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C++ InventoryItemRef::itemID方法代码示例

本文整理汇总了C++中InventoryItemRef::itemID方法的典型用法代码示例。如果您正苦于以下问题:C++ InventoryItemRef::itemID方法的具体用法?C++ InventoryItemRef::itemID怎么用?C++ InventoryItemRef::itemID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在InventoryItemRef的用法示例。


在下文中一共展示了InventoryItemRef::itemID方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RemoveRig

void Ship::RemoveRig( InventoryItemRef item, uint32 inventoryID )
{
    m_ModuleManager->UninstallRig(item->itemID());

    //move the item to the void or w/e
    m_pOperator->MoveItem(item->itemID(), inventoryID, flagAutoFit);

    //delete the item
    item->Delete();
}
开发者ID:zhyrohaad,项目名称:evemu_server,代码行数:10,代码来源:Ship.cpp

示例2: AddItem

void Inventory::AddItem(InventoryItemRef item)
{
    std::map<uint32, InventoryItemRef>::iterator res = mContents.find( item->itemID() );
    if( res == mContents.end() )
    {
        mContents.insert( std::make_pair( item->itemID(), item ) );

        sLog.Debug("Inventory", "Updated location %u to contain item %u with flag %d.", inventoryID(), item->itemID(), (int)item->flag() );
    }
    //else already here
    sLog.Debug("Inventory", "unable to updated location %u to contain item %u with flag %d, because it already happend.", inventoryID(), item->itemID(), (int)item->flag() );
}
开发者ID:Almamu,项目名称:evemu_incursion,代码行数:12,代码来源:Inventory.cpp

示例3: RemoveItem

void Ship::RemoveItem(InventoryItemRef item, uint32 inventoryID, EVEItemFlags flag)
{
	//coming from ship, we need to deactivate it and remove mass if it isn't a charge
	if( item->categoryID() != EVEDB::invCategories::Charge ) {
		m_pOperator->GetShip()->Deactivate( item->itemID(), "online" );
		// m_pOperator->GetShip()->Set_mass( m_pOperator->GetShip()->mass() - item->massAddition() );
		//m_pOperator->GetShip()->SetAttribute(AttrMass,  m_pOperator->GetShip()->GetAttribute(AttrMass) - item->GetAttribute(AttrMassAddition) );
        m_pOperator->GetShip()->UnloadModule( item->itemID() );
	}

	//Move New item to its new location
	m_pOperator->MoveItem(item->itemID(), inventoryID, flag);
}
开发者ID:Logomorph,项目名称:evemu_crucible,代码行数:13,代码来源:Ship.cpp

示例4: RemoveItem

void Inventory::RemoveItem(InventoryItemRef item)
{
    std::map<uint32, InventoryItemRef>::iterator res = mContents.find( item->itemID() );
    if( res != mContents.end() )
    {
        mContents.erase( res );

        sLog.Debug("Inventory", "Updated location %u to no longer contain item %u.", inventoryID(), item->itemID() );
    }
	else
	{
		sLog.Debug("Inventory", "unable to remove %u from %u.", item->itemID(), inventoryID() );
	}
}
开发者ID:Almamu,项目名称:evemu_server,代码行数:14,代码来源:Inventory.cpp

示例5: RemoveRig

void Ship::RemoveRig( InventoryItemRef item, uint32 inventoryID )
{
    m_ModuleManager->UnfitModule(item->itemID());

    //delete the item
    item->Delete();
}
开发者ID:eve-moo,项目名称:evemu_server,代码行数:7,代码来源:Ship.cpp

示例6: RemoveItem

void Ship::RemoveItem(InventoryItemRef item, uint32 inventoryID, EVEItemFlags flag)
{
    // If item IS a module and it's being removed from a slot:
	if( (item->categoryID() == EVEDB::invCategories::Module) && ((item->flag() >= flagLowSlot0)  &&  (item->flag() <= flagHiSlot7)) )
	{
        m_pOperator->GetShip()->Deactivate( item->itemID(), "online" );
        // m_pOperator->GetShip()->Set_mass( m_pOperator->GetShip()->mass() - item->massAddition() );
        //m_pOperator->GetShip()->SetAttribute(AttrMass,  m_pOperator->GetShip()->GetAttribute(AttrMass) - item->GetAttribute(AttrMassAddition) );
        m_pOperator->GetShip()->UnloadModule( item->itemID() );
    }

