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C++ IAudioClient::Stop方法代码示例

本文整理汇总了C++中IAudioClient::Stop方法的典型用法代码示例。如果您正苦于以下问题:C++ IAudioClient::Stop方法的具体用法?C++ IAudioClient::Stop怎么用?C++ IAudioClient::Stop使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IAudioClient的用法示例。


在下文中一共展示了IAudioClient::Stop方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SafeRelease

    ~BlankAudioPlayback()
    {
        mmClient->Stop();

        SafeRelease(mmRender);
        SafeRelease(mmClient);
        SafeRelease(mmDevice);
        SafeRelease(mmEnumerator);
    }
开发者ID:373137461,项目名称:OBS,代码行数:9,代码来源:BlankAudioPlayback.cpp

示例2: stop_patch

HRESULT __stdcall stop_patch(IAudioClient* this_)
{
    IAudioClient* proxy = get_duplicate(this_)->proxy;
    DWORD_PTR* old_vftptr = swap_vtable(this_);
    HRESULT hr = proxy->Stop();
    ((DWORD_PTR**)this_)[0] = old_vftptr;
    if(hr == S_OK)
    {
        for(iaudioclient_duplicate* next = get_duplicate(this_)->next; next != NULL; next = next->next)
            next->proxy->Stop();
    }

    return hr;
}
开发者ID:fretelweb,项目名称:audio-router,代码行数:14,代码来源:patch_iaudioclient.cpp

示例3: propagateWithRawCurrentFormat

void propagateWithRawCurrentFormat(WAVEFORMATEX *toThis) {
	WAVEFORMATEX *pwfx;
	IMMDevice *pMMDevice;
	IAudioClient *pAudioClient;
    HANDLE hTask;
    DWORD nTaskIndex = 0;
    hTask = AvSetMmThreadCharacteristics(L"Capture", &nTaskIndex);

    HRESULT hr = get_default_device(&pMMDevice);
    if (FAILED(hr)) {
        assert(false);
    }
	// activate an (the default, for us, since we want loopback) IAudioClient
    hr = pMMDevice->Activate(
        __uuidof(IAudioClient),
        CLSCTX_ALL, NULL,
        (void**)&pAudioClient
    );
    if (FAILED(hr)) {
        ShowOutput("IMMDevice::Activate(IAudioClient) failed: hr = 0x%08x", hr);
		assert(false);
    }

	hr = pAudioClient->GetMixFormat(&pwfx);
    if (FAILED(hr)) {
        ShowOutput("IAudioClient::GetMixFormat failed: hr = 0x%08x\n", hr);
        CoTaskMemFree(pwfx);
        pAudioClient->Release();
   		assert(false);
    }
	pAudioClient->Stop();
    AvRevertMmThreadCharacteristics(hTask);
    pAudioClient->Release();
    pMMDevice->Release();
	memcpy(toThis, pwfx, sizeof(WAVEFORMATEX));
	CoTaskMemFree(pwfx); 
}
开发者ID:sungsuguk,项目名称:virtual-audio-capture-grabber-device,代码行数:37,代码来源:loopback-capture.cpp

示例4: Stop

//
//  Stop the capturer.
//
void CWASAPICapture::Stop()
{
    HRESULT hr;

    //
    //  Tell the capture thread to shut down, wait for the thread to complete then clean up all the stuff we 
    //  allocated in Start().
    //
    if (_ShutdownEvent)
    {
        SetEvent(_ShutdownEvent);
    }

    hr = _AudioClient->Stop();
    PersistentAssert(SUCCEEDED(hr), "_AudioClient->Stop failed");
    
    if (_CaptureThread)
    {
        WaitForSingleObject(_CaptureThread, INFINITE);

        CloseHandle(_CaptureThread);
        _CaptureThread = NULL;
    }
}
开发者ID:kbinani,项目名称:dxrip,代码行数:27,代码来源:AudioCapture.cpp

示例5: StopCapture

void MMDeviceAudioSource::StopCapture()
{
    if(mmClient)
        mmClient->Stop();
}
开发者ID:bradparks,项目名称:OBS,代码行数:5,代码来源:MMDeviceAudioSource.cpp

