本文整理汇总了C++中ImageView::loadTexture方法的典型用法代码示例。如果您正苦于以下问题:C++ ImageView::loadTexture方法的具体用法?C++ ImageView::loadTexture怎么用?C++ ImageView::loadTexture使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ImageView
的用法示例。
在下文中一共展示了ImageView::loadTexture方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: PageInit
void CocosGUIExamplesPageScene::PageInit()
{
// page root from json
Layout* page_root = dynamic_cast<Layout*>(GUIReader::shareReader()->widgetFromJsonFile("cocosgui/gui_examples/page_1/page_1.json"));
m_pUILayer->addWidget(page_root);
// page layout
Layout* page_layout = dynamic_cast<Layout*>(page_root->getChildByName("page_panel"));
// page view add to page layout
PageView* pageView = PageView::create();
pageView->setTouchEnabled(true);
pageView->setSize(page_layout->getSize());
// layout add to page view
for (int i = 0; i < 4; ++i)
{
Layout* layout = Layout::create();
layout->setSize(pageView->getSize());
ImageView* imageView = ImageView::create();
imageView->setTouchEnabled(true);
imageView->loadTexture(page_image_textures[i]);
imageView->setPosition(ccp(layout->getSize().width / 2, layout->getSize().height / 2));
layout->addChild(imageView);
pageView->addPage(layout);
}
pageView->addEventListenerPageView(this, pagevieweventselector(CocosGUIExamplesPageScene::pageViewEvent));
page_layout->addChild(pageView);
}
示例2:
bool UIImageViewTest_Scale9::init()
{
if (UIScene::init())
{
Size widgetSize = _widget->getSize();
Text* alert = Text::create();
alert->setText("ImageView scale9 render");
alert->setFontName("Marker Felt");
alert->setFontSize(26);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 2.125f));
_uiLayer->addChild(alert);
// Create the imageview
ImageView* imageView = ImageView::create();
imageView->setScale9Enabled(true);
imageView->loadTexture("cocosgui/buttonHighlighted.png");
imageView->setSize(Size(200, 85));
imageView->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f + imageView->getSize().height / 4.0f));
_uiLayer->addChild(imageView);
return true;
}
return false;
}
示例3: setPropsWithFlatBuffers
void ImageViewReader::setPropsWithFlatBuffers(cocos2d::Node *node, const flatbuffers::Table *imageViewOptions)
{
ImageView* imageView = static_cast<ImageView*>(node);
auto options = (ImageViewOptions*)imageViewOptions;
auto imageFileNameDic = options->fileNameData();
int imageFileNameType = imageFileNameDic->resourceType();
std::string imageFileName = imageFileNameDic->path()->c_str();
imageView->loadTexture(imageFileName, (Widget::TextureResType)imageFileNameType);
bool scale9Enabled = options->scale9Enabled();
imageView->setScale9Enabled(scale9Enabled);
auto widgetReader = WidgetReader::getInstance();
widgetReader->setPropsWithFlatBuffers(node, (Table*)options->widgetOptions());
if (scale9Enabled)
{
imageView->setUnifySizeEnabled(false);
imageView->ignoreContentAdaptWithSize(false);
auto f_scale9Size = options->scale9Size();
Size scale9Size(f_scale9Size->width(), f_scale9Size->height());
imageView->setContentSize(scale9Size);
auto f_capInset = options->capInsets();
Rect capInsets(f_capInset->x(), f_capInset->y(), f_capInset->width(), f_capInset->height());
imageView->setCapInsets(capInsets);
}
}
示例4: setHeros
void SelectHeroLayer::setHeros( Vector<HeroModel*> heros)
{
lstHero->removeAllItems();
Node* rootNode = CSLoader::createNode("SelectHeroItem.csb");
Layout* itemRoot = static_cast<Layout*> (rootNode->getChildByName("root"));
itemRoot->setTouchEnabled(true);
itemRoot->addTouchEventListener(CC_CALLBACK_2(SelectHeroLayer::selectTouchEvent, this));
for(HeroModel* hero:heros)
{
Layout* item = (static_cast<Layout*>(itemRoot->clone()));
lstHero->pushBackCustomItem(item);
item->setUserObject(hero);
Text* txtServerName = static_cast<Text*>(Helper::seekWidgetByName(item, "txtHeroName"));
