本文整理汇总了C++中HttpServer::addHandler方法的典型用法代码示例。如果您正苦于以下问题:C++ HttpServer::addHandler方法的具体用法?C++ HttpServer::addHandler怎么用?C++ HttpServer::addHandler使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HttpServer
的用法示例。
在下文中一共展示了HttpServer::addHandler方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
//.........这里部分代码省略.........
new DirectoryResourceProvider("resources/mods/" + mod);
PackResourceProvider::addPackResourcesForDirectory("resources/mods/" + mod);
}
#ifdef RESOURCE_BASE_DIR
new DirectoryResourceProvider(RESOURCE_BASE_DIR "resources/");
new DirectoryResourceProvider(RESOURCE_BASE_DIR "scripts/");
new DirectoryResourceProvider(RESOURCE_BASE_DIR "packs/SolCommand/");
PackResourceProvider::addPackResourcesForDirectory(RESOURCE_BASE_DIR "packs");
#endif
if (getenv("HOME"))
{
new DirectoryResourceProvider(string(getenv("HOME")) + "/.emptyepsilon/resources/");
new DirectoryResourceProvider(string(getenv("HOME")) + "/.emptyepsilon/scripts/");
new DirectoryResourceProvider(string(getenv("HOME")) + "/.emptyepsilon/packs/SolCommand/");
}
new DirectoryResourceProvider("resources/");
new DirectoryResourceProvider("scripts/");
new DirectoryResourceProvider("packs/SolCommand/");
PackResourceProvider::addPackResourcesForDirectory("packs");
textureManager.setDefaultSmooth(true);
textureManager.setDefaultRepeated(true);
textureManager.setAutoSprite(false);
textureManager.getTexture("Tokka_WalkingMan.png", sf::Vector2i(6, 1)); //Setup the sprite mapping.
if (PreferencesManager::get("httpserver").toInt() != 0)
{
int port_nr = PreferencesManager::get("httpserver").toInt();
if (port_nr < 10)
port_nr = 80;
LOG(INFO) << "Enabling HTTP script access on port: " << port_nr;
LOG(INFO) << "NOTE: This is potentially a risk!";
HttpServer* server = new HttpServer(port_nr);
server->addHandler(new HttpRequestFileHandler("www"));
server->addHandler(new HttpScriptHandler());
}
colorConfig.load();
if (PreferencesManager::get("headless") == "")
{
//Setup the rendering layers.
backgroundLayer = new RenderLayer();
objectLayer = new RenderLayer(backgroundLayer);
effectLayer = new RenderLayer(objectLayer);
hudLayer = new RenderLayer(effectLayer);
mouseLayer = new RenderLayer(hudLayer);
glitchPostProcessor = new PostProcessor("glitch", mouseLayer);
glitchPostProcessor->enabled = false;
warpPostProcessor = new PostProcessor("warp", glitchPostProcessor);
warpPostProcessor->enabled = false;
defaultRenderLayer = objectLayer;
int width = 1200;
int height = 900;
int fsaa = 0;
bool fullscreen = PreferencesManager::get("fullscreen", "1").toInt();
if (PreferencesManager::get("fsaa").toInt() > 0)
{
fsaa = PreferencesManager::get("fsaa").toInt();
if (fsaa < 2)
fsaa = 2;
}
P<WindowManager> window_manager = new WindowManager(width, height, fullscreen, warpPostProcessor, fsaa);
window_manager->setAllowVirtualResize(true);
示例2: test_http1_1_keepalive
bool test_http1_1_keepalive() {
Socket acceptSocket;
SocketError socketErr;
HttpServer server;
HttpError serverError;
std::mutex serverMutex;
std::condition_variable serverCond;
bool isShutdown = false;
std::tie(acceptSocket, socketErr) = getAcceptingSocket(Addrinfo::getLoopback(INet::Protocol::Ipv6, 0));
if (socketErr != SocketError::Ok) {
testf("Failed to bind socket for accept with: %d", socketErr);
return false;
}
uint16_t boundPort = acceptSocket.getLocalAddress().getPort();
StreamSourceSocket streamSource(std::move(acceptSocket));
server.addHandler("/index.html", [](HttpRequest& request, HttpResponse& response) {
response.setStatus(200, "OK");
response.addHeader("Content-Length", "11");
HttpOutputStream* outputStream;
std::tie(outputStream, std::ignore) = response.getOutputStream();
outputStream->write("Hello World", 11);
outputStream->close();
});
Async::runAsync([&streamSource, &server, &serverError, &serverMutex, &serverCond, &isShutdown] {
HttpError err = server.start(&streamSource);
std::unique_lock<std::mutex> lock(serverMutex);
isShutdown = true;
serverError = err;
serverCond.notify_one();
});
std::vector<StringRef> requests = {
"GET /index.html HTTP/1.1\r\n"
"Connection: keep-alive\r\n"
"Host: localhost\r\n"
"\r\n"
"GET /index.html HTTP/1.1\r\n"
"Host: localhost\r\n"
"\r\n"
"GET /index.html HTTP/1.1\r\n"
"Host: localhost\r\n"
"Connection: close\r\n"
"\r\n",
"GET /index.html HTTP/1.1\r\n"
"Host: localhost\r\n"
"Connection: close\r\n"
"\r\n"
"GET /index.html HTTP/1.1\r\n"
"Host: localhost\r\n"
"\r\n",
};
std::vector<StringRef> expectedResponses = {
