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C++ IDirectSoundBuffer类代码示例

本文整理汇总了C++中IDirectSoundBuffer的典型用法代码示例。如果您正苦于以下问题:C++ IDirectSoundBuffer类的具体用法?C++ IDirectSoundBuffer怎么用?C++ IDirectSoundBuffer使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了IDirectSoundBuffer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: memset

void DSound::SetPrimaryBufferMode()
{
#ifndef _XBOX
	DSBUFFERDESC format;
	memset( &format, 0, sizeof(format) );
	format.dwSize = sizeof(format);
	format.dwFlags = DSBCAPS_PRIMARYBUFFER;
	format.dwBufferBytes = 0;
	format.lpwfxFormat = NULL;

	IDirectSoundBuffer *pBuffer;
	HRESULT hr = this->GetDS()->CreateSoundBuffer( &format, &pBuffer, NULL );
	/* hr */
	if( FAILED(hr) )
	{
		LOG->Warn(hr_ssprintf(hr, "Couldn't create primary buffer"));
		return;
	}

	WAVEFORMATEX waveformat;
	memset( &waveformat, 0, sizeof(waveformat) );
	waveformat.cbSize = 0;
	waveformat.wFormatTag = WAVE_FORMAT_PCM;
	waveformat.wBitsPerSample = 16;
	waveformat.nChannels = 2;
	waveformat.nSamplesPerSec = 44100;
	waveformat.nBlockAlign = 4;
	waveformat.nAvgBytesPerSec = waveformat.nSamplesPerSec * waveformat.nBlockAlign;

	// Set the primary buffer's format
	hr = IDirectSoundBuffer_SetFormat( pBuffer, &waveformat );
	if( FAILED(hr) )
		LOG->Warn( hr_ssprintf(hr, "SetFormat on primary buffer") );

	DWORD got;
	hr = pBuffer->GetFormat( &waveformat, sizeof(waveformat), &got );
	if( FAILED(hr) )
		LOG->Warn( hr_ssprintf(hr, "GetFormat on primary buffer") );
	else if( waveformat.nSamplesPerSec != 44100 )
		LOG->Warn( "Primary buffer set to %i instead of 44100", waveformat.nSamplesPerSec );

	/* MS docs:
	 *
	 * When there are no sounds playing, DirectSound stops the mixer engine and halts DMA 
	 * (direct memory access) activity. If your application has frequent short intervals of
	 * silence, the overhead of starting and stopping the mixer each time a sound is played
	 * may be worse than the DMA overhead if you kept the mixer active. Also, some sound
	 * hardware or drivers may produce unwanted audible artifacts from frequent starting and
	 * stopping of playback. If your application is playing audio almost continuously with only
	 * short breaks of silence, you can force the mixer engine to remain active by calling the
	 * IDirectSoundBuffer::Play method for the primary buffer. The mixer will continue to run
	 * silently.
	 *
	 * However, I just added the above code and I don't want to change more until it's tested.
	 */
//	pBuffer->Play( 0, 0, DSBPLAY_LOOPING );

	pBuffer->Release();
#endif
}
开发者ID:BitMax,项目名称:openitg,代码行数:60,代码来源:DSoundHelpers.cpp

示例2: AppDebugAssert

void SoundLibrary3dDirectSound::SetChannelVolume( int _channel, float _volume )
{
	DirectSoundChannel *channel;
	if (_channel == m_musicChannelId) 
		channel = m_musicChannel;
	else				channel = &m_channels[_channel];

	if (!NearlyEquals(_volume, channel->m_volume) || m_forceVolumeUpdate )
	{
		AppDebugAssert(_volume >= 0.0f && _volume <= 10.0f);

		channel->m_volume = _volume;

//		long calculatedVolume = expf(10.0f - _volume);
//		calculatedVolume += m_masterVolume;
//		calculatedVolume *= -1.0f;

        float calculatedVolume = -(5.0f - _volume * 0.5f);
        calculatedVolume *= 1000.0f;
        calculatedVolume += m_masterVolume;

		if( calculatedVolume < -10000.0f ) calculatedVolume = -10000.0f;
		if( calculatedVolume > 0.0f ) calculatedVolume = 0.0f;

		IDirectSoundBuffer *buffer = channel->m_bufferInterface;
		int errCode = buffer->SetVolume( calculatedVolume );
		if (errCode == DSERR_BUFFERLOST)
			buffer->Restore();
		else
			SOUNDASSERT( errCode, "Direct sound couldn't set buffer volume" );
	}
}
开发者ID:gene9,项目名称:Darwinia-and-Multiwinia-Source-Code,代码行数:32,代码来源:sound_library_3d_dsound.cpp

