本文整理汇总了C++中IDirectFBDisplayLayer::SetConfiguration方法的典型用法代码示例。如果您正苦于以下问题:C++ IDirectFBDisplayLayer::SetConfiguration方法的具体用法?C++ IDirectFBDisplayLayer::SetConfiguration怎么用?C++ IDirectFBDisplayLayer::SetConfiguration使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IDirectFBDisplayLayer
的用法示例。
在下文中一共展示了IDirectFBDisplayLayer::SetConfiguration方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main( int argc, char *argv[] )
{
IDirectFB *dfb;
IDirectFBDisplayLayer *layer;
IDirectFBSurface *bgsurface;
IDirectFBImageProvider *provider;
IDirectFBWindow *window1;
IDirectFBWindow *window2;
IDirectFBSurface *window_surface1;
IDirectFBSurface *window_surface2;
IDirectFBEventBuffer *buffer;
DFBDisplayLayerConfig layer_config;
#if ((DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23))
DFBCardCapabilities caps;
#else
DFBGraphicsDeviceDescription caps;
#endif
IDirectFBWindow* upper;
DFBWindowID id1;
IDirectFBFont *font;
int fontheight;
int err;
int quit = 0;
DFBCHECK(DirectFBInit( &argc, &argv ));
DFBCHECK(DirectFBCreate( &dfb ));
#if ((DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23))
dfb->GetCardCapabilities( dfb, &caps );
#else
dfb->GetDeviceDescription( dfb, &caps );
#endif
dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer );
if (!((caps.blitting_flags & DSBLIT_BLEND_ALPHACHANNEL) &&
(caps.blitting_flags & DSBLIT_BLEND_COLORALPHA )))
{
layer_config.flags = DLCONF_BUFFERMODE;
layer_config.buffermode = DLBM_BACKSYSTEM;
layer->SetConfiguration( layer, &layer_config );
}
layer->GetConfiguration( layer, &layer_config );
layer->EnableCursor ( layer, 1 );
{
DFBFontDescription desc;
desc.flags = DFDESC_HEIGHT;
desc.height = layer_config.width/50;
DFBCHECK(dfb->CreateFont( dfb, PACKAGE_DATA_DIR"/grunge.ttf", &desc, &font ));
font->GetHeight( font, &fontheight );
}
{
DFBSurfaceDescription desc;
DFBCHECK(dfb->CreateImageProvider( dfb,
PACKAGE_DATA_DIR"/bg.png",
&provider ));
desc.flags = DSDESC_WIDTH | DSDESC_HEIGHT;
desc.width = layer_config.width;
desc.height = layer_config.height;
DFBCHECK(dfb->CreateSurface( dfb, &desc, &bgsurface ) );
provider->RenderTo( provider, bgsurface, NULL );
provider->Release( provider );
DFBCHECK(bgsurface->SetFont( bgsurface, font ));
bgsurface->SetColor( bgsurface, 0xCF, 0xCF, 0xFF, 0xFF );
bgsurface->DrawString( bgsurface,
"Move the mouse over a window to activate it.",
-1, 10, 0, DSTF_LEFT | DSTF_TOP );
bgsurface->SetColor( bgsurface, 0xFF, 0xCF, 0xFF, 0xFF );
bgsurface->DrawString( bgsurface,
"You can drag them around, too, if you want.",
-1, 10 , 40, DSTF_LEFT | DSTF_TOP );
bgsurface->SetColor( bgsurface, 0xCF, 0xCF, 0xFF, 0xFF );
bgsurface->DrawString( bgsurface,
"The one with funky stuff happening and things flying around is an evas.",
-1, 10, 80, DSTF_LEFT | DSTF_TOP );
//.........这里部分代码省略.........