	// If item IS a rig and it's being removed from a slot:
	if( (item->categoryID() == EVEDB::invCategories::Module) && ((item->flag() >= flagRigSlot0)  &&  (item->flag() <= flagRigSlot7)) )
	{
		// Don't know what to do when removing a Rig... yet ;)
	}

	// If item IS a rig and it's being removed from a slot:
	if( (item->categoryID() == EVEDB::invCategories::Subsystem) && ((item->flag() >= flagSubSystem0)  &&  (item->flag() <= flagSubSystem7)) )
	{
		// Don't know what to do when removing a Subsystem... yet ;)
	}

	// if item being removed IS a charge, it needs to be removed via Module Manager so modules know charge is removed,
	// BUT, only if it is loaded into a module in one of the 3 slot banks, so we also check its flag value:
	if( (item->categoryID() == EVEDB::invCategories::Charge) && ((item->flag() >= flagLowSlot0)  &&  (item->flag() <= flagHiSlot7)) )
	{
		m_ModuleManager->UnloadCharge(item->flag());
	}

	if( item->flag() == flag )
		// Item's already been moved, let's return
		return;

    // Move New item to its new location:
	if( !( ((item->flag() >= flagLowSlot0)  &&  (item->flag() <= flagHiSlot7)) || ((item->flag() >= flagRigSlot0)  &&  (item->flag() <= flagRigSlot7))
		|| ((item->flag() >= flagSubSystem0)  &&  (item->flag() <= flagSubSystem7)) ) )
    {
        _DecreaseCargoHoldsUsedVolume(item->flag(), (item->getAttribute(AttrVolume).get_float() * item->quantity()));
		m_pOperator->MoveItem(item->itemID(), inventoryID, flag);
	}
	else
	{
		m_pOperator->MoveItem(item->itemID(), inventoryID, flag);
	}
}
开发者ID:eve-moo,项目名称:evemu_server,代码行数:46,代码来源:Ship.cpp

示例7: SpawnItem

InventoryItemRef ItemFactory::SpawnItem(ItemData &data) {
    InventoryItemRef i = InventoryItem::Spawn(*this, data);
    if( !i )
        return InventoryItemRef();

    // spawn successful; store the ref
    m_items.insert( std::make_pair( i->itemID(), i ) );
    return i;
}
开发者ID:MurdockGT,项目名称:evemu-incursion,代码行数:9,代码来源:ItemFactory.cpp

示例8: FitModule

bool ModuleManager::FitModule(InventoryItemRef item, EVEItemFlags flag)
{
    if(item->categoryID() == EVEDB::invCategories::Module)
    {
        // Attempt to fit the module
        if( _fitModule(item, flag) )
        {
            // Now that module is successfully fitted, attempt to put it Online:
            Online(item->itemID());
            return true;
        }
    }
    else
        SysLog::Debug("ModuleManager","%s tried to fit item %u, which is not a module", m_Ship->GetOperator()->GetName(), item->itemID());

    return false;
}
开发者ID:comet0,项目名称:evemu_server,代码行数:17,代码来源:ModuleManager.cpp

示例9: AlterCargoQty

bool Ship::AlterCargoQty(InventoryItemRef item, int qtyChange)
{
    // Make sure we actually contain this item!
    if (!Contains(item->itemID()))
    {
        // We don't contain it, sorry!
        return false;
    }
    // Calculate total volume needed.
    double volumeNeed = item->getAttribute(AttrVolume).get_float() * qtyChange;
    // Get remaining volume.
    double remain = GetRemainingCapacity(item->flag());
    if (remain >= volumeNeed)
    {
        // We have enough space remaining, add the items.
        item->AlterQuantity(qtyChange);
        // Adjust the remaining volume.
        _IncreaseCargoHoldsUsedVolume(item->flag(), volumeNeed);
        return true;
    }
    return false;
}
开发者ID:eve-moo,项目名称:evemu_server,代码行数:22,代码来源:Ship.cpp

