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C++ IDirectInputDevice8::GetDeviceData方法代码示例

本文整理汇总了C++中IDirectInputDevice8::GetDeviceData方法的典型用法代码示例。如果您正苦于以下问题:C++ IDirectInputDevice8::GetDeviceData方法的具体用法?C++ IDirectInputDevice8::GetDeviceData怎么用?C++ IDirectInputDevice8::GetDeviceData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IDirectInputDevice8的用法示例。


在下文中一共展示了IDirectInputDevice8::GetDeviceData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetDeviceData

	//In morrowind this only got called for keyboards when typing into the console. Probably no point in overriding it
	//And so it turns out that oblivion uses this whever it's in menumode instead of just consoles. Figures.
	HRESULT _stdcall GetDeviceData(DWORD a,DIDEVICEOBJECTDATA* b,DWORD* c,DWORD d) {
		if (bufferedPresses.empty())
			return RealDevice->GetDeviceData(a,b,c,d);
		if(!b) {
			DWORD temp=*c;
			HRESULT hr = RealDevice->GetDeviceData(a,b,c,d);
			if(c) *c=min(bufferedPresses.size(),temp);
			if(!(d|DIGDD_PEEK)) while(!bufferedPresses.empty()) bufferedPresses.pop();
			return hr;
		}
		int count=0;
		while (bufferedPresses.size()) {
			//Stricktly speaking, should return a buffer overflow by here, but if you do it breaks?
			//Presumably, if you could mash your keyboard fast enough, no keypresses would register...
			if(count==*c) return DI_OK; //DI_BUFFEROVERFLOW;
			//This will not work correctly if DIGDD_PEEK is specified. afaik, it's only ever used if b == NULL
			*b=bufferedPresses.front();
			bufferedPresses.pop();
			b+=sizeof(void*);
			count++;
		}
		if(count==*c) return DI_OK;
		//Can probably just return DI_OK here, because afaik *c is only ever 1 unless oblivion is trying to empty the buffer
		*c-=count;
		HRESULT hr=RealDevice->GetDeviceData(a,b,c,d);
		*c+=count;
		return hr;
	}
开发者ID:679565,项目名称:SkyrimOnline,代码行数:30,代码来源:Hooks_DirectInput8Create.cpp


注:本文中的IDirectInputDevice8::GetDeviceData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。