本文整理汇总了C++中IDirect3DTexture9::AddDirtyRect方法的典型用法代码示例。如果您正苦于以下问题:C++ IDirect3DTexture9::AddDirtyRect方法的具体用法?C++ IDirect3DTexture9::AddDirtyRect怎么用?C++ IDirect3DTexture9::AddDirtyRect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IDirect3DTexture9
的用法示例。
在下文中一共展示了IDirect3DTexture9::AddDirtyRect方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Error
// Increments refcount on surface.
// caller must Release() the returned surface
gl::Error TextureStorage9_2D::getSurfaceLevel(GLenum target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface)
{
ASSERT(target == GL_TEXTURE_2D);
UNUSED_ASSERTION_VARIABLE(target);
IDirect3DBaseTexture9 *baseTexture = NULL;
gl::Error error = getBaseTexture(&baseTexture);
if (error.isError())
{
return error;
}
IDirect3DTexture9 *texture = static_cast<IDirect3DTexture9*>(baseTexture);
HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface);
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
}
// With managed textures the driver needs to be informed of updates to the lower mipmap levels
if (level + mTopLevel != 0 && isManaged() && dirty)
{
texture->AddDirtyRect(NULL);
}
return gl::Error(GL_NO_ERROR);
}
示例2: ASSERT
// Increments refcount on surface.
// caller must Release() the returned surface
angle::Result TextureStorage9_2D::getSurfaceLevel(const gl::Context *context,
gl::TextureTarget target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface)
{
ASSERT(target == gl::TextureTarget::_2D);
IDirect3DBaseTexture9 *baseTexture = nullptr;
ANGLE_TRY(getBaseTexture(context, &baseTexture));
IDirect3DTexture9 *texture = static_cast<IDirect3DTexture9 *>(baseTexture);
HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface);
ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to get the surface from a texture");
// With managed textures the driver needs to be informed of updates to the lower mipmap levels
if (level + mTopLevel != 0 && isManaged() && dirty)
{
texture->AddDirtyRect(nullptr);
}
return angle::Result::Continue;
}