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C++ IDirectFB::GetDisplayLayer方法代码示例

本文整理汇总了C++中IDirectFB::GetDisplayLayer方法的典型用法代码示例。如果您正苦于以下问题:C++ IDirectFB::GetDisplayLayer方法的具体用法?C++ IDirectFB::GetDisplayLayer怎么用?C++ IDirectFB::GetDisplayLayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IDirectFB的用法示例。


在下文中一共展示了IDirectFB::GetDisplayLayer方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: get_display_layer_window

int get_display_layer_window() {
    IDirectFB *dfb = NULL;
    IDirectFBDisplayLayer   *layer   = NULL;
    IDirectFBWindow         *window  = NULL;

    DFBWindowDescription desc;


    DFBCHECK(DirectFBInit(NULL, NULL));

    DFBCHECK(DirectFBCreate(&dfb));
    push_release(dfb,dfb->Release);
    DFBCHECK(dfb->GetDisplayLayer(dfb, DLID_PRIMARY, &layer));
    push_release(layer, layer->Release);

    desc.flags = DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY;

    desc.posx = desc.posy = desc.width = desc.height = 20;
    
    DFBCHECK(layer->CreateWindow(layer, &desc, &window));
    push_release(window, window->Release);

    /* check window */

    release_all();
    return 0;

}
开发者ID:iuridiniz,项目名称:eitv-lots,代码行数:28,代码来源:main.c

示例2: main

int
main( int argc, char *argv[] )
{
     int                    i;
     DFBResult              ret;
     IDirectFB             *dfb;
     IDirectFBDisplayLayer *layer  = NULL;
     App                    apps[1];
     DFBDisplayLayerConfig  config;

     /* Parse arguments. */
     for (i=1; i<argc; i++) {
          if (!strcmp( argv[i], "-h" ))
               return show_usage( argv[0] );
     }

     /* Initialize DirectFB. */
     ret = DirectFBInit( &argc, &argv );
     if (ret) {
          D_DERROR( ret, "DFBTest/WindowFlip: DirectFBInit() failed!\n" );
          return ret;
     }

     /* Create super interface. */
     ret = DirectFBCreate( &dfb );
     if (ret) {
          D_DERROR( ret, "DFBTest/WindowFlip: DirectFBCreate() failed!\n" );
          return ret;
     }

     /* Get primary layer. */
     ret = dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer );
     if (ret) {
          D_DERROR( ret, "DFBTest/WindowFlip: IDirectFB::GetDisplayLayer( PRIMARY ) failed!\n" );
          goto out;
     }

     
     layer->GetConfiguration( layer, &config );

     app_init( &apps[0], layer, 100, 50, config.width-300, config.height-150, 0 );

     while (true) {
          direct_thread_sleep( 1000000 );

          app_update( &apps[0] );
     }


out:
     /* Shutdown DirectFB. */
     dfb->Release( dfb );

     return ret;
}
开发者ID:Distrotech,项目名称:DirectFB,代码行数:55,代码来源:dfbtest_window_update.c

示例3: get_display_layer

int get_display_layer() {
    IDirectFB *dfb = NULL;
    IDirectFBDisplayLayer   *layer   = NULL;

    DFBCHECK(DirectFBInit(NULL, NULL));

    DFBCHECK(DirectFBCreate(&dfb));
    push_release(dfb, dfb->Release);

    DFBCHECK(dfb->GetDisplayLayer(dfb, DLID_PRIMARY, &layer));
    push_release(layer, layer->Release);

    release_all();

    return 0;

}
开发者ID:iuridiniz,项目名称:eitv-lots,代码行数:17,代码来源:main.c

示例4: main

int main(int argc, char** argv) {
        
    IDirectFB *dfb = NULL;
    IDirectFBDisplayLayer *layer =  NULL;
    IDirectFBSurface *surface = NULL;
    IDirectFBVideoProvider *vp = NULL;

    CHECK(DirectFBInit (&argc, &argv));
    if (argc != 2) {
        return 1;
    }

    CHECK(DirectFBCreate(&dfb));
    /* Signals */
    signal(SIGINT, signal_handler);
    signal(SIGTERM, signal_handler);
    signal(SIGUSR1, signal_handler);
    signal(SIGUSR2, signal_handler);

    CHECK(dfb->GetDisplayLayer(dfb, 0, &layer));

    CHECK(dfb->CreateVideoProvider(dfb, argv[1], &vp));
   

