本文整理汇总了C++中ImageLayerVector::end方法的典型用法代码示例。如果您正苦于以下问题:C++ ImageLayerVector::end方法的具体用法?C++ ImageLayerVector::end怎么用?C++ ImageLayerVector::end使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ImageLayerVector
的用法示例。
在下文中一共展示了ImageLayerVector::end方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: lock
void
Map::clear()
{
ImageLayerVector imageLayersRemoved;
ElevationLayerVector elevLayersRemoved;
ModelLayerVector modelLayersRemoved;
MaskLayerVector maskLayersRemoved;
Revision newRevision;
{
Threading::ScopedWriteLock lock( _mapDataMutex );
imageLayersRemoved.swap( _imageLayers );
elevLayersRemoved.swap ( _elevationLayers );
modelLayersRemoved.swap( _modelLayers );
// calculate a new revision.
newRevision = ++_dataModelRevision;
}
// a separate block b/c we don't need the mutex
for( MapCallbackList::iterator i = _mapCallbacks.begin(); i != _mapCallbacks.end(); i++ )
{
for( ImageLayerVector::iterator k = imageLayersRemoved.begin(); k != imageLayersRemoved.end(); ++k )
i->get()->onMapModelChanged( MapModelChange(MapModelChange::REMOVE_IMAGE_LAYER, newRevision, k->get()) );
for( ElevationLayerVector::iterator k = elevLayersRemoved.begin(); k != elevLayersRemoved.end(); ++k )
i->get()->onMapModelChanged( MapModelChange(MapModelChange::REMOVE_ELEVATION_LAYER, newRevision, k->get()) );
for( ModelLayerVector::iterator k = modelLayersRemoved.begin(); k != modelLayersRemoved.end(); ++k )
i->get()->onMapModelChanged( MapModelChange(MapModelChange::REMOVE_MODEL_LAYER, newRevision, k->get()) );
}
}
示例2: mapf
void
TerrainEngineNode::setMap(const Map* map, const TerrainOptions& options)
{
if (!map) return;
_map = map;
// Create a terrain utility interface. This interface can be used
// to query the in-memory terrain graph, subscribe to tile events, etc.
_terrainInterface = new Terrain( this, map->getProfile(), map->isGeocentric(), options );
// Set up the CSN values. We support this because some manipulators look for it,
// but osgEarth itself doesn't use it.
_map->getProfile()->getSRS()->populateCoordinateSystemNode( this );
// OSG's CSN likes a NULL ellipsoid to represent projected mode.
if ( !_map->isGeocentric() )
this->setEllipsoidModel( NULL );
// Install an object to manage texture image unit usage:
_textureResourceTracker = new TextureCompositor();
std::set<int> offLimits = osgEarth::Registry::instance()->getOffLimitsTextureImageUnits();
for(std::set<int>::const_iterator i = offLimits.begin(); i != offLimits.end(); ++i)
_textureResourceTracker->setTextureImageUnitOffLimits( *i );
// Register a callback so we can process further map model changes
_map->addMapCallback( new TerrainEngineNodeCallbackProxy(this) );
// Force a render bin if specified in the options
if ( options.binNumber().isSet() )
{
osg::StateSet* set = getOrCreateStateSet();
set->setRenderBinDetails( options.binNumber().get(), "RenderBin" );
}
// This is the object that creates the data model for each terrain tile.
_tileModelFactory = new TerrainTileModelFactory(options);
// Manually trigger the map callbacks the first time:
if (_map->getProfile())
onMapInfoEstablished(MapInfo(_map));
// Create a layer controller. This object affects the uniforms
// that control layer appearance properties
_imageLayerController = new ImageLayerController(_map, this);
// register the layer Controller it with all pre-existing image layers:
MapFrame mapf(_map);
ImageLayerVector imageLayers;
mapf.getLayers(imageLayers);
for (ImageLayerVector::const_iterator i = imageLayers.begin(); i != imageLayers.end(); ++i)
{
i->get()->addCallback(_imageLayerController.get());
}
_initStage = INIT_POSTINIT_COMPLETE;
}
示例3:
bool
OSGTileFactory::hasMoreLevels( Map* map, const TileKey& key )
{
//Threading::ScopedReadLock lock( map->getMapDataMutex() );
bool more_levels = false;
ImageLayerVector imageLayers;
map->getImageLayers( imageLayers );
for ( ImageLayerVector::const_iterator i = imageLayers.begin(); i != imageLayers.end(); i++ )
{
const ImageLayerOptions& opt = i->get()->getImageLayerOptions();
if ( !opt.maxLevel().isSet() || key.getLevelOfDetail() < (unsigned int)*opt.maxLevel() )
{
more_levels = true;
break;
}
}
if ( !more_levels )
{
ElevationLayerVector elevLayers;
map->getElevationLayers( elevLayers );
for( ElevationLayerVector::const_iterator j = elevLayers.begin(); j != elevLayers.end(); j++ )
{
const ElevationLayerOptions& opt = j->get()->getElevationLayerOptions();
if ( !opt.maxLevel().isSet() || key.getLevelOfDetail() < (unsigned int)*opt.maxLevel() )
//if ( !j->get()->maxLevel().isSet() || key.getLevelOfDetail() < j->get()->maxLevel().get() )
{
more_levels = true;
break;
}
}
}
return more_levels;
}
示例4: addImageLayer
void
Map::setLayersFromMap( const Map* map )
{
this->clear();
if ( map )
{
ImageLayerVector newImages;
map->getImageLayers( newImages );
for( ImageLayerVector::iterator i = newImages.begin(); i != newImages.end(); ++i )
addImageLayer( i->get() );
ElevationLayerVector newElev;
map->getElevationLayers( newElev );
for( ElevationLayerVector::iterator i = newElev.begin(); i != newElev.end(); ++i )
addElevationLayer( i->get() );
ModelLayerVector newModels;
map->getModelLayers( newModels );
for( ModelLayerVector::iterator i = newModels.begin(); i != newModels.end(); ++i )
addModelLayer( i->get() );
}
}
示例5: MapFrame
void
MPTerrainEngineNode::postInitialize( const Map* map, const TerrainOptions& options )
{
TerrainEngineNode::postInitialize( map, options );
// Initialize the map frames. We need one for the update thread and one for the
// cull thread. Someday we can detect whether these are actually the same thread
// (depends on the viewer's threading mode).