txtServerName->setString(hero->m_heroName);
ImageView* imgState = static_cast<ImageView*>(Helper::seekWidgetByName(item, "imgHero"));
imgState->loadTexture(hero->getHeroImage());
}
}
示例5: touchEvent
void UIButtonTest::touchEvent(Ref *pSender, Widget::TouchEventType type)
{
switch (type)
{
case Widget::TouchEventType::BEGAN:
_displayValueLabel->setString(String::createWithFormat("Touch Down")->getCString());
break;
case Widget::TouchEventType::MOVED:
_displayValueLabel->setString(String::createWithFormat("Touch Move")->getCString());
break;
case Widget::TouchEventType::ENDED:
{
_displayValueLabel->setString(String::createWithFormat("Touch Up")->getCString());
ImageView* imageView = (ImageView*)_uiLayer->getChildByTag(12);
imageView->setVisible(false);
imageView->loadTexture("cocosui/ccicon.png");
imageView->setOpacity(0);
imageView->setVisible(true);
imageView->runAction(Sequence::create(FadeIn::create(0.5),DelayTime::create(1.0),FadeOut::create(0.5), nullptr));
Button *btn = (Button*)pSender;
btn->loadTextureNormal("cocosui/animationbuttonnormal.png");
}
break;
case Widget::TouchEventType::CANCELED:
_displayValueLabel->setString(String::createWithFormat("Touch Cancelled")->getCString());
break;
default:
break;
}
}
示例6: init
bool Inventory::init()
{
if (!Node::init())
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
relativeLayout = Layout::create();
relativeLayout->setSize(visibleSize);
relativeLayout->setClippingEnabled(true);
relativeLayout->setLayoutType(LAYOUT_RELATIVE);
this->addChild(relativeLayout);
simpleLayout = Layout::create();
simpleLayout->setSize(visibleSize);
simpleLayout->setClippingEnabled(true);
this->addChild(simpleLayout);
ImageView *imageViewInList = ImageView::create();
imageViewInList->loadTexture("tool.png");
listView = ListView::create();
listView->setBackGroundColorType(LAYOUT_COLOR_SOLID);
listView->setBackGroundColor(Color3B::MAGENTA);
listView->setPosition(Point(100, 100));
listView->setSize(Size(500, 80));
listView->setDirection(SCROLLVIEW_DIR_HORIZONTAL);
relativeLayout->addChild(listView);
RelativeLayoutParameter *rpListView = RelativeLayoutParameter::create();
rpListView->setAlign(RELATIVE_ALIGN_PARENT_TOP_CENTER_HORIZONTAL);
rpListView->setMargin(Margin(0, 20, 0, 0));
listView->setLayoutParameter(rpListView);
ImageView *imageView = ImageView::create();
imageView->loadTexture("tool.png");
imageView->setVisible(false);
relativeLayout->addChild(imageView);
//DataManager::getInstance()->decCraftCount(0);
//DataManager::getInstance()->save();
return true;
}
示例7: setPropsFromBinary
void ImageViewReader::setPropsFromBinary(cocos2d::ui::Widget *widget, CocoLoader *cocoLoader, stExpCocoNode *cocoNode)
{
WidgetReader::setPropsFromBinary(widget, cocoLoader, cocoNode);
ImageView* imageView = static_cast<ImageView*>(widget);
this->beginSetBasicProperties(widget);
float capsx = 0.0f, capsy = 0.0, capsWidth = 0.0, capsHeight = 0.0f;
stExpCocoNode *stChildArray = cocoNode->GetChildArray(cocoLoader);
for (int i = 0; i < cocoNode->GetChildNum(); ++i) {
std::string key = stChildArray[i].GetName(cocoLoader);
std::string value = stChildArray[i].GetValue(cocoLoader);
//read all basic properties of widget
CC_BASIC_PROPERTY_BINARY_READER
//read all color related properties of widget
CC_COLOR_PROPERTY_BINARY_READER
else if (key == P_Scale9Enable) {
imageView->setScale9Enabled(valueToBool(value));
}
else if (key == P_FileNameData){
stExpCocoNode *backGroundChildren = stChildArray[i].GetChildArray(cocoLoader);
std::string resType = backGroundChildren[2].GetValue(cocoLoader);;
Widget::TextureResType imageFileNameType = (Widget::TextureResType)valueToInt(resType);