示例3: GetFreeBuffer

//-----------------------------------------------------------------------------
// Name: CSound::Play3D()
// Desc: Plays the sound using voice management flags.  Pass in DSBPLAY_LOOPING
//       in the dwFlags to loop the sound
//-----------------------------------------------------------------------------
HRESULT CSound::Play3D( LPDS3DBUFFER p3DBuffer, DWORD dwPriority, DWORD dwFlags, LONG lFrequency )
{
	HRESULT hr;
	BOOL    bRestored;
	DWORD   dwBaseFrequency;

	if( m_apDSBuffer == NULL )
		return CO_E_NOTINITIALIZED;

	IDirectSoundBuffer* pDSB = GetFreeBuffer();
	if( pDSB == NULL )
		return DXTRACE_ERR( TEXT("GetFreeBuffer"), E_FAIL );

	// Restore the buffer if it was lost
	if( FAILED( hr = RestoreBuffer( pDSB, &bRestored ) ) )
		return DXTRACE_ERR( TEXT("RestoreBuffer"), hr );

	if( bRestored )
	{
		// The buffer was restored, so we need to fill it with new data
		if( FAILED( hr = FillBufferWithSound( pDSB, FALSE ) ) )
			return DXTRACE_ERR( TEXT("FillBufferWithSound"), hr );
	}

	if( m_dwCreationFlags & DSBCAPS_CTRLFREQUENCY )
	{
		pDSB->GetFrequency( &dwBaseFrequency );
		pDSB->SetFrequency( dwBaseFrequency + lFrequency );
	}

	// QI for the 3D buffer
	IDirectSound3DBuffer* pDS3DBuffer;
	hr = pDSB->QueryInterface( IID_IDirectSound3DBuffer, (VOID**) &pDS3DBuffer );
	if( SUCCEEDED( hr ) )
	{
		hr = pDS3DBuffer->SetAllParameters( p3DBuffer, DS3D_IMMEDIATE );
		if( SUCCEEDED( hr ) )
		{
			hr = pDSB->Play( 0, dwPriority, dwFlags );
		}

		pDS3DBuffer->Release();
	}

	return hr;
}
开发者ID:Solarisbf,项目名称:D2D_egg_factory,代码行数:51,代码来源:SoundManager.cpp

示例4: OpenWave

		HRESULT NatsumeSound::LoadSoundWave(TCHAR *_FileName)
		{
			// Waveファイルオープン
			WAVEFORMATEX wFmt;
			char *pWaveData = 0;
			DWORD WaveSize = 0;
			if(FAILED(
				OpenWave(_FileName,wFmt,&pWaveData,WaveSize)
				))
			{
				Error("Waveファイルのロードに失敗しました。");
				return E_FAIL;
			}

			DSBUFFERDESC DSBufferDesc;
			DSBufferDesc.dwSize = sizeof(DSBUFFERDESC);
			DSBufferDesc.dwFlags = 0;
			DSBufferDesc.dwBufferBytes = WaveSize;
			DSBufferDesc.dwReserved = 0;
			DSBufferDesc.lpwfxFormat = &wFmt;
			DSBufferDesc.guid3DAlgorithm = GUID_NULL;


			IDirectSoundBuffer *ptmpBuf = 0;

			LpDirectSound->CreateSoundBuffer( &DSBufferDesc, &ptmpBuf, NULL );
			ptmpBuf->QueryInterface( IID_IDirectSoundBuffer8 ,(void**)&SoundDataBuffer[SoundDataBufferNextKey] );
			ptmpBuf->Release();
			if ( SoundDataBuffer[SoundDataBufferNextKey] == 0 )
			{
				//pDS8->Release();
				return E_FAIL;
			}

			// セカンダリバッファにWaveデータ書き込み
			LPVOID lpvWrite = 0;
			DWORD dwLength = 0;
			if ( DS_OK == SoundDataBuffer[SoundDataBufferNextKey]->Lock( 0, 0, &lpvWrite, &dwLength, NULL, NULL, DSBLOCK_ENTIREBUFFER ) )
			{
				memcpy( lpvWrite, pWaveData, dwLength);
				SoundDataBuffer[SoundDataBufferNextKey]->Unlock( lpvWrite, dwLength, NULL, 0);
			}
			delete[] pWaveData; // 元音はもういらない

			return S_OK;
		}
开发者ID:Yoruichigo,项目名称:CircleWave,代码行数:46,代码来源:NatsumeSound.cpp

示例5: sizeof

void Window::CreateSoundBuffer(void)
{
	//Fill in structures describing the sound buffer
	WAVEFORMATEX bufferFormat = {0};
	bufferFormat.wFormatTag		= WAVE_FORMAT_PCM;
	bufferFormat.nChannels		= 2;
	bufferFormat.nSamplesPerSec	= 44100;
	bufferFormat.wBitsPerSample	= 16;
	bufferFormat.nBlockAlign	= bufferFormat.nChannels * bufferFormat.wBitsPerSample / 8;
	bufferFormat.nAvgBytesPerSec= bufferFormat.nSamplesPerSec * bufferFormat.nBlockAlign;

