当前位置: 首页>>代码示例>>C++>>正文


C++ ImageLayer::getTexelScale方法代码示例

本文整理汇总了C++中ImageLayer::getTexelScale方法的典型用法代码示例。如果您正苦于以下问题:C++ ImageLayer::getTexelScale方法的具体用法?C++ ImageLayer::getTexelScale怎么用?C++ ImageLayer::getTexelScale使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ImageLayer的用法示例。


在下文中一共展示了ImageLayer::getTexelScale方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init


//.........这里部分代码省略.........
            texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_BORDER);
            texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_BORDER);
            texture3D->setBorderColor(osg::Vec4(0.0,0.0,0.0,0.0));
            if (image_3d->getPixelFormat()==GL_ALPHA ||
                image_3d->getPixelFormat()==GL_LUMINANCE)
            {
                texture3D->setInternalFormatMode(osg::Texture3D::USE_USER_DEFINED_FORMAT);
                texture3D->setInternalFormat(GL_INTENSITY);
            }
            else
            {
                texture3D->setInternalFormatMode(internalFormatMode);
            }
            texture3D->setImage(image_3d);

            stateset->setTextureAttributeAndModes(0,texture3D,osg::StateAttribute::ON);

            osg::Uniform* baseTextureSampler = new osg::Uniform("baseTexture",0);
            stateset->addUniform(baseTextureSampler);
        }


        bool enableBlending = false;

        if (tf)
        {
            float tfScale = 1.0f;
            float tfOffset = 0.0f;

            ImageLayer* imageLayer = dynamic_cast<ImageLayer*>(_volumeTile->getLayer());
            if (imageLayer)
            {
                tfOffset = (imageLayer->getTexelOffset()[3] - tf->getMinimum()) / (tf->getMaximum() - tf->getMinimum());
                tfScale = imageLayer->getTexelScale()[3] / (tf->getMaximum() - tf->getMinimum());
            }
            else
            {
                tfOffset = -tf->getMinimum() / (tf->getMaximum()-tf->getMinimum());
                tfScale = 1.0f / (tf->getMaximum()-tf->getMinimum());
            }
            osg::ref_ptr<osg::Texture1D> tf_texture = new osg::Texture1D;
            tf_texture->setImage(tf->getImage());

            tf_texture->setResizeNonPowerOfTwoHint(false);
            tf_texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
            tf_texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
            tf_texture->setWrap(osg::Texture::WRAP_R,osg::Texture::CLAMP_TO_EDGE);

            stateset->setTextureAttributeAndModes(1, tf_texture.get(), osg::StateAttribute::ON);
            stateset->addUniform(new osg::Uniform("tfTexture",1));
            stateset->addUniform(new osg::Uniform("tfOffset",tfOffset));
            stateset->addUniform(new osg::Uniform("tfScale",tfScale));

        }

        if (shadingModel==MaximumIntensityProjection)
        {
            enableBlending = true;

            if (tf)
            {
                osg::ref_ptr<osg::Shader> fragmentShader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, "shaders/volume_tf_mip.frag");
                if (fragmentShader.valid())
                {
                    program->addShader(fragmentShader.get());
                }
开发者ID:3dcl,项目名称:osg,代码行数:67,代码来源:RayTracedTechnique.cpp


注:本文中的ImageLayer::getTexelScale方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。