_update_mapf = new MapFrame( map, Map::ENTIRE_MODEL, "mp-update" );
// merge in the custom options:
_terrainOptions.merge( options );
// A shared registry for tile nodes in the scene graph. Enable revision tracking
// if requested in the options. Revision tracking lets the registry notify all
// live tiles of the current map revision so they can inrementally update
// themselves if necessary.
_liveTiles = new TileNodeRegistry("live");
_liveTiles->setRevisioningEnabled( _terrainOptions.incrementalUpdate() == true );
_liveTiles->setMapRevision( _update_mapf->getRevision() );
// set up a registry for quick release:
if ( _terrainOptions.quickReleaseGLObjects() == true )
{
_deadTiles = new TileNodeRegistry("dead");
}
// reserve GPU resources. Must do this before initializing the model factory.
if ( _primaryUnit < 0 )
{
getResources()->reserveTextureImageUnit( _primaryUnit, "MP Engine Primary" );
}
// "Secondary" unit serves double duty; it's used for parent textures BUT it's also
// used at the "slot" for the tile coordinates.
if ( _secondaryUnit < 0 )
{
getResources()->reserveTextureImageUnit( _secondaryUnit, "MP Engine Secondary" );
}
// initialize the model factory:
_tileModelFactory = new TileModelFactory(_liveTiles.get(), _terrainOptions, this);
// handle an already-established map profile:
if ( _update_mapf->getProfile() )
{
// NOTE: this will initialize the map with the startup layers
onMapInfoEstablished( MapInfo(map) );
}
// install a layer callback for processing further map actions:
map->addMapCallback( new MPTerrainEngineNodeMapCallbackProxy(this) );
// Prime with existing layers:
_batchUpdateInProgress = true;
ElevationLayerVector elevationLayers;
map->getElevationLayers( elevationLayers );
for( ElevationLayerVector::const_iterator i = elevationLayers.begin(); i != elevationLayers.end(); ++i )
addElevationLayer( i->get() );
ImageLayerVector imageLayers;
map->getImageLayers( imageLayers );
for( ImageLayerVector::iterator i = imageLayers.begin(); i != imageLayers.end(); ++i )
addImageLayer( i->get() );
_batchUpdateInProgress = false;
// register this instance to the osgDB plugin can find it.
registerEngine( this );
// set up the initial shaders and reserve the texture image units.
updateState();
// now that we have a map, set up to recompute the bounds
dirtyBound();
OE_INFO << LC << "Edge normalization is " << (_terrainOptions.normalizeEdges() == true? "ON" : "OFF") << std::endl;
}
示例6: VBox
void
MapNodeHelper::parse(MapNode* mapNode,
osg::ArgumentParser& args,
osgViewer::View* view,
osg::Group* root,
Control* userControl ) const
{
// this is a dubious move.
if ( !root )
root = mapNode;
// options to use for the load
osg::ref_ptr<osgDB::Options> dbOptions = Registry::instance()->cloneOrCreateOptions();
// parse out custom example arguments first:
bool useSky = args.read("--sky");
bool useOcean = args.read("--ocean");
bool useMGRS = args.read("--mgrs");
bool useDMS = args.read("--dms");
bool useDD = args.read("--dd");
bool useCoords = args.read("--coords") || useMGRS || useDMS || useDD;
bool useOrtho = args.read("--ortho");
bool useAutoClip = args.read("--autoclip");
float ambientBrightness = 0.2f;
args.read("--ambientBrightness", ambientBrightness);
std::string kmlFile;
args.read( "--kml", kmlFile );
std::string imageFolder;
args.read( "--images", imageFolder );
std::string imageExtensions;
args.read("--image-extensions", imageExtensions);
// install a canvas for any UI controls we plan to create:
ControlCanvas* canvas = ControlCanvas::get(view, false);
Container* mainContainer = canvas->addControl( new VBox() );
mainContainer->setAbsorbEvents( true );
mainContainer->setBackColor( Color(Color::Black, 0.8) );
mainContainer->setHorizAlign( Control::ALIGN_LEFT );
mainContainer->setVertAlign( Control::ALIGN_BOTTOM );
// install the user control:
if ( userControl )
mainContainer->addControl( userControl );
// look for external data in the map node:
const Config& externals = mapNode->externalConfig();
const Config& skyConf = externals.child("sky");
const Config& oceanConf = externals.child("ocean");
const Config& annoConf = externals.child("annotations");
const Config& declutterConf = externals.child("decluttering");
Config viewpointsConf = externals.child("viewpoints");
// some terrain effects.
