本文整理汇总了C++中IOnlineSubsystem::GetAchievementsInterface方法的典型用法代码示例。如果您正苦于以下问题:C++ IOnlineSubsystem::GetAchievementsInterface方法的具体用法?C++ IOnlineSubsystem::GetAchievementsInterface怎么用?C++ IOnlineSubsystem::GetAchievementsInterface使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IOnlineSubsystem
的用法示例。
在下文中一共展示了IOnlineSubsystem::GetAchievementsInterface方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UpdateAchievementProgress
void AShooterPlayerController::UpdateAchievementProgress( const FString& Id, float Percent )
{
ULocalPlayer* LocalPlayer = Cast<ULocalPlayer>(Player);
if (LocalPlayer)
{
IOnlineSubsystem* OnlineSub = IOnlineSubsystem::Get();
if(OnlineSub)
{
IOnlineIdentityPtr Identity = OnlineSub->GetIdentityInterface();
if (Identity.IsValid())
{
TSharedPtr<FUniqueNetId> UserId = Identity->GetUniquePlayerId(LocalPlayer->ControllerId);
if (UserId.IsValid())
{
IOnlineAchievementsPtr Achievements = OnlineSub->GetAchievementsInterface();
if (Achievements.IsValid() && (!WriteObject.IsValid() || WriteObject->WriteState != EOnlineAsyncTaskState::InProgress))
{
WriteObject = MakeShareable(new FOnlineAchievementsWrite());
WriteObject->SetFloatStat(*Id, Percent);
FOnlineAchievementsWriteRef WriteObjectRef = WriteObject.ToSharedRef();
Achievements->WriteAchievements(*UserId.Get(), WriteObjectRef);
}
else
{
UE_LOG(LogOnline, Warning, TEXT("No valid achievement interface or another write is in progress."));
}
}
else
{
UE_LOG(LogOnline, Warning, TEXT("No valid user id for this controller."));
}
}
else
{
UE_LOG(LogOnline, Warning, TEXT("No valid identity interface."));
}
}
else
{
UE_LOG(LogOnline, Warning, TEXT("No default online subsystem."));
}
}
else
{
UE_LOG(LogOnline, Warning, TEXT("No local player, cannot update achievements."));
}
}
示例2: QueryAchievements
void AShooterPlayerController::QueryAchievements()
{
// precache achievements
ULocalPlayer* LocalPlayer = Cast<ULocalPlayer>(Player);
if (LocalPlayer)
{
IOnlineSubsystem* OnlineSub = IOnlineSubsystem::Get();
if(OnlineSub)
{
IOnlineIdentityPtr Identity = OnlineSub->GetIdentityInterface();
if (Identity.IsValid())
{
TSharedPtr<FUniqueNetId> UserId = Identity->GetUniquePlayerId(LocalPlayer->ControllerId);
if (UserId.IsValid())
{
IOnlineAchievementsPtr Achievements = OnlineSub->GetAchievementsInterface();
if (Achievements.IsValid())
{
Achievements->QueryAchievements( *UserId.Get(), FOnQueryAchievementsCompleteDelegate::CreateUObject( this, &AShooterPlayerController::OnQueryAchievementsComplete ));
}
}
else
{
UE_LOG(LogOnline, Warning, TEXT("No valid user id for this controller."));
}
}
else
{
UE_LOG(LogOnline, Warning, TEXT("No valid identity interface."));
}
}
else
{
UE_LOG(LogOnline, Warning, TEXT("No default online subsystem."));
}
}
else
{
UE_LOG(LogOnline, Warning, TEXT("No local player, cannot read achievements."));
}
}