本文整理汇总了C++中ISpinnerControl::SetKeyBrackets方法的典型用法代码示例。如果您正苦于以下问题:C++ ISpinnerControl::SetKeyBrackets方法的具体用法?C++ ISpinnerControl::SetKeyBrackets怎么用?C++ ISpinnerControl::SetKeyBrackets使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ISpinnerControl
的用法示例。
在下文中一共展示了ISpinnerControl::SetKeyBrackets方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadDialog
void StraussShaderDlg::LoadDialog(BOOL draw)
{
if (pShader && hRollup) {
glSpin->SetValue( FracToPc( pShader->GetGlossiness() ),FALSE);
glSpin->SetKeyBrackets(KeyAtCurTime(st_glossiness));
mtSpin->SetValue( FracToPc( pShader->GetMetalness() ), FALSE);
mtSpin->SetKeyBrackets(KeyAtCurTime(st_metalness));
trSpin->SetValue(FracToPc(pMtl->GetOpacity(curTime)),FALSE);
trSpin->SetKeyBrackets(pMtl->KeyAtTimeByID(OPACITY_PARAM, curTime));
UpdateColSwatches();
UpdateHilite();
IParamBlock2 * shaderpblock = pShader->pblock;
if ( shaderpblock ) {
cs[0]->UpdateEnableState( shaderpblock, shaderpblock->GetAnimNum( st_diffuse ) );
glSpin->UpdateEnableState( shaderpblock, shaderpblock->GetAnimNum( st_glossiness ) );
mtSpin->UpdateEnableState( shaderpblock, shaderpblock->GetAnimNum( st_metalness ) );
}
// trSpin: opacity is accessed through the material: only handle StdMat2.
EnableMtl2OpacityControl( pMtl, trSpin );
}
}
示例2: UpdateUI
void BombObject::UpdateUI(TimeValue t)
{
if (hParam && !waitPostLoad) {
if (this == DLGetWindowLongPtr<BombObject *>(hParam)) {
strengthSpin->SetValue(GetStrength(t),FALSE);
gravSpin->SetValue(GetGravity(t),FALSE);
chaosSpin->SetValue(GetChaos(t),FALSE);
falloffSpin->SetValue(GetFalloff(t),FALSE);
spinSpin->SetValue(GetSpin(t),FALSE);
if (pblock->KeyFrameAtTime(PB_STRENGTH,t))
strengthSpin->SetKeyBrackets(TRUE);
else strengthSpin->SetKeyBrackets(FALSE);
if (pblock->KeyFrameAtTime(PB_GRAVITY,t))
gravSpin->SetKeyBrackets(TRUE);
else gravSpin->SetKeyBrackets(FALSE);
if (pblock->KeyFrameAtTime(PB_CHAOS,t))
chaosSpin->SetKeyBrackets(TRUE);
else chaosSpin->SetKeyBrackets(FALSE);
if (pblock->KeyFrameAtTime(PB_SPIN,t))
spinSpin->SetKeyBrackets(TRUE);
else spinSpin->SetKeyBrackets(FALSE);
if (pblock->KeyFrameAtTime(PB_FALLOFF,t))
falloffSpin->SetKeyBrackets(TRUE);
else falloffSpin->SetKeyBrackets(FALSE);
}
}
}
示例3: LoadDialog
void WardShaderDlg::LoadDialog(BOOL draw)
{
if (pShader && hRollup) {
dlevSpin->SetValue(FracToPc(pShader->GetDiffuseLevel()),FALSE);
dlevSpin->SetKeyBrackets(KeyAtCurTime(PB_DIFFUSE_LEV));
slevSpin->SetValue(FracToPc(pShader->GetSpecularLevel()/SPEC_MAX),FALSE);
slevSpin->SetKeyBrackets(KeyAtCurTime(PB_SPECULAR_LEV));
glxSpin->SetValue( 100.0f * ((ALPHA_MAX - pShader->GetGlossiness())/ALPHA_SZ),FALSE);
glxSpin->SetKeyBrackets(KeyAtCurTime(PB_GLOSSINESS_X));
glySpin->SetValue(100.0f * ((ALPHA_MAX - pShader->GetGlossinessY())/ALPHA_SZ),FALSE);
glySpin->SetKeyBrackets(KeyAtCurTime(PB_GLOSSINESS_Y));
trSpin->SetValue(FracToPc(pMtl->GetOpacity( curTime )),FALSE);
trSpin->SetKeyBrackets(pMtl->KeyAtTime(OPACITY_PARAM, curTime));
CheckButton(hRollup, IDC_LOCK_AD, pShader->GetLockAD() );
CheckButton(hRollup, IDC_LOCK_DS, pShader->GetLockDS() );
SetCheckBox(hRollup, IDC_NORMALIZE_CHECK, !pShader->GetNormalizeOn() );
UpdateLockADTex( FALSE ); //don't send to mtl
UpdateColSwatches();
UpdateHilite();
}
}
示例4: TimeChanged
void OrientConstTimeChangeCallback :: TimeChanged(TimeValue t){
int selection = SendDlgItemMessage(orient_controller->hWnd, IDC_ORIENT_TARG_LIST, LB_GETCURSEL, 0, 0);
ISpinnerControl* spin = GetISpinner(GetDlgItem(orient_controller->hWnd, IDC_ORIENT_CONS_WEIGHT_SPINNER));
spin = GetISpinner(GetDlgItem(orient_controller->hWnd, IDC_ORIENT_CONS_WEIGHT_SPINNER));
Control* cont = orient_controller->pblock->GetControllerByID(orientation_target_weight, selection);
// until it is animated, paramblock doesn't have a controller assigned in it yet.