const Config& normalMapConf = externals.child("normal_map");
const Config& detailTexConf = externals.child("detail_texture");
const Config& lodBlendingConf = externals.child("lod_blending");
const Config& vertScaleConf = externals.child("vertical_scale");
const Config& contourMapConf = externals.child("contour_map");
// backwards-compatibility: read viewpoints at the top level:
const ConfigSet& old_viewpoints = externals.children("viewpoint");
for( ConfigSet::const_iterator i = old_viewpoints.begin(); i != old_viewpoints.end(); ++i )
viewpointsConf.add( *i );
// Loading a viewpoint list from the earth file:
if ( !viewpointsConf.empty() )
{
std::vector<Viewpoint> viewpoints;
const ConfigSet& children = viewpointsConf.children();
if ( children.size() > 0 )
{
for( ConfigSet::const_iterator i = children.begin(); i != children.end(); ++i )
{
viewpoints.push_back( Viewpoint(*i) );
}
}
if ( viewpoints.size() > 0 )
{
Control* c = ViewpointControlFactory().create(viewpoints, view);
if ( c )
mainContainer->addControl( c );
}
}
// Adding a sky model:
if ( useSky || !skyConf.empty() )
{
double hours = skyConf.value( "hours", 12.0 );
SkyNode* sky = new SkyNode( mapNode->getMap() );
sky->setAmbientBrightness( ambientBrightness );
sky->setDateTime( DateTime(2011, 3, 6, hours) );
sky->attach( view );
//.........这里部分代码省略.........
示例7: mapInfo
void
RexTerrainEngineNode::postInitialize( const Map* map, const TerrainOptions& options )
{
TerrainEngineNode::postInitialize( map, options );
// Initialize the map frames. We need one for the update thread and one for the
// cull thread. Someday we can detect whether these are actually the same thread
// (depends on the viewer's threading mode).
_update_mapf = new MapFrame( map, Map::ENTIRE_MODEL );
// merge in the custom options:
_terrainOptions.merge( options );
// morphing imagery LODs requires we bind parent textures to their own unit.
if ( _terrainOptions.morphImagery() == true )
{
_requireParentTextures = true;
}
// if the envvar for tile expiration is set, overide the options setting
const char* val = ::getenv("OSGEARTH_EXPIRATION_THRESHOLD");
if ( val )
{
_terrainOptions.expirationThreshold() = as<unsigned>(val, _terrainOptions.expirationThreshold().get());
OE_INFO << LC << "Expiration threshold set by env var = " << _terrainOptions.expirationThreshold().get() << "\n";
}
// if the envvar for hires prioritization is set, override the options setting
const char* hiresFirst = ::getenv("OSGEARTH_HIGH_RES_FIRST");
if ( hiresFirst )
{
_terrainOptions.highResolutionFirst() = true;
}
// check for normal map generation (required for lighting).
if ( _terrainOptions.normalMaps() == true )
{
this->_requireNormalTextures = true;
}
// A shared registry for tile nodes in the scene graph. Enable revision tracking
// if requested in the options. Revision tracking lets the registry notify all
// live tiles of the current map revision so they can inrementally update
// themselves if necessary.
_liveTiles = new TileNodeRegistry("live");
_liveTiles->setMapRevision( _update_mapf->getRevision() );
if ( _terrainOptions.quickReleaseGLObjects() == true )
{
_deadTiles = new TileNodeRegistry("dead");
_quickReleaseInstalled = false;
ADJUST_UPDATE_TRAV_COUNT( this, +1 );
}
// A shared geometry pool.
if ( ::getenv("OSGEARTH_REX_NO_POOL") == 0L )
{
_geometryPool = new GeometryPool( _terrainOptions );
}
// Make a tile loader
PagerLoader* loader = new PagerLoader( this );
loader->setMergesPerFrame( _terrainOptions.mergesPerFrame().get() );
_loader = loader;
//_loader = new SimpleLoader();
this->addChild( _loader.get() );
// handle an already-established map profile:
MapInfo mapInfo( map );
if ( _update_mapf->getProfile() )
{
// NOTE: this will initialize the map with the startup layers
onMapInfoEstablished( mapInfo );
}
// install a layer callback for processing further map actions:
map->addMapCallback( new RexTerrainEngineNodeMapCallbackProxy(this) );
// Prime with existing layers:
_batchUpdateInProgress = true;
ElevationLayerVector elevationLayers;
map->getElevationLayers( elevationLayers );
for( ElevationLayerVector::const_iterator i = elevationLayers.begin(); i != elevationLayers.end(); ++i )
addElevationLayer( i->get() );
ImageLayerVector imageLayers;
map->getImageLayers( imageLayers );
for( ImageLayerVector::iterator i = imageLayers.begin(); i != imageLayers.end(); ++i )
addImageLayer( i->get() );
_batchUpdateInProgress = false;
// set up the initial shaders
updateState();
// register this instance to the osgDB plugin can find it.
registerEngine( this );
//.........这里部分代码省略.........