示例2: while
int
main( int argc, char *argv[] )
{
DFBResult ret;
bool quit = false;
int i;
IDirectFB dfb;
IDirectFBDisplayLayer layer;
IDirectFBSurface surface;
DFBDisplayLayerConfig config;
DFBDimension sizes[2] = { {400, 400}, {600, 600} };
size_t num_sizes = D_ARRAY_SIZE(sizes);
DFBInputEvent evt;
IDirectFBEventBuffer keybuffer;
/* Initialize DirectFB. */
DirectFB::Init( &argc, &argv );
/* Create super interface. */
dfb = DirectFB::Create();
layer = dfb.GetDisplayLayer( DLID_PRIMARY );
/* Create an input buffer for key events */
keybuffer = dfb.CreateInputEventBuffer( DICAPS_KEYS, DFB_TRUE );
layer.SetCooperativeLevel( DLSCL_EXCLUSIVE );
layer.GetConfiguration( &config );
config.width = sizes[0].w;
config.height = sizes[0].h;
layer.SetConfiguration( config );
surface = layer.GetSurface();
while (true) {
surface.Clear( 0, 0, 0, 0xff );
surface.SetColor( 0x00, 0xff, 0x00, 0xff );
surface.DrawRectangle( 0, 0, config.width, config.height );
surface.Flip( NULL, DSFLIP_NONE );
keybuffer.WaitForEventWithTimeout( 3, 0 );
/* Process keybuffer */
while (keybuffer.GetEvent( DFB_EVENT(&evt) )) {
if (evt.type == DIET_KEYPRESS) {
switch (DFB_LOWER_CASE(evt.key_symbol)) {
case DIKS_ESCAPE:
case DIKS_SMALL_Q:
case DIKS_BACK:
case DIKS_STOP:
case DIKS_EXIT:
/* Quit main loop & test thread */
quit = 1;
break;
case DIKS_SPACE:
case DIKS_OK:
i++;
config.width = sizes[i % num_sizes].w;
config.height = sizes[i % num_sizes].h;
layer.SetConfiguration( config );
break;
default:
break;
}
}
}
}
return 0;
}
示例3: CreateYUVSurface
static DFBResult CreateYUVSurface(_THIS, struct private_yuvhwdata *hwdata,
int width, int height, Uint32 format)
{
DFBResult ret;
IDirectFB *dfb = HIDDEN->dfb;
IDirectFBDisplayLayer *layer;
DFBDisplayLayerConfig conf;
ret = dfb->EnumDisplayLayers (dfb, enum_layers_callback, hwdata);
if (ret)
{
SetDirectFBerror("IDirectFB::EnumDisplayLayers", ret);
return ret;
}
if (!hwdata->layer_id)
return DFB_UNSUPPORTED;
ret = dfb->GetDisplayLayer (dfb, hwdata->layer_id, &layer);
if (ret)
{
SetDirectFBerror("IDirectFB::GetDisplayLayer", ret);
return ret;
}
conf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT;
conf.width = width;
conf.height = height;
switch (format)
{
case SDL_YV12_OVERLAY:
conf.pixelformat = DSPF_YV12;
break;
case SDL_IYUV_OVERLAY:
conf.pixelformat = DSPF_I420;
break;
case SDL_YUY2_OVERLAY:
conf.pixelformat = DSPF_YUY2;
break;
case SDL_UYVY_OVERLAY:
conf.pixelformat = DSPF_UYVY;
break;
default:
fprintf (stderr, "SDL_DirectFB: Unsupported YUV format (0x%08x)!\n", format);
break;
}
/* Need to set coop level or newer DirectFB versions will fail here. */
ret = layer->SetCooperativeLevel (layer, DLSCL_ADMINISTRATIVE);
if (ret)
{
SetDirectFBerror("IDirectFBDisplayLayer::SetCooperativeLevel() failed", ret);
layer->Release (layer);
return ret;
}
ret = layer->SetConfiguration (layer, &conf);
if (ret)
{
SetDirectFBerror("IDirectFBDisplayLayer::SetConfiguration", ret);
layer->Release (layer);
return ret;
}
ret = layer->GetSurface (layer, &hwdata->surface);
if (ret)
{
SetDirectFBerror("IDirectFBDisplayLayer::GetSurface", ret);
layer->Release (layer);
return ret;
}
hwdata->layer = layer;
return DFB_OK;
}
示例4: sizeof
void
DirectFB_InitModes(_THIS)
{
SDL_DFB_DEVICEDATA(_this);
IDirectFBDisplayLayer *layer = NULL;
SDL_VideoDisplay display;
DFB_DisplayData *dispdata = NULL;
SDL_DisplayMode mode;
DFBGraphicsDeviceDescription caps;
DFBDisplayLayerConfig dlc;
struct screen_callback_t *screencbdata;
int tcw[DFB_MAX_SCREENS];
int tch[DFB_MAX_SCREENS];
int i;
DFBResult ret;
SDL_DFB_ALLOC_CLEAR(screencbdata, sizeof(*screencbdata));
screencbdata->numscreens = 0;
for (i = 0; i < DFB_MAX_SCREENS; i++) {
screencbdata->gralayer[i] = -1;
screencbdata->vidlayer[i] = -1;
}
SDL_DFB_CHECKERR(devdata->dfb->EnumScreens(devdata->dfb, &EnumScreensCallback,
screencbdata));
for (i = 0; i < screencbdata->numscreens; i++) {
IDirectFBScreen *screen;
SDL_DFB_CHECKERR(devdata->dfb->GetScreen(devdata->dfb,
screencbdata->screenid
[i], &screen));
screencbdata->aux = i;
