当前位置: 首页>>代码示例>>C++>>正文


C++ IDirect3DTexture9::AddDirtyRect方法代码示例

本文整理汇总了C++中IDirect3DTexture9::AddDirtyRect方法的典型用法代码示例。如果您正苦于以下问题:C++ IDirect3DTexture9::AddDirtyRect方法的具体用法?C++ IDirect3DTexture9::AddDirtyRect怎么用?C++ IDirect3DTexture9::AddDirtyRect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IDirect3DTexture9的用法示例。


在下文中一共展示了IDirect3DTexture9::AddDirtyRect方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Error

// Increments refcount on surface.
// caller must Release() the returned surface
gl::Error TextureStorage9_2D::getSurfaceLevel(GLenum target,
                                              int level,
                                              bool dirty,
                                              IDirect3DSurface9 **outSurface)
{
    ASSERT(target == GL_TEXTURE_2D);
    UNUSED_ASSERTION_VARIABLE(target);

    IDirect3DBaseTexture9 *baseTexture = NULL;
    gl::Error error = getBaseTexture(&baseTexture);
    if (error.isError())
    {
        return error;
    }

    IDirect3DTexture9 *texture = static_cast<IDirect3DTexture9*>(baseTexture);

    HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface);

    ASSERT(SUCCEEDED(result));
    if (FAILED(result))
    {
        return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
    }

    // With managed textures the driver needs to be informed of updates to the lower mipmap levels
    if (level + mTopLevel != 0 && isManaged() && dirty)
    {
        texture->AddDirtyRect(NULL);
    }

    return gl::Error(GL_NO_ERROR);
}
开发者ID:MichaelKohler,项目名称:gecko-dev,代码行数:35,代码来源:TextureStorage9.cpp

示例2: ASSERT

// Increments refcount on surface.
// caller must Release() the returned surface
angle::Result TextureStorage9_2D::getSurfaceLevel(const gl::Context *context,
                                                  gl::TextureTarget target,
                                                  int level,
                                                  bool dirty,
                                                  IDirect3DSurface9 **outSurface)
{
    ASSERT(target == gl::TextureTarget::_2D);

    IDirect3DBaseTexture9 *baseTexture = nullptr;
    ANGLE_TRY(getBaseTexture(context, &baseTexture));

    IDirect3DTexture9 *texture = static_cast<IDirect3DTexture9 *>(baseTexture);

    HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface);
    ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to get the surface from a texture");

    // With managed textures the driver needs to be informed of updates to the lower mipmap levels
    if (level + mTopLevel != 0 && isManaged() && dirty)
    {
        texture->AddDirtyRect(nullptr);
    }

    return angle::Result::Continue;
}
开发者ID:google,项目名称:angle,代码行数:26,代码来源:TextureStorage9.cpp


注:本文中的IDirect3DTexture9::AddDirtyRect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。