示例8: if
void
MapNodeHelper::parse(MapNode* mapNode,
osg::ArgumentParser& args,
osgViewer::View* view,
osg::Group* root,
Container* userContainer ) const
{
if ( !root )
root = mapNode;
// options to use for the load
osg::ref_ptr<osgDB::Options> dbOptions = Registry::instance()->cloneOrCreateOptions();
// parse out custom example arguments first:
bool useMGRS = args.read("--mgrs");
bool useDMS = args.read("--dms");
bool useDD = args.read("--dd");
bool useCoords = args.read("--coords") || useMGRS || useDMS || useDD;
bool useAutoClip = args.read("--autoclip");
bool animateSky = args.read("--animate-sky");
bool showActivity = args.read("--activity");
bool useLogDepth = args.read("--logdepth");
bool useLogDepth2 = args.read("--logdepth2");
bool kmlUI = args.read("--kmlui");
if (args.read("--verbose"))
osgEarth::setNotifyLevel(osg::INFO);
if (args.read("--quiet"))
osgEarth::setNotifyLevel(osg::FATAL);
float ambientBrightness = 0.2f;
args.read("--ambientBrightness", ambientBrightness);
std::string kmlFile;
args.read( "--kml", kmlFile );
std::string imageFolder;
args.read( "--images", imageFolder );
std::string imageExtensions;
args.read("--image-extensions", imageExtensions);
// animation path:
std::string animpath;
if ( args.read("--path", animpath) )
{
view->setCameraManipulator( new osgGA::AnimationPathManipulator(animpath) );
}
// Install a new Canvas for our UI controls, or use one that already exists.
ControlCanvas* canvas = ControlCanvas::getOrCreate( view );
Container* mainContainer;
if ( userContainer )
{
mainContainer = userContainer;
}
else
{
mainContainer = new VBox();
mainContainer->setAbsorbEvents( true );
mainContainer->setBackColor( Color(Color::Black, 0.8) );
mainContainer->setHorizAlign( Control::ALIGN_LEFT );
mainContainer->setVertAlign( Control::ALIGN_BOTTOM );
}
canvas->addControl( mainContainer );
// Add an event handler to toggle the canvas with a key press;
view->addEventHandler(new ToggleCanvasEventHandler(canvas) );
// look for external data in the map node:
const Config& externals = mapNode->externalConfig();
//const Config& screenSpaceLayoutConf =
// externals.hasChild("screen_space_layout") ? externals.child("screen_space_layout") :
// externals.child("decluttering"); // backwards-compatibility
// some terrain effects.
// TODO: Most of these are likely to move into extensions.
const Config& lodBlendingConf = externals.child("lod_blending");
const Config& vertScaleConf = externals.child("vertical_scale");
// Shadowing.
if (args.read("--shadows"))
{
int unit;
if ( mapNode->getTerrainEngine()->getResources()->reserveTextureImageUnit(unit, "ShadowCaster") )
{
ShadowCaster* caster = new ShadowCaster();
caster->setTextureImageUnit( unit );
caster->setLight( view->getLight() );
caster->getShadowCastingGroup()->addChild( mapNode );
if ( mapNode->getNumParents() > 0 )
{
//.........这里部分代码省略.........
示例9: MapFrame
void
MPTerrainEngineNode::postInitialize( const Map* map, const TerrainOptions& options )
{
TerrainEngineNode::postInitialize( map, options );
// Initialize the map frames. We need one for the update thread and one for the
// cull thread. Someday we can detect whether these are actually the same thread
// (depends on the viewer's threading mode).
_update_mapf = new MapFrame( map, Map::MASKED_TERRAIN_LAYERS, "mp-update" );
// merge in the custom options:
_terrainOptions.merge( options );
// A shared registry for tile nodes in the scene graph. Enable revision tracking
// if requested in the options. Revision tracking lets the registry notify all
// live tiles of the current map revision so they can inrementally update
// themselves if necessary.