示例6: PlayAudio

void PlayAudio()
{
	REFERENCE_TIME hnsRequestedDuration = REFTIMES_PER_SEC;	// microseconds, so this is 1 seconds
	REFERENCE_TIME hnsActualDuration;

	HRESULT hr;

	IMMDeviceEnumerator *pEnumerator = NULL;
	IMMDevice *pDevice = NULL;
	IAudioClient *pAudioClient = NULL;
	IAudioRenderClient *pRenderClient = NULL;
	WAVEFORMATEX *pwfx = NULL;
	UINT32 bufferFrameCount;
	UINT32 numFramesAvailable;
	UINT32 numFramesPadding;
	BYTE *pData;
	DWORD flags = 0;


	hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pEnumerator);
	EXIT_ON_ERROR(hr);

	hr = pEnumerator->GetDefaultAudioEndpoint(
		eRender, eConsole, &pDevice);
	EXIT_ON_ERROR(hr);

	hr = pDevice->Activate(
			IID_IAudioClient, CLSCTX_ALL,
			NULL, (void**)&pAudioClient);
	EXIT_ON_ERROR(hr);

	hr = pAudioClient->GetMixFormat(&pwfx);
	EXIT_ON_ERROR(hr);

	hr = pAudioClient->Initialize(
			AUDCLNT_SHAREMODE_SHARED,
			0,
			hnsRequestedDuration,
			0,
			pwfx,
			NULL);
	EXIT_ON_ERROR(hr);

	// Get the actual size of the allocated buffer.
    hr = pAudioClient->GetBufferSize(&bufferFrameCount);
	EXIT_ON_ERROR(hr);

    hr = pAudioClient->GetService(
                         IID_IAudioRenderClient,
                         (void**)&pRenderClient);
	EXIT_ON_ERROR(hr);

    // Grab the entire buffer for the initial fill operation.
    hr = pRenderClient->GetBuffer(bufferFrameCount, &pData);
	EXIT_ON_ERROR(hr);

	// load initial data
	hr = LoadAudioBuffer(bufferFrameCount, pData, pwfx, &flags);
	EXIT_ON_ERROR(hr);

	hr = pRenderClient->ReleaseBuffer(bufferFrameCount, flags);
	EXIT_ON_ERROR(hr);

	// Calculate the actual duration of the allocated buffer.
    hnsActualDuration = (REFERENCE_TIME)((double)REFTIMES_PER_SEC * bufferFrameCount / pwfx->nSamplesPerSec);

    hr = pAudioClient->Start();  // Start playing.
	EXIT_ON_ERROR(hr);

    // Each loop fills about half of the shared buffer.
	while (flags != AUDCLNT_BUFFERFLAGS_SILENT)
	{
		        // Sleep for half the buffer duration.
        Sleep((DWORD)(hnsActualDuration/REFTIMES_PER_MILLISEC/2));

        // See how much buffer space is available.
        hr = pAudioClient->GetCurrentPadding(&numFramesPadding);
        EXIT_ON_ERROR(hr)

        numFramesAvailable = bufferFrameCount - numFramesPadding;

        // Grab all the available space in the shared buffer.
        hr = pRenderClient->GetBuffer(numFramesAvailable, &pData);
        EXIT_ON_ERROR(hr)

        // Get next 1/2-second of data from the audio source.
		hr = LoadAudioBuffer(numFramesAvailable, pData, pwfx, &flags);
        EXIT_ON_ERROR(hr)

        hr = pRenderClient->ReleaseBuffer(numFramesAvailable, flags);
        EXIT_ON_ERROR(hr)
    }

    // Wait for last data in buffer to play before stopping.
    Sleep((DWORD)(hnsActualDuration/REFTIMES_PER_MILLISEC/2));

    hr = pAudioClient->Stop();  // Stop playing.
	EXIT_ON_ERROR(hr);


//.........这里部分代码省略.........
开发者ID:noggs,项目名称:WASAPITest,代码行数:101,代码来源:WASAPI_Generation.cpp