"HTTP/1.1 200 OK\r\nContent-Length: 11\r\n\r\nHello World"
"HTTP/1.1 200 OK\r\nContent-Length: 11\r\n\r\nHello World"
"HTTP/1.1 200 OK\r\nContent-Length: 11\r\n\r\nHello World",
"HTTP/1.1 200 OK\r\nContent-Length: 11\r\n\r\nHello World",
};
for (size_t i = 0; i < requests.size(); i++) {
StringRef request = requests[i];
StringRef expectedResponse = expectedResponses[i];
char responseBuffer[1024];
Socket requestSocket;
std::tie(requestSocket, socketErr) = getConnectedSocket(Addrinfo::getLoopback(INet::Protocol::Ipv6, boundPort));
if (socketErr != SocketError::Ok) {
testf("Failed to connect to HTTP socket with: %d", socketErr);
return false;
}
socketErr = requestSocket.write(request.data(), request.length());
if (socketErr != SocketError::Ok) {
testf("Failed to write to HTTP socket with: %d", socketErr);
return false;
}
uint32_t totalBytesRead = 0;
std::tie(totalBytesRead, socketErr) = readFully(&requestSocket, responseBuffer, sizeof(responseBuffer));
if (socketErr != SocketError::Ok) {
testf("Failed to read from HTTP socket with: %d", socketErr);
return false;
}
if (StringRef(responseBuffer, totalBytesRead) != expectedResponse) {
testf("Did not receive expected response. Got:\n%.*s", (size_t)totalBytesRead, responseBuffer);
return false;
}
}
server.shutdown();
// Wait for server shutdown and check its error
std::unique_lock<std::mutex> lock(serverMutex);
serverCond.wait(lock, [&isShutdown] {return isShutdown; });
//.........这里部分代码省略.........
示例3: test_http1_1_chunked_request
bool test_http1_1_chunked_request() {
Socket acceptSocket;
SocketError socketErr;
HttpServer server;
HttpError serverError;
std::mutex serverMutex;
std::condition_variable serverCond;
bool isShutdown = false;
bool gotExpectedPost = false;
HttpError postError = HttpError::Ok;
bool hadCorrectHeader = false;
std::tie(acceptSocket, socketErr) = ::getAcceptingSocket(Addrinfo::getLoopback(INet::Protocol::Ipv6, 0));
if (socketErr != SocketError::Ok) {
testf("Failed to bind socket for accept with: %d", socketErr);
return false;
}
uint16_t boundPort = acceptSocket.getLocalAddress().getPort();
StreamSourceSocket streamSource(std::move(acceptSocket));
server.addHandler("/formthingy", [&gotExpectedPost, &postError, &hadCorrectHeader](HttpRequest& request, HttpResponse& response) {
char readBuffer[1024];
HttpInputStream& httpInputStream = request.getInputStream();
HttpError readErr;
uint32_t readBytes;
uint32_t totalRead = 0;
do {
std::tie(readBytes, readErr) = httpInputStream.read(readBuffer + totalRead, 3); // Intentionally small reads
totalRead += readBytes;
} while (readErr == HttpError::Ok);
if (readErr != HttpError::Eof) {
postError = readErr;
return;
}
postError = httpInputStream.close();
const StringRef postData = "Some form post data";
if (totalRead != postData.length()) {
gotExpectedPost = false;
} else {
gotExpectedPost = std::memcmp(postData.data(), readBuffer, postData.length()) == 0;
}
StringRef transferEncodingHeader;
bool hasHeader;
std::tie(transferEncodingHeader, hasHeader) = request.getHeader("Transfer-Encoding");
if (!hasHeader) {
hadCorrectHeader = false;
} else {
hadCorrectHeader = transferEncodingHeader.equals("chunked");
}
response.setStatus(200, "OK");
});
Async::runAsync([&streamSource, &server, &serverError, &serverMutex, &serverCond, &isShutdown] {
HttpError err = server.start(&streamSource);
std::unique_lock<std::mutex> lock(serverMutex);
isShutdown = true;
serverError = err;
serverCond.notify_one();
});
StringRef request =
"POST /formthingy HTTP/1.1\r\n"
"Host: localhost\r\n"
"Transfer-Encoding: chunked\r\n"
"Connection: close\r\n"
"\r\n"
"5\r\n"
"Some \r\n"
"e\r\n"
"form post data\r\n"
"0\r\n"
"\r\n";
StringRef expectedResponse = "HTTP/1.1 200 OK\r\n\r\n";
char responseBuffer[1024];
Socket requestSocket;
std::tie(requestSocket, socketErr) = getConnectedSocket(Addrinfo::getLoopback(INet::Protocol::Ipv6, boundPort));
if (socketErr != SocketError::Ok) {
testf("Failed to connect to HTTP socket with: %d", socketErr);
return false;
}
socketErr = requestSocket.write(request.data(), request.length());
if (socketErr != SocketError::Ok) {
testf("Failed to write to HTTP socket with: %d", socketErr);
return false;
}
uint32_t totalBytesRead = 0;
std::tie(totalBytesRead, socketErr) = readFully(&requestSocket, responseBuffer, sizeof(responseBuffer));
if (socketErr != SocketError::Ok) {
testf("Failed to read from HTTP socket with: %d", socketErr);
return false;
//.........这里部分代码省略.........