    CHECK(layer->GetSurface(layer, &surface));
    CHECK(vp->PlayTo(vp, surface, NULL, flip, surface));
    while(to_exit == 0) {
        sleep(1);
    }

    CHECK(vp->Stop(vp));
    CHECK(vp->Release(vp));
    CHECK(surface->Release(surface));
    CHECK(layer->Release(layer));
    CHECK(dfb->Release(dfb));
    

    return 0;


}
开发者ID:iuridiniz,项目名称:eitv-lots,代码行数:41,代码来源:simples.c

示例5: main

int main( int argc, char *argv[] )
{
     IDirectFB              *dfb;
     IDirectFBDisplayLayer  *layer;

     IDirectFBSurface       *bgsurface;
     IDirectFBImageProvider *provider;

     IDirectFBWindow        *window1;
     IDirectFBWindow        *window2;
     IDirectFBSurface       *window_surface1;
     IDirectFBSurface       *window_surface2;

     IDirectFBEventBuffer   *buffer;

     DFBDisplayLayerConfig  layer_config;

#if ((DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23))
     DFBCardCapabilities    caps;
#else
     DFBGraphicsDeviceDescription caps;
#endif
     IDirectFBWindow*       upper;
     DFBWindowID            id1;

     IDirectFBFont          *font;
     int fontheight;
     int err;
     int quit = 0;


     DFBCHECK(DirectFBInit( &argc, &argv ));
     DFBCHECK(DirectFBCreate( &dfb ));

#if ((DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23))
     dfb->GetCardCapabilities( dfb, &caps );
#else
     dfb->GetDeviceDescription( dfb, &caps );
#endif

     dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer );

     if (!((caps.blitting_flags & DSBLIT_BLEND_ALPHACHANNEL) &&
           (caps.blitting_flags & DSBLIT_BLEND_COLORALPHA  )))
     {
          layer_config.flags = DLCONF_BUFFERMODE;
          layer_config.buffermode = DLBM_BACKSYSTEM;

          layer->SetConfiguration( layer, &layer_config );
     }

     layer->GetConfiguration( layer, &layer_config );
     layer->EnableCursor ( layer, 1 );

     {
          DFBFontDescription desc;

          desc.flags = DFDESC_HEIGHT;
          desc.height = layer_config.width/50;

          DFBCHECK(dfb->CreateFont( dfb, PACKAGE_DATA_DIR"/grunge.ttf", &desc, &font ));
          font->GetHeight( font, &fontheight );
     }

     {
          DFBSurfaceDescription desc;

          DFBCHECK(dfb->CreateImageProvider( dfb,
                                             PACKAGE_DATA_DIR"/bg.png",
                                             &provider ));

          desc.flags = DSDESC_WIDTH | DSDESC_HEIGHT;
          desc.width = layer_config.width;
          desc.height = layer_config.height;

          DFBCHECK(dfb->CreateSurface( dfb, &desc, &bgsurface ) );


          provider->RenderTo( provider, bgsurface, NULL );
          provider->Release( provider );

	  DFBCHECK(bgsurface->SetFont( bgsurface, font ));

          bgsurface->SetColor( bgsurface, 0xCF, 0xCF, 0xFF, 0xFF );
          bgsurface->DrawString( bgsurface,
                                 "Move the mouse over a window to activate it.",
                                 -1, 10, 0, DSTF_LEFT | DSTF_TOP );

          bgsurface->SetColor( bgsurface, 0xFF, 0xCF, 0xFF, 0xFF );
          bgsurface->DrawString( bgsurface,
                    "You can drag them around, too, if you want.",
                                 -1, 10 , 40, DSTF_LEFT | DSTF_TOP );

          bgsurface->SetColor( bgsurface, 0xCF, 0xCF, 0xFF, 0xFF );
	  bgsurface->DrawString( bgsurface,
                    "The one with funky stuff happening and things flying around is an evas.",
                                 -1, 10, 80, DSTF_LEFT | DSTF_TOP );



//.........这里部分代码省略.........
开发者ID:Limsik,项目名称:e17,代码行数:101,代码来源:evas_directfb_window.c

