本文整理汇总了C++中ItemInst::GetOrnamentationIcon方法的典型用法代码示例。如果您正苦于以下问题:C++ ItemInst::GetOrnamentationIcon方法的具体用法?C++ ItemInst::GetOrnamentationIcon怎么用?C++ ItemInst::GetOrnamentationIcon使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ItemInst
的用法示例。
在下文中一共展示了ItemInst::GetOrnamentationIcon方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleCombine
// Perform tradeskill combine
void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Object *worldo)
{
if (!user || !in_combine) {
Log.Out(Logs::General, Logs::Error, "Client or NewCombine_Struct not set in Object::HandleCombine");
return;
}
Inventory& user_inv = user->GetInv();
PlayerProfile_Struct& user_pp = user->GetPP();
ItemInst* container = nullptr;
ItemInst* inst = nullptr;
uint8 c_type = 0xE8;
uint32 some_id = 0;
bool worldcontainer=false;
if (in_combine->container_slot == legacy::SLOT_TRADESKILL) {
if(!worldo) {
user->Message(13, "Error: Server is not aware of the tradeskill container you are attempting to use");
return;
}
c_type = worldo->m_type;
inst = worldo->m_inst;
worldcontainer=true;
}
else {
inst = user_inv.GetItem(in_combine->container_slot);
if (inst) {
const Item_Struct* item = inst->GetItem();
if (item && inst->IsType(ItemClassContainer)) {
c_type = item->BagType;
some_id = item->ID;
}
}
}
if (!inst || !inst->IsType(ItemClassContainer)) {
user->Message(13, "Error: Server does not recognize specified tradeskill container");
return;
}
container = inst;
if (container->GetItem() && container->GetItem()->BagType == BagTypeTransformationmold) {
const ItemInst* inst = container->GetItem(0);
bool AllowAll = RuleB(Inventory, AllowAnyWeaponTransformation);
if (inst && ItemInst::CanTransform(inst->GetItem(), container->GetItem(), AllowAll)) {
const Item_Struct* new_weapon = inst->GetItem();
user->DeleteItemInInventory(Inventory::CalcSlotId(in_combine->container_slot, 0), 0, true);
container->Clear();
user->SummonItem(new_weapon->ID, inst->GetCharges(), inst->GetAugmentItemID(0), inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3), inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), MainCursor, container->GetItem()->Icon, atoi(container->GetItem()->IDFile + 2));
user->Message_StringID(4, TRANSFORM_COMPLETE, inst->GetItem()->Name);
if (RuleB(Inventory, DeleteTransformationMold))
user->DeleteItemInInventory(in_combine->container_slot, 0, true);
}
else if (inst) {
user->Message_StringID(4, TRANSFORM_FAILED, inst->GetItem()->Name);
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
user->QueuePacket(outapp);
safe_delete(outapp);
return;
}
if (container->GetItem() && container->GetItem()->BagType == BagTypeDetransformationmold) {
const ItemInst* inst = container->GetItem(0);
if (inst && inst->GetOrnamentationIcon() && inst->GetOrnamentationIcon()) {
const Item_Struct* new_weapon = inst->GetItem();
user->DeleteItemInInventory(Inventory::CalcSlotId(in_combine->container_slot, 0), 0, true);
container->Clear();
user->SummonItem(new_weapon->ID, inst->GetCharges(), inst->GetAugmentItemID(0), inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3), inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), MainCursor, 0, 0);
user->Message_StringID(4, TRANSFORM_COMPLETE, inst->GetItem()->Name);
}
else if (inst) {
user->Message_StringID(4, DETRANSFORM_FAILED, inst->GetItem()->Name);
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
user->QueuePacket(outapp);
safe_delete(outapp);
return;
}
DBTradeskillRecipe_Struct spec;
if (!database.GetTradeRecipe(container, c_type, some_id, user->CharacterID(), &spec)) {
user->Message_StringID(MT_Emote,TRADESKILL_NOCOMBINE);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
user->QueuePacket(outapp);
safe_delete(outapp);
return;
}
// Character hasn't learnt the recipe yet.
// must_learn:
// bit 1 (0x01): recipe can't be experimented
// bit 2 (0x02): can try to experiment but not useable for auto-combine until learnt
// bit 5 (0x10): no learn message, use unlisted flag to prevent it showing up on search
// bit 6 (0x20): unlisted recipe flag
if ((spec.must_learn&0xF) == 1 && !spec.has_learnt) {
// Made up message for the client. Just giving a DNC is the other option.
user->Message(4, "You need to learn how to combine these first.");
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
//.........这里部分代码省略.........