if (spin && (cont !=NULL)) {
if (cont->IsKeyAtTime(t,KEYAT_ROTATION)) {
spin->SetKeyBrackets(TRUE);
}
else {
spin->SetKeyBrackets(FALSE);
}
}
ReleaseISpinner(spin);
orient_controller->RedrawListbox(t);
}
示例5: LoadDialog
void OrenNayarShaderDlg::LoadDialog(BOOL draw)
{
if (pShader && hRollup) {
shSpin->SetValue(FracToPc(pShader->GetGlossiness()),FALSE);
shSpin->SetKeyBrackets(KeyAtCurTime(onb_glossiness));
ssSpin->SetValue(FracToPc(pShader->GetSpecularLevel()),FALSE);
ssSpin->SetKeyBrackets(KeyAtCurTime(onb_specular_level));
softSpin->SetValue(pShader->GetSoftenLevel(),FALSE);
softSpin->SetKeyBrackets(KeyAtCurTime(onb_soften));
trSpin->SetValue(FracToPc(pMtl->GetOpacity( curTime )),FALSE);
trSpin->SetKeyBrackets(pMtl->KeyAtTime(OPACITY_PARAM, curTime));
dlevSpin->SetValue(FracToPc(pShader->GetDiffuseLevel()),FALSE);
dlevSpin->SetKeyBrackets(KeyAtCurTime(onb_diffuse_level));
roughSpin->SetValue(FracToPc(pShader->GetDiffuseRoughness()),FALSE);
roughSpin->SetKeyBrackets(KeyAtCurTime(onb_roughness));
CheckButton(hRollup, IDC_LOCK_AD, pShader->GetLockAD() );
CheckButton(hRollup, IDC_LOCK_DS, pShader->GetLockDS() );
UpdateLockADTex( FALSE ); //don't send to mtl
BOOL colorSelfIllum = pShader->IsSelfIllumClrOn();
SetCheckBox(hRollup,IDC_SI_COLORON, colorSelfIllum );
if( colorSelfIllum ) {
// ShowWindow( siSpin->GetHwnd(), SW_HIDE );
ShowWindow( GetDlgItem(hRollup, IDC_SI_EDIT), SW_HIDE );
ShowWindow( GetDlgItem(hRollup, IDC_SI_SPIN), SW_HIDE );
ShowWindow( cs[N_SI_CLR]->GetHwnd(), SW_SHOW );
} else {
// disable the color swatch
ShowWindow( cs[N_SI_CLR]->GetHwnd(), SW_HIDE );
// show self-illum slider
// ShowWindow( siSpin->GetHwnd(), SW_SHOW );
ShowWindow( GetDlgItem(hRollup, IDC_SI_EDIT), SW_SHOW );
ShowWindow( GetDlgItem(hRollup, IDC_SI_SPIN), SW_SHOW );
siSpin->SetValue(FracToPc(pShader->GetSelfIllum()), FALSE);
siSpin->SetKeyBrackets(KeyAtCurTime(onb_self_illum_amnt));
}
UpdateColSwatches();
UpdateHilite();
}
}
示例6: UpdateOpacity
void OrenNayarShaderDlg::UpdateOpacity()
{
trSpin->SetValue(FracToPc(pMtl->GetOpacity(curTime)),FALSE);
trSpin->SetKeyBrackets(pMtl->KeyAtTime(OPACITY_PARAM, curTime));
}
示例7: UpdateOpacity
void StraussShaderDlg::UpdateOpacity()
{
trSpin->SetValue(FracToPc(pMtl->GetOpacity(curTime)),FALSE);
trSpin->SetKeyBrackets(pMtl->KeyAtTimeByID(OPACITY_PARAM, curTime));
UpdateHilite();
}
示例8: DlgProc
INT_PTR DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
OrientConstRotation* p = (OrientConstRotation*)map->GetParamBlock()->GetOwner();
UpdateOrientName(p);
p->hWnd = hWnd;
int ct = p->pblock->Count(orientation_target_list);
// int ctf = p->pblock->Count(orientation_target_weight);
switch (msg)
{
case WM_INITDIALOG:
{
int selection = p->last_selection;
ICustButton *iBut = GetICustButton(GetDlgItem(hWnd,IDC_ORIENT_TARG_PICKNODE));
