当前位置: 首页>>代码示例>>C++>>正文


C++ IDepthFrame::get_DepthMinReliableDistance方法代码示例

本文整理汇总了C++中IDepthFrame::get_DepthMinReliableDistance方法的典型用法代码示例。如果您正苦于以下问题:C++ IDepthFrame::get_DepthMinReliableDistance方法的具体用法?C++ IDepthFrame::get_DepthMinReliableDistance怎么用?C++ IDepthFrame::get_DepthMinReliableDistance使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IDepthFrame的用法示例。


在下文中一共展示了IDepthFrame::get_DepthMinReliableDistance方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: update

cv::Mat capKinect::update(cv::Mat& depth_show)
{
	if (!m_pDepthReader) return cv::Mat();
	IDepthFrame* pDepthFrame = NULL;

	HRESULT hr = m_pDepthReader->AcquireLatestFrame(&pDepthFrame);
	cv::Mat re;

	if (SUCCEEDED(hr))
	{
		IFrameDescription* pFrameDescription = NULL;
		int nWidth = 0;
		int nHeight = 0;
		USHORT nDepthMinReliableDistance = 0;
		USHORT nDepthMaxDistance = 0;
		UINT nBufferSize = 0;
		UINT16 *pBuffer = NULL;
		if (SUCCEEDED(hr))
		{
			hr = pDepthFrame->get_FrameDescription(&pFrameDescription);
		}
		if (SUCCEEDED(hr))
		{
			hr = pFrameDescription->get_Width(&nWidth);
		}
		if (SUCCEEDED(hr))
		{
			hr = pFrameDescription->get_Height(&nHeight);
		}
		if (SUCCEEDED(hr))
		{
			hr = pDepthFrame->get_DepthMinReliableDistance(&nDepthMinReliableDistance);
		}
		if (SUCCEEDED(hr))
		{
			// In order to see the full range of depth (including the less reliable far field depth)  
			// we are setting nDepthMaxDistance to the extreme potential depth threshold  
			nDepthMaxDistance = USHRT_MAX; //here we set maxDepth as 1000 mm (1 m) to simply cut the back background

			// Note:  If you wish to filter by reliable depth distance, uncomment the following line.  
			//// hr = pDepthFrame->get_DepthMaxReliableDistance(&nDepthMaxDistance);  
		}

		if (SUCCEEDED(hr))
		{
			hr = pDepthFrame->AccessUnderlyingBuffer(&nBufferSize, &pBuffer);
		}

		if (SUCCEEDED(hr))
		{
			re=capture(pBuffer, nWidth, nHeight, depth_show, nDepthMinReliableDistance, nDepthMaxDistance);
		}

		if(pFrameDescription)SafeRelease(pFrameDescription);
	}

	if(pDepthFrame)SafeRelease(pDepthFrame);
	return re;
}
开发者ID:CVPaul,项目名称:RealSenseVsKinect,代码行数:59,代码来源:KinectForWindows.cpp

示例2: Process_AudioFrame

/*
bool  MyKinect::Process_AudioFrame(IMultiSourceFrame * pMultiSourceFrame, bool *returnbool)
{
	if (!pMultiSourceFrame) {
		*returnbool = false;
		return false;
	}
	*returnbool = false;
	IDepthFrame * pDepthFrame = NULL;
	IDepthFrameReference *pDepthFrameReference = NULL;
	HRESULT hr = pMultiSourceFrame->get_(&pDepthFrameReference);

	if (SUCCEEDED(hr))
	{
		hr = pDepthFrameReference->AcquireFrame(&pDepthFrame);
	}
	SafeRelease(pDepthFrameReference);
 
	if (SUCCEEDED(hr))
	{
		IFrameDescription * pFrameDescription = NULL;
		int nWidth = 0;
		int nHeight = 0;
		//	USHORT nDepthMinReliableDistance = 0;
		//USHORT nDepthMaxDistance = 0;
		UINT nBufferSize = 0;
		UINT16 *pBuffer = NULL;

