本文整理汇总了C++中ISkin::getColor方法的典型用法代码示例。如果您正苦于以下问题:C++ ISkin::getColor方法的具体用法?C++ ISkin::getColor怎么用?C++ ISkin::getColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ISkin
的用法示例。
在下文中一共展示了ISkin::getColor方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ImageWidget
ScoreMenu::ScoreMenu(SMenuConfig* menuConfig) :
title("Score de la partie", TITLEFONT, 100),
winner("Le joueur i a gagne !", TEXTFONT, 170),
back("Retour au menu", 550, MAINMENU),
menuConfig(menuConfig)
{
ISkin* skin = PolyBomberApp::getISkin();
title.setColor(skin->getColor(TITLECOLOR));
winner.setColor(skin->getColor(TEXTCOLOR));
back.setSelected(true);
this->widgets.push_back(&title);
this->widgets.push_back(&winner);
this->widgets.push_back(&back);
for (int i=0; i<4; i++)
{
this->pictures[i] = new ImageWidget();
this->pictures[i]->setPosition(300, 250 + 60*i);
this->pictures[i]->setImage(skin->loadImage((EImage)(PLAYER1 + i)));
this->names[i] = new TextWidget("", TEXTFONT, 250 + 60*i);
this->names[i]->setColor(skin->getColor(TEXTCOLOR));
this->widgets.push_back(this->pictures[i]);
this->widgets.push_back(this->names[i]);
}
}
示例2:
GraphicsConfigMenu::GraphicsConfigMenu() :
title("Configuration graphique", TITLEFONT, 100),
textFullscreen("Mode plein-ecran : ", TEXTFONT, 200),
fullscreen(TEXTFONT, 200),
noFullscreen("Indisponible", ERRORFONT, 200),
skinText("Skin choisi :", TEXTFONT, 300),
skinList(TEXTFONT, 350),
cancel("Annuler", 450, CONFIGMENU),
save("Valider", 450, CONFIGMENU)
{
ISkin* skin = PolyBomberApp::getISkin();
title.setColor(skin->getColor(TITLECOLOR));
skinText.setColor(skin->getColor(TEXTCOLOR));
textFullscreen.setColor(skin->getColor(TEXTCOLOR));
// Mode plein ecran
textFullscreen.move(-100, 0);
fullscreen.push_back("non");
fullscreen.push_back("oui");
fullscreen.move(100, 0);
noFullscreen.setColor(skin->getColor(ERRORCOLOR));
noFullscreen.move(100, 0);
// Liste des skins
std::vector<std::string> skins = skin->getSkinsList();
for (unsigned int i=0; i<skins.size(); i++)
skinList.push_back(skins[i]);
cancel.move(-100, 0);
save.move(100, 0);
cancel.setSelected(true);
fullscreen.setNext(&skinList);
skinList.setNext(&cancel);
cancel.setPrevious(&skinList);
cancel.setNext(&save);
save.setPrevious(&skinList);
save.setNext(&cancel);
this->widgets.push_back(&title);
this->widgets.push_back(&textFullscreen);
this->widgets.push_back(&skinText);
this->widgets.push_back(&skinList);
this->widgets.push_back(&cancel);
this->widgets.push_back(&save);
this->window = NULL;
}
示例3:
GameOptionsMenu::GameOptionsMenu(SMenuConfig* menuConfig) :
title("Options de la partie", TITLEFONT, 30),
category(TITLEFONT, 100),
cancel("Annuler", 550, CREATEGAMEMENU),
save("Valider", 550, CREATEGAMEMENU),
menuConfig(menuConfig)
{
ISkin* skin = PolyBomberApp::getISkin();
title.setColor(skin->getColor(TITLECOLOR));
category.push_back("Bonus de bombe");
category.push_back("Bonus de personnage");
category.push_back("Infections");
cancel.move(-100, 0);
save.move(100, 0);
cancel.setSelected(true);
cancel.setNext(&save);
save.setNext(&cancel);
this->widgets.push_back(&title);
this->widgets.push_back(&category);
this->widgets.push_back(&cancel);