	DSBUFFERDESC bufferDesc = {0};
	bufferDesc.dwSize			= sizeof(DSBUFFERDESC);
	bufferDesc.dwFlags			= DSBCAPS_GLOBALFOCUS;
	bufferDesc.dwBufferBytes	= bufferFormat.nAvgBytesPerSec;
	bufferDesc.lpwfxFormat		= &bufferFormat;

    //Create an IDirectSoundBuffer
    IDirectSoundBuffer * tempSoundBuffer;

	if(FAILED(directSound->CreateSoundBuffer(&bufferDesc, &tempSoundBuffer, 0)))
		throw Ex("Window Error: directSound->CreateSoundBuffer failed");

	//Promote to an IDirectSoundBuffer8
	if(FAILED(tempSoundBuffer->QueryInterface(	IID_IDirectSoundBuffer8,
												reinterpret_cast<LPVOID *>(&soundBuffer))))
	{
		throw Ex("Window Error: tempSoundBuffer->QueryInterface failed");
	}

	//Release the temporary sound buffer
	tempSoundBuffer->Release();

	//Zero the contents of the sound buffer
	Dword numSoundBufferBytes;
	void * soundBufferDataPtr;

	if(FAILED(soundBuffer->Lock(0, 0, &soundBufferDataPtr, &numSoundBufferBytes, 0, 0, DSBLOCK_ENTIREBUFFER)))
		throw Ex("Window Error: soundBuffer->Lock failed");

	ZeroMemory(soundBufferDataPtr, numSoundBufferBytes);

	if(FAILED(soundBuffer->Unlock(soundBufferDataPtr, numSoundBufferBytes, 0, 0)))
		throw Ex("Window Error: soundBuffer->Unlock failed");
}
开发者ID:Creeper20428,项目名称:Data,代码行数:45,代码来源:Window_CreateSoundBuffer.cpp

示例6:

void SoundLibrary3dDirectSound::SetChannelFrequency( int _channel, int _frequency )
{
	DirectSoundChannel *channel;
	if (_channel == m_musicChannelId) channel = m_musicChannel;
	else				channel = &m_channels[_channel];

	if (channel->m_freq != _frequency)
	{
		channel->m_freq = _frequency;

		IDirectSoundBuffer *buffer = channel->m_bufferInterface;
		int errCode = buffer->SetFrequency( _frequency );
		if (errCode == DSERR_BUFFERLOST) 
			buffer->Restore();
		else 
			SOUNDASSERT( errCode, "Direct sound couldn't set channel frequency" );
	}
}
开发者ID:gene9,项目名称:Darwinia-and-Multiwinia-Source-Code,代码行数:18,代码来源:sound_library_3d_dsound.cpp

示例7: AddLogMsg

void as_Sound::SetPitch(float pitch)
{
    // set volume in hundredth of Decibel from 0 (full volume) to -9600 (silence)
    long volume;
    HRESULT hr;

    // Get the 3D buffer in the audio path.
    IDirectSoundBuffer *myBuffer = NULL;
    hr = this->pAudioPath->GetObjectInPath(
        0,
        DMUS_PATH_BUFFER,
        0,
        GUID_NULL,
        0,
        IID_IDirectSoundBuffer,
        (LPVOID *)&myBuffer);
    if (FAILED(hr))
    {
        AddLogMsg("Error: GetObjectInPath");
        return;
    }
    //this->pDS3DBuffer->QueryInterface(IID_IDirectSoundBuffer,(LPVOID *)&myBuffer);
    if (myBuffer)
    {
        myBuffer->SetFrequency(pitch);
    }
    /*
   if (true == looping)
   {
	  
   MUSIC_TIME mtLength;
	   hr = pSegment->GetLength(&mtLength);
      hr = pSegment->SetLoopPoints(0, mtLength/44000*22000);
      if (S_OK != hr) {
         char msg[128];
         sprintf(msg, "SetLoopPoints error 0x%08lX", hr);
         AddLogMsg(msg);
      }
   
      this->pSegment->SetRepeats(DMUS_SEG_REPEAT_INFINITE);
   }
   else
      this->pSegment->SetRepeats(0);*/
}
开发者ID:nixz,项目名称:covise,代码行数:44,代码来源:as_Sound.cpp