		if (SUCCEEDED(hr))
		{
			hr = pDepthFrame->get_FrameDescription(&pFrameDescription);
		}
		if (SUCCEEDED(hr))
		{
			hr = pFrameDescription->get_Width(&nWidth);
		}
		if (SUCCEEDED(hr))
		{
			hr = pFrameDescription->get_Height(&nHeight);
		}
		if (SUCCEEDED(hr))
		{
			hr = pDepthFrame->get_DepthMinReliableDistance(&cDepthMinReliableDistance);
		}
		if (SUCCEEDED(hr))
		{
			hr = pDepthFrame->get_DepthMaxReliableDistance(&cDepthMaxDistance);
		}

		if (SUCCEEDED(hr))
		{//这里是将指针buffer提取出来了,没有拷贝
			hr = pDepthFrame->AccessUnderlyingBuffer(&nBufferSize, &pBuffer);//这里的size是ushort而言的,memcopy是uchar来的。
		}

		if (SUCCEEDED(hr))
		{
			//int tempsize = cDepthHeight*cDepthWidth *sizeof(USHORT);
			memcpy(m_pDepthBuffer, pBuffer, nBufferSize*sizeof(USHORT));

			*returnbool = true;
			//ProcessDepth(pBuffer, nWidth, nHeight, nDepthMinReliableDistance, nDepthMaxDistance);
		}

		SafeRelease(pFrameDescription);//Description 和Frame 都要释放的
	}
 
	SafeRelease(pDepthFrame);

	return *returnbool;
}*/
bool  MyKinect::Process_DepthFrame(IMultiSourceFrame * pMultiSourceFrame, bool *returnbool)
{
	if (!pMultiSourceFrame) {
		*returnbool = false;
		return false;
	}
	 *returnbool = false;
	IDepthFrame * pDepthFrame = NULL;
	IDepthFrameReference *pDepthFrameReference = NULL;
	HRESULT hr = pMultiSourceFrame->get_DepthFrameReference(&pDepthFrameReference);

	if (SUCCEEDED(hr))
	{
		hr = pDepthFrameReference->AcquireFrame(&pDepthFrame);
	}
	SafeRelease(pDepthFrameReference);
	/*if (!SUCCEEDED(hr))
	{
		cout << "    深度帧丢失" << ++depthLostFrames << endl;
	}*/
	

	if (SUCCEEDED(hr))
	{
		IFrameDescription * pFrameDescription = NULL;
		int nWidth = 0;
		int nHeight = 0;
	//	USHORT nDepthMinReliableDistance = 0;
		//USHORT nDepthMaxDistance = 0;
		UINT nBufferSize = 0;
//.........这里部分代码省略.........
开发者ID:xiawei0000,项目名称:indoorMonitorwithKinectV2,代码行数:101,代码来源:MyKinect.cpp

示例3: UpdateDepth

	//after calling this, get the depth fram with GetDepth or GetDepthRGBX
	void UpdateDepth(){

		if (!m_pDepthFrameReader)
		{
			return;
		}

		IDepthFrame* pDepthFrame = NULL;

		HRESULT hr = m_pDepthFrameReader->AcquireLatestFrame(&pDepthFrame);

		if (SUCCEEDED(hr))
		{
			INT64 nTime = 0;
			IFrameDescription* pFrameDescription = NULL;
			int nWidth = 0;
			int nHeight = 0;
			USHORT nDepthMinReliableDistance = 0;
			USHORT nDepthMaxReliableDistance = 0;
			UINT nBufferSize = 0;
			UINT16 *pBuffer = NULL;

			hr = pDepthFrame->get_RelativeTime(&nTime);

			if (SUCCEEDED(hr))
			{
				hr = pDepthFrame->get_FrameDescription(&pFrameDescription);
			}

			if (SUCCEEDED(hr))
			{
				hr = pFrameDescription->get_Width(&nWidth);
			}

			if (SUCCEEDED(hr))
			{
				m_nDepthWidth = nWidth;
				hr = pFrameDescription->get_Height(&nHeight);
			}

