本文整理汇总了C++中IDeckLinkOutput::EndAudioPreroll方法的典型用法代码示例。如果您正苦于以下问题:C++ IDeckLinkOutput::EndAudioPreroll方法的具体用法?C++ IDeckLinkOutput::EndAudioPreroll怎么用?C++ IDeckLinkOutput::EndAudioPreroll使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IDeckLinkOutput
的用法示例。
在下文中一共展示了IDeckLinkOutput::EndAudioPreroll方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setup_audio
void setup_audio( ) {
/* FIXME hard coded default */
n_channels = 2;
audio_in_pipe = new Pipe<AudioPacket *>(OUT_PIPE_SIZE);
/* FIXME magic 29.97 related number */
/* Set up empty audio packet for prerolling */
current_audio_pkt = new AudioPacket(48000, n_channels, 2, 25626);
samples_written_from_current_audio_pkt = 0;
assert(deckLinkOutput != NULL);
if (deckLinkOutput->SetAudioCallback(this) != S_OK) {
throw std::runtime_error(
"Failed to set DeckLink audio callback"
);
}
if (deckLinkOutput->EnableAudioOutput(
bmdAudioSampleRate48kHz, bmdAudioSampleType16bitInteger,
n_channels, bmdAudioOutputStreamContinuous) != S_OK) {
throw std::runtime_error(
"Failed to enable DeckLink audio output"
);
}
audio_preroll_done = 0;
if (deckLinkOutput->BeginAudioPreroll( ) != S_OK) {
throw std::runtime_error(
"Failed to begin DeckLink audio preroll"
);
}
while (audio_preroll_done == 0) {
/* FIXME: busy wait */
}
if (deckLinkOutput->EndAudioPreroll( ) != S_OK) {
throw std::runtime_error(
"Failed to end DeckLink audio preroll"
);
}
}
示例2: setup_audio
void setup_audio( ) {
IOAudioPacket preroll_audio(8008, n_channels);
preroll_audio.zero( );
audio_in_pipe = new Pipe<IOAudioPacket *>(OUT_PIPE_SIZE);
audio_fifo = new AudioFIFO<int16_t>(n_channels);
audio_fifo->add_packet(&preroll_audio);
assert(deckLinkOutput != NULL);
if (deckLinkOutput->SetAudioCallback(this) != S_OK) {
throw std::runtime_error(
"Failed to set DeckLink audio callback"
);
}
if (deckLinkOutput->EnableAudioOutput(
bmdAudioSampleRate48kHz, bmdAudioSampleType16bitInteger,
n_channels, bmdAudioOutputStreamContinuous) != S_OK) {
throw std::runtime_error(
"Failed to enable DeckLink audio output"
);
}
audio_preroll_done = 0;
if (deckLinkOutput->BeginAudioPreroll( ) != S_OK) {
throw std::runtime_error(
"Failed to begin DeckLink audio preroll"
);
}
while (audio_preroll_done == 0) {
/* FIXME: busy wait */
}
if (deckLinkOutput->EndAudioPreroll( ) != S_OK) {
throw std::runtime_error(
"Failed to end DeckLink audio preroll"
);
}
}
示例3: render
HRESULT render( mlt_frame frame )
{
HRESULT result = S_OK;
// Get the audio
double speed = mlt_properties_get_double( MLT_FRAME_PROPERTIES(frame), "_speed" );
if ( speed == 1.0 )
{
mlt_audio_format format = mlt_audio_s16;
int frequency = bmdAudioSampleRate48kHz;
int samples = mlt_sample_calculator( m_fps, frequency, m_count );
int16_t *pcm = 0;
if ( !mlt_frame_get_audio( frame, (void**) &pcm, &format, &frequency, &m_channels, &samples ) )
{
int count = samples;
if ( !m_isPrerolling )
{
uint32_t audioCount = 0;
uint32_t videoCount = 0;
// Check for resync
m_deckLinkOutput->GetBufferedAudioSampleFrameCount( &audioCount );
m_deckLinkOutput->GetBufferedVideoFrameCount( &videoCount );
// Underflow typically occurs during non-normal speed playback.
if ( audioCount < 1 || videoCount < 1 )
{
// Upon switching to normal playback, buffer some frames faster than realtime.
mlt_log_info( &m_consumer, "buffer underrun: audio buf %u video buf %u frames\n", audioCount, videoCount );
m_prerollCounter = 0;
}
// While rebuffering
if ( isBuffering() )
{
// Only append audio to reach the ideal level and not overbuffer.
int ideal = ( m_preroll - 1 ) * bmdAudioSampleRate48kHz / m_fps;
int actual = m_fifo->used / m_channels + audioCount;
int diff = ideal / 2 - actual;
count = diff < 0 ? 0 : diff < count ? diff : count;
}
}
if ( count > 0 )
sample_fifo_append( m_fifo, pcm, count * m_channels );
}
}
// Create video frames while pre-rolling
if ( m_isPrerolling )
{
createFrame();
if ( !m_videoFrame )
{
mlt_log_error( &m_consumer, "failed to create video frame\n" );
return S_FALSE;
}
}
// Get the video
if ( mlt_properties_get_int( MLT_FRAME_PROPERTIES( frame ), "rendered") )
{
mlt_image_format format = mlt_image_yuv422;
uint8_t* image = 0;
uint8_t* buffer = 0;
if ( !mlt_frame_get_image( frame, &image, &format, &m_width, &m_height, 0 ) )
{
m_videoFrame = (IDeckLinkMutableVideoFrame*) mlt_deque_pop_back( m_videoFrameQ );
m_videoFrame->GetBytes( (void**) &buffer );
if ( m_displayMode->GetFieldDominance() == bmdUpperFieldFirst )
// convert lower field first to top field first
swab( image, buffer + m_width * 2, m_width * ( m_height - 1 ) * 2 );
else
swab( image, buffer, m_width * m_height * 2 );
m_deckLinkOutput->ScheduleVideoFrame( m_videoFrame, m_count * m_duration, m_duration, m_timescale );
mlt_deque_push_front( m_videoFrameQ, m_videoFrame );
}
}
else
{
mlt_log_verbose( &m_consumer, "dropped video frame\n" );
}
++m_count;
// Check for end of pre-roll
if ( ++m_prerollCounter > m_preroll && m_isPrerolling )
{
// Start audio and video output
m_deckLinkOutput->EndAudioPreroll();
m_deckLinkOutput->StartScheduledPlayback( 0, m_timescale, 1.0 );
m_isPrerolling = false;
}
return result;
}