示例4: test_http1_1_auto_chunked_response
// Tests that a chunked header is automatically added, and chunked mode is used,
// if neither Transfer-Encoding or Content-Length are specified.
bool test_http1_1_auto_chunked_response() {
Socket acceptSocket;
SocketError socketErr;
HttpServer server;
HttpError serverError = HttpError::Ok;
HttpError responseError = HttpError::Ok;
std::mutex serverMutex;
std::condition_variable serverCond;
bool isShutdown = false;
std::tie(acceptSocket, socketErr) = getAcceptingSocket(Addrinfo::getLoopback(INet::Protocol::Ipv6, 0));
if (socketErr != SocketError::Ok) {
testf("Failed to bind socket for accept with: %d", socketErr);
return false;
}
uint16_t boundPort = acceptSocket.getLocalAddress().getPort();
StreamSourceSocket streamSource(std::move(acceptSocket));
server.addHandler("/index.html", [&responseError](HttpRequest& request, HttpResponse& response) {
response.setStatus(200, "OK");
HttpOutputStream* outputStream;
std::tie(outputStream, responseError) = response.getOutputStream();
if (responseError != HttpError::Ok) {
return;
}
responseError = outputStream->write("0123456789", 10);
if (responseError != HttpError::Ok) {
return;
}
responseError = outputStream->write("abc", 3);
});
Async::runAsync([&streamSource, &server, &serverError, &serverMutex, &serverCond, &isShutdown] {
HttpError err = server.start(&streamSource);
std::unique_lock<std::mutex> lock(serverMutex);
isShutdown = true;
serverError = err;
serverCond.notify_one();
});
StringRef request =
"GET /index.html HTTP/1.1\r\n"
"Host: localhost\r\n"
"Connection: close\r\n"
"\r\n";
StringRef expectedResponse =
"HTTP/1.1 200 OK\r\n"
"Transfer-Encoding: chunked\r\n"
"\r\n"
"A\r\n"
"0123456789\r\n"
"3\r\n"
"abc\r\n"
"0\r\n"
"\r\n";
char responseBuffer[1024];
Socket requestSocket;
std::tie(requestSocket, socketErr) = getConnectedSocket(Addrinfo::getLoopback(INet::Protocol::Ipv6, boundPort));
if (socketErr != SocketError::Ok) {
testf("Failed to connect to HTTP socket with: %d", socketErr);
return false;
}
socketErr = requestSocket.write(request.data(), request.length());
if (socketErr != SocketError::Ok) {
testf("Failed to write to HTTP socket with: %d", socketErr);
return false;
}
uint32_t totalBytesRead = 0;
std::tie(totalBytesRead, socketErr) = readFully(&requestSocket, responseBuffer, sizeof(responseBuffer));
if (socketErr != SocketError::Ok) {
testf("Failed to read from HTTP socket with: %d", socketErr);
return false;
}
server.shutdown();
// Wait for server shutdown and check its error
std::unique_lock<std::mutex> lock(serverMutex);
serverCond.wait(lock, [&isShutdown] {return isShutdown; });
if (serverError != HttpError::Ok) {
testf("Failed to start HTTP server with: %d", serverError);
return false;
}
if (responseError != HttpError::Ok) {
testf("Error when generating response: %d", responseError);
return false;
}
if (StringRef(responseBuffer, totalBytesRead) != expectedResponse) {
testf("Did not receive expected response. Got:\n%.*s", (size_t)totalBytesRead, responseBuffer);
return false;
}
return true;
//.........这里部分代码省略.........