			if (SUCCEEDED(hr))
			{
				m_nDepthHeight = nHeight;
				hr = pDepthFrame->get_DepthMinReliableDistance(&nDepthMinReliableDistance);
			}

			if (SUCCEEDED(hr))
			{
				hr = pDepthFrame->get_DepthMaxReliableDistance(&nDepthMaxReliableDistance);
			}

			if (SUCCEEDED(hr))
			{
				hr = pDepthFrame->AccessUnderlyingBuffer(&nBufferSize, &pBuffer);            
			}

			if (SUCCEEDED(hr))
			{

				if(m_bCalculateDepthRGBX)
					ProcessDepth(nTime, pBuffer, nWidth, nHeight, nDepthMinReliableDistance, nDepthMaxReliableDistance);
				else
					ProcessDepthNoRGBX(nTime, pBuffer, nWidth, nHeight, nDepthMinReliableDistance, nDepthMaxReliableDistance);

				if(!m_bColorDepthMapCalculated){
					CalculateColorDepthMap();
				}

				if(m_bMapDepthToColor && m_nColorWidth > 0 && m_nColorHeight > 0 && SUCCEEDED(hr) && m_bColorDepthMapCalculated){
					ProcessDepthToColor(m_pDepth, m_nDepthWidth, m_nDepthHeight, m_pColorDepthMap, m_nColorWidth, m_nColorHeight);
				}
			}

			SafeRelease(pFrameDescription);
		}
		else{
			DumpHR(hr);
		}

		SafeRelease(pDepthFrame);
	}
开发者ID:abardam,项目名称:ghost-system,代码行数:82,代码来源:Kinect2Starter.cpp

示例4: update


//.........这里部分代码省略.........
					colorBuffer = new uint8_t[ colorBufferSize ];
					hr = colorFrame->CopyConvertedFrameDataToArray( colorBufferSize, reinterpret_cast<uint8_t*>( colorBuffer ), ColorImageFormat_Rgba );
					channelOrder = SurfaceChannelOrder::RGBA;
				}

				if ( SUCCEEDED( hr ) ) {
					colorFrame->get_RelativeTime( &time );
					Surface8u colorSurface = Surface8u( colorBuffer, colorWidth, colorHeight, colorWidth * sizeof( uint8_t ) * 4, channelOrder );
					mFrame.mSurfaceColor = Surface8u( colorWidth, colorHeight, false, channelOrder );
					mFrame.mSurfaceColor.copyFrom( colorSurface, colorSurface.getBounds() );

					console() << "Color\n\twidth: " << colorWidth << "\n\theight: " << colorHeight 
						<< "\n\tbuffer size: " << colorBufferSize << "\n\ttime: " << time << endl;
				}

				if ( isAllocated && colorBuffer != 0 ) {
					delete[] colorBuffer;
					colorBuffer = 0;
				}
			}
		}

		if ( mDeviceOptions.isDepthEnabled() ) {
			if ( SUCCEEDED( hr ) ) {
				hr = depthFrame->get_FrameDescription( &depthFrameDescription );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = depthFrameDescription->get_Width( &depthWidth );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = depthFrameDescription->get_Height( &depthHeight );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = depthFrame->get_DepthMinReliableDistance( &depthMinReliableDistance );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = depthFrame->get_DepthMaxReliableDistance( &depthMaxReliableDistance );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = depthFrame->AccessUnderlyingBuffer( &depthBufferSize, &depthBuffer );
			}
			if ( SUCCEEDED( hr ) ) {
				Channel16u depthChannel = Channel16u( depthWidth, depthHeight, depthWidth * sizeof( uint16_t ), 1, depthBuffer );
				mFrame.mChannelDepth = Channel16u( depthWidth, depthHeight );
				mFrame.mChannelDepth.copyFrom( depthChannel, depthChannel.getBounds() );

				console( ) << "Depth\n\twidth: " << depthWidth << "\n\theight: " << depthHeight << endl;
			}
		}