示例10: AddItem

uint32 Ship::AddItem(EVEItemFlags flag, InventoryItemRef item)
{
    ValidateAddItem( flag, item );

    //it's a new module, make sure it's state starts at offline so that it is added correctly
    if( item->categoryID() == EVEDB::invCategories::Module )
        item->PutOffline();

	switch( item->categoryID() )
	{
		case EVEDB::invCategories::Charge:
			{
				m_ModuleManager->LoadCharge(item, flag);
				InventoryItemRef loadedChargeOnModule = m_ModuleManager->GetLoadedChargeOnModule(flag);
				if( loadedChargeOnModule )
				{
					return loadedChargeOnModule->itemID();
				}
				else
					return 0;
			}
			break;

		case EVEDB::invCategories::Module:
			if( m_ModuleManager->FitModule(item, flag) )
				item->Move(itemID(), flag);
			break;

		// The default case handles ANY other items added to ship and assumes they go into one of the valid cargo holds on this ship:
		default:
			//Log::Error( "Ship::AddItem(flag,item)", "ERROR! Function called with item '%s' (id: %u) of category neither Charge nor Module!", item->itemName().c_str(), item->itemID() );
            _IncreaseCargoHoldsUsedVolume(item->flag(), (item->getAttribute(AttrVolume).get_float() * item->quantity()));
			item->Move(itemID(), flag);
			break;
	}

	return 0;
}
开发者ID:eve-moo,项目名称:evemu_server,代码行数:38,代码来源:Ship.cpp

示例11: Merge

bool InventoryItem::Merge(InventoryItemRef to_merge, int32 qty, bool notify) {
    if(typeID() != to_merge->typeID()) {
        _log(ITEM__ERROR, "%s (%u): Asked to merge with %s (%u).", itemName().c_str(), itemID(), to_merge->itemName().c_str(), to_merge->itemID());
        return false;
    }
    if(locationID() != to_merge->locationID() || flag() != to_merge->flag()) {
        _log(ITEM__ERROR, "%s (%u) in location %u, flag %u: Asked to merge with item %u in location %u, flag %u.", itemName().c_str(), itemID(), locationID(), flag(), to_merge->itemID(), to_merge->locationID(), to_merge->flag());
        return false;
    }
    if(qty == 0)
        qty = to_merge->quantity();
    if(qty <= 0) {
        _log(ITEM__ERROR, "%s (%u): Asked to merge with %d units of item %u.", itemName().c_str(), itemID(), qty, to_merge->itemID());
        return false;
    }
    if(!AlterQuantity(qty, notify)) {
        _log(ITEM__ERROR, "%s (%u): Failed to add quantity %d.", itemName().c_str(), itemID(), qty);
        return false;
    }

    if(qty == to_merge->quantity()) {
        to_merge->Delete();
    } else if(!to_merge->AlterQuantity(-qty, notify)) {
        _log(ITEM__ERROR, "%s (%u): Failed to remove quantity %d.", to_merge->itemName().c_str(), to_merge->itemID(), qty);
        return false;
    }

    return true;
}
开发者ID:careysky,项目名称:evemu_server,代码行数:29,代码来源:InventoryItem.cpp

示例12: PyException

ModuleManager::ModuleManager(Ship *const ship)
{
    // Create ModuleContainer object and initialize with sizes for all slot banks for this ship:
    m_Modules = new ModuleContainer((uint32)ship->GetAttribute(AttrLowSlots).get_int(),
                                    (uint32)ship->GetAttribute(AttrMedSlots).get_int(),
                                    (uint32)ship->GetAttribute(AttrHiSlots).get_int(),
                                    (uint32)ship->GetAttribute(AttrRigSlots).get_int(),
                                    (uint32)ship->GetAttribute(AttrSubSystemSlot).get_int(),
                                    (uint32)ship->GetAttribute(AttrTurretSlotsLeft).get_int(),
                                    (uint32)ship->GetAttribute(AttrLauncherSlotsLeft).get_int(),
                                    this);