示例8: PostThreadMessage

int CSound::Play(DWORD position_ms, bool isLoop)
{
	if(!m_pSecondaryBuffer) return CS_E_NULL_SECONDARY;
	m_isLoop = isLoop;

	if(m_isStreamFile){
		//OpenStreamThread();
		//if(IsPlaying()){
		//PostThreadMessage(m_dwThreadId, CSL_MSG_SEEK_AND_PLAY, (DWORD)(position_ms * ((double)m_wfx.nAvgBytesPerSec/1000.0)), 0);
    PostThreadMessage(m_dwThreadId, CSL_MSG_SEEK_AND_PLAY, position_ms, 0);
		WaitForSingleObject(m_hThreadMessageDispatchEvent, INFINITE);
		//this->SetStreamCurosr((DWORD)(position_ms * ((double)m_wfx.nAvgBytesPerSec/1000.0)));
		//}
		//m_pSecondaryBuffer->Play(0, 0, DSBPLAY_LOOPING);
	}else{
		IDirectSoundBuffer* pBuffer = NULL;
		if(m_nDuplicateLimit > 0){	//セカンダリバッファのコピーを使う
			int id = GetInactiveBufferNo();//使用中でないバッファのインデックスを取得
			if(id == -1) return CS_E_NOCANDO;
			pBuffer = m_ppDuplicatedBuffer[id];
		}else{
			if( !m_isAllowRapidAccess ){
				DWORD dwStatus;
				m_pSecondaryBuffer->GetStatus( &dwStatus );
				bool isSecondaryPlaying = (dwStatus & DSBSTATUS_PLAYING);
				if( isSecondaryPlaying ){
					/* nop */
				}else{
					pBuffer = m_pSecondaryBuffer;
				}
			}else{
				pBuffer = m_pSecondaryBuffer;
			}
		}
		if( !pBuffer ){
			/* nop */
		}else{
			pBuffer->SetCurrentPosition( (DWORD)((double)position_ms * (double)(m_wfx.nAvgBytesPerSec/1000.0)) );
			pBuffer->Play(0, 0, isLoop ? DSBPLAY_LOOPING : 0);
			//m_pSecondaryBuffer->Play(0, 0, m_isStreamFile ? DSBPLAY_LOOPING : isLoop ? DSBPLAY_LOOPING : 0);
		}
	}
	return CS_E_OK;
}
开发者ID:kioku-systemk,项目名称:4kIntroMonitor,代码行数:44,代码来源:CSound.cpp

示例9: assert

int CSoundResource::play( int sndID, DWORD priority, DWORD flags, LONG volume, LONG freq, LONG pan )
{
	assert( mDSBuffers );

	int bufferIdx = getFreeBufferIndex();
	IDirectSoundBuffer* buffer = mDSBuffers[bufferIdx];
	if( !restoreBufferAndFill( buffer, false ) )
		return -1;
	
	if( mCreationFlags & DSBCAPS_CTRLVOLUME )
		buffer->SetVolume( volume );
	if( freq != -1 && (mCreationFlags & DSBCAPS_CTRLFREQUENCY) )
		buffer->SetFrequency( freq );
	if( mCreationFlags & DSBCAPS_CTRLPAN )
		buffer->SetPan( pan );
	
	mPlayingIDs[bufferIdx] = sndID;
	buffer->Play( 0, priority, flags );
	return bufferIdx;
}
开发者ID:BackupTheBerlios,项目名称:dingus-svn,代码行数:20,代码来源:SoundResource.cpp

示例10: DirectSoundCreate8

//	Initialise DirectSound and buffers
void Loudspeaker::Init(HWND hwnd)
{
	//	Direct sound
	DirectSoundCreate8(NULL, &directSound, NULL);
	directSound->SetCooperativeLevel(hwnd, DSSCL_PRIORITY);

	//	Primary (soundcard) buffer
	DSBUFFERDESC bufferDesc;
	bufferDesc.dwSize = sizeof(DSBUFFERDESC);
	bufferDesc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLVOLUME;
	bufferDesc.dwBufferBytes = 0;
	bufferDesc.dwReserved = 0;
	bufferDesc.lpwfxFormat = NULL;
	bufferDesc.guid3DAlgorithm = GUID_NULL;
	directSound->CreateSoundBuffer(&bufferDesc, &primaryBuffer, NULL);