		if ( mDeviceOptions.isInfraredEnabled() ) {
			if ( SUCCEEDED( hr ) ) {
				hr = infraredFrame->get_FrameDescription( &infraredFrameDescription );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = infraredFrameDescription->get_Width( &infraredWidth );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = infraredFrameDescription->get_Height( &infraredHeight );
			}
			if ( SUCCEEDED( hr ) ) {
				hr = infraredFrame->AccessUnderlyingBuffer( &infraredBufferSize, &infraredBuffer );
			}
			if ( SUCCEEDED( hr ) ) {
				Channel16u infraredChannel = Channel16u( infraredWidth, infraredHeight, infraredWidth * sizeof( uint16_t ), 1, infraredBuffer );
				mFrame.mChannelInfrared = Channel16u( infraredWidth, infraredHeight );
开发者ID:naychrist,项目名称:Cinder-Kinect2,代码行数:67,代码来源:Kinect2.cpp

示例5: readFrame

bool DepthStream::readFrame(IMultiSourceFrame *multiFrame)
{
    bool readed = false;
    if (!m_StreamHandle.depthFrameReader) {
        ofLogWarning("ofxKinect2::DepthStream") << "Stream is not open.";
        return readed;
    }

    Stream::readFrame(multiFrame);
    IDepthFrame *depthFrame = nullptr;

    HRESULT hr = E_FAIL;
    if (!multiFrame) {
        hr = m_StreamHandle.depthFrameReader->AcquireLatestFrame(&depthFrame);
    }
    else {
        IDepthFrameReference *depthFrameReference = nullptr;
        hr = multiFrame->get_DepthFrameReference(&depthFrameReference);

        if (SUCCEEDED(hr)) {
            hr = depthFrameReference->AcquireFrame(&depthFrame);
        }

        safeRelease(depthFrameReference);
    }

    if (SUCCEEDED(hr)) {
        IFrameDescription *depthFrameDescription = nullptr;

        hr = depthFrame->get_RelativeTime((INT64 *)&m_Frame.timestamp);

        if (SUCCEEDED(hr)) {
            hr = depthFrame->get_FrameDescription(&depthFrameDescription);
        }

        if (SUCCEEDED(hr)) {
            hr = depthFrameDescription->get_Width(&m_Frame.width);
        }

        if (SUCCEEDED(hr)) {
            hr = depthFrameDescription->get_Height(&m_Frame.height);
        }

        if (SUCCEEDED(hr)) {
            hr = depthFrameDescription->get_HorizontalFieldOfView(&m_Frame.horizontalFieldOfView);
        }

        if (SUCCEEDED(hr)) {
            hr = depthFrameDescription->get_VerticalFieldOfView(&m_Frame.verticalFieldOfView);
        }

        if (SUCCEEDED(hr)) {
            hr = depthFrameDescription->get_DiagonalFieldOfView(&m_Frame.diagonalFieldOfView);
        }

        if (SUCCEEDED(hr)) {
            hr = depthFrame->get_DepthMinReliableDistance((USHORT *)&m_NearValue);
        }

        if (SUCCEEDED(hr)) {
            hr = depthFrame->get_DepthMaxReliableDistance((USHORT *)&m_FarValue);
        }

        if (SUCCEEDED(hr)) {
            hr = depthFrame->get_DepthMinReliableDistance((USHORT *)&m_NearValue);
        }

        if (SUCCEEDED(hr)) {
            if (m_Frame.dataSize == 0) {
                m_Frame.dataSize = m_Frame.width * m_Frame.height;
                m_Frame.data = new UINT16[m_Frame.width * m_Frame.height];
            }
            hr = depthFrame->CopyFrameDataToArray(m_Frame.width * m_Frame.height, reinterpret_cast<UINT16 *>(m_Frame.data));
        }

        if (SUCCEEDED(hr)) {
            readed = true;
            setPixels(m_Frame);
        }
        safeRelease(depthFrameDescription);
    }

    safeRelease(depthFrame);

