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C++ ImageBuf::set_write_format方法代码示例

本文整理汇总了C++中ImageBuf::set_write_format方法的典型用法代码示例。如果您正苦于以下问题:C++ ImageBuf::set_write_format方法的具体用法?C++ ImageBuf::set_write_format怎么用?C++ ImageBuf::set_write_format使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ImageBuf的用法示例。


在下文中一共展示了ImageBuf::set_write_format方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: roi


//.........这里部分代码省略.........
    // object.
    setup_transformations (rend, Mshad, Mobj);

    // Set up the image outputs requested on the command line
    setup_output_images (shadingsys, shadergroup);

    if (debug)
        test_group_attributes (shadergroup.get());

    if (num_threads < 1)
        num_threads = boost::thread::hardware_concurrency();

    double setuptime = timer.lap ();

    // Allow a settable number of iterations to "render" the whole image,
    // which is useful for time trials of things that would be too quick
    // to accurately time for a single iteration
    for (int iter = 0;  iter < iters;  ++iter) {
        OIIO::ROI roi (0, xres, 0, yres);

        if (use_shade_image)
            OSL::shade_image (*shadingsys, *shadergroup, NULL,
                              *outputimgs[0], outputvarnames,
                              pixelcenters ? ShadePixelCenters : ShadePixelGrid,
                              roi, num_threads);
        else {
            bool save = (iter == (iters-1));   // save on last iteration
#if 0
            shade_region (shadergroup.get(), roi, save);
#else
            OIIO::ImageBufAlgo::parallel_image (
                    boost::bind (shade_region, shadergroup.get(), _1, save),
                    roi, num_threads);
#endif
        }

        // If any reparam was requested, do it now
        if (reparams.size() && reparam_layer.size()) {
            for (size_t p = 0;  p < reparams.size();  ++p) {
                const ParamValue &pv (reparams[p]);
                shadingsys->ReParameter (*shadergroup, reparam_layer.c_str(),
                                         pv.name().c_str(), pv.type(),
                                         pv.data());
            }
        }
    }
    double runtime = timer.lap();

    if (outputfiles.size() == 0)
        std::cout << "\n";

    // Write the output images to disk
    for (size_t i = 0;  i < outputimgs.size();  ++i) {
        if (outputimgs[i]) {
            if (! print_outputs) {
                std::string filename = outputimgs[i]->name();
                // JPEG, GIF, and PNG images should be automatically saved
                // as sRGB because they are almost certainly supposed to
                // be displayed on web pages.
                using namespace OIIO;
                if (Strutil::iends_with (filename, ".jpg") ||
                    Strutil::iends_with (filename, ".jpeg") ||
                    Strutil::iends_with (filename, ".gif") ||
                    Strutil::iends_with (filename, ".png")) {
                    ImageBuf ccbuf;
                    ImageBufAlgo::colorconvert (ccbuf, *outputimgs[i],
                                                "linear", "sRGB", false,
                                                "", "");
                    ccbuf.set_write_format (outputimgs[i]->spec().format);
                    ccbuf.write (filename);
                } else {
                    outputimgs[i]->write (filename);
                }
            }
            delete outputimgs[i];
            outputimgs[i] = NULL;
        }
    }

    // Print some debugging info
    if (debug || runstats || profile) {
        double writetime = timer.lap();
        std::cout << "\n";
        std::cout << "Setup: " << OIIO::Strutil::timeintervalformat (setuptime,2) << "\n";
        std::cout << "Run  : " << OIIO::Strutil::timeintervalformat (runtime,2) << "\n";
        std::cout << "Write: " << OIIO::Strutil::timeintervalformat (writetime,2) << "\n";
        std::cout << "\n";
        std::cout << shadingsys->getstats (5) << "\n";
        OIIO::TextureSystem *texturesys = shadingsys->texturesys();
        if (texturesys)
            std::cout << texturesys->getstats (5) << "\n";
        std::cout << ustring::getstats() << "\n";
    }

    // We're done with the shading system now, destroy it
    shadergroup.reset ();  // Must release this before destroying shadingsys
    delete shadingsys;

    return EXIT_SUCCESS;
}
开发者ID:boberfly,项目名称:gafferDependencies,代码行数:101,代码来源:testshade.cpp


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