示例6: GDK_DISPLAY_OBJECT

/* Main entry point for gdk in 2.6 args are parsed
 */
GdkDisplay *
gdk_display_open (const gchar *display_name)
{
  IDirectFB             *directfb;
  IDirectFBDisplayLayer *layer;
  IDirectFBInputDevice  *keyboard;
  DFBResult              ret;

  if (_gdk_display)
    {
      return GDK_DISPLAY_OBJECT (_gdk_display); /* single display only */
    }

  ret = DirectFBInit (NULL, NULL);
  if (ret != DFB_OK)
    {
      DirectFBError ("gdk_display_open: DirectFBInit", ret);
      return NULL;
    }

  ret = DirectFBCreate (&directfb);
  if (ret != DFB_OK)
    {
      DirectFBError ("gdk_display_open: DirectFBCreate", ret);
      return NULL;
    }

  _gdk_display = g_object_new (GDK_TYPE_DISPLAY_DFB, NULL);
  _gdk_display->directfb = directfb;

  ret = directfb->GetDisplayLayer (directfb, DLID_PRIMARY, &layer);
  if (ret != DFB_OK)
    {
      DirectFBError ("gdk_display_open: GetDisplayLayer", ret);
      directfb->Release (directfb);
      _gdk_display->directfb = NULL;
      return NULL;
    }


  ret = directfb->GetInputDevice (directfb, DIDID_KEYBOARD, &keyboard);
  if (ret != DFB_OK)
    {
      DirectFBError ("gdk_display_open: GetInputDevice", ret);
      directfb->Release (directfb);
      _gdk_display->directfb = NULL;
      return NULL;
    }

  _gdk_display->layer    = layer;
  _gdk_display->keyboard = keyboard;

  _gdk_directfb_keyboard_init ();

  _gdk_screen = g_object_new (GDK_TYPE_SCREEN, NULL);

  _gdk_visual_init ();
  _gdk_windowing_window_init (_gdk_screen);

  gdk_screen_set_default_colormap (_gdk_screen,
                                   gdk_screen_get_system_colormap (_gdk_screen));
  _gdk_windowing_image_init ();

  _gdk_events_init ();
  _gdk_input_init ();
  _gdk_dnd_init ();

  layer->EnableCursor (layer, 1);

  g_signal_emit_by_name (gdk_display_manager_get (),
			 "display_opened", _gdk_display);

  return GDK_DISPLAY_OBJECT (_gdk_display);
}
开发者ID:Aridna,项目名称:gtk2,代码行数:76,代码来源:gdkdisplay-directfb.c

示例7: DirectFBInit

int
main( int argc, char *argv[] )
{
     DFBResult              ret;
     IDirectFB             *dfb;
     IDirectFBDisplayLayer *layer;

     /* Initialize DirectFB. */
     ret = DirectFBInit( &argc, &argv );
     if (ret) {
          D_DERROR( ret, "DFBTest/Window_Surface: DirectFBInit() failed!\n" );
          return ret;
     }


     /* Create super interface. */
     ret = DirectFBCreate( &dfb );
     if (ret) {
          D_DERROR( ret, "DFBTest/Window_Surface: DirectFBCreate() failed!\n" );
          return ret;
     }

     dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer );


     while (true) {
          DFBWindowDescription   desc;
          IDirectFBWindow       *window;
          IDirectFBSurface      *surface;

          desc.flags  = DWDESC_POSX | DWDESC_POSY | DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_CAPS;
          desc.posx   = 150;
          desc.posy   = 150;
          desc.width  = 300;
          desc.height = 300;
          desc.caps   = DWCAPS_ALPHACHANNEL;
     
          ret = layer->CreateWindow( layer, &desc, &window );
          if (ret) {
               D_DERROR( ret, "DFBTest/Window_Surface: CreateWindow() failed!\n" );
               return ret;
          }
     
          window->GetSurface( window, &surface );

          D_INFO( "Created window and surface, going to release window... (in 2 seconds)\n" );
          usleep( 2000000 );

          D_INFO("Releasing window...\n");

          window->Release( window );

          D_INFO("Window released, going to release surface... (in 2 seconds)\n");
          usleep( 2000000 );

          D_INFO("Releasing surface...\n");

          surface->Release( surface );

          D_INFO("Surface released, done.\n");
          usleep( 5000000 );
     }


     /* Shutdown DirectFB. */
     dfb->Release( dfb );

     return ret;
}
开发者ID:geekmaster,项目名称:buildroot-kindle,代码行数:69,代码来源:dfbtest_window_surface.c