std::string backgroundValue = this->getResourcePath(cocoLoader, &stChildArray[i], imageFileNameType);
imageView->loadTexture(backgroundValue, imageFileNameType);
}
else if(key == P_Scale9Width){
imageView->setContentSize(Size(valueToFloat(value), imageView->getContentSize().height));
}else if(key == P_Scale9Height){
imageView->setContentSize(Size(imageView->getContentSize().width, valueToFloat(value)));
}
else if(key == P_CapInsetsX){
capsx = valueToFloat(value);
}else if(key == P_CapInsetsY){
capsy = valueToFloat(value);
}else if(key == P_CapInsetsWidth){
capsWidth = valueToFloat(value);
}else if(key == P_CapInsetsHeight){
capsHeight = valueToFloat(value);
}
} //end of for loop
if (imageView->isScale9Enabled()) {
imageView->setCapInsets(Rect(capsx, capsy, capsWidth, capsHeight));
}
this->endSetBasicProperties(widget);
}
示例8: init
bool UIImageViewTest::init()
{
if (UIScene::init())
{
Size widgetSize = _widget->getSize();
Text* alert = Text::create();
alert->setText("ImageView");
alert->setFontName("Marker Felt");
alert->setFontSize(30);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 1.75f));
_uiLayer->addChild(alert);
// Create the imageview
ImageView* imageView = ImageView::create();
imageView->loadTexture("cocosgui/ccicon.png");
imageView->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f + imageView->getSize().height / 4.0f));
// imageView->setOpacity(64);
_uiLayer->addChild(imageView);
/*
NodeRGBA* root = NodeRGBA::create();
root->setCascadeOpacityEnabled(true);
NodeRGBA* render = Sprite::create();
static_cast<Sprite*>(render)->setTexture("cocosgui/ccicon.png");
root->addChild(render);
// root->setOpacity(64);
root->setPosition(Point(200, 180));
_uiLayer->addChild(root);
*/
/*
NodeRGBA* nodergba = NodeRGBA::create();
Sprite* child = Sprite::create();
child->setTexture("cocosgui/ccicon.png");
nodergba->addChild(child);
nodergba->setPosition(Point(120, 80));
nodergba->setOpacity(64);
_uiLayer->addChild(nodergba);
*/
/*
Sprite* sprite = Sprite::create();
sprite->setTexture("cocosgui/ccicon.png");
sprite->setPosition(Point(200, 180));
// sprite->setOpacity(64);
_uiLayer->addChild(sprite);
*/
// imageView->setLocalZOrder(20);
return true;
}
return false;
}
示例9: setItemData
//设置单个模版的数据显示
void Gate::setItemData(Widget*item,PGateItem gateItem)
{
Text*desTxt=static_cast<Text*>(item->getChildByName("desTxt"));
Label* desLabel = static_cast<Label*>(desTxt->getVirtualRenderer());
desLabel->enableOutline(Color4B::BLACK,1);
//此处需要判断是否有倒计时,没有倒计时就隐藏此文本,否则具体显示倒计时(策划说以后会有个事件表,从里面读取时间)
ImageView* items = static_cast<ImageView*>(item);
items->loadTexture("Level Select_Book_A"+Value(this->currentType).asString()+".png");
}
示例10: initRoomItemCallback
void GameHallLayer::initRoomItemCallback(Widget* widget, MyRoomList room)
{
ImageView* img = static_cast<ImageView*>(UIHelper::seekWidgetByName(widget, "Image_back"));
ImageView* enter = static_cast<ImageView*>(img->getChildByName("Image_enter"));
Label* lblWord = static_cast<Label*>(enter->getChildByName("Label_word"));
Widget* panelFree = UIHelper::seekWidgetByName(widget, "Image_free_back");
string room_back;
string word;
int level = DataManager::sharedDataManager()->currLevel;
unsigned long long gold = DataManager::sharedDataManager()->currGold;
if (level >= room.roomLevelLimt && gold >= room.roomGoldLimt)
{
word = "进入";
room_back = CCString::createWithFormat("room%d.png",room.roomid)->getCString();
//显示免费转动次数
if (1 == room.roomid && DataManager::sharedDataManager()->currFreeNum > 0)
{
ImageView* freeIcon = static_cast<ImageView*>(UIHelper::seekWidgetByName(panelFree, "Image_free"));
Label* freeNum = static_cast<Label*>(UIHelper::seekWidgetByName(panelFree, "Label_freeNum"));
panelFree->setVisible(true);
freeIcon->loadTexture(CCString::createWithFormat("free%d.png",room.roomid)->getCString(),UI_TEX_TYPE_PLIST);