_liveTiles = new TileNodeRegistry("live");
_liveTiles->setRevisioningEnabled( _terrainOptions.incrementalUpdate() == true );
_liveTiles->setMapRevision( _update_mapf->getRevision() );
// set up a registry for quick release:
if ( _terrainOptions.quickReleaseGLObjects() == true )
{
_deadTiles = new TileNodeRegistry("dead");
}
// initialize the model factory:
_tileModelFactory = new TileModelFactory(_liveTiles.get(), _terrainOptions );
// handle an already-established map profile:
if ( _update_mapf->getProfile() )
{
// NOTE: this will initialize the map with the startup layers
onMapInfoEstablished( MapInfo(map) );
}
// install a layer callback for processing further map actions:
map->addMapCallback( new MPTerrainEngineNodeMapCallbackProxy(this) );
// Prime with existing layers:
_batchUpdateInProgress = true;
ElevationLayerVector elevationLayers;
map->getElevationLayers( elevationLayers );
for( ElevationLayerVector::const_iterator i = elevationLayers.begin(); i != elevationLayers.end(); ++i )
addElevationLayer( i->get() );
ImageLayerVector imageLayers;
map->getImageLayers( imageLayers );
for( ImageLayerVector::iterator i = imageLayers.begin(); i != imageLayers.end(); ++i )
addImageLayer( i->get() );
_batchUpdateInProgress = false;
// install some terrain-wide uniforms
this->getOrCreateStateSet()->getOrCreateUniform(
"oe_min_tile_range_factor",
osg::Uniform::FLOAT)->set( *_terrainOptions.minTileRangeFactor() );
// set up the initial shaders
updateState();
// register this instance to the osgDB plugin can find it.
registerEngine( this );
// now that we have a map, set up to recompute the bounds
dirtyBound();
OE_INFO << LC << "Edge normalization is " << (_terrainOptions.normalizeEdges() == true? "ON" : "OFF") << std::endl;
}
示例10: TileModel
void
TileModelFactory::createTileModel(const TileKey& key,
const MapFrame& frame,
bool accumulate,
osg::ref_ptr<TileModel>& out_model,
ProgressCallback* progress)
{
osg::ref_ptr<TileModel> model = new TileModel( frame.getRevision(), frame.getMapInfo() );
model->_useParentData = _terrainReqs->parentTexturesRequired();
model->_tileKey = key;
model->_tileLocator = GeoLocator::createForKey(key, frame.getMapInfo());
OE_START_TIMER(fetch_imagery);
// Fetch the image data and make color layers.
unsigned index = 0;
unsigned order = 0;
ImageLayerVector imageLayers;
frame.getLayers(imageLayers);
for( ImageLayerVector::const_iterator i = imageLayers.begin(); i != imageLayers.end(); ++i )
{
ImageLayer* layer = i->get();
if ( layer->getEnabled() && layer->isKeyInRange(key) )
{
BuildColorData build;
build.init( key, layer, order, frame.getMapInfo(), _terrainOptions, _liveTiles.get(), model.get() );
bool addedToModel = build.execute(progress);
if ( addedToModel )
{
// only bump the order if we added something to the data model.
order++;
}
}
}
if (progress)
progress->stats()["fetch_imagery_time"] += OE_STOP_TIMER(fetch_imagery);
// make an elevation layer.
OE_START_TIMER(fetch_elevation);
buildElevation(key, frame, accumulate, _terrainReqs->elevationTexturesRequired(), model.get(), progress);
if (progress)
progress->stats()["fetch_elevation_time"] += OE_STOP_TIMER(fetch_elevation);
// make a normal map layer (if necessary)
if ( _terrainReqs->normalTexturesRequired() )
{
OE_START_TIMER(fetch_normalmap);
buildNormalMap(key, frame, accumulate, model.get(), progress);
if (progress)
progress->stats()["fetch_normalmap_time"] += OE_STOP_TIMER(fetch_normalmap);
}
// If nothing was added, not even a fallback heightfield, something went
// horribly wrong. Leave without a tile model. Chances are that a parent tile
// not not found in the live-tile registry.
if ( model->_colorData.size() == 0 && !model->_elevationData.getHeightField() )
{
return;
}
// OK we are making a tile, so if there's no heightfield yet, make an empty one (and mark it
// as fallback data of course)
if ( !model->_elevationData.getHeightField() )
{
osg::HeightField* hf = HeightFieldUtils::createReferenceHeightField( key.getExtent(), 15, 15, 0u );
model->_elevationData = TileModel::ElevationData(
hf,
GeoLocator::createForKey(key, frame.getMapInfo()),
true );
}
// look up the parent model and cache it.
osg::ref_ptr<TileNode> parentTile;
if ( _liveTiles->get(key.createParentKey(), parentTile) )
{
model->_parentModel = parentTile->getTileModel();
}
out_model = model.release();
}
示例11: mapInfo
void
RexTerrainEngineNode::postInitialize( const Map* map, const TerrainOptions& options )
{
// Force the mercator fast path off, since REX does not support it yet.
TerrainOptions myOptions = options;
myOptions.enableMercatorFastPath() = false;
TerrainEngineNode::postInitialize( map, myOptions );
// Initialize the map frames. We need one for the update thread and one for the
// cull thread. Someday we can detect whether these are actually the same thread
// (depends on the viewer's threading mode).