    return readed;
}
开发者ID:Furkanzmc,项目名称:ofxKinect2,代码行数:86,代码来源:ofxKinect2.cpp

示例6: GetColorAndDepth


//.........这里部分代码省略.........
		{
			color = pColorBuffer;
		}


		///===========================================////


		nTime = 0;
		IFrameDescription* pDepthFrameDescription = NULL;
		int nDepthWidth = 0;
		int nDepthHeight = 0;
		USHORT nDepthMinReliableDistance = 0;
		USHORT nDepthMaxDistance = 0;
		UINT nDepthBufferSize = 0;
		UINT16 *pDepthBuffer = NULL;

		hr = pDepthFrame->get_RelativeTime(&nTime);

		if (SUCCEEDED(hr))
		{
			hr = pDepthFrame->get_FrameDescription(&pDepthFrameDescription);
		}
		if (SUCCEEDED(hr))
		{
			hr = pDepthFrameDescription->get_Width(&nDepthWidth);
		}
		if (SUCCEEDED(hr))
		{
			hr = pDepthFrameDescription->get_Height(&nDepthHeight);
		}
		if (SUCCEEDED(hr))
		{
			hr = pDepthFrame->get_DepthMinReliableDistance(&nDepthMinReliableDistance);
		}
		if (SUCCEEDED(hr))
		{
			// In order to see the full range of depth (including the less reliable far field depth)
			// we are setting nDepthMaxDistance to the extreme potential depth threshold
			nDepthMaxDistance = USHRT_MAX;

			// Note:  If you wish to filter by reliable depth distance, uncomment the following line.
			//// hr = pDepthFrame->get_DepthMaxReliableDistance(&nDepthMaxDistance);
		}

		if (SUCCEEDED(hr))
		{
			hr = pDepthFrame->AccessUnderlyingBuffer(&nDepthBufferSize, &pDepthBuffer);
		}
		if (SUCCEEDED(hr))
		{
			//RGBQUAD* pRGBX = new RGBQUAD[cDepthWidth * cDepthHeight];


			// end pixel is start + width*height - 1

			const UINT16* pBufferEnd = pDepthBuffer + (nDepthWidth * nDepthHeight);
			RGBQUAD* auxiliar = m_pDepthRGBX;
			//const UINT16* pBufferEnd = pDepthBuffer + (640 * 480);
			int counter = 0;

			while (pDepthBuffer < pBufferEnd)
			{
				//cout << "now:" << pDepthBuffer << " end:" << pBufferEnd << endl;
				USHORT depth = *pDepthBuffer;
				//cout << "now:" << pDepthBuffer << " end:" << pBufferEnd << endl;
开发者ID:igormacedo,项目名称:KinectV2OpenGL,代码行数:67,代码来源:KinectHandler.cpp

示例7: GetDepthImageData

HRESULT KinectHandler::GetDepthImageData(RGBQUAD* &dest)
{
	if (!m_pMultiFrameReader)
	{
		cout << "No frame reader!" << endl;
		return E_FAIL;
	}

	IDepthFrame* pDepthFrame = NULL;
	IMultiSourceFrame* pMultiSourceFrame = NULL;
	HRESULT hr = m_pMultiFrameReader->AcquireLatestFrame(&pMultiSourceFrame);

	if (SUCCEEDED(hr))
	{
		IDepthFrameReference* pDepthFrameReference = NULL;
		hr = pMultiSourceFrame->get_DepthFrameReference(&pDepthFrameReference);

		if (SUCCEEDED(hr))
		{
			hr = pDepthFrameReference->AcquireFrame(&pDepthFrame);
		}