示例8: while

int
main( int argc, char *argv[] )
{
     DFBResult              ret;
     bool                   quit = false;
     int                    i;
     IDirectFB              dfb;
     IDirectFBDisplayLayer  layer;
     IDirectFBSurface       surface;
     DFBDisplayLayerConfig  config;
     DFBDimension           sizes[2]  = { {400, 400}, {600, 600} };
     size_t                 num_sizes = D_ARRAY_SIZE(sizes);
     DFBInputEvent          evt;
     IDirectFBEventBuffer   keybuffer;

     /* Initialize DirectFB. */
     DirectFB::Init( &argc, &argv );

     /* Create super interface. */
     dfb = DirectFB::Create();

     layer = dfb.GetDisplayLayer( DLID_PRIMARY );

     /* Create an input buffer for key events */
     keybuffer = dfb.CreateInputEventBuffer( DICAPS_KEYS, DFB_TRUE );

     layer.SetCooperativeLevel( DLSCL_EXCLUSIVE );

     layer.GetConfiguration( &config );

     config.width  = sizes[0].w;
     config.height = sizes[0].h;

     layer.SetConfiguration( config );

     surface = layer.GetSurface();

     while (true) {
          surface.Clear( 0, 0, 0, 0xff );

          surface.SetColor( 0x00, 0xff, 0x00, 0xff );
          surface.DrawRectangle( 0, 0, config.width, config.height );

          surface.Flip( NULL, DSFLIP_NONE );


          keybuffer.WaitForEventWithTimeout( 3, 0 );

          /* Process keybuffer */
          while (keybuffer.GetEvent( DFB_EVENT(&evt) )) {
              if (evt.type == DIET_KEYPRESS) {
                  switch (DFB_LOWER_CASE(evt.key_symbol)) {
                      case DIKS_ESCAPE:
                      case DIKS_SMALL_Q:
                      case DIKS_BACK:
                      case DIKS_STOP:
                      case DIKS_EXIT:
                          /* Quit main loop & test thread */
                          quit = 1;
                          break;

                      case DIKS_SPACE:
                      case DIKS_OK:
                          i++;

                          config.width  = sizes[i % num_sizes].w;
                          config.height = sizes[i % num_sizes].h;

                          layer.SetConfiguration( config );
                          break;

                      default:
                          break;
                  }
              }
          }
     }

     return 0;
}
开发者ID:Distrotech,项目名称:DirectFB,代码行数:80,代码来源:dfbtest_layer_resize.cpp

示例9: CreateYUVSurface

static DFBResult CreateYUVSurface(_THIS, struct private_yuvhwdata *hwdata,
                                  int width, int height, Uint32 format)
{
  DFBResult              ret;
  IDirectFB             *dfb = HIDDEN->dfb;
  IDirectFBDisplayLayer *layer;
  DFBDisplayLayerConfig  conf;

  ret = dfb->EnumDisplayLayers (dfb, enum_layers_callback, hwdata);
  if (ret)
    {
      SetDirectFBerror("IDirectFB::EnumDisplayLayers", ret);
      return ret;
    }

  if (!hwdata->layer_id)
    return DFB_UNSUPPORTED;

  ret = dfb->GetDisplayLayer (dfb, hwdata->layer_id, &layer);
  if (ret)
    {
      SetDirectFBerror("IDirectFB::GetDisplayLayer", ret);
      return ret;
    }

  conf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT;
  conf.width = width;
  conf.height = height;

  switch (format)
    {
    case SDL_YV12_OVERLAY:
      conf.pixelformat = DSPF_YV12;
      break;
    case SDL_IYUV_OVERLAY:
      conf.pixelformat = DSPF_I420;
      break;
    case SDL_YUY2_OVERLAY:
      conf.pixelformat = DSPF_YUY2;
      break;
    case SDL_UYVY_OVERLAY:
      conf.pixelformat = DSPF_UYVY;
      break;
    default:
      fprintf (stderr, "SDL_DirectFB: Unsupported YUV format (0x%08x)!\n", format);
      break;
    }

