本文整理汇总了C++中IVFileInStream::Read方法的典型用法代码示例。如果您正苦于以下问题:C++ IVFileInStream::Read方法的具体用法?C++ IVFileInStream::Read怎么用?C++ IVFileInStream::Read使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IVFileInStream
的用法示例。
在下文中一共展示了IVFileInStream::Read方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Reload
BOOL VPrefab::Reload()
{
if (IsMissing())
return FALSE;
IVFileInStream *pIn;
if (GetParentManager()!=NULL)
pIn = GetParentManager()->CreateFileInStream(GetFilename(),this);
else
pIn = Vision::File.Open(GetFilename());
if (pIn==NULL)
{
FlagAsMissing();
return FALSE;
}
// must match saving code by vForge
pIn->Read(&m_Header,sizeof(m_Header),"6i");
m_iSize = pIn->GetSize() - sizeof(m_Header);
// header validation:
if (m_iSize<0 || m_Header.m_iArchiveVersion<0 || m_Header.m_iArchiveVersion>Vision::GetArchiveVersion()
|| m_Header.m_iLocalVersion<0 || m_Header.m_iLocalVersion>VPREFAB_BINARY_VERSION_CURRENT)
{
pIn->Close();
hkvLog::Warning("Cannot load VPrefab '%s': Invalid version or broken file", GetFilename());
FlagAsMissing();
return FALSE;
}
m_BinaryBlock.EnsureCapacity(m_iSize);
pIn->Read(m_BinaryBlock.GetBuffer(),m_iSize);
pIn->Close();
return TRUE;
}
示例2: loadScript
void vHavokBehaviorScriptAssetLoader::loadScript(char const *filePath, bool forceLoad)
{
hkStorageStringMap<ScriptEntry*>& scriptEntries = accessScriptEntries();
// Check for cached script
ScriptEntry* cachedEntry = HK_NULL;
if(scriptEntries.hasKey(filePath))
{
if( !forceLoad )
{
//Already loaded.
return;
}
// Want to force load the script asset
scriptEntries.get(filePath, &cachedEntry);
}
// Load the stream
IVFileInStream *pIn = m_resourceManager->CreateFileInStream(filePath, HK_NULL);
if(!pIn)
{
return;
}
LONG const size = pIn->GetSize();
if(forceLoad && cachedEntry != HK_NULL)
{
// Clear out current cached entry
cachedEntry->m_content.clearAndDeallocate();
// Set new entry
cachedEntry->m_content.setSize(size);
pIn->Read(cachedEntry->m_content.begin(), size);
}
else
{
// Create new script entry
ScriptEntry* entry = new ScriptEntry(filePath, size);
pIn->Read(entry->m_content.begin(), size);
// Add to map
scriptEntries.insert(filePath, entry);
}
pIn->Close();
}
示例3: VisionFM_Read
FMOD_RESULT F_CALLBACK VisionFM_Read(void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void *userdata)
{
if (!handle)
return FMOD_ERR_INVALID_PARAM;
IVFileInStream *pStream = (IVFileInStream *)handle;
*bytesread = (unsigned int)pStream->Read(buffer, sizebytes);
if (*bytesread == 0)
return FMOD_ERR_FILE_EOF;
return FMOD_OK;
}
示例4: LoadScript
static bool LoadScript(lua_State *L, const char * szFileName)
{
IVFileInStream *pIn = Vision::File.Open(szFileName);
if (!pIn) return false;
int iScriptLen = pIn->GetSize();
VMemoryTempBuffer<16*1024> buffer(iScriptLen+1);
char *szBuffer = (char *)buffer.GetBuffer();
pIn->Read(szBuffer,iScriptLen);
szBuffer[iScriptLen] = 0;
pIn->Close();
if (!VScriptResourceManager::LuaErrorCheck(L, luaL_loadbuffer(L, szBuffer, iScriptLen, szFileName)))
return false;
if (!VScriptResourceManager::LuaErrorCheck(L, lua_pcall (L, 0, LUA_MULTRET, 0)))
return false;
return true;
}
示例5: ReadPlacesFile
// ReadPlacesFile: Reads in the PLACES_FILE and sets up all the WorldPlace_t
// objects.
void WorldLanguages_cl::ReadPlacesFile()
{
IVFileInStream* pIn = Vision::File.Open(PLACES_FILE);
char *buffer = NULL;
if (pIn)
{
int fsize= pIn->GetSize();
buffer = new char[fsize+1];
pIn->Read(buffer, fsize);
buffer[fsize] = 0;
pIn->Close();
}
// if we couldn't read anything, return here!
if (!buffer)
return;
static const char Newline[] = "\r\n";
// tokenize buffer line-wise
char *line = strtok(buffer, Newline);
// skip first character, it only marks the UTF8 file (Byte Order Mark)
line += 3;
// read number of places
sscanf(line, "%d", &m_iNumPlaces);
// no places -> return without doing anything
if (m_iNumPlaces < 1)
{
V_SAFE_DELETE_ARRAY(buffer);
return;
}
// create m_iNumPlaces WorldPlace_t structs
m_pPlaces = new WorldPlace_t[m_iNumPlaces];
m_iCurrentPlace = 0;
// get all places
while (m_iCurrentPlace < m_iNumPlaces)
{
WorldPlace_t &pThisPlace = m_pPlaces[m_iCurrentPlace];
// get next line
line = strtok(NULL, Newline);
if (line == NULL)
{
V_SAFE_DELETE_ARRAY(buffer);
return;
}
// skip comments
if (line[0] == ';')
continue;
// skip empty lines
if (line[0] == '\0')
continue;
// find [
if (line[0] == '[')
{
// the next line contains the name of the place
line = strtok(NULL, Newline);
pThisPlace.m_PlaceName = line;
//is it Arabic?
bool bArabic = strcmp(line, "UAE - Arabic") == 0;
// the next line contains the font type
line = strtok(NULL, Newline);
// load font type with resource manager
pThisPlace.m_spFont = Vision::Fonts.LoadFont(line);
//left to right or right to left?
line = strtok(line + strlen(line) + 1, Newline); // LoadFont() seems to use strtok too -> reinitialize
bool bIsRightToLeft = strcmp(line,"RTL") == 0;
// the next line contains the alphabet index, x position and y position
// read alphabet, x_pos, y_pos;
line = strtok(NULL, Newline);
float x,y;
sscanf(line, "%f,%f", &x, &y);
// fix up angles (convert from long/lat to yaw/pitch)
pThisPlace.m_angleY = -x;
pThisPlace.m_angleZ = -y-90;
// the next line(s) contain(s) the text
// read text
line = strtok(NULL, Newline);
pThisPlace.m_Text.Reset();
// until text is ]
while (line[0] != ']')
{
pThisPlace.m_Text += line;
pThisPlace.m_Text += "\n";
line = strtok(NULL, Newline);
}
// Init Arabic support helper and set text which gets transformed from uniform to contextual Arabic
if(bArabic)
//.........这里部分代码省略.........