		SafeRelease(pDepthFrameReference);
	}

	if (SUCCEEDED(hr))
	{
		INT64 nTime = 0;
		IFrameDescription* pDepthFrameDescription = NULL;
		int nDepthWidth = 0;
		int nDepthHeight = 0;
		USHORT nDepthMinReliableDistance = 0;
		USHORT nDepthMaxDistance = 0;
		UINT nDepthBufferSize = 0;
		UINT16 *pDepthBuffer = NULL;

		hr = pDepthFrame->get_RelativeTime(&nTime);

		if (SUCCEEDED(hr))
		{
			hr = pDepthFrame->get_FrameDescription(&pDepthFrameDescription);
		}
		if (SUCCEEDED(hr))
		{
			hr = pDepthFrameDescription->get_Width(&nDepthWidth);
		}
		if (SUCCEEDED(hr))
		{
			hr = pDepthFrameDescription->get_Height(&nDepthHeight);
		}
		if (SUCCEEDED(hr))
		{
			hr = pDepthFrame->get_DepthMinReliableDistance(&nDepthMinReliableDistance);
		}
		if (SUCCEEDED(hr))
		{
			// In order to see the full range of depth (including the less reliable far field depth)
			// we are setting nDepthMaxDistance to the extreme potential depth threshold
			nDepthMaxDistance = USHRT_MAX;

			// Note:  If you wish to filter by reliable depth distance, uncomment the following line.
			//// hr = pDepthFrame->get_DepthMaxReliableDistance(&nDepthMaxDistance);
		}

		if (SUCCEEDED(hr))
		{
			hr = pDepthFrame->AccessUnderlyingBuffer(&nDepthBufferSize, &pDepthBuffer);
		}
		if (SUCCEEDED(hr))
		{
			//RGBQUAD* pRGBX = new RGBQUAD[cDepthWidth * cDepthHeight];


			// end pixel is start + width*height - 1
			cout << "w:" << nDepthWidth << " h:" << nDepthHeight << endl;
			cout << "buffersize:" << nDepthBufferSize << endl;

			const UINT16* pBufferEnd = pDepthBuffer + (nDepthWidth * nDepthHeight);
			RGBQUAD* auxiliar = m_pDepthRGBX;
			//const UINT16* pBufferEnd = pDepthBuffer + (640 * 480);

			cout << "bufferLocation:" << pDepthBuffer << endl;
			cout << "bufferend:" << pBufferEnd << endl;
			int counter = 0;

			while (pDepthBuffer < pBufferEnd)
			{
				//cout << "now:" << pDepthBuffer << " end:" << pBufferEnd << endl;
				USHORT depth = *pDepthBuffer;
				//cout << "now:" << pDepthBuffer << " end:" << pBufferEnd << endl;

				// To convert to a byte, we're discarding the most-significant
				// rather than least-significant bits.
				// We're preserving detail, although the intensity will "wrap."
				// Values outside the reliable depth range are mapped to 0 (black).

				// Note: Using conditionals in this loop could degrade performance.
				// Consider using a lookup table instead when writing production code.
				BYTE intensity = static_cast<BYTE>((depth >= nDepthMinReliableDistance) && (depth <= nDepthMaxDistance) ? (depth % 256) : 0);
				auxiliar->rgbBlue = intensity;
//.........这里部分代码省略.........
开发者ID:igormacedo,项目名称:KinectV2OpenGL,代码行数:101,代码来源:KinectHandler.cpp

示例8: update


//.........这里部分代码省略.........
            }
            if ( SUCCEEDED( hr ) ) {
                hr = colorFrameDescription->get_Height( &colorHeight );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = colorFrame->get_RawColorImageFormat( &colorImageFormat );
            }
            if ( SUCCEEDED( hr ) ) {
                colorBufferSize = colorWidth * colorHeight * sizeof( uint8_t ) * 4;
                colorBuffer		= new uint8_t[ colorBufferSize ];
                hr = colorFrame->CopyConvertedFrameDataToArray( colorBufferSize, reinterpret_cast<uint8_t*>( colorBuffer ), ColorImageFormat_Rgba );

                if ( SUCCEEDED( hr ) ) {
                    colorSurface = Surface8u( colorWidth, colorHeight, false, SurfaceChannelOrder::RGBA );
                    memcpy( colorSurface.getData(), colorBuffer, colorWidth * colorHeight * sizeof( uint8_t ) * 4 );
                }