示例7: LoopbackCaptureFor


//.........这里部分代码省略.........
        DWORD dwErr = GetLastError();
        fprintf(stderr, "SetWaitableTimer failed: last error = %u\n", dwErr);
        AvRevertMmThreadCharacteristics(hTask);
        audioCaptureClient->Release();
        CloseHandle(hWakeUp);
        audioClient->Release();
        return;
    }

    // call IAudioClient::Start
    hr = audioClient->Start();

    // loopback capture loop
    DWORD dwWaitResult;

    UINT32 frames = 0;
    for (UINT32 passes = 0; ; passes++)
    {
        // drain data while it is available
        UINT32 nextPacketSize;
        for (hr = audioCaptureClient->GetNextPacketSize(&nextPacketSize);
            SUCCEEDED(hr) && nextPacketSize > 0;
            hr = audioCaptureClient->GetNextPacketSize(&nextPacketSize))
        {
            // get the captured data
            BYTE* data;
            UINT32 framesToRead;
            DWORD dwFlags;

            hr = audioCaptureClient->GetBuffer(&data, &framesToRead, &dwFlags, nullptr, nullptr);
            if (FAILED(hr))
            {
                fprintf(stderr, "IAudioCaptureClient::GetBuffer failed on pass %u after %u frames: hr = 0x%08x\n", passes, frames, hr);
                audioClient->Stop();
                CancelWaitableTimer(hWakeUp);
                AvRevertMmThreadCharacteristics(hTask);
                audioCaptureClient->Release();
                CloseHandle(hWakeUp);
                audioClient->Release();
                return;
            }

            // this type of error seems to happen often, ignore it
            if (dwFlags == AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY)
                ;
            else if (dwFlags != 0) {
                fprintf(stderr, "IAudioCaptureClient::GetBuffer set flags to 0x%08x on pass %u after %u frames\n", dwFlags, passes, frames);
                audioClient->Stop();
                CancelWaitableTimer(hWakeUp);
                AvRevertMmThreadCharacteristics(hTask);
                audioCaptureClient->Release();
                CloseHandle(hWakeUp);
                audioClient->Release();
                return;
            }

            if (framesToRead == 0)
            {
                fprintf(stderr, "IAudioCaptureClient::GetBuffer said to read 0 frames on pass %u after %u frames\n", passes, frames);
                audioClient->Stop();
                CancelWaitableTimer(hWakeUp);
                AvRevertMmThreadCharacteristics(hTask);
                audioCaptureClient->Release();
                CloseHandle(hWakeUp);
                audioClient->Release();
                return;
开发者ID:Nespa32,项目名称:sm_project,代码行数:67,代码来源:sound_capture_loopback.cpp

示例8: Process


//.........这里部分代码省略.........
    // set the waitable timer
    LARGE_INTEGER liFirstFire;
    liFirstFire.QuadPart = -hnsDefaultDevicePeriod / 2; // negative means relative time
    LONG lTimeBetweenFires = (LONG)hnsDefaultDevicePeriod / 2 / (10 * 1000); // convert to milliseconds
    BOOL bOK = SetWaitableTimer(
                   hWakeUp,
                   &liFirstFire,
                   lTimeBetweenFires,
                   NULL, NULL, FALSE
               );
    if (!bOK) {
        DWORD dwErr = GetLastError();
        printf("SetWaitableTimer failed: last error = %u\n", dwErr);
        AvRevertMmThreadCharacteristics(hTask);
        pAudioCaptureClient->Release();
        CloseHandle(hWakeUp);
        pAudioClient->Release();
        return HRESULT_FROM_WIN32(dwErr);
    }

    // call IAudioClient::Start
    hr = pAudioClient->Start();
    if (FAILED(hr)) {
        printf("IAudioClient::Start failed: hr = 0x%08x\n", hr);
        AvRevertMmThreadCharacteristics(hTask);
        pAudioCaptureClient->Release();
        CloseHandle(hWakeUp);
        pAudioClient->Release();
        return hr;
    }
    SetEvent(hStartedEvent);