_update_mapf = new MapFrame( map, Map::ENTIRE_MODEL );
// A callback for overriding bounding boxes for tiles
_modifyBBoxCallback = new ModifyBoundingBoxCallback(*_update_mapf);
// merge in the custom options:
_terrainOptions.merge( myOptions );
// morphing imagery LODs requires we bind parent textures to their own unit.
if ( _terrainOptions.morphImagery() == true )
{
_requireParentTextures = true;
}
// Terrain morphing doesn't work in projected maps:
if (map->getSRS()->isProjected())
{
_terrainOptions.morphTerrain() = false;
}
// if the envvar for tile expiration is set, overide the options setting
const char* val = ::getenv("OSGEARTH_EXPIRATION_THRESHOLD");
if ( val )
{
_terrainOptions.expirationThreshold() = as<unsigned>(val, _terrainOptions.expirationThreshold().get());
OE_INFO << LC << "Expiration threshold set by env var = " << _terrainOptions.expirationThreshold().get() << "\n";
}
// if the envvar for hires prioritization is set, override the options setting
const char* hiresFirst = ::getenv("OSGEARTH_HIGH_RES_FIRST");
if ( hiresFirst )
{
_terrainOptions.highResolutionFirst() = true;
}
// check for normal map generation (required for lighting).
if ( _terrainOptions.normalMaps() == true )
{
this->_requireNormalTextures = true;
}
// A shared registry for tile nodes in the scene graph. Enable revision tracking
// if requested in the options. Revision tracking lets the registry notify all
// live tiles of the current map revision so they can inrementally update
// themselves if necessary.
_liveTiles = new TileNodeRegistry("live");
_liveTiles->setMapRevision( _update_mapf->getRevision() );
// A resource releaser that will call releaseGLObjects() on expired objects.
_releaser = new ResourceReleaser();
this->addChild(_releaser.get());
// A shared geometry pool.
_geometryPool = new GeometryPool( _terrainOptions );
_geometryPool->setReleaser( _releaser.get());
this->addChild( _geometryPool.get() );
// Make a tile loader
PagerLoader* loader = new PagerLoader( this );
loader->setNumLODs(_terrainOptions.maxLOD().getOrUse(DEFAULT_MAX_LOD));
loader->setMergesPerFrame( _terrainOptions.mergesPerFrame().get() );
for (std::vector<RexTerrainEngineOptions::LODOptions>::const_iterator i = _terrainOptions.lods().begin(); i != _terrainOptions.lods().end(); ++i) {
if (i->_lod.isSet()) {
loader->setLODPriorityScale(i->_lod.get(), i->_priorityScale.getOrUse(1.0f));
loader->setLODPriorityOffset(i->_lod.get(), i->_priorityOffset.getOrUse(0.0f));
}
}
_loader = loader;
this->addChild( _loader.get() );
// Make a tile unloader
_unloader = new UnloaderGroup( _liveTiles.get() );
_unloader->setThreshold( _terrainOptions.expirationThreshold().get() );
_unloader->setReleaser(_releaser.get());
this->addChild( _unloader.get() );
// handle an already-established map profile:
MapInfo mapInfo( map );
if ( _update_mapf->getProfile() )
{
// NOTE: this will initialize the map with the startup layers
onMapInfoEstablished( mapInfo );
}
// install a layer callback for processing further map actions:
map->addMapCallback( new RexTerrainEngineNodeMapCallbackProxy(this) );
//.........这里部分代码省略.........
示例12: usage
int
purge( osg::ArgumentParser& args )
{
osg::ref_ptr<osg::Node> node = osgDB::readNodeFiles( args );
if ( !node.valid() )
return usage( "Failed to read .earth file." );
MapNode* mapNode = MapNode::findMapNode( node.get() );
if ( !mapNode )
return usage( "Input file was not a .earth file" );
Map* map = mapNode->getMap();
if ( !map->getCache() )
return message( "Earth file does not contain a cache." );
std::vector<Entry> entries;
ImageLayerVector imageLayers;
map->getLayers( imageLayers );
for( ImageLayerVector::const_iterator i = imageLayers.begin(); i != imageLayers.end(); ++i )
{
ImageLayer* layer = i->get();
bool useMFP =
layer->getProfile() &&
layer->getProfile()->getSRS()->isSphericalMercator() &&
mapNode->getMapNodeOptions().getTerrainOptions().enableMercatorFastPath() == true;
const Profile* cacheProfile = useMFP ? layer->getProfile() : map->getProfile();
CacheSettings* cacheSettings = layer->getCacheSettings();
if (cacheSettings)
{
CacheBin* bin = cacheSettings->getCacheBin();
if ( bin )
{
entries.push_back(Entry());
entries.back()._isImage = true;
entries.back()._name = i->get()->getName();
entries.back()._bin = bin;
}
}
}
ElevationLayerVector elevationLayers;
map->getLayers( elevationLayers );
for( ElevationLayerVector::const_iterator i = elevationLayers.begin(); i != elevationLayers.end(); ++i )
{
ElevationLayer* layer = i->get();
bool useMFP =
layer->getProfile() &&
layer->getProfile()->getSRS()->isSphericalMercator() &&
mapNode->getMapNodeOptions().getTerrainOptions().enableMercatorFastPath() == true;
const Profile* cacheProfile = useMFP ? layer->getProfile() : map->getProfile();
CacheSettings* cacheSettings = layer->getCacheSettings();
if (cacheSettings)
{
CacheBin* bin = cacheSettings->getCacheBin();
if (bin)
{
entries.push_back(Entry());
entries.back()._isImage = false;
entries.back()._name = i->get()->getName();
entries.back()._bin = bin;
}
}
}
if ( entries.size() > 0 )
{
std::cout << std::endl;
for( unsigned i=0; i<entries.size(); ++i )
{
std::cout << (i+1) << ") " << entries[i]._name << " (" << (entries[i]._isImage? "image" : "elevation" ) << ")" << std::endl;
}
std::cout
<< std::endl
<< "Enter number of cache to purge, or <enter> to quit: "
<< std::flush;
std::string input;
std::getline( std::cin, input );
if ( !input.empty() )
{
unsigned k = as<unsigned>(input, 0L);
if ( k > 0 && k <= entries.size() )
{
Config meta = entries[k-1]._bin->readMetadata();
if ( !meta.empty() )
{
std::cout
<< std::endl
//.........这里部分代码省略.........