freeNum->setText(CCString::createWithFormat("x%d",DataManager::sharedDataManager()->currFreeNum)->getCString());
}
}
else
{
if (level < room.roomLevelLimt)
word = CCString::createWithFormat("%d级" , room.roomLevelLimt)->getCString();
else
word = CCString::createWithFormat("%lld万", room.roomGoldLimt / 10000)->getCString();
room_back = CCString::createWithFormat("room%d_grey.png",room.roomid)->getCString();
}
string room_btn = CCString::createWithFormat("button_room%d.png",room.roomid)->getCString();
enter->loadTexture(room_btn.c_str(),UI_TEX_TYPE_PLIST);
img->loadTexture(room_back.c_str(),UI_TEX_TYPE_PLIST);
lblWord->setText(word);
}
示例11: init
bool BackgroundInGame::init() {
if (!UILayer::init()) return false;
this->setAnchorPoint(ccp(0, 0));
ImageView *bg = ImageView::create();
bg->loadTexture("table.png");
bg->setAnchorPoint(ccp(0, 0));
this->addWidget(bg);
return true;
}
示例12: SetSingleCellInfo
bool UI_Bag_Gem_Layer::SetSingleCellInfo(const int nTagID, Game_Data::Item_Container * pInfo)
{
/************************************************************************/
// 设置单个Cell的信息
// 1. 判断索引ID是否异常
if (nTagID >= MAX_TAG_COUNT)
return false;
// 2. 获取该物品的Config
Game_Data::Item_Config * pItemConfig = ITEM_CONFIG_MGR::instance()->get_item_config(pInfo->item_id);
if (pItemConfig == NULL)
return false;
// 3. 读取Json文件获取包裹每一个单元格
Widget *pLayer = dynamic_cast<Widget*>(m_pBagGemScrollView->getChildByTag(nTagID));
if (pLayer == NULL)
return false;
/************************************************************************/
// 条件满足设置物品信息
int nTemp = 0;
const char * szTemp;
// 1. 设置Icon
ImageView * pMaterialImage = dynamic_cast<ui::ImageView*>(Helper::seekWidgetByName(pLayer, "Icon_ImagerView"));
if (pMaterialImage == NULL)
return false;
szTemp = ITEM_CONFIG_MGR::instance()->get_icon_path(pItemConfig->icon);
std::string p("icon/");
p+=szTemp;
nTemp = strcmp(p.c_str(), "");
if (nTemp <= 0)
return false;
pMaterialImage->loadTexture(p.c_str());
pMaterialImage->setVisible(true);
// 2. 设置物品的个数
TextAtlas * pMateriCount = dynamic_cast<ui::TextAtlas*>(Helper::seekWidgetByName(pLayer, "Count_Text"));
if (pMaterialImage == NULL)
return false;
pMateriCount->setString(CCString::createWithFormat("%d", pInfo->item_count)->getCString());
pMateriCount->setVisible(true);
// 3. 为每件物品注册点击事件
pMaterialImage->setTag(nTagID);
pMaterialImage->addTouchEventListener(CC_CALLBACK_2(UI_Bag_Gem_Layer::OnBtnClickMaterialCallBack, this));
return true;
}
示例13: setPropsFromJsonDictionary
void ImageViewReader::setPropsFromJsonDictionary(Widget *widget, const rapidjson::Value &options)
{
WidgetReader::setPropsFromJsonDictionary(widget, options);
ImageView* imageView = static_cast<ImageView*>(widget);
const rapidjson::Value& imageFileNameDic = DICTOOL->getSubDictionary_json(options, P_FileNameData);
int imageFileNameType = DICTOOL->getIntValue_json(imageFileNameDic, P_ResourceType);
const std::string& imageFilePath = DICTOOL->getStringValue_json(imageFileNameDic, P_Path);
if (!imageFilePath.empty()) {
std::string imageFileName = this->getResourcePath(imageFileNameDic, P_Path, (Widget::TextureResType)imageFileNameType);
imageView->loadTexture(imageFileName, (Widget::TextureResType)imageFileNameType);
}
bool scale9EnableExist = DICTOOL->checkObjectExist_json(options, P_Scale9Enable);
bool scale9Enable = false;
if (scale9EnableExist)
{
scale9Enable = DICTOOL->getBooleanValue_json(options, P_Scale9Enable);
}
imageView->setScale9Enabled(scale9Enable);
if (scale9Enable)
{
float swf = DICTOOL->getFloatValue_json(options, P_Scale9Width,80.0f);
float shf = DICTOOL->getFloatValue_json(options, P_Scale9Height,80.0f);
imageView->setContentSize(Size(swf, shf));