    // Store reference to the Ship object to which the ModuleManager belongs:
    m_Ship = ship;

	// Initialize the log file for this Module Manager instance
	std::string logsubdirectory = "ModuleManagers";
	//std::string logfilename = "On_Ship_" + m_Ship->itemName();		// This method using ship's name string may NOT be path friendly as players naming ships may use path-unfriendly characters - need function to convert to path-friendly ship name string

	std::string logfilename = "On_Ship_" + m_Ship->itemName() + "_(" + std::string(itoa(m_Ship->itemID())) + ")";

	m_pLog = new Task_Log( EVEServerConfig::files.logDir, logsubdirectory, logfilename );

	m_pLog->InitializeLogging( EVEServerConfig::files.logDir, logsubdirectory, logfilename );

    // Load modules, rigs and subsystems from Ship's inventory into ModuleContainer:
	m_pLog->Log("ModuleManager", "Loading modules...");
    uint32 flagIndex;
    for(flagIndex=flagLowSlot0; flagIndex<=flagLowSlot7; flagIndex++)
    {
        InventoryItemRef moduleRef;
		InventoryItemRef chargeRef;
		std::vector<InventoryItemRef>::iterator cur, end;
        std::vector<InventoryItemRef> items;
		m_Ship->FindByFlag( (EVEItemFlags)flagIndex, items );        // Operator assumed to be Client *
		cur = items.begin();
		end = items.end();
		if( items.size() > 0 )
		{
			while( (cur != end) ) {
				if( cur->get()->categoryID() == EVEDB::invCategories::Charge )
					chargeRef = (*cur);
				if( cur->get()->categoryID() == EVEDB::invCategories::Module )
					moduleRef = (*cur);
				cur++;
			}
			if( moduleRef )
			{
				if( _fitModule( moduleRef, (EVEItemFlags)flagIndex ) )
				{
					//_fitModule( moduleRef, (EVEItemFlags)flagIndex );
					if( moduleRef->GetAttribute(AttrIsOnline).get_int() == 1 )
						Online(moduleRef->itemID());
					else
						Offline(moduleRef->itemID());
					if( chargeRef )
						((ActiveModule *)GetModule((EVEItemFlags)flagIndex))->load(chargeRef);
				}
				else
				{
					SysLog::Error( "ModuleManager::ModuleManager()", "ERROR: Cannot fit Low Slot module '%s' (id %u)", moduleRef->itemName().c_str(), moduleRef->itemID() );
					throw PyException( MakeCustomError( "ERROR! Cannot fit Low Slot module '%s'", moduleRef->itemName().c_str() ) );
				}
			}
		}
    }

    for(flagIndex=flagMedSlot0; flagIndex<=flagMedSlot7; flagIndex++)
    {
        InventoryItemRef moduleRef;
		InventoryItemRef chargeRef;
		std::vector<InventoryItemRef>::iterator cur, end;
        std::vector<InventoryItemRef> items;
		m_Ship->FindByFlag( (EVEItemFlags)flagIndex, items );        // Operator assumed to be Client *
		cur = items.begin();
		end = items.end();
		if( items.size() > 0 )
		{
			while( (cur != end) ) {
				if( cur->get()->categoryID() == EVEDB::invCategories::Charge )
					chargeRef = (*cur);
				if( cur->get()->categoryID() == EVEDB::invCategories::Module )
					moduleRef = (*cur);
				cur++;
			}
			if( moduleRef )
			{
				if( _fitModule( moduleRef, (EVEItemFlags)flagIndex ) )
				{
					//_fitModule( moduleRef, (EVEItemFlags)flagIndex );
					if( moduleRef->GetAttribute(AttrIsOnline).get_int() == 1 )
						Online(moduleRef->itemID());
					else
						Offline(moduleRef->itemID());
					if( chargeRef )
						((ActiveModule *)GetModule((EVEItemFlags)flagIndex))->load(chargeRef);
				}
				else
				{
					SysLog::Error( "ModuleManager::ModuleManager()", "ERROR: Cannot fit Med Slot module '%s' (id %u)", moduleRef->itemName().c_str(), moduleRef->itemID() );
//.........这里部分代码省略.........
开发者ID:comet0,项目名称:evemu_server,代码行数:101,代码来源:ModuleManager.cpp