示例13: usage
/** Packages an image layer as a TMS folder. */
int
makeTMS( osg::ArgumentParser& args )
{
// see if the user wants to override the type extension (imagery only)
std::string extension = "png";
args.read( "--ext", extension );
// verbosity?
bool verbose = !args.read( "--quiet" );
// find a .earth file on the command line
std::string earthFile = findArgumentWithExtension(args, ".earth");
if ( earthFile.empty() )
return usage( "Missing required .earth file" );
// folder to which to write the TMS archive.
std::string rootFolder;
if ( !args.read( "--out", rootFolder ) )
rootFolder = Stringify() << earthFile << ".tms_repo";
// max level to which to generate
unsigned maxLevel = ~0;
args.read( "--max-level", maxLevel );
// load up the map
osg::ref_ptr<MapNode> mapNode = MapNode::load( args );
if ( !mapNode.valid() )
return usage( "Failed to load a valid .earth file" );
// create a folder for the output
osgDB::makeDirectory(rootFolder);
if ( !osgDB::fileExists(rootFolder) )
return usage("Failed to create root output folder" );
Map* map = mapNode->getMap();
// fire up a packager:
TMSPackager packager( map->getProfile() );
packager.setVerbose( verbose );
if ( maxLevel != ~0 )
packager.setMaxLevel( maxLevel );
// package any image layers that are enabled:
ImageLayerVector imageLayers;
map->getImageLayers( imageLayers );
unsigned counter = 0;
for( ImageLayerVector::iterator i = imageLayers.begin(); i != imageLayers.end(); ++i, ++counter )
{
ImageLayer* layer = i->get();
if ( layer->getImageLayerOptions().enabled() == true )
{
std::string layerFolder = toLegalFileName( layer->getName() );
if ( layerFolder.empty() )
layerFolder = Stringify() << "image_layer_" << counter;
if ( verbose )
{
OE_NOTICE << LC << "Packaging image layer \"" << layerFolder << "\"" << std::endl;
}
std::string layerRoot = osgDB::concatPaths( rootFolder, layerFolder );
TMSPackager::Result r = packager.package( layer, layerRoot, extension );
if ( !r.ok )
{
OE_WARN << LC << r.message << std::endl;
}
}
else if ( verbose )
{
OE_NOTICE << LC << "Skipping disabled layer \"" << layer->getName() << "\"" << std::endl;
}
}
// package any elevation layers that are enabled:
counter = 0;
ElevationLayerVector elevationLayers;
map->getElevationLayers( elevationLayers );
for( ElevationLayerVector::iterator i = elevationLayers.begin(); i != elevationLayers.end(); ++i, ++counter )
{
ElevationLayer* layer = i->get();
if ( layer->getElevationLayerOptions().enabled() == true )
{
std::string layerFolder = toLegalFileName( layer->getName() );
if ( layerFolder.empty() )
layerFolder = Stringify() << "elevation_layer_" << counter;
if ( verbose )
{
OE_NOTICE << LC << "Packaging elevation layer \"" << layerFolder << "\"" << std::endl;
}
std::string layerRoot = osgDB::concatPaths( rootFolder, layerFolder );
packager.package( layer, layerRoot );
}
else if ( verbose )
//.........这里部分代码省略.........
示例14: MapFrame
void
MPTerrainEngineNode::postInitialize( const Map* map, const TerrainOptions& options )
{
TerrainEngineNode::postInitialize( map, options );
// Initialize the map frames. We need one for the update thread and one for the
// cull thread. Someday we can detect whether these are actually the same thread
// (depends on the viewer's threading mode).
_update_mapf = new MapFrame( map, Map::MASKED_TERRAIN_LAYERS, "mp-update" );
// merge in the custom options:
_terrainOptions.merge( options );
// a shared registry for tile nodes in the scene graph.
