本文整理汇总了C++中Image32::pixel方法的典型用法代码示例。如果您正苦于以下问题:C++ Image32::pixel方法的具体用法?C++ Image32::pixel怎么用?C++ Image32::pixel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Image32
的用法示例。
在下文中一共展示了Image32::pixel方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: int
int Image32::Quantize(const int& bits,Image32& outputImage) const
{
int height = this->height();
int width = this->width();
outputImage.setSize(width, height);
for(int y=0; y<height; ++y){
for(int x=0; x<width; ++x){
int r = this->pixel(x,y).r;
int g = this->pixel(x,y).g;
int b = this->pixel(x,y).b;
int multiple = int(pow(2,8-bits));
int quanR = r + multiple/2;
quanR = min(255, quanR - (quanR % multiple)); // clamped to 255
int quanG = g + multiple/2;
quanG = min(255, quanG - (quanG % multiple)); // clamped to 255
int quanB = b + multiple/2;
quanB = min(255, quanB - (quanB % multiple)); // clamped to 255
outputImage.pixel(x,y).r = quanR;
outputImage.pixel(x,y).g = quanG;
outputImage.pixel(x,y).b = quanB;
outputImage.pixel(x,y).a = this->pixel(x,y).a;
}
}
return 1;
}
示例2:
int Image32::Warp(const OrientedLineSegmentPairs& olsp,Image32& outputImage) const
{
int height = this->height();
int width = this->width();
outputImage.setSize(width,height);
int numOfLineSegments = olsp.count;
float dSumX, dSumY, weight, weightSum;
cout << "warp" << "\n";
for(int y=0; y<height; ++y){
for(int x=0; x<width; ++x){
for(int i=0; i<numOfLineSegments; ++i){
dSumX = 0, dSumY = 0, weightSum = 0;
weight = olsp.segments2[i].getWeight(x,y);
weightSum += weight;
float sourceX, sourceY;
olsp.segments1[i].GetSourcePosition(olsp.segments1[i], olsp.segments2[i], x, y, sourceX, sourceY);
dSumX += (sourceX - x) * weight;
dSumY += (sourceY - y) * weight;
}
outputImage.pixel(x,y).r = this->pixel(x + (dSumX/weightSum), y + (dSumY/weightSum)).r;
outputImage.pixel(x,y).g = this->pixel(x + (dSumX/weightSum), y + (dSumY/weightSum)).g;
outputImage.pixel(x,y).b = this->pixel(x + (dSumX/weightSum), y + (dSumY/weightSum)).b;
}
}
return 1;
}
示例3: sqrt
int Image32::FunFilter(Image32& outputImage) const
{
double height = this->height();
double width = this->width();
for(int y=0; y<height; ++y){
for(int x=0; x<width; ++x){
double y1 = (double) y / (double) (height-1.0);
double x1 = (double) x / (double) (width-1.0);
double r = sqrt( pow(x1 - 0.5, 2.0) + pow(y1 - 0.5, 2.0) );
double a = atan2((y1 - 0.5) , (x1 - 0.5));
double rd = pow(r, 2.5)/.5;
float xNew = ((rd*cos(a)) + 0.5) * (width-1);
float yNew = ((rd*sin(a)) + 0.5) * (height-1);
Pixel32 pix = this->NearestSample(xNew,yNew);
outputImage.pixel(x,y).r = pix.r;
outputImage.pixel(x,y).g = pix.g;
outputImage.pixel(x,y).b = pix.b;
}
}
return 1;
}
示例4:
/*
* scales each pixel's rgb by the brightness factor to increase brightness
*/
int Image32::Brighten(const float& brightness,Image32& outputImage) const
{
int r1, g1, b1;
for (int x = 0; x < outputImage.width(); x++)
for (int y = 0; y < outputImage.height(); y++)
{
// clamp [0,255]
r1 = (int)(pixel(x,y).r*brightness);
if (r1 > 255)
r1 = 255;
if (r1 < 0)
r1 = 0;
g1 = (int)(pixel(x,y).g*brightness);
if (g1 > 255)
g1 = 255;
if (g1 < 0)
g1 = 0;
b1 = (int)(pixel(x,y).b*brightness);
if (b1 > 255)
b1 = 255;
if (b1 < 0)
b1 = 0;
// write clamped values to outputImage
outputImage.pixel(x,y).r = r1;
outputImage.pixel(x,y).g = g1;
outputImage.pixel(x,y).b = b1;
}
return 1;
}
示例5: fabs
int Image32::Contrast(const float& contrast,Image32& outputImage) const
{
int height = this->height();
int width = this->width();
outputImage.setSize(width, height);
float totalLum = 0.0;
int numPixels = 0;
for(int y=0; y<height; ++y){
for(int x=0; x<width; ++x){
int r = this->pixel(x,y).r;
int g = this->pixel(x,y).g;
int b = this->pixel(x,y).b;
float l = 0.30*r + 0.59*g + 0.11*b;
totalLum += l;
numPixels += 1;
}
}
float meanLum = totalLum / numPixels;
for(int y=0; y<height; ++y){
for(int x=0; x<width; ++x){
int r = this->pixel(x,y).r;
int g = this->pixel(x,y).g;