this->widgets.push_back(&save);
initBonus();
}
示例4: TextWidget
ControllersConfigMenu::ControllersConfigMenu() :
title("Configuration des controleurs", TITLEFONT, 100),
error("Aucun controleur detecte", TEXTFONT, 200),
cancel("Retour", 500, CONFIGMENU)
{
ISkin* skin = PolyBomberApp::getISkin();
title.setColor(skin->getColor(TITLECOLOR));
error.setColor(skin->getColor(ERRORCOLOR));
this->widgets.push_back(&title);
this->widgets.push_back(&error);
this->widgets.push_back(&cancel);
error.setVisible(false);
for (int i=0; i<4; i++)
{
std::ostringstream text;
text << "Joueur " << i+1 << " : ";
playerText[i] = new TextWidget(text.str(), TEXTFONT, 250 + 50*i);
playerText[i]->setColor(skin->getColor(TEXTCOLOR));
playerText[i]->move(-100, 0);
playerController[i] = new SelectionWidget(LINKFONT, 250 + 50*i);
playerController[i]->push_back("Gamepad");
playerController[i]->push_back("Clavier");
playerController[i]->push_back("Wii");
playerController[i]->move(100, 0);
if (i > 0)
playerController[i]->setPrevious(playerController[i-1]);
this->widgets.push_back(playerText[i]);
this->widgets.push_back(playerController[i]);
}
playerController[0]->setNext(playerController[1]);
playerController[1]->setNext(playerController[2]);
playerController[2]->setNext(playerController[3]);
playerController[3]->setNext(&cancel);
cancel.setPrevious(playerController[3]);
cancel.setSelected(true);
}
示例5: ImageWidget
WaitingMenu::WaitingMenu(SMenuConfig* menuConfig) :
title("Resume de la partie", TITLEFONT, 50),
ip("Adresse IP du serveur : ", TEXTFONT, 150),
cancel("Annuler", 500, GAMEMENU),
start("Jouer !", 500, RUNGAME),
menuConfig(menuConfig)
{
ISkin* skin = PolyBomberApp::getISkin();
title.setColor(skin->getColor(TITLECOLOR));
ip.setColor(skin->getColor(TEXTCOLOR));
this->network = PolyBomberApp::getINetworkToMenu();
ip.setString(ip.getString() + this->network->getIpAddress());
ip.move(-80, 0);
cancel.move(-100, 0);
start.move(100, 0);
cancel.setSelected(true);
cancel.setNext(&start);
start.setNext(&cancel);
this->widgets.push_back(&title);
this->widgets.push_back(&ip);
this->widgets.push_back(&cancel);
this->widgets.push_back(&start);
for (int i=0; i<4; i++)
{
this->pictures[i] = new ImageWidget();
this->pictures[i]->setPosition(300, 200 + 60*i);
this->pictures[i]->setImage(skin->loadImage((EImage)(PLAYER1 + i)));
this->names[i] = new TextWidget("...", TEXTFONT, 210 + 60*i);
this->names[i]->setColor(skin->getColor(TEXTCOLOR));
this->names[i]->move(100, 0);
this->widgets.push_back(this->pictures[i]);
this->widgets.push_back(this->names[i]);
}
}
示例6: if
InputWidget::InputWidget(ETextFont font, unsigned int y, ETextPosition position, unsigned int width) :
ClickableWidget(),
text("", font, 0, LEFT),
maxLength(10),
WIDTH(800)
{
ISkin* skin = PolyBomberApp::getISkin();
area.setSize(sf::Vector2f(width, 35));
area.setFillColor(skin->getColor(BGCOLOR));
area.setOutlineColor(skin->getColor(TEXTCOLOR));
area.setOutlineThickness(3);
text.setPosition(5, 5);
text.setColor(skin->getColor(TEXTCOLOR));
if (position == RIGHT)
setPosition(this->WIDTH - width, y);
else if (position == CENTER)
setPosition(this->WIDTH/2 - (width)/2, y);