  /* Need to set coop level or newer DirectFB versions will fail here. */
  ret = layer->SetCooperativeLevel (layer, DLSCL_ADMINISTRATIVE);
  if (ret)
    {
      SetDirectFBerror("IDirectFBDisplayLayer::SetCooperativeLevel() failed", ret);
      layer->Release (layer);
      return ret;
    }

  ret = layer->SetConfiguration (layer, &conf);
  if (ret)
    {
      SetDirectFBerror("IDirectFBDisplayLayer::SetConfiguration", ret);
      layer->Release (layer);
      return ret;
    }

  ret = layer->GetSurface (layer, &hwdata->surface);
  if (ret)
    {
      SetDirectFBerror("IDirectFBDisplayLayer::GetSurface", ret);
      layer->Release (layer);
      return ret;
    }

  hwdata->layer = layer;

  return DFB_OK;
}
开发者ID:3bu1,项目名称:crossbridge,代码行数:77,代码来源:SDL_DirectFB_yuv.c

示例10: get_display_layer_surface

int get_display_layer_surface() {
    int i;
    IDirectFB *dfb = NULL;
    IDirectFBSurface *surface = NULL;
    DFBSurfaceCapabilities  caps;
    IDirectFBDisplayLayer   *layer   = NULL;
    int width, height;
  	DFBSurfacePixelFormat p_format;

    DFBCHECK(DirectFBInit(NULL, NULL));

    DFBCHECK(DirectFBCreate(&dfb));
    push_release(dfb, dfb->Release);

    DFBCHECK(dfb->GetDisplayLayer(dfb, DLID_PRIMARY, &layer));
    push_release(layer, layer->Release);

    DFBCHECK(layer->SetCooperativeLevel(layer, DLSCL_EXCLUSIVE));
    DFBCHECK(layer->GetSurface(layer, &surface));
    push_release(surface, surface->Release);

    DFBCHECK(surface->GetCapabilities(surface, &caps));

    if (caps & DSCAPS_PRIMARY) {
        printf("Surface Primary\n");
    }
    if (caps & DSCAPS_SYSTEMONLY) {
        printf("Surface SystemOnly\n");
    }
    if (caps & DSCAPS_VIDEOONLY) {
        printf("Surface VideoOnly\n");
    }
    if (caps & DSCAPS_DOUBLE) {
        printf("Surface Double buffered\n");
    }
    if (caps & DSCAPS_SUBSURFACE) {
        printf("Surface is a sub surface\n");
    }
    if (caps & DSCAPS_INTERLACED) {
        printf("Surface is Interlaced\n");
    }
    if (caps & DSCAPS_SEPARATED) {
        printf("Surface is separated\n");
    }
    if (caps & DSCAPS_STATIC_ALLOC) {
        printf("Surface is static alloc\n");
    }
    if (caps & DSCAPS_TRIPLE) {
        printf("Surface is triple buffered\n");
    }
    if (caps & DSCAPS_PREMULTIPLIED) {
        printf("Surface stores premiltiplied alpha\n");
    }
    if (caps & DSCAPS_DEPTH) {
        printf("Surface has a depth buffer\n");
    }
    DFBCHECK(surface->GetSize(surface, &width, &height));
    printf("Surface size: %dx%d\n", width, height);


    DFBCHECK(surface->GetPixelFormat(surface, &p_format));
    for(i = 0; pformat_names[i].format; i++) {
        if (pformat_names[i].format == p_format) {
            printf("Surface pixelformat: %s\n", pformat_names[i].name);
        }
    }

    release_all();
    return 0;


}
开发者ID:iuridiniz,项目名称:eitv-lots,代码行数:72,代码来源:main.c

示例11: printf

static DFBEnumerationResult
layer_cb( DFBDisplayLayerID           id,
                        DFBDisplayLayerDescription  desc,
                        void                       *arg )
{
     IDirectFB *dfb = (IDirectFB*) arg;
     int i;
     /* Name */
     printf( "     Layer (%02x) %-30s", id, desc.name );
     switch (id) {
          case DLID_PRIMARY:
               printf( "  (primary layer)" );
               break;
          default:
               break;
     }
     printf( "\n" );
     /* Type */
     printf( "        Type:    " );
     for (i=0; layer_types[i].type; i++) {
          if (desc.type & layer_types[i].type)
               printf( "%s ", layer_types[i].name );
     }
     printf( "\n" );
     /* Caps */
     printf( "        Caps:    " );
     for (i=0; layer_caps[i].capability; i++) {
          if (desc.caps & layer_caps[i].capability)
               printf( "%s ", layer_caps[i].name );
     }
     printf( "\n" );
     /* Sources */
     if (desc.caps & DLCAPS_SOURCES) {
          DFBResult                         ret;
          IDirectFBDisplayLayer            *layer;
          DFBDisplayLayerSourceDescription  descs[desc.sources];
          ret = dfb->GetDisplayLayer( dfb, id, &layer );
          if (ret) {
               DirectFBError( "DirectFB::GetDisplayLayer() failed", ret );
          }
          else {
               ret = layer->GetSourceDescriptions( layer, descs );
               if (ret) {
                    DirectFBError( "DirectFBDisplayLayer::GetSourceDescriptions() failed", ret );
               }
               else {
                    printf( "        Sources: " );
                    for (i=0; i<desc.sources; i++) {
                         if (i > 0)
                              printf( ", %s", descs[i].name );
                         else
                              printf( "%s", descs[i].name );
                    }
                    printf( "\n" );
               }
               layer->Release( layer );
          }
     }
     printf( "\n" );
     return DFB_OK;
}
开发者ID:iuridiniz,项目名称:eitv-lots,代码行数:61,代码来源:main.c

