本文整理汇总了C++中IDetailChildrenBuilder::AddProperty方法的典型用法代码示例。如果您正苦于以下问题:C++ IDetailChildrenBuilder::AddProperty方法的具体用法?C++ IDetailChildrenBuilder::AddProperty怎么用?C++ IDetailChildrenBuilder::AddProperty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IDetailChildrenBuilder
的用法示例。
在下文中一共展示了IDetailChildrenBuilder::AddProperty方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GenerateAdditionalTextureWidget
void FSpriteDetailsCustomization::GenerateAdditionalTextureWidget(TSharedRef<IPropertyHandle> PropertyHandle, int32 ArrayIndex, IDetailChildrenBuilder& ChildrenBuilder)
{
IDetailPropertyRow& TextureRow = ChildrenBuilder.AddProperty(PropertyHandle);
FText ExtraText;
if (FText* pExtraText = AdditionalTextureLabels.Find(ArrayIndex))
{
ExtraText = *pExtraText;
}
FNumberFormattingOptions NoCommas;
NoCommas.UseGrouping = false;
const FText SlotDesc = FText::Format(LOCTEXT("AdditionalTextureSlotIndex", "Slot #{0}"), FText::AsNumber(ArrayIndex, &NoCommas));
TextureRow.DisplayName(SlotDesc);
TextureRow.ShowPropertyButtons(false);
TextureRow.CustomWidget(false)
.NameContent()
[
CreateTextureNameWidget(PropertyHandle, ExtraText)
]
.ValueContent()
.MaxDesiredWidth(TOptional<float>())
[
PropertyHandle->CreatePropertyValueWidget()
];
}