SDL_DFB_CHECKERR(screen->EnumDisplayLayers(screen, &EnumLayersCallback,
screencbdata));
screen->GetSize(screen, &tcw[i], &tch[i]);
screen->Release(screen);
}
/* Query card capabilities */
devdata->dfb->GetDeviceDescription(devdata->dfb, &caps);
for (i = 0; i < screencbdata->numscreens; i++) {
SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb,
screencbdata->gralayer
[i], &layer));
SDL_DFB_CHECKERR(layer->SetCooperativeLevel(layer,
DLSCL_ADMINISTRATIVE));
layer->EnableCursor(layer, 1);
SDL_DFB_CHECKERR(layer->SetCursorOpacity(layer, 0xC0));
if (devdata->use_yuv_underlays) {
dlc.flags = DLCONF_PIXELFORMAT | DLCONF_OPTIONS;
dlc.pixelformat = DSPF_ARGB;
dlc.options = DLOP_ALPHACHANNEL;
ret = layer->SetConfiguration(layer, &dlc);
if (ret != DFB_OK) {
/* try AiRGB if the previous failed */
dlc.pixelformat = DSPF_AiRGB;
SDL_DFB_CHECKERR(layer->SetConfiguration(layer, &dlc));
}
}
/* Query layer configuration to determine the current mode and pixelformat */
dlc.flags = DLCONF_ALL;
SDL_DFB_CHECKERR(layer->GetConfiguration(layer, &dlc));
mode.format = DirectFB_DFBToSDLPixelFormat(dlc.pixelformat);
if (mode.format == SDL_PIXELFORMAT_UNKNOWN) {
SDL_DFB_ERR("Unknown dfb pixelformat %x !\n", dlc.pixelformat);
goto error;
}
mode.w = dlc.width;
mode.h = dlc.height;
mode.refresh_rate = 0;
mode.driverdata = NULL;
SDL_DFB_ALLOC_CLEAR(dispdata, sizeof(*dispdata));
dispdata->layer = layer;
dispdata->pixelformat = dlc.pixelformat;
dispdata->cw = tcw[i];
dispdata->ch = tch[i];
/* YUV - Video layer */
dispdata->vidID = screencbdata->vidlayer[i];
dispdata->vidIDinuse = 0;
SDL_zero(display);
//.........这里部分代码省略.........
示例5: if
int
main( int argc, char *argv[] )
{
DFBResult ret;
int i;
int x, y;
int dx, dy;
int sw3, sh3;
int opacity = 255;
int opacity_delta = -1;
IDirectFB *dfb;
IDirectFBDisplayLayer *layer;
IDirectFBSurface *surface;
DFBDisplayLayerConfig config;
DFBDimension size;
DFBInputEvent evt;
/* Initialize DirectFB. */
ret = DirectFBInit( &argc, &argv );
if (ret) {
D_DERROR( ret, "DFBTest/Layer: DirectFBInit() failed!\n" );
return ret;
}
/* Create super interface. */
ret = DirectFBCreate( &dfb );
if (ret) {
D_DERROR( ret, "DFBTest/Layer: DirectFBCreate() failed!\n" );
return ret;
}
dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer );
/* Create an input buffer for key events */
dfb->CreateInputEventBuffer( dfb, DICAPS_KEYS,
DFB_TRUE, &keybuffer);
layer->SetCooperativeLevel( layer, DFSCL_EXCLUSIVE );
layer->GetConfiguration( layer, &config );
config.options = DLOP_OPACITY | DLOP_SRC_COLORKEY;
config.buffermode = DLBM_FRONTONLY;
layer->SetConfiguration( layer, &config );
layer->SetSrcColorKey( layer, 0x00, 0xff, 0x00 );
ret = layer->GetSurface( layer, &surface );
if (ret) {
D_DERROR( ret, "DFBTest/Layer: GetSurface() failed!\n" );
dfb->Release( dfb );
return ret;
}
surface->GetSize( surface, &size.w, &size.h );
sw3 = ((size.w / 3) + 1) & ~1;
sh3 = ((size.h / 3) + 1) & ~1;
surface->Clear( surface, 0, 0, 0, 0xff );
for (i=0; i<10; i++) {
surface->SetColor( surface, 0xff - i*16, 0xff - i*16, 0xff - i*16, 0xff );
surface->DrawRectangle( surface, i, i, size.w - i*2, size.h - i*2 );
}
surface->FillRectangle( surface, 10, size.h/2, size.w - 20, 1 );
surface->FillRectangle( surface, size.w/2, 10, 1, size.h - 20 );
surface->SetColor( surface, 0xff, 0x00, 0x00, 0xff );
surface->FillRectangle( surface, size.w/3, size.h/3, size.w/3, size.h/3 );
surface->SetColor( surface, 0x00, 0xff, 0x00, 0xff );
surface->FillRectangle( surface, size.w/3 + size.w/9, size.h/3 + size.h/9, size.w/9, size.h/9 );
surface->Flip( surface, NULL, DSFLIP_NONE );
#ifdef BUILD_AUTOMATION
sleep( 2 );
#else
sleep( 12 );
#endif
layer->SetSourceRectangle( layer, 0, 0, size.w - sw3, size.h - sh3 );
layer->SetScreenPosition( layer, 100, 100 );
layer->SetScreenRectangle( layer, 100, 100, size.w - sw3, size.h - sh3 );
sleep( 2 );
#ifdef BUILD_AUTOMATION
sleep( 20 );
quit = 1;
#endif
for (x=0, y=0, dx=1, dy=1; !quit ; x+=dx, y+=dy) {
layer->SetOpacity( layer, opacity );
//.........这里部分代码省略.........