示例12: if

int
main( int argc, char *argv[] )
{
     DFBResult              ret;
     int                    i;
     int                    x, y;
     int                    dx, dy;
     int                    sw3, sh3;
     int                    opacity       = 255;
     int                    opacity_delta = -1;
     IDirectFB             *dfb;
     IDirectFBDisplayLayer *layer;
     IDirectFBSurface      *surface;
     DFBDisplayLayerConfig  config;
     DFBDimension           size;
     DFBInputEvent          evt;

     /* Initialize DirectFB. */
     ret = DirectFBInit( &argc, &argv );
     if (ret) {
          D_DERROR( ret, "DFBTest/Layer: DirectFBInit() failed!\n" );
          return ret;
     }


     /* Create super interface. */
     ret = DirectFBCreate( &dfb );
     if (ret) {
          D_DERROR( ret, "DFBTest/Layer: DirectFBCreate() failed!\n" );
          return ret;
     }

     dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer );

     /* Create an input buffer for key events */
     dfb->CreateInputEventBuffer( dfb, DICAPS_KEYS,
                                  DFB_TRUE, &keybuffer);

     layer->SetCooperativeLevel( layer, DFSCL_EXCLUSIVE );

     layer->GetConfiguration( layer, &config );


     config.options    = DLOP_OPACITY | DLOP_SRC_COLORKEY;
     config.buffermode = DLBM_FRONTONLY;

     layer->SetConfiguration( layer, &config );
     layer->SetSrcColorKey( layer, 0x00, 0xff, 0x00 );



     ret = layer->GetSurface( layer, &surface );
     if (ret) {
          D_DERROR( ret, "DFBTest/Layer: GetSurface() failed!\n" );
          dfb->Release( dfb );
          return ret;
     }

     surface->GetSize( surface, &size.w, &size.h );

     sw3 = ((size.w / 3) + 1) & ~1;
     sh3 = ((size.h / 3) + 1) & ~1;


     surface->Clear( surface, 0, 0, 0, 0xff );

     for (i=0; i<10; i++) {
          surface->SetColor( surface, 0xff - i*16, 0xff - i*16, 0xff - i*16, 0xff );
          surface->DrawRectangle( surface, i, i, size.w - i*2, size.h - i*2 );
     }

     surface->FillRectangle( surface, 10, size.h/2, size.w - 20, 1 );
     surface->FillRectangle( surface, size.w/2, 10, 1, size.h - 20 );

     surface->SetColor( surface, 0xff, 0x00, 0x00, 0xff );
     surface->FillRectangle( surface, size.w/3, size.h/3, size.w/3, size.h/3 );

     surface->SetColor( surface, 0x00, 0xff, 0x00, 0xff );
     surface->FillRectangle( surface, size.w/3 + size.w/9, size.h/3 + size.h/9, size.w/9, size.h/9 );

     surface->Flip( surface, NULL, DSFLIP_NONE );

#ifdef BUILD_AUTOMATION
     sleep( 2 );
#else
     sleep( 12 );
#endif
     layer->SetSourceRectangle( layer, 0, 0, size.w - sw3, size.h - sh3 );

     layer->SetScreenPosition( layer, 100, 100 );
     layer->SetScreenRectangle( layer, 100, 100, size.w - sw3, size.h - sh3 );

     sleep( 2 );
#ifdef BUILD_AUTOMATION
     sleep( 20 );
     quit = 1;
#endif

     for (x=0, y=0, dx=1, dy=1; !quit ; x+=dx, y+=dy) {
          layer->SetOpacity( layer, opacity );
//.........这里部分代码省略.........
开发者ID:Distrotech,项目名称:DirectFB,代码行数:101,代码来源:dfbtest_layer.c


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