	WAVEFORMATEX waveFormat;
	waveFormat.wFormatTag = WAVE_FORMAT_PCM;
	waveFormat.nSamplesPerSec = 44100;
	waveFormat.wBitsPerSample = 16;
	waveFormat.nChannels = 1;
	waveFormat.nBlockAlign = (waveFormat.wBitsPerSample / 8) * waveFormat.nChannels;
	waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
	waveFormat.cbSize = 0;
	primaryBuffer->SetFormat(&waveFormat);

	//	Secondary (CPU) buffer
	bufferDesc.dwSize = sizeof(DSBUFFERDESC);
	bufferDesc.dwFlags = DSBCAPS_CTRLVOLUME;
	bufferDesc.dwBufferBytes = 1764;
	bufferDesc.dwReserved = 0;
	bufferDesc.lpwfxFormat = &waveFormat;
	bufferDesc.guid3DAlgorithm = GUID_NULL;

	IDirectSoundBuffer* temp;
	directSound->CreateSoundBuffer(&bufferDesc, &temp, NULL);
	temp->QueryInterface(IID_IDirectSoundBuffer8, (void**)&secondaryBuffer);
	temp->Release();
	temp = 0;
}
开发者ID:jo215,项目名称:ZXpp,代码行数:41,代码来源:Loudspeaker.cpp

示例11: SetPrimaryBufferFormat

//-----------------------------------------------------------------------------
// Name: CSoundManager::SetPrimaryBufferFormat()
// Desc: Set primary buffer to a specified format
//       !WARNING! - Setting the primary buffer format and then using this
//                   same DirectSound object for DirectMusic messes up
//                   DirectMusic!
//       For example, to set the primary buffer format to 22kHz stereo, 16-bit
//       then:   dwPrimaryChannels = 2
//               dwPrimaryFreq     = 22050,
//               dwPrimaryBitRate  = 16
//-----------------------------------------------------------------------------
HRESULT CSoundManager::SetPrimaryBufferFormat( DWORD dwPrimaryChannels,
						                       DWORD dwPrimaryFreq,
						                       DWORD dwPrimaryBitRate )
{
	HRESULT             hr;
	IDirectSoundBuffer* pDSBPrimary = NULL;

	if( m_pDS == NULL )
		return CO_E_NOTINITIALIZED;

	// Get the primary buffer
	DSBUFFERDESC dsbd;
	ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) );
	dsbd.dwSize        = sizeof(DSBUFFERDESC);
	dsbd.dwFlags       = DSBCAPS_PRIMARYBUFFER;
	dsbd.dwBufferBytes = 0;
	dsbd.lpwfxFormat   = NULL;

	if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &pDSBPrimary, NULL ) ) )
		return DXTRACE_ERR( TEXT("CreateSoundBuffer"), hr );

	WAVEFORMATEX wfx;
	ZeroMemory( &wfx, sizeof(WAVEFORMATEX) );
	wfx.wFormatTag      = (WORD) WAVE_FORMAT_PCM;
	wfx.nChannels       = (WORD) dwPrimaryChannels;
	wfx.nSamplesPerSec  = (DWORD) dwPrimaryFreq;
	wfx.wBitsPerSample  = (WORD) dwPrimaryBitRate;
	wfx.nBlockAlign     = (WORD) (wfx.wBitsPerSample / 8 * wfx.nChannels);
	wfx.nAvgBytesPerSec = (DWORD) (wfx.nSamplesPerSec * wfx.nBlockAlign);

	if( FAILED( hr = pDSBPrimary->SetFormat(&wfx) ) )
		return DXTRACE_ERR( TEXT("SetFormat"), hr );

	SAFE_RELEASE( pDSBPrimary );

	return S_OK;
}
开发者ID:Solarisbf,项目名称:D2D_egg_factory,代码行数:48,代码来源:SoundManager.cpp

示例12: sSetSoundHandler

sBool sSetSoundHandler(sInt freq,sSoundHandler handler,sInt latency,sInt flags)
{
  HRESULT hr;
  DSBUFFERDESC dsbd;
  IDirectSoundBuffer *buffer = 0;
  void *p1,*p2;
  DWORD c1,c2;

  WAVEFORMATEXTENSIBLE sformat = { { WAVE_FORMAT_PCM,2,freq,freq*4,4,16,0 }, {0}, {3}, {0} };

  sClearSoundHandler();
  if(!DXSThread) return 0;
  sLockSound();
  DXSOSamples = latency;
  DXSORate = freq;
  DXSOChannels = 2;

  if (flags & sSOF_5POINT1)
  {
    DXSOChannels=6;
    sformat.Format.wFormatTag=WAVE_FORMAT_EXTENSIBLE;
    sformat.Format.cbSize=22;
    sformat.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
  }

  sformat.Format.nChannels=DXSOChannels;
  sformat.Format.nBlockAlign=2*DXSOChannels;
  sformat.Format.nAvgBytesPerSec=freq*sformat.Format.nBlockAlign;
  sformat.Samples.wValidBitsPerSample=16;
  sformat.dwChannelMask=(1<<DXSOChannels)-1; // very space opera

