本文整理汇总了C++中IDirect3DSurface8::GetDesc方法的典型用法代码示例。如果您正苦于以下问题:C++ IDirect3DSurface8::GetDesc方法的具体用法?C++ IDirect3DSurface8::GetDesc怎么用?C++ IDirect3DSurface8::GetDesc使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IDirect3DSurface8
的用法示例。
在下文中一共展示了IDirect3DSurface8::GetDesc方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: defined
RageSurface* RageDisplay_D3D::CreateScreenshot()
{
#if defined(XBOX)
return NULL;
#else
/* Get the back buffer. */
IDirect3DSurface8* pSurface;
g_pd3dDevice->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &pSurface );
/* Get the back buffer description. */
D3DSURFACE_DESC desc;
pSurface->GetDesc( &desc );
/* Copy the back buffer into a surface of a type we support. */
IDirect3DSurface8* pCopy;
g_pd3dDevice->CreateImageSurface( desc.Width, desc.Height, D3DFMT_A8R8G8B8, &pCopy );
D3DXLoadSurfaceFromSurface( pCopy, NULL, NULL, pSurface, NULL, NULL, D3DX_DEFAULT, 0 );
pSurface->Release();
/* Update desc from the copy. */
pCopy->GetDesc( &desc );
D3DLOCKED_RECT lr;
{
RECT rect;
rect.left = 0;
rect.top = 0;
rect.right = desc.Width;
rect.bottom = desc.Height;
pCopy->LockRect( &lr, &rect, D3DLOCK_READONLY );
}
RageSurface *surface = CreateSurfaceFromPixfmt( FMT_RGBA8, lr.pBits, desc.Width, desc.Height, lr.Pitch);
ASSERT( surface );
/* We need to make a copy, since lr.pBits will go away when we call UnlockRect(). */
RageSurface *SurfaceCopy =
CreateSurface( surface->w, surface->h,
surface->format->BitsPerPixel,
surface->format->Rmask, surface->format->Gmask,
surface->format->Bmask, surface->format->Amask );
RageSurfaceUtils::CopySurface( surface, SurfaceCopy );
delete surface;
pCopy->UnlockRect();
pCopy->Release();
return SurfaceCopy;
#endif
}
示例2: CreateSurfaceFromPixfmt
RageSurface* RageDisplay_D3D::CreateScreenshot()
{
// Get the back buffer.
IDirect3DSurface8* pSurface;
g_pd3dDevice->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &pSurface );
// Get the back buffer description.
D3DSURFACE_DESC desc;
pSurface->GetDesc( &desc );
// Copy the back buffer into a surface of a type we support.
IDirect3DSurface8* pCopy;
g_pd3dDevice->CreateImageSurface( desc.Width, desc.Height, D3DFMT_A8R8G8B8, &pCopy );
// Aldo_MX: D3DXLoadSurfaceFromSurface requires d3dx8core.h, I replaced it with CopyRects to
// remove this dependency so its possible to compile SM with any DirectX SDK up to Aug 2007
D3DXLoadSurfaceFromSurface( pCopy, NULL, NULL, pSurface, NULL, NULL, D3DX_DEFAULT, 0 );
//g_pd3dDevice->CopyRects( pSurface, NULL, 0, pCopy, NULL );
pSurface->Release();
// Update desc from the copy.
pCopy->GetDesc( &desc );
D3DLOCKED_RECT lr;
{
RECT rect;
rect.left = 0;
rect.top = 0;
rect.right = desc.Width;
rect.bottom = desc.Height;
pCopy->LockRect( &lr, &rect, D3DLOCK_READONLY );
}
RageSurface *surface = CreateSurfaceFromPixfmt( PixelFormat_RGBA8, lr.pBits, desc.Width, desc.Height, lr.Pitch);
ASSERT( surface );
// We need to make a copy, since lr.pBits will go away when we call UnlockRect().