iBut->SetType(CBT_CHECK);
iBut->SetHighlightColor(GREEN_WASH);
ReleaseICustButton(iBut);
ISpinnerControl* spin = SetupFloatSpinner(hWnd, IDC_ORIENT_CONS_WEIGHT_SPINNER, IDC_ORIENT_CONS_WEIGHT_EDIT, 0.0f, 100.0f, 50.0f, 1.0f);
spin = GetISpinner(GetDlgItem(hWnd, IDC_ORIENT_CONS_WEIGHT_SPINNER));
// CAL-09/10/02: automatically set last_selection to 0 when there're targets
if (p->pblock->Count(orientation_target_list) < 1) {
// nothing is selected OR there are no targets
// all buttons - target_delete, weight_edit, weight_spinner -- are disabled
EnableWindow(GetDlgItem(p->hWnd, IDC_ORIENT_CONS_WEIGHT_EDIT), FALSE);
EnableWindow(GetDlgItem(p->hWnd, IDC_ORIENT_CONS_WEIGHT_SPINNER), FALSE);
ICustButton *iPickOb1;
iPickOb1 = GetICustButton(GetDlgItem(p->hWnd, IDC_REMOVE_ORIENT_TARG));
if (iPickOb1 != NULL){
iPickOb1->Enable(FALSE);
ReleaseICustButton(iPickOb1);
}
spin->SetValue(0.0f, FALSE);
} else {
if (selection < 0)
p->last_selection = selection = 0;
// there is a valid selection
// automatically means there is AT LEAST one target
Control *cont = p->pblock->GetControllerByID(orientation_target_weight, selection);
// until it is animated, paramblock doesn't have a controller assigned in it yet.
if (spin) {
if ((cont != NULL) && cont->IsKeyAtTime(t,KEYAT_ROTATION))
spin->SetKeyBrackets(TRUE);
else
spin->SetKeyBrackets(FALSE);
}
if(p->pickWorldFlag){
ICustButton *iPickOb;
iPickOb = GetICustButton(GetDlgItem(p->hWnd, IDC_ORIENT_PICK_WORLD));
if (iPickOb != NULL){
iPickOb->Enable(FALSE);
ReleaseICustButton(iPickOb);
}
}
if (p->pblock->Count(orientation_target_list) == 1){// there is only one target
// the "delete" button should be enabled
ICustButton *iPickOb1;
iPickOb1 = GetICustButton(GetDlgItem(p->hWnd, IDC_REMOVE_ORIENT_TARG));
if (iPickOb1 != NULL){
iPickOb1->Enable(TRUE);
ReleaseICustButton(iPickOb1);
}
// the rest are disabled
// EnableWindow(GetDlgItem(p->hWnd, IDC_ORIENT_CONS_WEIGHT_EDIT), FALSE);
// EnableWindow(GetDlgItem(p->hWnd, IDC_ORIENT_CONS_WEIGHT_SPINNER), FALSE);
}
else if (p->pblock->Count(orientation_target_list) > 1){
// there are more than one targets
// all buttons - delete, weight_edit, weight_spinner -- are enabled
EnableWindow(GetDlgItem(p->hWnd, IDC_ORIENT_CONS_WEIGHT_EDIT), TRUE);
EnableWindow(GetDlgItem(p->hWnd, IDC_ORIENT_CONS_WEIGHT_SPINNER), TRUE);
ICustButton *iPickOb1;
iPickOb1 = GetICustButton(GetDlgItem(p->hWnd, IDC_REMOVE_ORIENT_TARG));
if (iPickOb1 != NULL){
iPickOb1->Enable(TRUE);
ReleaseICustButton(iPickOb1);
}
}
}
ReleaseISpinner(spin);
p->RedrawListbox(GetCOREInterface()->GetTime(), selection);
return TRUE;
}
break;
case WM_COMMAND:
{
int selection;
if (LOWORD(wParam) == IDC_ORIENT_TARG_LIST && HIWORD(wParam) == LBN_SELCHANGE)
{
//.........这里部分代码省略.........