本文整理汇总了C++中IPacket::Release方法的典型用法代码示例。如果您正苦于以下问题:C++ IPacket::Release方法的具体用法?C++ IPacket::Release怎么用?C++ IPacket::Release使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IPacket
的用法示例。
在下文中一共展示了IPacket::Release方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ReadBuffer
IPacket* IPacket::ReadBuffer(BYTE* pBuffer, DWORD nLength)
{
IPacket* pPacket = NULL;
//
pPacket->Release(); pPacket = new IOkPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
pPacket->Release(); pPacket = new IErrPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
pPacket->Release(); pPacket = new IExitPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
//
pPacket->Release(); pPacket = new IBindPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
pPacket->Release(); pPacket = new ITalkPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
pPacket->Release(); pPacket = new ISyncPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
pPacket->Release(); pPacket = new IRedPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
//
pPacket->Release(); pPacket = new IHandPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
pPacket->Release(); pPacket = new IRingPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
pPacket->Release(); pPacket = new IDialPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
pPacket->Release(); pPacket = new IRoutPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
pPacket->Release(); pPacket = new ICtocPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
pPacket->Release(); pPacket = new IRecdPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
pPacket->Release(); pPacket = new ILisnPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
pPacket->Release(); pPacket = new IHaltPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
pPacket->Release(); pPacket = new IWaitPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
//
pPacket->Release(); pPacket = new IAchnPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
pPacket->Release(); pPacket = new IEchnPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
//
pPacket->Release(); pPacket = new IUserPacket;
if ( pPacket->LoadPacket( pBuffer, nLength ) != -1 ) return pPacket;
pPacket->Release(); return NULL;
}