    // loopback capture loop
    HANDLE waitArray[2] = { hStopEvent, hWakeUp };
    DWORD dwWaitResult;
    DWORD immdState;

    bool bDone = false;
    bool bFirstPacket = true;
    for (UINT32 nPasses = 0; !bDone; nPasses++) {
        dwWaitResult = WaitForMultipleObjects(
                           ARRAYSIZE(waitArray), waitArray,
                           FALSE, INFINITE
                       );

        if (WAIT_OBJECT_0 == dwWaitResult) {
            //printf("Received stop event after %u passes and %u frames\n", nPasses, nFrames);
            bDone = true;
            continue; // exits loop
        }

        if (WAIT_OBJECT_0 + 1 != dwWaitResult) {
            printf("Unexpected WaitForMultipleObjects return value %u on pass %u after %u frames\n", dwWaitResult, nPasses, nFrames);
            pAudioClient->Stop();
            CancelWaitableTimer(hWakeUp);
            AvRevertMmThreadCharacteristics(hTask);
            pAudioCaptureClient->Release();
            CloseHandle(hWakeUp);
            pAudioClient->Release();
            return E_UNEXPECTED;
        }

        printf("'");

        // got a "wake up" event - see if there's data
        UINT32 nNextPacketSize;
开发者ID:Harpseal,项目名称:sysAudioSpectrogram,代码行数:67,代码来源:loopback-capture.cpp

示例9: main


//.........这里部分代码省略.........
            return E_UNEXPECTED;
    }

    DVAR(pwfx->wFormatTag);
    DVAR(pwfx->wBitsPerSample);
    DVAR(pwfx->nBlockAlign);
    DVAR(pwfx->nAvgBytesPerSec);

	hr = pAudioClient->Initialize(AUDCLNT_SHAREMODE_SHARED, AUDCLNT_STREAMFLAGS_LOOPBACK, 0, 0, pwfx, 0 );
    if (FAILED(hr)) {
        printf("IAudioClient::Initialize failed: hr = 0x%08x\n", hr);
        pAudioClient->Release();
        return hr;
    }

	IAudioCaptureClient *pAudioCaptureClient;
    hr = pAudioClient->GetService(__uuidof(IAudioCaptureClient), (void**)&pAudioCaptureClient);
    if (FAILED(hr)) {
        printf("IAudioClient::GetService(IAudioCaptureClient) failed: hr 0x%08x\n", hr);
        pAudioClient->Release();
        return hr;
    }


    hr = pAudioClient->Start();
    if (FAILED(hr)) {
        printf("IAudioClient::Start failed: hr = 0x%08x\n", hr);
        pAudioCaptureClient->Release();
        pAudioClient->Release();
        return hr;
    }


for (int i = 0; i < 10; ++i)
{

	UINT32 nNextPacketSize;
    hr = pAudioCaptureClient->GetNextPacketSize(&nNextPacketSize);
    if (FAILED(hr)) {
        printf("IAudioCaptureClient::GetNextPacketSize failed on pass %u after %u frames: hr = 0x%08x\n", 0, 0, hr);
        pAudioClient->Stop();
        pAudioCaptureClient->Release();
        pAudioClient->Release();
        return hr;
    }


    // get the captured data
    BYTE *pData;
    UINT32 nNumFramesToRead;
    DWORD dwFlags;

    hr = pAudioCaptureClient->GetBuffer(&pData, &nNumFramesToRead, &dwFlags, nullptr,
        nullptr);
    if (FAILED(hr)) {
        printf("IAudioCaptureClient::GetBuffer failed on pass %u after %u frames: hr = 0x%08x\n", 0, 0, hr);
        pAudioClient->Stop();
        pAudioCaptureClient->Release();
        pAudioClient->Release();
        return hr;
    }

    DVAR(nNumFramesToRead);


