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C++ IStatObj::SetFlags方法代码示例

本文整理汇总了C++中IStatObj::SetFlags方法的典型用法代码示例。如果您正苦于以下问题:C++ IStatObj::SetFlags方法的具体用法?C++ IStatObj::SetFlags怎么用?C++ IStatObj::SetFlags使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IStatObj的用法示例。


在下文中一共展示了IStatObj::SetFlags方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RegisterExplosionShape

int CScriptBind_Physics::RegisterExplosionShape(IFunctionHandler *pH,const char *sGeometryFile,float fSize,int nIdMaterial,float fProbability,
																								const char *sSplintersFile, float fSplintersOffset, const char *sSplintersCloudEffect)
{
	//////////////////////////////////////////////////////////////////////////
	// Remove all this.
	//////////////////////////////////////////////////////////////////////////
	IStatObj *pObj = gEnv->p3DEngine->LoadStatObj( sGeometryFile,"#ForceBreakable",NULL,false );
	if (!pObj || pObj->IsDefaultObject())
	{
		ScriptWarning( "<RegisterExplosionShape> Object file %s not found",sGeometryFile );
		return pH->EndFunction();
	}
	pObj->AddRef();
	pObj->GetIndexedMesh(true); // prepare idxMesh now 

	if(sSplintersFile && *sSplintersFile!=0)			// if sSplintersFile was specified
	{
		IStatObj *pSplinters = gEnv->p3DEngine->LoadStatObj(sSplintersFile,NULL,NULL,false);
		if (pSplinters)
		{
			pObj->SetSubObjectCount(pObj->GetSubObjectCount()+1);
			IStatObj::SSubObject *pSubObj = pObj->GetSubObject(pObj->GetSubObjectCount()-1);
			pSubObj->nType = STATIC_SUB_OBJECT_MESH;
			pSubObj->bHidden = true;
			pSubObj->name = "splinters";
			(pSubObj->pStatObj = pSplinters)->AddRef();
			pSubObj->helperSize.x = fSplintersOffset;
			nIdMaterial |= 1<<16;

			if (*sSplintersCloudEffect)
			{
				pSplinters->SetSubObjectCount(pSplinters->GetSubObjectCount()+1);
				pSplinters->SetFlags(pSplinters->GetFlags() & ~STATIC_OBJECT_COMPOUND);
				pSubObj = pSplinters->GetSubObject(pSplinters->GetSubObjectCount()-1);
				pSubObj->nType = STATIC_SUB_OBJECT_DUMMY;
				pSubObj->bHidden = true;
				pSubObj->name = "splinters_cloud";
				pSubObj->properties = sSplintersCloudEffect;
			}
		}
	}

	phys_geometry *pPhysGeom = pObj->GetPhysGeom();
	if (pPhysGeom)
	{
		m_pPhysicalWorld->AddExplosionShape( pPhysGeom->pGeom,fSize,nIdMaterial,fProbability );
	}
	return pH->EndFunction();
}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:49,代码来源:ScriptBind_Physics.cpp


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