float cx = DICTOOL->getFloatValue_json(options, P_CapInsetsX);
float cy = DICTOOL->getFloatValue_json(options, P_CapInsetsY);
float cw = DICTOOL->getFloatValue_json(options, P_CapInsetsWidth,1.0f);
float ch = DICTOOL->getFloatValue_json(options, P_CapInsetsHeight,1.0f);
imageView->setCapInsets(Rect(cx, cy, cw, ch));
}
WidgetReader::setColorPropsFromJsonDictionary(widget, options);
}
示例14: setPropsFromProtocolBuffers
void ImageViewReader::setPropsFromProtocolBuffers(ui::Widget *widget, const protocolbuffers::NodeTree &nodeTree)
{
WidgetReader::setPropsFromProtocolBuffers(widget, nodeTree);
const protocolbuffers::ImageViewOptions& options = nodeTree.imageviewoptions();
ImageView* imageView = static_cast<ImageView*>(widget);
std::string protocolBuffersPath = GUIReader::getInstance()->getFilePath();
const protocolbuffers::ResourceData& imageFileNameDic = options.filenamedata();
int imageFileNameType = imageFileNameDic.resourcetype();
std::string imageFileName = this->getResourcePath(imageFileNameDic.path(), (Widget::TextureResType)imageFileNameType);
imageView->loadTexture(imageFileName, (Widget::TextureResType)imageFileNameType);
bool scale9EnableExist = options.has_scale9enable();
bool scale9Enable = false;
if (scale9EnableExist)
{
scale9Enable = options.scale9enable();
}
imageView->setScale9Enabled(scale9Enable);
if (scale9Enable)
{
imageView->setUnifySizeEnabled(false);
imageView->ignoreContentAdaptWithSize(false);
float swf = options.has_scale9width() ? options.scale9width() : 80.0f;
float shf = options.has_scale9height() ? options.scale9height() : 80.0f;
imageView->setContentSize(Size(swf, shf));
float cx = options.capinsetsx();
float cy = options.capinsetsy();
float cw = options.has_capinsetswidth() ? options.capinsetswidth() : 1.0;
float ch = options.has_capinsetsheight() ? options.capinsetsheight() : 1.0;
imageView->setCapInsets(Rect(cx, cy, cw, ch));
}
// other commonly protperties
WidgetReader::setColorPropsFromProtocolBuffers(widget, nodeTree);
}
示例15: setFriendsList
void UI_Friend::setFriendsList()
{
Text* t;
t = (Text*)rootNode->getChildByTag(T_FRIENDS_TOTALGOLDS);
t->setString(StringUtils::format("%d", _player->friendsTotalGolds));
GAMELOG("friendsTotalGolds = %d", _player->friendsTotalGolds);
t = (Text*)rootNode->getChildByTag(T_FRIENDS_TOTALPOINTS);
t->setString(StringUtils::format("%d", _player->friendsTotalPoints));
GAMELOG("friendsTotalPoints = %d", _player->friendsTotalPoints);
IPlayerData *ipayerData = M_GET_PLAYER;
// ipayerData->golds+=_player->friendsTotalGolds;
// ipayerData->totalpoints+=_player->friendsTotalPoints;
t = (Text*)rootNode->getChildByTag(T_TOTALGOLDS);
t->setString(StringUtils::format("%d",_player->friendsgolds));// _player->friendsTotalGolds));
t = (Text*)rootNode->getChildByTag(T_TOTALPOINTS);
t->setString(StringUtils::format("%d", _player->friendspoints));//_player->friendsTotalPoints));
l_friends->removeAllItems();
for(uint i = 0; i < _player->v_friends.size(); i ++)
{
Text* t;
l_friends->pushBackDefaultItem();
Widget* cell = l_friends->getItem(i);
ImageView* head = (ImageView*)cell->getChildByTag(41);//头像
head->loadTexture(StringUtils::format("CSres/Setup/Head/%s", _player->v_friends[i].uHeadIndex.c_str()));
t = (Text*)cell->getChildByTag(42);//昵称
t->setString(_player->v_friends[i].nickname);
t = (Text*)cell->getChildByTag(43);//被邀请人等级
t->setString(_player->v_friends[i].rankname);
// t = (Text*)cell->getChildByTag(45);//等级记录
// t->setString(_player->v_friends[i].recordgrade);
t = (Text*)cell->getChildByTag(47);//总金币
t->setString(StringUtils::format("%d", _player->v_friends[i].totalgolds));
t = (Text*)cell->getChildByTag(49);//今日贡献金币
t->setString(StringUtils::format("%d", _player->v_friends[i].todaygolds));
}
l_friends->jumpToPercentVertical(0);
}