    // if (bFirstPacket && AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY == dwFlags) {
        // printf("Probably spurious glitch reported on first packet\n");
    if (0 != dwFlags && AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY != dwFlags) {
        printf("IAudioCaptureClient::GetBuffer set flags to 0x%08x on pass %u after %u frames\n", dwFlags, 0, 0);
        // pAudioClient->Stop();
        // pAudioCaptureClient->Release();
        // pAudioClient->Release();
        // return E_UNEXPECTED;
    }
    else
    	DVAR((int)*pData);

    if (0 == nNumFramesToRead) {
        printf("IAudioCaptureClient::GetBuffer said to read 0 frames on pass %u after %u frames\n", 0, 0);
        pAudioClient->Stop();
        pAudioCaptureClient->Release();
        pAudioClient->Release();
        return E_UNEXPECTED;
    }


    UINT32 nBlockAlign = pwfx->nBlockAlign;
    LONG lBytesToWrite = nNumFramesToRead * nBlockAlign;
    hr = pAudioCaptureClient->ReleaseBuffer(nNumFramesToRead);
}

	pAudioClient->Stop();
    pAudioCaptureClient->Release();
    pAudioClient->Release();


	CoUninitialize();

	return 0;
}
开发者ID:CltKitakami,项目名称:MyLib,代码行数:101,代码来源:TestAudio.cpp

示例10: _tmain


//.........这里部分代码省略.........
    AUDCLNT_STREAMFLAGS_LOOPBACK,
    10000000, 0, waveFormat, 0
    );
  if (FAILED(hr)) {
    printf("IAudioClient::Initialize failed: hr = 0x%08x\n", hr);
    audioClient->Release();
    return hr;
  }
  CoTaskMemFree(waveFormat);

  // activate an IAudioCaptureClient
  IAudioCaptureClient *audioCaptureClient;
  hr = audioClient->GetService(__uuidof(IAudioCaptureClient), (void**) &audioCaptureClient);
  if (FAILED(hr)) {
    printf("IAudioClient::GetService(IAudioCaptureClient) failed: hr 0x%08x\n", hr);
    audioClient->Release();
    return hr;
  }

  hr = audioClient->Start();
  if (FAILED(hr)) {
    printf("IAudioClient::Start failed: hr = 0x%08x\n", hr);
    audioCaptureClient->Release();
    audioClient->Release();
    return hr;
  }

  // loopback capture loop
  for (UINT32 i = 0; true; i++) {
    UINT32 nextPacketSize;
    hr = audioCaptureClient->GetNextPacketSize(&nextPacketSize);
    if (FAILED(hr)) {
      printf("IAudioCaptureClient::GetNextPacketSize failed on pass %u: hr = 0x%08x\n", i, hr);
      audioClient->Stop();
      audioCaptureClient->Release();
      audioClient->Release();            
      return hr;
    }

    if (nextPacketSize == 0) { // no data yet
      continue;
    }

    // get the captured data
    BYTE *data;
    UINT32 frameCount;
    DWORD bufferFlags;

    hr = audioCaptureClient->GetBuffer(&data, &frameCount, &bufferFlags, NULL, NULL);
    if (FAILED(hr)) {
      printf("IAudioCaptureClient::GetBuffer failed on pass %u: hr = 0x%08x\n", i, hr);
      audioClient->Stop();
      audioCaptureClient->Release();
      audioClient->Release();            
      return hr;            
    }

    if (bufferFlags & AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY) {
      printf("IAudioCaptureClient::GetBuffer reports 'data discontinuity' on pass %u\n", i);
    }
    if (bufferFlags & AUDCLNT_BUFFERFLAGS_SILENT) {
      printf("IAudioCaptureClient::GetBuffer reports 'silent' on pass %u\n", i);
    }
    if (bufferFlags & AUDCLNT_BUFFERFLAGS_TIMESTAMP_ERROR) {
      printf("IAudioCaptureClient::GetBuffer reports 'timestamp error' on pass %u\n", i);
    }
开发者ID:polyu,项目名称:Cloud_Game,代码行数:67,代码来源:SoundStreamer.cpp

