本文整理汇总了C++中ImageSet::StartIndex方法的典型用法代码示例。如果您正苦于以下问题:C++ ImageSet::StartIndex方法的具体用法?C++ ImageSet::StartIndex怎么用?C++ ImageSet::StartIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ImageSet
的用法示例。
在下文中一共展示了ImageSet::StartIndex方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Perform
void ForEachBaselineAction::Perform(ArtifactSet &artifacts, ProgressListener &progress)
{
if(!artifacts.HasImageSet())
{
progress.OnStartTask(*this, 0, 1, "For each baseline (no image set)");
progress.OnEndTask(*this);
AOLogger::Warn <<
"I executed a ForEachBaselineAction without an active imageset: something is\n"
"likely wrong. Check your strategy and the input files.\n";
} else if(_selection == Current)
{
ActionBlock::Perform(artifacts, progress);
} else
{
ImageSet *imageSet = artifacts.ImageSet();
MSImageSet *msImageSet = dynamic_cast<MSImageSet*>(imageSet);
if(msImageSet != 0)
{
// Check memory usage
ImageSetIndex *tempIndex = msImageSet->StartIndex();
size_t timeStepCount = msImageSet->ObservationTimesVector(*tempIndex).size();
delete tempIndex;
size_t channelCount = msImageSet->GetBandInfo(0).channels.size();
size_t estMemorySizePerThread = 8/*bp complex*/ * 4 /*polarizations*/ * timeStepCount * channelCount * 3 /* approx copies of the data that will be made in memory*/;
AOLogger::Debug << "Estimate of memory each thread will use: " << estMemorySizePerThread/(1024*1024) << " MB.\n";
size_t compThreadCount = _threadCount;
if(compThreadCount > 0) --compThreadCount;
if(estMemorySizePerThread * compThreadCount > 12ul*1024ul*1024ul*1024ul)
{
size_t maxThreads = (12ul * 1024ul * 1024ul * 1024ul) / estMemorySizePerThread;
if(maxThreads < 1) maxThreads = 1;
AOLogger::Warn <<
"WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING!\n"
"This measurement set is TOO LARGE to be processed with " << _threadCount << " threads!\n" <<
_threadCount << " threads would require " << ((estMemorySizePerThread*compThreadCount)/(1024*1024)) << " MB of memory approximately.\n"
"Number of threads that will actually be used: " << maxThreads << "\n"
"This might hurt performance a lot!\n\n";
_threadCount = maxThreads;
}
}
if(!_antennaeToSkip.empty())
{
AOLogger::Debug << "The following antenna's will be skipped: ";
for(std::set<size_t>::const_iterator i=_antennaeToSkip.begin();i!=_antennaeToSkip.end(); ++i)
AOLogger::Debug << (*i) << ' ';
AOLogger::Debug <<'\n';
}
if(!_antennaeToInclude.empty())
{
AOLogger::Debug << "Only the following antenna's will be included: ";
for(std::set<size_t>::const_iterator i=_antennaeToInclude.begin();i!=_antennaeToInclude.end(); ++i)
AOLogger::Debug << (*i) << ' ';
AOLogger::Debug <<'\n';
}
if(artifacts.MetaData() != 0)
{
_hasInitAntennae = true;
if(artifacts.MetaData()->HasAntenna1())
_initAntenna1 = artifacts.MetaData()->Antenna1();
else
_hasInitAntennae = false;
if(artifacts.MetaData()->HasAntenna2())
_initAntenna2 = artifacts.MetaData()->Antenna2();
else
_hasInitAntennae = false;
}
_artifacts = &artifacts;
_initPartIndex = 0;
_finishedBaselines = false;
_baselineCount = 0;
_baselineProgress = 0;
_nextIndex = 0;
// Count the baselines that are to be processed
ImageSetIndex *iteratorIndex = imageSet->StartIndex();
while(iteratorIndex->IsValid())
{
if(IsBaselineSelected(*iteratorIndex))
++_baselineCount;
iteratorIndex->Next();
}
delete iteratorIndex;
AOLogger::Debug << "Will process " << _baselineCount << " baselines.\n";
// Initialize thread data and threads
_loopIndex = imageSet->StartIndex();
_progressTaskNo = new int[_threadCount];
_progressTaskCount = new int[_threadCount];
progress.OnStartTask(*this, 0, 1, "Initializing");
boost::thread_group threadGroup;
ReaderFunction reader(*this);
threadGroup.create_thread(reader);
size_t mathThreads = mathThreadCount();
for(unsigned i=0;i<mathThreads;++i)
{
PerformFunction function(*this, progress, i);
//.........这里部分代码省略.........