  // open device

  hr = DirectSoundCreate8(0,&DXSO,0);
  if(FAILED(hr)) goto error;

  hr = DXSO->SetCooperativeLevel(sHWND,DSSCL_PRIORITY);
  if(FAILED(hr)) goto error;

  // set primary buffer sample rate

  sSetMem(&dsbd,0,sizeof(dsbd));
  dsbd.dwSize = sizeof(dsbd);
  dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
  dsbd.dwBufferBytes = 0;
  dsbd.lpwfxFormat = 0;
  hr = DXSO->CreateSoundBuffer(&dsbd,&DXSOPrimary,0);
  if(SUCCEEDED(hr)) 
    DXSOPrimary->SetFormat(&sformat.Format);

  // create streaming buffer

  sSetMem(&dsbd,0,sizeof(dsbd));
  dsbd.dwSize = sizeof(dsbd);
  dsbd.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
  if(flags & sSOF_GLOBALFOCUS)
    dsbd.dwFlags |= DSBCAPS_GLOBALFOCUS;
  dsbd.dwBufferBytes = latency*DXSOChannels*2;
  dsbd.lpwfxFormat = &sformat.Format;
  hr = DXSO->CreateSoundBuffer(&dsbd,&buffer,0);
  if(FAILED(hr)) goto error;
  hr = buffer->QueryInterface(IID_IDirectSoundBuffer8,(void**)&DXSOBuffer);
  if(FAILED(hr)) goto error;
  buffer->Release(); buffer = 0;

  hr = DXSOBuffer->Lock(0,0,&p1,&c1,&p2,&c2,DSBLOCK_ENTIREBUFFER);
  if(!FAILED(hr))
  {
    if (p1) sSetMem(p1,0,c1);
    if (p2) sSetMem(p2,0,c2);
    DXSOBuffer->Unlock(p1,c1,p2,c2);
  }
  DXSOHandler = handler;

  DXSOBuffer->Play(0,0,DSBPLAY_LOOPING);

  sUnlockSound();
  sPingSound();
  return sTRUE;
error:
  sClearSoundHandler();
  sUnlockSound();
  return sFALSE;
}
开发者ID:Ambrevar,项目名称:fr_public,代码行数:84,代码来源:sound.cpp

示例13: fopen_s

bool Sound::LoadWaveFile(const char* filename, IDirectSoundBuffer8** secondaryBuffer)
{
	int error;
	FILE* filePtr;
	unsigned int count;
	WaveHeaderType waveFileHeader;
	WAVEFORMATEX waveFormat;
	DSBUFFERDESC bufferDesc;
	HRESULT result;
	IDirectSoundBuffer* tempBuffer;
	unsigned char* waveData;
	unsigned char* bufferPtr;
	unsigned long bufferSize;

	error = fopen_s(&filePtr, filename, "rb");
	if(error != 0)
	{
		return false;
	}

	count = fread(&waveFileHeader, sizeof(waveFileHeader), 1, filePtr);
	if(count != 1)
	{
		return false;
	}

	//check through the header to make sure that it is a non-corrupted WAV file
	if((waveFileHeader.chunkId[0] != 'R') || (waveFileHeader.chunkId[1] != 'I') || 
	   (waveFileHeader.chunkId[2] != 'F') || (waveFileHeader.chunkId[3] != 'F'))
	{
		return false;
	}

	if((waveFileHeader.format[0] != 'W') || (waveFileHeader.format[1] != 'A') ||
	   (waveFileHeader.format[2] != 'V') || (waveFileHeader.format[3] != 'E'))
	{
		return false;
	}

	if((waveFileHeader.subChunkId[0] != 'f') || (waveFileHeader.subChunkId[1] != 'm') ||
	   (waveFileHeader.subChunkId[2] != 't') || (waveFileHeader.subChunkId[3] != ' '))
	{
		return false;
	}

	if(waveFileHeader.audioFormat != WAVE_FORMAT_PCM)
	{
		return false;
	}

	if(waveFileHeader.numChannels != 2)
	{
		return false;
	}

	if(waveFileHeader.sampleRate != 44100)
	{
		return false;
	}

	if(waveFileHeader.bitsPerSample != 16)
	{
		return false;
	}

	if((waveFileHeader.dataChunkId[0] != 'd') || (waveFileHeader.dataChunkId[1] != 'a') ||
	   (waveFileHeader.dataChunkId[2] != 't') || (waveFileHeader.dataChunkId[3] != 'a'))
	{
		return false;
	}