RageSurface *SurfaceCopy =
CreateSurface( surface->w, surface->h,
surface->format->BitsPerPixel,
surface->format->Rmask, surface->format->Gmask,
surface->format->Bmask, surface->format->Amask );
RageSurfaceUtils::CopySurface( surface, SurfaceCopy );
delete surface;
pCopy->UnlockRect();
pCopy->Release();
return SurfaceCopy;
}
示例3:
static bool d3d8_init_format_backbuffer(IDirect3DDevice8 *device)
{
IDirect3DSurface8 *backbuffer;
D3DSURFACE_DESC desc;
HRESULT hr;
if (!d3d8_get_window_handle(device))
return false;
backbuffer = d3d8_get_backbuffer(device);
if (!backbuffer)
return false;
hr = backbuffer->GetDesc(&desc);
backbuffer->Release();
if (FAILED(hr)) {
hlog_hr("d3d8_init_format_backbuffer: Failed to get "
"backbuffer descriptor", hr);
return false;
}
data.d3d8_format = desc.Format;
data.dxgi_format = d3d8_to_dxgi_format(desc.Format);
data.cx = desc.Width;
data.cy = desc.Height;
return true;
}
示例4: if
//! Regenerates the mip map levels of the texture. Useful after locking and
//! modifying the texture
void CD3D8Texture::regenerateMipMapLevels(void* mipmapData)
{
if (mipmapData)
{
core::dimension2du size = TextureSize;
u32 level=0;
do
{
if (size.Width>1)
size.Width /=2;
if (size.Height>1)
size.Height /=2;
++level;
IDirect3DSurface8* mipSurface = 0;
HRESULT hr = Texture->GetSurfaceLevel(level, &mipSurface);
if (FAILED(hr) || !mipSurface)
{
os::Printer::log("Could not get mipmap level", ELL_WARNING);
return;
}
D3DSURFACE_DESC mipDesc;
mipSurface->GetDesc(&mipDesc);
D3DLOCKED_RECT miplr;
// lock mipmap surface
if (FAILED(mipSurface->LockRect(&miplr, NULL, 0)))
{
mipSurface->Release();
os::Printer::log("Could not lock texture", ELL_WARNING);
return;
}
memcpy(miplr.pBits, mipmapData, size.getArea()*getPitch()/TextureSize.Width);
mipmapData = (u8*)mipmapData+size.getArea()*getPitch()/TextureSize.Width;
// unlock
mipSurface->UnlockRect();
// release
mipSurface->Release();
} while (size.Width != 1 || size.Height != 1);
}
else if (HasMipMaps)
{
// create mip maps.
#ifndef _IRR_USE_D3DXFilterTexture_
// The D3DXFilterTexture function seems to get linked wrong when
// compiling with both D3D8 and 9, causing it not to work in the D3D9 device.
// So mipmapgeneration is replaced with my own bad generation in d3d 8 when
// compiling with both D3D 8 and 9.
HRESULT hr = D3DXFilterTexture(Texture, NULL, D3DX_DEFAULT , D3DX_DEFAULT );
if (FAILED(hr))
#endif
createMipMaps();
}
}
示例5: getTextureSizeFromSurfaceSize
void CD3D8Texture::createRenderTarget()
{
TextureSize.Width = getTextureSizeFromSurfaceSize(TextureSize.Width);
TextureSize.Height = getTextureSizeFromSurfaceSize(TextureSize.Height);
// get backbuffer format to create the render target in the
// same format
IDirect3DSurface8* bb;
D3DFORMAT d3DFormat = D3DFMT_A8R8G8B8;
if (!FAILED(Device->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &bb)))
{
D3DSURFACE_DESC desc;
bb->GetDesc(&desc);
d3DFormat = desc.Format;
if (d3DFormat == D3DFMT_X8R8G8B8)
d3DFormat = D3DFMT_A8R8G8B8;
bb->Release();
}
else
{
os::Printer::log("Could not create RenderTarget texture: could not get BackBuffer.",
ELL_WARNING);
return;
}
// create texture
HRESULT hr;
hr = Device->CreateTexture(
TextureSize.Width,
TextureSize.Height,
1, // mip map level count, we don't want mipmaps here
D3DUSAGE_RENDERTARGET,
d3DFormat,
D3DPOOL_DEFAULT,
&Texture);
// get irrlicht format from D3D format
ColorFormat = getColorFormatFromD3DFormat(d3DFormat);
if (FAILED(hr))
os::Printer::log("Could not create render target texture");
}
示例6: createMipMaps
// The D3DXFilterTexture function seems to get linked wrong when
// compiling with both D3D8 and 9, causing it not to work in the D3D9 device.
// So mipmapgeneration is replaced with my own bad generation in d3d 8 when
// compiling with both D3D 8 and 9.
