int quantity) {
  for (unsigned int i = 0; i < items_in_inventory_; ++i) {
    ItemInstance* item = inventory_[i].item.dereference();
    if (!item) {
      repackInventory();
      return false;
    } else {
      if (item->getDescription()->type_index == item_type) {
        quantity -= item->getQuantity();
        if (quantity <= 0) return true;
      }
    }
  }
  return false;
}
开发者ID:karlgluck,项目名称:Evidyon,代码行数:16,代码来源:clientitemsinterface.cpp

示例11: setInventoryItem

//----[  setInventoryItem  ]---------------------------------------------------
void ClientItemsInterface::setInventoryItem(unsigned int index,
                                            ItemPointer& item_pointer) {
  ItemInstance* item = item_pointer.dereferenceAssumingValid();
  inventory_[index].item.copy(item_pointer);
  inventory_[index].stackable = item->isStackable();
  inventory_[index].equipped = false;
  inventory_dirty_bits_.set(index);
  update_inventory_ = true;

  { // become the owner of this item
    //inventory_[index].item.becomeUniquePointer();
    GlobalDatabaseManager::singleton()->itemChangeOwner(item->getUniqueID(),
                                                        account_id_,
                                                        character_id_,
                                                        session_id_);
  }
}
开发者ID:karlgluck,项目名称:Evidyon,代码行数:18,代码来源:clientitemsinterface.cpp

示例12:

void EQEmu::ItemInstance::PutItem(uint8 index, const ItemInstance& inst)
{
	// Clean up item already in slot (if exists)
	DeleteItem(index);

	// Delegate to internal method
	_PutItem(index, inst.Clone());
}
开发者ID:j883376,项目名称:Server,代码行数:8,代码来源:item_instance.cpp

示例13: isCarryingNew

//----[  isCarryingNew  ]------------------------------------------------------
bool ClientItemsInterface::isCarryingNew(unsigned int item_type,
                                         int quantity,
                                         ItemIDType oldest_id) {
  for (unsigned int i = 0; i < items_in_inventory_; ++i) {
    ItemInstance* item = inventory_[i].item.dereference();
    if (!item) {
      repackInventory();
      return false;
    } else {
      if (item->getDescription()->type_index == item_type &&
          item->getUniqueID() >= oldest_id) { // consider only new items
        quantity -= item->getQuantity();
        if (quantity <= 0) return true;
      }
    }
  }
  return false;
}
开发者ID:karlgluck,项目名称:Evidyon,代码行数:19,代码来源:clientitemsinterface.cpp

示例14: getPower

int QualityBasedMiningToolItemTypeComponent::getPower(const ItemInstance& itemInstance) const
{
    if(_strengths.size() == 0)
    {
        return 0;
    }
    ItemInstanceComponent* comp = itemInstance.getComponent(ItemInstanceComponent::QualityItemInstanceComponent);
    int quality = comp == 0 ? 0 : static_cast<QualityItemInstanceComponent*>(comp)->getQualityValue();
    return quality < 0 ? _strengths.front() : quality >= _strengths.size() ? _strengths.back() : _strengths[quality];
}
开发者ID:ZwodahS,项目名称:treasurecrawl,代码行数:10,代码来源:QualityBasedMiningToolItemTypeComponent.cpp

示例15: MonsterInstance

void Room::initializeFromFile(std::ifstream& fin, std::vector<Monster>& temp, std::vector<Items>& temp2, int level) {
	initialized = true;
	fin >> width;
	fin >> height;

	int nMonsters;
	fin >> nMonsters;
	for (int i = 0; i < nMonsters; i++) {
		std::string name;
		fin >> name;
		MonsterInstance* m = 0;
		for (int i = 0; i < temp.size(); i++) {
			if (!name.compare(temp[i].getName()))
				m = new MonsterInstance(temp[i]);
		}
		if (m == 0) throw "bad monster name";
		int x, y;
		fin >> x;
		fin >> y;
		m->setCoords(x, y);
		monsters.push_back(*m);
	}

	int nItems;
	fin >> nItems;
	for (int i = 0; i < nItems; i++) {
		std::string name;
		fin >> name;
		ItemInstance* m = 0;
		for (int i = 0; i < temp2.size(); i++) {
			if (!name.compare(temp2[i].getName()))
				m = new ItemInstance(temp2[i]);
		}
		if (m == 0) throw "bad item name";
		int x, y;
		fin >> x;
		fin >> y;
		m->setCoords(x, y);
		items.push_back(*m);
	}
}
开发者ID:Danice123,项目名称:DungeonCrawler,代码行数:41,代码来源:Room.cpp


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