	waveFormat.wFormatTag = WAVE_FORMAT_PCM;
	waveFormat.nSamplesPerSec = 44100;
	waveFormat.wBitsPerSample = 16;
	waveFormat.nChannels = 2;
	waveFormat.nBlockAlign = (waveFormat.wBitsPerSample / 8) * waveFormat.nChannels;
	waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
	waveFormat.cbSize = 0;

	bufferDesc.dwSize = sizeof(DSBUFFERDESC);
	bufferDesc.dwFlags = DSBCAPS_CTRLVOLUME;
	bufferDesc.dwBufferBytes = waveFileHeader.dataSize;
	bufferDesc.dwReserved = 0;
	bufferDesc.lpwfxFormat = &waveFormat;
	bufferDesc.guid3DAlgorithm = GUID_NULL;

	result = m_DirectSound->CreateSoundBuffer(&bufferDesc, &tempBuffer, NULL);
	if(FAILED(result))
	{
		return false;
	}

	result = tempBuffer->QueryInterface(IID_IDirectSoundBuffer8, (void**)&*secondaryBuffer);
	if(FAILED(result))
	{
		return false;
	}

	tempBuffer->Release();
	tempBuffer = 0;
//.........这里部分代码省略.........
开发者ID:JakeJimmyThorne,项目名称:ColourSpace,代码行数:101,代码来源:sound.cpp

示例14: fread

HRESULT DirectSoundDevice::LoadWav(char* filename, SGE::Sound::Sound *sound){
	//This method is based of an example featured on http://www.rastertek.com/dx11tut14.html
	struct WaveHeaderType
	{
		char chunkId[4];
		unsigned long chunkSize;
		char format[4];
		char subChunkId[4];
		unsigned long subChunkSize;
		unsigned short audioFormat;
		unsigned short numChannels;
		unsigned long sampleRate;
		unsigned long bytesPerSecond;
		unsigned short blockAlign;
		unsigned short bitsPerSample;
		char dataChunkId[4];
		unsigned long dataSize;
	};

	sound->index = -1;

	int error;
	FILE* filePtr = NULL;
	unsigned int count;
	WaveHeaderType waveFileHeader;
	WAVEFORMATEX waveFormat;
	DSBUFFERDESC bufferDesc;
	HRESULT result;
	IDirectSoundBuffer* tempBuffer = NULL;
	unsigned char* waveData = NULL;
	unsigned char *bufferPtr = NULL;
	unsigned long bufferSize = NULL;

	if(fopen_s(&filePtr, filename, "rb") != 0)
		return E_FAIL;

	count = fread(&waveFileHeader, sizeof(waveFileHeader), 1, filePtr);

	if(count != 1)
	{
		return E_FAIL;
	}

	// Check that the chunk ID is the RIFF format.
	if((waveFileHeader.chunkId[0] != 'R') || (waveFileHeader.chunkId[1] != 'I') || 
	   (waveFileHeader.chunkId[2] != 'F') || (waveFileHeader.chunkId[3] != 'F'))
	{
		return E_FAIL;
	}
 
	// Check that the file format is the WAVE format.
	if((waveFileHeader.format[0] != 'W') || (waveFileHeader.format[1] != 'A') ||
	   (waveFileHeader.format[2] != 'V') || (waveFileHeader.format[3] != 'E'))
	{
		return E_FAIL;
	}
 
	// Check that the sub chunk ID is the fmt format.
	if((waveFileHeader.subChunkId[0] != 'f') || (waveFileHeader.subChunkId[1] != 'm') ||
	   (waveFileHeader.subChunkId[2] != 't') || (waveFileHeader.subChunkId[3] != ' '))
	{
		return E_FAIL;
	}
 

	// Check for the data chunk header.
	if((waveFileHeader.dataChunkId[0] != 'd') || (waveFileHeader.dataChunkId[1] != 'a') ||
	   (waveFileHeader.dataChunkId[2] != 't') || (waveFileHeader.dataChunkId[3] != 'a'))
	{
		return E_FAIL;
	}

	// Set the wave format of secondary buffer that this wave file will be loaded onto.
	waveFormat.wFormatTag = waveFileHeader.audioFormat;
	waveFormat.nSamplesPerSec = waveFileHeader.sampleRate;
	waveFormat.wBitsPerSample = waveFileHeader.bitsPerSample;
	waveFormat.nChannels = waveFileHeader.numChannels;
	waveFormat.nBlockAlign = (waveFormat.wBitsPerSample / 8) * waveFormat.nChannels;
	waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
	waveFormat.cbSize = 0;
 