_liveTiles = new TileNodeRegistry("live");
// set up a registry for quick release:
if ( _terrainOptions.quickReleaseGLObjects() == true )
{
_deadTiles = new TileNodeRegistry("dead");
}
// initialize the model factory:
_tileModelFactory = new TileModelFactory(getMap(), _liveTiles.get(), _terrainOptions );
// handle an already-established map profile:
if ( _update_mapf->getProfile() )
{
// NOTE: this will initialize the map with the startup layers
onMapInfoEstablished( MapInfo(map) );
}
// populate the terrain with whatever data is in the map to begin with:
if ( _terrain )
{
// reserve a GPU image unit and two attribute indexes.
this->getTextureCompositor()->reserveTextureImageUnit( _primaryUnit );
this->getTextureCompositor()->reserveTextureImageUnit( _secondaryUnit );
//this->getTextureCompositor()->reserveAttribIndex( _attribIndex1 );
//this->getTextureCompositor()->reserveAttribIndex( _attribIndex2 );
}
// install a layer callback for processing further map actions:
map->addMapCallback( new MPTerrainEngineNodeMapCallbackProxy(this) );
// Prime with existing layers:
_batchUpdateInProgress = true;
ElevationLayerVector elevationLayers;
map->getElevationLayers( elevationLayers );
for( ElevationLayerVector::const_iterator i = elevationLayers.begin(); i != elevationLayers.end(); ++i )
addElevationLayer( i->get() );
ImageLayerVector imageLayers;
map->getImageLayers( imageLayers );
for( ImageLayerVector::iterator i = imageLayers.begin(); i != imageLayers.end(); ++i )
addImageLayer( i->get() );
_batchUpdateInProgress = false;
//{
// i->get()->addCallback( _elevationCallback.get() );
//}
// install some terrain-wide uniforms
this->getOrCreateStateSet()->getOrCreateUniform(
"oe_min_tile_range_factor",
osg::Uniform::FLOAT)->set( *_terrainOptions.minTileRangeFactor() );
// set up the initial shaders
updateShaders();
// register this instance to the osgDB plugin can find it.
registerEngine( this );
// now that we have a map, set up to recompute the bounds
dirtyBound();
}
示例15: options
void
MapNodeHelper::parse(MapNode* mapNode,
osg::ArgumentParser& args,
osgViewer::View* view,
osg::Group* root,
Control* userControl ) const
{
if ( !root )
root = mapNode;
// options to use for the load
osg::ref_ptr<osgDB::Options> dbOptions = Registry::instance()->cloneOrCreateOptions();
// parse out custom example arguments first:
bool useSky = args.read("--sky");
bool useOcean = args.read("--ocean");
bool useMGRS = args.read("--mgrs");
bool useDMS = args.read("--dms");
bool useDD = args.read("--dd");
bool useCoords = args.read("--coords") || useMGRS || useDMS || useDD;
bool useOrtho = args.read("--ortho");
bool useAutoClip = args.read("--autoclip");
bool useShadows = args.read("--shadows");
bool animateSky = args.read("--animate-sky");
bool showActivity = args.read("--activity");
bool useLogDepth = args.read("--logdepth");
bool useLogDepth2 = args.read("--logdepth2");
bool kmlUI = args.read("--kmlui");
if (args.read("--verbose"))
osgEarth::setNotifyLevel(osg::INFO);
if (args.read("--quiet"))
osgEarth::setNotifyLevel(osg::FATAL);
float ambientBrightness = 0.2f;
args.read("--ambientBrightness", ambientBrightness);
std::string kmlFile;
args.read( "--kml", kmlFile );
std::string imageFolder;
args.read( "--images", imageFolder );
std::string imageExtensions;
args.read("--image-extensions", imageExtensions);
// animation path:
std::string animpath;
if ( args.read("--path", animpath) )
{
view->setCameraManipulator( new osgGA::AnimationPathManipulator(animpath) );
}
// Install a new Canvas for our UI controls, or use one that already exists.
ControlCanvas* canvas = ControlCanvas::getOrCreate( view );
Container* mainContainer = canvas->addControl( new VBox() );
mainContainer->setAbsorbEvents( true );
mainContainer->setBackColor( Color(Color::Black, 0.8) );
mainContainer->setHorizAlign( Control::ALIGN_LEFT );
mainContainer->setVertAlign( Control::ALIGN_BOTTOM );
// install the user control:
if ( userControl )
mainContainer->addControl( userControl );
// look for external data in the map node:
const Config& externals = mapNode->externalConfig();
const Config& skyConf = externals.child("sky");
const Config& oceanConf = externals.child("ocean");
const Config& annoConf = externals.child("annotations");
const Config& declutterConf = externals.child("decluttering");
// some terrain effects.
// TODO: Most of these are likely to move into extensions.
const Config& lodBlendingConf = externals.child("lod_blending");
const Config& vertScaleConf = externals.child("vertical_scale");
const Config& contourMapConf = externals.child("contour_map");
// Adding a sky model:
if ( useSky || !skyConf.empty() )
{
SkyOptions options(skyConf);
if ( options.getDriver().empty() )
{
if ( mapNode->getMapSRS()->isGeographic() )
options.setDriver("simple");
else
options.setDriver("gl");
}
SkyNode* sky = SkyNode::create(options, mapNode);
if ( sky )
{
sky->attach( view, 0 );
if ( mapNode->getNumParents() > 0 )
{
osgEarth::insertGroup(sky, mapNode->getParent(0));
//.........这里部分代码省略.........