int b = this->pixel(x,y).b;
int a = this->pixel(x,y).a;
float l = 0.30*r + 0.59*g + 0.11*b;
float lDiff = l - meanLum;
float maxContrast;
if(lDiff >= 0){
maxContrast = (255 - (max(r,max(g,b)) - lDiff)) / lDiff;
}
else{
maxContrast = fabs(((min(r,min(g,b))) - lDiff) / lDiff); // lDiff is negative, so adding to minimum of r,g,b
}
float contrastClamped = min(maxContrast,contrast);
outputImage.pixel(x,y).r = contrastClamped*lDiff + (r-lDiff);
outputImage.pixel(x,y).g = contrastClamped*lDiff + (g-lDiff);
outputImage.pixel(x,y).b = contrastClamped*lDiff + (b-lDiff);
outputImage.pixel(x,y).a = a;
}
}
return 1;
}
示例6: max
int Image32::AddRandomNoise(const float& noise,Image32& outputImage) const
{
int height = this->height();
int width = this->width();
outputImage.setSize(width, height);
int noiseRange = (noise * 256) * 2;
for(int y=0; y<height; ++y){
for(int x=0; x<width; ++x){
int randNum;
if(noiseRange != 0) randNum = (rand() % noiseRange) - (.5*noiseRange);
else{ randNum = 0; }
outputImage.pixel(x,y).r = max(0,min(255,randNum + this->pixel(x,y).r));
outputImage.pixel(x,y).g = max(0,min(255,randNum + this->pixel(x,y).g));
outputImage.pixel(x,y).b = max(0,min(255,randNum + this->pixel(x,y).b));
outputImage.pixel(x,y).a = this->pixel(x,y).a;
}
}
return 1;
}
示例7: min
int Image32::Saturate(const float& saturation,Image32& outputImage) const
{
int height = this->height();
int width = this->width();
outputImage.setSize(width, height);
for(int y=0; y<height; ++y){
for(int x=0; x<width; ++x){
int r = this->pixel(x,y).r;
int g = this->pixel(x,y).g;
int b = this->pixel(x,y).b;
float l = 0.30*r + 0.59*g + 0.11*b;
float rDiff = r-l;
float gDiff = g-l;
float bDiff = b-l;
bool rOverflow = (r-rDiff) + rDiff*saturation > 255 || (r-rDiff) + rDiff*saturation < 0;
bool gOverflow = (g-gDiff) + gDiff*saturation > 255 || (g-gDiff) + gDiff*saturation < 0;
bool bOverflow = (b-bDiff) + bDiff*saturation > 255 || (b-bDiff) + bDiff*saturation < 0;
float satClamped = saturation; // if no overflows, satClamped is saturation
if(rOverflow){ // if r overflows, clamp sat to max so r doesn't overflow
satClamped = min((r-rDiff), 255-(r-rDiff)) / rDiff;
}
if(gOverflow){ // if g overflows, clamp sat to max so g doesn't overflow (or satClamped if less)
satClamped = min(min((g-gDiff), 255-(g-gDiff)) / gDiff, satClamped);
}
if(bOverflow){ // if b overflows, clamp sat to max so b doesn't overflow (or satClamped if less)
satClamped = min(min((b-bDiff), 255-(b-bDiff)) / bDiff, satClamped);
}
outputImage.pixel(x,y).r = satClamped*rDiff + (r-rDiff);
outputImage.pixel(x,y).g = satClamped*gDiff + (g-gDiff);
outputImage.pixel(x,y).b = satClamped*bDiff + (b-bDiff);
outputImage.pixel(x,y).a = this->pixel(x,y).a;
}
}
return 1;
}
示例8: float
int Image32::OrderedDither2X2(const int& bits,Image32& outputImage) const
{
int height = this->height();
int width = this->width();
int i;
int j;
float D[2][2];
D[0][0] = 1.0;
D[0][1] = 3.0;
D[1][0] = 4.0;
D[1][1] = 2.0;
Image32 interImage;
interImage.setSize(width,height);
float scaler255 = (255.0/pow(2,bits-1));
this->Quantize(bits,interImage);
for(int y=0; y<height; ++y){
for (int x = 0; x<width; ++x){
i = x % 2;
j = y % 2;
float r = float(this->pixel(x,y).r) / 255.0;
float g = float(this->pixel(x,y).g) / 255.0;
float b = float(this->pixel(x,y).b) / 255.0;
float cR = r*pow(2,bits-1);
float cG = g*pow(2,bits-1);
float cB = b*pow(2,bits-1);
float eR = cR - floor(cR);
float eG = cG - floor(cG);
float eB = cB - floor(cB);
if(eR > (D[i][j] / 8)) {outputImage.pixel(x,y).r = int(ceil(cR)*scaler255);}
else{outputImage.pixel(x,y).r = int(floor(cR) * scaler255);}
if(eG > (D[i][j] / 8)) {outputImage.pixel(x,y).g = int(ceil(cG)*scaler255);}
else{outputImage.pixel(x,y).g = int(floor(cG) * scaler255);}
if(eB > (D[i][j] / 8)) {outputImage.pixel(x,y).b = int(ceil(cB)*scaler255);}
else{outputImage.pixel(x,y).b = int(floor(cB) * scaler255);}
outputImage.pixel(x,y).a = this->pixel(x,y).a;
}
}
return 1;
}