示例13: _fitModule

bool ModuleManager::_fitModule(InventoryItemRef item, EVEItemFlags flag)
{
    bool verifyFailed = false;
	GenericModule * mod;

	// First, check to see if this module item is already fitted, and if so, let's instruct ModuleContainer to move the module
	GenericModule * existingMod = m_Modules->GetModule(item->itemID());

	if( existingMod != NULL )
	{
		if( m_Modules->isSlotOccupied(flag) )
		{
			throw PyException( MakeUserError( "SlotAlreadyOccupied" ) );
			verifyFailed = true;
		}

		m_Modules->RemoveModule( existingMod->flag() );		// Remove this module from existing slot
		existingMod->getItem()->SetFlag( flag );			// Change item's flag to the NEW slot flag
		m_Modules->AddModule( flag, existingMod );			// Add this module back to the container at the NEW slot location
	}
	else
	{
		mod = ModuleFactory(item, ShipRef(m_Ship));

		// Set module's pointer to its owner ModuleManager's log object:
		mod->setLog(m_pLog);

		// Check for max turret modules allowed:
		if( mod->isTurretFitted() && (m_Modules->GetFittedTurretCount() == m_Ship->GetMaxTurrentHardpoints().get_int()) )
		{
			//std::map<std::string, PyRep *> args;
			//args["typename"] = new PyString(item->itemName().c_str());
			//args["portion"] = new PyInt(item->type().portionSize());

			throw PyException( MakeUserError( "NotEnoughTurretSlots" ) );
			verifyFailed = true;
		}
		// Check for max launcher modules allowed:
		if( mod->isLauncherFitted() && (m_Modules->GetFittedLauncherCount() == m_Ship->GetMaxLauncherHardpoints().get_int()) )
		{
			//std::map<std::string, PyRep *> args;
			//args["typename"] = new PyString(item->itemName().c_str());
			//args["portion"] = new PyInt(item->type().portionSize());

			throw PyException( MakeUserError( "NotEnoughLauncherSlots" ) );
			verifyFailed = true;
		}
		// Check for max modules of group allowed:
		else if( mod->isMaxGroupFitLimited() && (m_Modules->GetFittedModuleCountByGroup(item->groupID()) == mod->getItem()->GetAttribute(AttrMaxGroupFitted).get_int()) )
		{
			//std::map<std::string, PyRep *> args;
			//args["typename"] = new PyString(item->itemName().c_str());
			//args["portion"] = new PyInt(item->type().portionSize());

			throw PyException( MakeUserError( "CantFitTooManyByGroup" ) );
			verifyFailed = true;
		}
		else
		{
			// Fit Module now that all checks have passed:
			m_Modules->AddModule(flag, mod);
		}
	}

    if( verifyFailed )
    {
        if( mod != NULL )
			delete mod;
        return false;
    }
    else
        return true;
}
开发者ID:comet0,项目名称:evemu_server,代码行数:73,代码来源:ModuleManager.cpp

示例14: SwapSubSystem

bool ModuleManager::SwapSubSystem(InventoryItemRef item, EVEItemFlags flag)
{
    if(item->groupID() >= 954 && item->groupID() <= 958)
    {
        _fitModule(item,flag);
        return true;
    }
    else
        SysLog::Debug("ModuleManager","%s tried to fit item %u, which is not a subsystem", m_Ship->GetOperator()->GetName(), item->itemID());

    return false;
}
开发者ID:comet0,项目名称:evemu_server,代码行数:12,代码来源:ModuleManager.cpp

示例15: Handle_InstallJob

PyResult RamProxyService::Handle_InstallJob(PyCallArgs &call) {
    Call_InstallJob args;
    if(!args.Decode(&call.tuple)) {
        _log(SERVICE__ERROR, "Failed to decode args.");
        return NULL;
    }