	// Set the buffer description of the secondary sound buffer that the wave file will be loaded onto.
	bufferDesc.dwSize = sizeof(DSBUFFERDESC);
	bufferDesc.dwFlags = DSBCAPS_CTRLVOLUME;
	bufferDesc.dwBufferBytes = waveFileHeader.dataSize;
	bufferDesc.dwReserved = 0;
	bufferDesc.lpwfxFormat = &waveFormat;
	bufferDesc.guid3DAlgorithm = GUID_NULL;

	IDirectSoundBuffer8 * soundBuffer = NULL;

	result = lpds->CreateSoundBuffer(&bufferDesc, &tempBuffer, NULL);
	if(FAILED(result)) return result;
	result = tempBuffer->QueryInterface(IID_IDirectSoundBuffer8, (void**)&soundBuffer);
	if(FAILED(result)) return result;

	tempBuffer->Release();
	tempBuffer = 0;

	fseek(filePtr, sizeof(WaveHeaderType), SEEK_SET);
//.........这里部分代码省略.........
开发者ID:SHession,项目名称:SGE,代码行数:101,代码来源:DirectSoundDevice.cpp

示例15: ADR_GUARD

  OutputStream*
  DSAudioDevice::openBuffer(
    void* samples, int frame_count,
    int channel_count, int sample_rate, SampleFormat sample_format)
  {
    ADR_GUARD("DSAudioDevice::openBuffer");

    const int frame_size = channel_count * GetSampleSize(sample_format);

    WAVEFORMATEX wfx;
    memset(&wfx, 0, sizeof(wfx));
    wfx.wFormatTag      = WAVE_FORMAT_PCM;
    wfx.nChannels       = channel_count;
    wfx.nSamplesPerSec  = sample_rate;
    wfx.nAvgBytesPerSec = sample_rate * frame_size;
    wfx.nBlockAlign     = frame_size;
    wfx.wBitsPerSample  = GetSampleSize(sample_format) * 8;
    wfx.cbSize          = sizeof(wfx);

    DSBUFFERDESC dsbd;
    memset(&dsbd, 0, sizeof(dsbd));
    dsbd.dwSize  = sizeof(dsbd);
    dsbd.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPAN |
                   DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY |
                   DSBCAPS_STATIC | DSBCAPS_CTRLPOSITIONNOTIFY;
    if (m_global_focus) {
      dsbd.dwFlags |= DSBCAPS_GLOBALFOCUS;
    }

    const int buffer_frame_count = std::max(m_min_buffer_length, frame_count);
    const int buffer_size = buffer_frame_count * frame_size;
    dsbd.dwBufferBytes = buffer_size;
    dsbd.lpwfxFormat   = &wfx;

    // create the DS buffer
    IDirectSoundBuffer* buffer;
    HRESULT result = m_direct_sound->CreateSoundBuffer(
      &dsbd, &buffer, NULL);
    if (FAILED(result) || !buffer) {
      return 0;
    }

    ADR_IF_DEBUG {
      DSBCAPS caps;
      caps.dwSize = sizeof(caps);
      result = buffer->GetCaps(&caps);
      if (FAILED(result)) {
        buffer->Release();
        return 0;
      } else {
        std::ostringstream ss;
        ss << "actual buffer size: " << caps.dwBufferBytes << std::endl
           << "buffer_size: " << buffer_size;
        ADR_LOG(ss.str().c_str());
      }
    }

    void* data;
    DWORD data_size;
    result = buffer->Lock(0, buffer_size, &data, &data_size, 0, 0, 0);
    if (FAILED(result)) {
      buffer->Release();
      return 0;
    }

    ADR_IF_DEBUG {
      std::ostringstream ss;
      ss << "buffer size: " << buffer_size << std::endl
         << "data size:   " << data_size << std::endl
         << "frame count: " << frame_count;
      ADR_LOG(ss.str().c_str());
    }

    const int actual_size = frame_count * frame_size;
    memcpy(data, samples, actual_size);
    memset((u8*)data + actual_size, 0, buffer_size - actual_size);

    buffer->Unlock(data, data_size, 0, 0);

    DSOutputBuffer* b = new DSOutputBuffer(
      this, buffer, buffer_frame_count, frame_size);
    SYNCHRONIZED(this);
    m_open_buffers.push_back(b);
    return b;
  }
开发者ID:Bananattack,项目名称:audiere,代码行数:85,代码来源:device_ds.cpp


注:本文中的IDirectSoundBuffer类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。