当前位置: 首页>>代码示例>>C++>>正文


C++ IPhysicalWorld::GetPhysicalEntityById方法代码示例

本文整理汇总了C++中IPhysicalWorld::GetPhysicalEntityById方法的典型用法代码示例。如果您正苦于以下问题:C++ IPhysicalWorld::GetPhysicalEntityById方法的具体用法?C++ IPhysicalWorld::GetPhysicalEntityById怎么用?C++ IPhysicalWorld::GetPhysicalEntityById使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IPhysicalWorld的用法示例。


在下文中一共展示了IPhysicalWorld::GetPhysicalEntityById方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UpdateFlow

void CTornado::UpdateFlow()
{
	IVehicleSystem* pVehicleSystem = g_pGame->GetIGameFramework()->GetIVehicleSystem();
	assert(pVehicleSystem);

	float frameTime(gEnv->pTimer->GetFrameTime());

	IPhysicalWorld *ppWorld = gEnv->pPhysicalWorld;

	Vec3 pos(GetEntity()->GetWorldPos());

	//first, check the entities in range
	m_nextEntitiesCheck -= frameTime;
	if (m_nextEntitiesCheck<0.0f)
	{
		m_nextEntitiesCheck = 1.0f;
		
		Vec3 radiusVec(m_radius,m_radius,0);
		
		IPhysicalEntity **ppList = NULL;

		int	numEnts = ppWorld->GetEntitiesInBox(pos-radiusVec,pos+radiusVec+Vec3(0,0,m_cloudHeight*0.5f),ppList,ent_sleeping_rigid|ent_rigid|ent_living);

		m_spinningEnts.clear();
		for (int i=0;i<numEnts;++i)
		{
			// add check for spectating players...
			EntityId id = ppWorld->GetPhysicalEntityId(ppList[i]);
			CActor* pActor = static_cast<CActor*>(g_pGame->GetIGameFramework()->GetIActorSystem()->GetActor(id));
			if(!pActor || !pActor->GetSpectatorMode())
			{
				m_spinningEnts.push_back(id);
			}
		}
		//OutputDistance();
	}

	//mess entities around
	for (size_t i=0;i<m_spinningEnts.size();++i)
	{
		IPhysicalEntity *ppEnt = ppWorld->GetPhysicalEntityById(m_spinningEnts[i]);
		if (ppEnt)
		{
			pe_status_pos spos;
			pe_status_dynamics sdyn;

			if (!ppEnt->GetStatus(&spos) || !ppEnt->GetStatus(&sdyn))
				continue;
		
			//gEnv->pRenderer->GetIRenderAuxGeom()->DrawSphere(spos.pos,2.0f,ColorB(255,0,255,255));
						
			Vec3 delta(pos - spos.pos);
			delta.z = 0.0f;

			float dLen(delta.len());
			float forceMult(max(0.0f,(m_radius-dLen)/m_radius));

			if (dLen>0.001f)
				delta /= dLen;
			else
				delta.zero();

			Vec3 upVector(0,0,1);

			float spinImpulse(m_spinImpulse);
			float attractionImpulse(m_attractionImpulse);
			float upImpulse(m_upImpulse);

			if (ppEnt->GetType() == PE_LIVING)
			{
				upImpulse *= 0.75f;
				attractionImpulse *= 0.35f;
				spinImpulse *= 1.5f;
			}

			
			if (IVehicle* pVehicle = pVehicleSystem->GetVehicle(m_spinningEnts[i]))
			{
				IVehicleMovement* pMovement = pVehicle->GetMovement();

				if (pMovement && pMovement->GetMovementType() == IVehicleMovement::eVMT_Air)
				{
					SVehicleMovementEventParams params;
					params.fValue = forceMult;
					pMovement->OnEvent(IVehicleMovement::eVME_Turbulence, params);
				}
			}

			Vec3 spinForce( (delta % upVector) * spinImpulse );
			Vec3 attractionForce(delta * attractionImpulse);
			Vec3 upForce(0,0,upImpulse);

			pe_action_impulse aimpulse;

			aimpulse.impulse = (spinForce + attractionForce + upForce) * (forceMult * sdyn.mass * frameTime);
			aimpulse.angImpulse = (upVector + (delta % upVector)) * (gf_PI * 0.33f * forceMult * sdyn.mass * frameTime);

			aimpulse.iApplyTime = 0;
			ppEnt->Action(&aimpulse);

//.........这里部分代码省略.........
开发者ID:Xydrel,项目名称:Infected,代码行数:101,代码来源:Tornado.cpp


注:本文中的IPhysicalWorld::GetPhysicalEntityById方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。