    // load installed item
    InventoryItemRef installedItem = m_manager->item_factory.GetItem( args.installedItemID );
    if( !installedItem )
        return NULL;

    // if output flag not set, put it where it was
    if(args.flagOutput == flagAutoFit)
        args.flagOutput = installedItem->flag();

    // decode path to BOM location
    PathElement pathBomLocation;
    if( !pathBomLocation.Decode( args.bomPath->GetItem(0) ) ) {
        _log(SERVICE__ERROR, "Failed to decode BOM location.");
        return NULL;
    }

    // verify call
    _VerifyInstallJob_Call( args, (InventoryItemRef)installedItem, pathBomLocation, call.client );

    // this calculates some useful multipliers ... Rsp_InstallJob is used as container ...
    Rsp_InstallJob rsp;
    if(!_Calculate(args, (InventoryItemRef)installedItem, call.client, rsp))
        return NULL;

    // I understand sent maxJobStartTime as a limit, so this checks whether it's in limit
    if(rsp.maxJobStartTime > call.byname["maxJobStartTime"]->AsInt()->value())
        throw(PyException(MakeUserError("RamCannotGuaranteeStartTime")));

    // query required items for activity
    std::vector<RequiredItem> reqItems;
    if(!m_db.GetRequiredItems(installedItem->typeID(), (EVERamActivity)args.activityID, reqItems))
        return NULL;

    // if 'quoteOnly' is 1 -> send quote, if 0 -> install job
    if(call.byname["quoteOnly"]->AsInt()->value())
    {
        _EncodeBillOfMaterials(reqItems, rsp.materialMultiplier, rsp.charMaterialMultiplier, args.runs, rsp.bom);
        _EncodeMissingMaterials(reqItems, pathBomLocation, call.client, rsp.materialMultiplier, rsp.charMaterialMultiplier, args.runs, rsp.missingMaterials);

        return rsp.Encode();
    }
    else
    {
        // verify install
        _VerifyInstallJob_Install(rsp, pathBomLocation, reqItems, args.runs, call.client);

        // now we are sure everything from the client side is right, we can start it ...

        // calculate proper start time
        uint64 beginProductionTime = Win32TimeNow();
        if(beginProductionTime < (uint32)rsp.maxJobStartTime)
            beginProductionTime = rsp.maxJobStartTime;

        // register our job
        if( !m_db.InstallJob(
            args.isCorpJob ? call.client->GetCorporationID() : call.client->GetCharacterID(),
            call.client->GetCharacterID(),
            args.installationAssemblyLineID,
            installedItem->itemID(),
            beginProductionTime,
            beginProductionTime + uint64(rsp.productionTime) * Win32Time_Second,
            args.description.c_str(),
            args.runs,
            (EVEItemFlags)args.flagOutput,
            pathBomLocation.locationID,
            args.licensedProductionRuns ) )
        {
            return NULL;
        }

        // do some activity-specific actions
        switch(args.activityID) {
            case ramActivityManufacturing: {
                // decrease licensed production runs
                BlueprintRef bp = BlueprintRef::StaticCast( installedItem );
                if(!bp->infinite())
                    bp->AlterLicensedProductionRunsRemaining(-1);
            }
        }

        // pay for assembly lines, move the item away
        call.client->AddBalance(-rsp.cost);
        installedItem->Move( installedItem->locationID(), flagFactoryBlueprint );

        // query all items contained in "Bill of Materials" location
        std::vector<InventoryItemRef> items;
        _GetBOMItems( pathBomLocation, items );

        std::vector<RequiredItem>::iterator cur, end;
        cur = reqItems.begin();
        end = reqItems.end();
        for(; cur != end; cur++) {
            if(cur->isSkill)
//.........这里部分代码省略.........
开发者ID:Ahava,项目名称:evemu_server,代码行数:101,代码来源:RamProxyService.cpp


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