                delete [] colorBuffer;
                colorBuffer = 0;
            }
        }

        if ( mDeviceOptions.isDepthEnabled() ) {
            if ( SUCCEEDED( hr ) ) {
                hr = depthFrame->get_FrameDescription( &depthFrameDescription );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = depthFrameDescription->get_Width( &depthWidth );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = depthFrameDescription->get_Height( &depthHeight );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = depthFrame->get_DepthMinReliableDistance( &depthMinReliableDistance );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = depthFrame->get_DepthMaxReliableDistance( &depthMaxReliableDistance );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = depthFrame->AccessUnderlyingBuffer( &depthBufferSize, &depthBuffer );
            }
            if ( SUCCEEDED( hr ) ) {
                depthChannel = Channel16u( depthWidth, depthHeight );
                memcpy( depthChannel.getData(), depthBuffer, depthWidth * depthHeight * sizeof( uint16_t ) );
            }
        }

        if ( mDeviceOptions.isInfraredEnabled() ) {
            if ( SUCCEEDED( hr ) ) {
                hr = infraredFrame->get_FrameDescription( &infraredFrameDescription );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = infraredFrameDescription->get_Width( &infraredWidth );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = infraredFrameDescription->get_Height( &infraredHeight );
            }
            if ( SUCCEEDED( hr ) ) {
                hr = infraredFrame->AccessUnderlyingBuffer( &infraredBufferSize, &infraredBuffer );
            }
            if ( SUCCEEDED( hr ) ) {
                infraredChannel = Channel16u( infraredWidth, infraredHeight );
                memcpy( infraredChannel.getData(), infraredBuffer,  infraredWidth * infraredHeight * sizeof( uint16_t ) );
            }
        }
开发者ID:heisters,项目名称:Cinder-Kinect2,代码行数:66,代码来源:Kinect2.cpp

示例9: Update

/// <summary>
/// Main processing function
/// </summary>
void CDepthBasics::Update()
{
    if (!m_pDepthFrameReader)
    {
        return;
    }

    IDepthFrame* pDepthFrame = NULL;

    HRESULT hrDepth = m_pDepthFrameReader->AcquireLatestFrame(&pDepthFrame);

    if (SUCCEEDED(hrDepth))
    {
        INT64 nTime = 0;
        IFrameDescription* pFrameDescription = NULL;
        int nWidth = 0;
        int nHeight = 0;
        USHORT nDepthMinReliableDistance = 0;
        USHORT nDepthMaxDistance = 0;
        UINT nBufferSize = 0;
        UINT16 *pBuffer = NULL;

        HRESULT hr = pDepthFrame->get_RelativeTime(&nTime);

        if (SUCCEEDED(hr))
        {
            hr = pDepthFrame->get_FrameDescription(&pFrameDescription);
        }

        if (SUCCEEDED(hr))
        {
            hr = pFrameDescription->get_Width(&nWidth);
        }

        if (SUCCEEDED(hr))
        {
            hr = pFrameDescription->get_Height(&nHeight);
        }

        if (SUCCEEDED(hr))
        {
            hr = pDepthFrame->get_DepthMinReliableDistance(&nDepthMinReliableDistance);
        }

        if (SUCCEEDED(hr))
        {
			// In order to see the full range of depth (including the less reliable far field depth)
			// we are setting nDepthMaxDistance to the extreme potential depth threshold
			nDepthMaxDistance = USHRT_MAX;

			// Note:  If you wish to filter by reliable depth distance, uncomment the following line.
            //// hr = pDepthFrame->get_DepthMaxReliableDistance(&nDepthMaxDistance);
        }

        if (SUCCEEDED(hr))
        {
             hr = pDepthFrame->AccessUnderlyingBuffer(&nBufferSize, &pBuffer);            
        }

        if (SUCCEEDED(hr))
        {
            ProcessDepth(nTime, pBuffer, nWidth, nHeight, nDepthMinReliableDistance, nDepthMaxDistance);
        }

        SafeRelease(pFrameDescription);
    }

    SafeRelease(pDepthFrame);
}
开发者ID:kainiemi,项目名称:kinect-bits,代码行数:72,代码来源:DepthBasics.cpp


注:本文中的IDepthFrame::get_DepthMinReliableDistance方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。