示例11: LoopbackCapture

HRESULT LoopbackCapture(
    IMMDevice *pMMDevice,
    bool bInt16,
    HANDLE hStartedEvent,
    HANDLE hStopEvent,
    PUINT32 pnFrames,
    bool bMono,
    INT32 iSampleRateDivisor
    ) {
    HRESULT hr;
    SimpleTcpServer server;

    // Wait for client connection before attempting any audio capture
    server.setup();
    server.waitForClient();

    // activate an IAudioClient
    IAudioClient *pAudioClient;
    hr = pMMDevice->Activate(
        __uuidof(IAudioClient),
        CLSCTX_ALL, NULL,
        (void**)&pAudioClient
    );
    if (FAILED(hr)) {
        printf("IMMDevice::Activate(IAudioClient) failed: hr = 0x%08x", hr);
        return hr;
    }
    
    // get the default device periodicity
    REFERENCE_TIME hnsDefaultDevicePeriod;
    hr = pAudioClient->GetDevicePeriod(&hnsDefaultDevicePeriod, NULL);
    if (FAILED(hr)) {
        printf("IAudioClient::GetDevicePeriod failed: hr = 0x%08x\n", hr);
        pAudioClient->Release();
        return hr;
    }

    // get the default device format
    WAVEFORMATEX *pwfx;
    hr = pAudioClient->GetMixFormat(&pwfx);
    if (FAILED(hr)) {
        printf("IAudioClient::GetMixFormat failed: hr = 0x%08x\n", hr);
        CoTaskMemFree(pwfx);
        pAudioClient->Release();
        return hr;
    }

    if (bInt16) {
        // coerce int-16 wave format
        // can do this in-place since we're not changing the size of the format
        // also, the engine will auto-convert from float to int for us
        switch (pwfx->wFormatTag) {
            case WAVE_FORMAT_IEEE_FLOAT:
                pwfx->wFormatTag = WAVE_FORMAT_PCM;
                pwfx->wBitsPerSample = 16;
                pwfx->nBlockAlign = pwfx->nChannels * pwfx->wBitsPerSample / 8;
                pwfx->nAvgBytesPerSec = pwfx->nBlockAlign * pwfx->nSamplesPerSec;
                break;

            case WAVE_FORMAT_EXTENSIBLE:
                {
                    // naked scope for case-local variable
                    PWAVEFORMATEXTENSIBLE pEx = reinterpret_cast<PWAVEFORMATEXTENSIBLE>(pwfx);
                    if (IsEqualGUID(KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, pEx->SubFormat)) {
                        pEx->SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
                        pEx->Samples.wValidBitsPerSample = 16;
                        pwfx->wBitsPerSample = 16;
                        pwfx->nBlockAlign = pwfx->nChannels * pwfx->wBitsPerSample / 8;
                        pwfx->nAvgBytesPerSec = pwfx->nBlockAlign * pwfx->nSamplesPerSec;
                    } else {
                        printf("Don't know how to coerce mix format to int-16\n");
                        CoTaskMemFree(pwfx);
                        pAudioClient->Release();
                        return E_UNEXPECTED;
                    }
                }
                break;

            default:
                printf("Don't know how to coerce WAVEFORMATEX with wFormatTag = 0x%08x to int-16\n", pwfx->wFormatTag);
                CoTaskMemFree(pwfx);
                pAudioClient->Release();
                return E_UNEXPECTED;
        }
    }

    // create a periodic waitable timer
    HANDLE hWakeUp = CreateWaitableTimer(NULL, FALSE, NULL);
    if (NULL == hWakeUp) {
        DWORD dwErr = GetLastError();
        printf("CreateWaitableTimer failed: last error = %u\n", dwErr);
        CoTaskMemFree(pwfx);
        pAudioClient->Release();
        return HRESULT_FROM_WIN32(dwErr);
    }

    UINT32 nBlockAlign = pwfx->nBlockAlign;
    UINT32 nBufferSize;
    *pnFrames = 0;

//.........这里部分代码省略.........
开发者ID:lengvarsky,项目名称:SimpleProtocolServer,代码行数:101,代码来源:loopback-capture.cpp


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