}
示例7:
SelectSlotsMenu::SelectSlotsMenu(SMenuConfig* menuConfig) :
title("Creation d'une partie", TITLEFONT, 100),
error("Pas assez de place sur le serveur", TEXTFONT, 300),
nbPlayersText("Nombre de joueurs sur cet ordinateur :", TEXTFONT, 250),
nbPlayers(TEXTFONT, 300),
cancel("Annuler", 450, GAMEMENU),
next("Valider", 450, SELECTNAMEMENU),
menuConfig(menuConfig)
{
ISkin* skin = PolyBomberApp::getISkin();
title.setColor(skin->getColor(TITLECOLOR));
error.setColor(skin->getColor(ERRORCOLOR));
nbPlayersText.setColor(skin->getColor(TEXTCOLOR));
cancel.move(-100, 0);
next.move(100, 0);
nbPlayers.push_back("1");
nbPlayers.setCurrentItem(0);
error.setVisible(false);
cancel.setSelected(true);
nbPlayers.setNext(&cancel);
cancel.setPrevious(&nbPlayers);
next.setPrevious(&nbPlayers);
cancel.setNext(&next);
next.setNext(&cancel);
this->widgets.push_back(&title);
this->widgets.push_back(&error);
this->widgets.push_back(&nbPlayersText);
this->widgets.push_back(&nbPlayers);
this->widgets.push_back(&cancel);
this->widgets.push_back(&next);
this->network = PolyBomberApp::getINetworkToMenu();
}
示例8: setSelected
void InputWidget::setSelected(bool selected)
{
ISkin* skin = PolyBomberApp::getISkin();
ClickableWidget::setSelected(selected);
if (selected)
{
area.setFillColor(skin->getColor(SELECTEDBGCOLOR));
area.setOutlineColor(skin->getColor(SELECTEDCOLOR));
text.setColor(skin->getColor(SELECTEDCOLOR));
}
else
{
area.setFillColor(skin->getColor(BGCOLOR));
area.setOutlineColor(skin->getColor(TEXTCOLOR));
text.setColor(skin->getColor(TEXTCOLOR));
}
}
示例9: TextWidget
KeyAssignMenu::KeyAssignMenu(unsigned int player) :
title("Configuration des touches", TITLEFONT, 50),
subtitle("Joueur 1", TITLEFONT, 100),
errorKey("La touche est deja utilisee", TEXTFONT, 170),
cancel("Annuler", 550, CONTROLLERSCONFIGMENU),
save("Valider", 550, CONTROLLERSCONFIGMENU),
player(player)
{
ISkin* skin = PolyBomberApp::getISkin();
title.setColor(skin->getColor(TITLECOLOR));
subtitle.setColor(skin->getColor(TEXTCOLOR));
errorKey.setColor(skin->getColor(ERRORCOLOR));
std::ostringstream text;
text << "Joueur " << player;
subtitle.setString(text.str());
errorKey.setVisible(false);
this->widgets.push_back(&title);
this->widgets.push_back(&subtitle);
this->widgets.push_back(&errorKey);
this->widgets.push_back(&cancel);
this->widgets.push_back(&save);
std::string actions[7] = {"Haut :", "Bas :", "Gauche :", "Droite :",
"Action 1 :", "Action 2 :", "Pause :"};
for (int i=0; i<7; i++)
{
actionText[i] = new TextWidget(actions[i], TEXTFONT, 220 + 45*i, RIGHT);
actionText[i]->setColor(skin->getColor(TEXTCOLOR));
actionText[i]->move(-420, 0);
keyText[i] = new LinkWidget("touche", 220 + 45*i, NONEMENU);
keyText[i]->move(70, 0);
if (i > 0)
keyText[i]->setPrevious(keyText[i-1]);
this->widgets.push_back(actionText[i]);
this->widgets.push_back(keyText[i]);
}
cancel.move(-100, 0);
save.move(100, 0);
for (int i=0; i<6; i++)
keyText[i]->setNext(keyText[i+1]);
keyText[6]->setNext(&cancel);
cancel.setPrevious(keyText[6]);
cancel.setNext(&save);
save.setPrevious(keyText[6]);
save.setNext(&cancel);
cancel.setSelected(true);
this->window = NULL;
}