本文整理汇总了C++中InjectedScriptCanvasModule::isEmpty方法的典型用法代码示例。如果您正苦于以下问题:C++ InjectedScriptCanvasModule::isEmpty方法的具体用法?C++ InjectedScriptCanvasModule::isEmpty怎么用?C++ InjectedScriptCanvasModule::isEmpty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类InjectedScriptCanvasModule
的用法示例。
在下文中一共展示了InjectedScriptCanvasModule::isEmpty方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: wrapWebGLRenderingContextForInstrumentation
ScriptObject InspectorCanvasAgent::wrapWebGLRenderingContextForInstrumentation(const ScriptObject& glContext)
{
ErrorString error;
InjectedScriptCanvasModule module = injectedScriptCanvasModule(&error, glContext);
if (module.isEmpty())
return ScriptObject();
return notifyRenderingContextWasWrapped(module.wrapWebGLContext(glContext));
}
示例2: startCapturing
void InspectorCanvasAgent::startCapturing(ErrorString* errorString, const FrameId* frameId, TraceLogId* traceLogId)
{
LocalFrame* frame = frameId ? m_pageAgent->assertFrame(errorString, *frameId) : m_pageAgent->mainFrame();
if (!frame)
return;
InjectedScriptCanvasModule module = injectedScriptCanvasModule(errorString, mainWorldScriptState(frame));
if (!module.isEmpty())
module.startCapturing(errorString, traceLogId);
}
示例3: injectedScriptCanvasModule
InjectedScriptCanvasModule InspectorCanvasAgent::injectedScriptCanvasModule(ErrorString* errorString, ScriptState* scriptState)
{
if (!checkIsEnabled(errorString))
return InjectedScriptCanvasModule();
InjectedScriptCanvasModule module = InjectedScriptCanvasModule::moduleForState(m_injectedScriptManager, scriptState);
if (module.isEmpty()) {
ASSERT_NOT_REACHED();
*errorString = "Internal error: no Canvas module";
}
return module;
}
示例4: evaluateTraceLogCallArgument
void InspectorCanvasAgent::evaluateTraceLogCallArgument(ErrorString* errorString, const TraceLogId& traceLogId, int callIndex, int argumentIndex, const String* objectGroup, RefPtr<RemoteObject>& result, RefPtr<ResourceState>& resourceState)
{
InjectedScriptCanvasModule module = injectedScriptCanvasModule(errorString, traceLogId);
if (!module.isEmpty())
module.evaluateTraceLogCallArgument(errorString, traceLogId, callIndex, argumentIndex, objectGroup ? *objectGroup : String(), &result, &resourceState);
}
示例5: getResourceState
void InspectorCanvasAgent::getResourceState(ErrorString* errorString, const TraceLogId& traceLogId, const ResourceId& resourceId, RefPtr<ResourceState>& result)
{
InjectedScriptCanvasModule module = injectedScriptCanvasModule(errorString, traceLogId);
if (!module.isEmpty())
module.resourceState(errorString, traceLogId, resourceId, &result);
}
示例6: replayTraceLog
void InspectorCanvasAgent::replayTraceLog(ErrorString* errorString, const TraceLogId& traceLogId, int stepNo, RefPtr<ResourceState>& result, double* replayTime)
{
InjectedScriptCanvasModule module = injectedScriptCanvasModule(errorString, traceLogId);
if (!module.isEmpty())
module.replayTraceLog(errorString, traceLogId, stepNo, &result, replayTime);
}
示例7: getTraceLog
void InspectorCanvasAgent::getTraceLog(ErrorString* errorString, const TraceLogId& traceLogId, const int* startOffset, const int* maxLength, RefPtr<TraceLog>& traceLog)
{
InjectedScriptCanvasModule module = injectedScriptCanvasModule(errorString, traceLogId);
if (!module.isEmpty())
module.traceLog(errorString, traceLogId, startOffset, maxLength, &traceLog);
}
示例8: stopCapturing
void InspectorCanvasAgent::stopCapturing(ErrorString* errorString, const TraceLogId& traceLogId)
{
InjectedScriptCanvasModule module = injectedScriptCanvasModule(errorString, traceLogId);
if (!module.isEmpty())
module.stopCapturing(errorString, traceLogId);
}