bool CD3D8Texture::createMipMaps(u32 level)
{
if (level==0)
return true;
IDirect3DSurface8* upperSurface = 0;
IDirect3DSurface8* lowerSurface = 0;
// get upper level
HRESULT hr = Texture->GetSurfaceLevel(level-1, &upperSurface);
if (FAILED(hr) || !upperSurface)
{
os::Printer::log("Could not get upper surface level for mip map generation", ELL_WARNING);
return false;
}
// get lower level
hr = Texture->GetSurfaceLevel(level, &lowerSurface);
if (FAILED(hr) || !lowerSurface)
{
os::Printer::log("Could not get lower surface level for mip map generation", ELL_WARNING);
upperSurface->Release();
return false;
}
D3DSURFACE_DESC upperDesc, lowerDesc;
upperSurface->GetDesc(&upperDesc);
lowerSurface->GetDesc(&lowerDesc);
D3DLOCKED_RECT upperlr;
D3DLOCKED_RECT lowerlr;
// lock upper surface
if (FAILED(upperSurface->LockRect(&upperlr, NULL, 0)))
{
os::Printer::log("Could not lock upper texture for mip map generation", ELL_WARNING);
upperSurface->Release();
lowerSurface->Release();
return false;
}
// lock lower surface
if (FAILED(lowerSurface->LockRect(&lowerlr, NULL, 0)))
{
os::Printer::log("Could not lock lower texture for mip map generation", ELL_WARNING);
upperSurface->UnlockRect();
upperSurface->Release();
lowerSurface->Release();
return false;
}
if (upperDesc.Format != lowerDesc.Format)
{
os::Printer::log("Cannot copy mip maps with different formats.", ELL_WARNING);
}
else
{
if (upperDesc.Format == D3DFMT_A1R5G5B5)
copy16BitMipMap((char*)upperlr.pBits, (char*)lowerlr.pBits,
lowerDesc.Width, lowerDesc.Height,
upperlr.Pitch, lowerlr.Pitch);
else
if (upperDesc.Format == D3DFMT_A8R8G8B8)
copy32BitMipMap((char*)upperlr.pBits, (char*)lowerlr.pBits,
lowerDesc.Width, lowerDesc.Height,
upperlr.Pitch, lowerlr.Pitch);
else
os::Printer::log("Unsupported mipmap format, cannot copy.", ELL_WARNING);
}
bool result=true;
// unlock
if (FAILED(upperSurface->UnlockRect()))
result=false;
if (FAILED(lowerSurface->UnlockRect()))
result=false;
// release
upperSurface->Release();
lowerSurface->Release();
if (!result || upperDesc.Width < 3 || upperDesc.Height < 3)
return result; // stop generating levels
// generate next level
return createMipMaps(level+1);
}
示例7:
HRESULT myIDirect3DDevice8::copyDataToMemory(IDirect3DDevice8* device)
{
performanceDebugClock=clock();
//===============Memory Check=======================
HRESULT hRes = S_FALSE;
if(badMemory)
{
DXLOG("Sorry !Memory!");
return S_FALSE;
}
if(lpvMem==NULL)//Memory INIT;
{
badMemory=!setupSharedMemory();
if(badMemory)
{
DXLOG("Sorry !Memory!");
return S_FALSE;
}
}
if(!isMemoryWritable())
{
DXLOG("Memory not writable");
return S_FALSE;
}
//================FPS CHECK========================
if(lastRecordTime==0)
{
lastRecordTime=clock();
}
else
{
long inteval=clock()-lastRecordTime;
if(inteval<1000/MAXFPS)
{
//DXLOG("FPS QUICK");
return S_FALSE;
}
else
{
//DXLOG("FPS OK");
lastRecordTime=clock();
}
}
//=================================================
IDirect3DSurface8 *pBackBuffer;
if (FAILED(device->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer)))
{
DXLOG("PBACKBUFEER");
return hRes;
}
D3DSURFACE_DESC surfaceDesc;
pBackBuffer->GetDesc(&surfaceDesc);
dumpSurfaceSettings(surfaceDesc);
if(pSurfLocal==NULL)
{
DXLOG("SURFLOCAL CREATING");
hRes = device->CreateImageSurface(surfaceDesc.Width,// RWIDTH,
surfaceDesc.Height,//RHEIGHT,
surfaceDesc.Format,
&pSurfLocal);
if (FAILED(hRes))
{
DXLOG("SURFLOCAL CREATING FAILED");
SafeRelease(pBackBuffer);
return hRes;
}
}
hRes=device->CopyRects(pBackBuffer,NULL,0,pSurfLocal,NULL);
if (FAILED(hRes))
{
DXLOG("COPY RECT FAILED");
SafeRelease(pBackBuffer);
return hRes;
}
//device->GetRenderTargetData(pBackBuffer, pSurfLocal);
D3DLOCKED_RECT lockedRect;
if(FAILED(pSurfLocal->LockRect(&lockedRect, NULL, D3DLOCK_READONLY)))
{
DXLOG("Lock FAILED");
SafeRelease(pBackBuffer);
return hRes;
}
//================BPP ADJUSTMENT=====================
UINT bpp=4;
int bppformat=-1;
switch(surfaceDesc.Format)
{
case D3DFMT_R5G6B5:
bpp = 2;
bppformat=2;
break;
case D3DFMT_X1R5G5B5:
//.........这里部分代码省略.........