本文整理汇总了C++中HtpCommand::FloatArg方法的典型用法代码示例。如果您正苦于以下问题:C++ HtpCommand::FloatArg方法的具体用法?C++ HtpCommand::FloatArg怎么用?C++ HtpCommand::FloatArg使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HtpCommand
的用法示例。
在下文中一共展示了HtpCommand::FloatArg方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: if
void BookBuilderCommands<PLAYER>::CmdParamBookBuilder(HtpCommand& cmd)
{
if (cmd.NuArg() == 0)
{
cmd << '\n'
<< "[bool] use_widening "
<< m_bookBuilder.UseWidening() << '\n'
<< "[bool] use_ice "
<< m_bookBuilder.UseICE() << '\n'
<< "[string] alpha "
<< m_bookBuilder.Alpha() << '\n'
<< "[string] expand_width "
<< m_bookBuilder.ExpandWidth() << '\n'
<< "[string] expand_threshold "
<< m_bookBuilder.ExpandThreshold() << '\n'
<< "[string] num_threads "
<< m_bookBuilder.NumThreads() << '\n';
}
else if (cmd.NuArg() == 2)
{
std::string name = cmd.Arg(0);
if (name == "alpha")
m_bookBuilder.SetAlpha(cmd.FloatArg(1));
else if (name == "expand_width")
m_bookBuilder.SetExpandWidth(cmd.SizeTypeArg(1, 1));
else if (name == "expand_threshold")
m_bookBuilder.SetExpandThreshold(cmd.SizeTypeArg(1, 1));
else if (name == "num_threads")
m_bookBuilder.SetNumThreads(cmd.SizeTypeArg(1));
else if (name == "use_ice")
m_bookBuilder.SetUseICE(cmd.BoolArg(1));
else if (name == "use_widening")
m_bookBuilder.SetUseWidening(cmd.BoolArg(1));
else
throw HtpFailure() << "unknown parameter: " << name;
}
else
throw HtpFailure("Expected 0 or 2 arguments.");
}
示例2: MoHexParam
void MoHexEngine::MoHexParam(HtpCommand& cmd)
{
HexUctSearch& search = m_player.Search();
if (cmd.NuArg() == 0)
{
cmd << '\n'
<< "[bool] backup_ice_info "
<< m_player.BackupIceInfo() << '\n'
<< "[bool] lock_free "
<< search.LockFree() << '\n'
<< "[bool] keep_games "
<< search.KeepGames() << '\n'
<< "[bool] perform_pre_search "
<< m_player.PerformPreSearch() << '\n'
<< "[bool] ponder "
<< m_player.Ponder() << '\n'
<< "[bool] reuse_subtree "
<< m_player.ReuseSubtree() << '\n'
<< "[bool] search_singleton "
<< m_player.SearchSingleton() << '\n'
<< "[bool] use_livegfx "
<< search.LiveGfx() << '\n'
<< "[bool] use_parallel_solver "
<< m_useParallelSolver << '\n'
<< "[bool] use_rave "
<< search.Rave() << '\n'
<< "[bool] use_time_management "
<< m_player.UseTimeManagement() << '\n'
<< "[bool] weight_rave_updates "
<< search.WeightRaveUpdates() << '\n'
<< "[string] bias_term "
<< search.BiasTermConstant() << '\n'
<< "[string] expand_threshold "
<< search.ExpandThreshold() << '\n'
<< "[string] knowledge_threshold "
<< KnowledgeThresholdToString(search.KnowledgeThreshold()) << '\n'
<< "[string] livegfx_interval "
<< search.LiveGfxInterval() << '\n'
<< "[string] max_games "
<< m_player.MaxGames() << '\n'
<< "[string] max_memory "
<< search.MaxNodes() * 2 * sizeof(SgUctNode) << '\n'
<< "[string] max_nodes "
<< search.MaxNodes() << '\n'
<< "[string] max_time "
<< m_player.MaxTime() << '\n'
<< "[string] num_threads "
<< search.NumberThreads() << '\n'
<< "[string] playout_update_radius "
<< search.PlayoutUpdateRadius() << '\n'
<< "[string] randomize_rave_frequency "
<< search.RandomizeRaveFrequency() << '\n'
<< "[string] rave_weight_final "
<< search.RaveWeightFinal() << '\n'
<< "[string] rave_weight_initial "
<< search.RaveWeightInitial() << '\n'
<< "[string] tree_update_radius "
<< search.TreeUpdateRadius() << '\n';
}
else if (cmd.NuArg() == 2)
{
std::string name = cmd.Arg(0);
if (name == "backup_ice_info")
m_player.SetBackupIceInfo(cmd.BoolArg(1));
else if (name == "lock_free")
search.SetLockFree(cmd.BoolArg(1));
else if (name == "keep_games")
search.SetKeepGames(cmd.BoolArg(1));
else if (name == "perform_pre_search")
m_player.SetPerformPreSearch(cmd.BoolArg(1));
else if (name == "ponder")
m_player.SetPonder(cmd.BoolArg(1));
else if (name == "use_livegfx")
search.SetLiveGfx(cmd.BoolArg(1));
else if (name == "use_rave")
search.SetRave(cmd.BoolArg(1));
else if (name == "randomize_rave_frequency")
search.SetRandomizeRaveFrequency(cmd.IntArg(1, 0));
else if (name == "reuse_subtree")
m_player.SetReuseSubtree(cmd.BoolArg(1));
else if (name == "bias_term")
search.SetBiasTermConstant(cmd.FloatArg(1));
else if (name == "expand_threshold")
search.SetExpandThreshold(cmd.IntArg(1, 0));
else if (name == "knowledge_threshold")
search.SetKnowledgeThreshold
(KnowledgeThresholdFromString(cmd.Arg(1)));
else if (name == "livegfx_interval")
search.SetLiveGfxInterval(cmd.IntArg(1, 0));
else if (name == "max_games")
m_player.SetMaxGames(cmd.IntArg(1, 0));
else if (name == "max_memory")
search.SetMaxNodes(cmd.SizeTypeArg(1, 1) / sizeof(SgUctNode) / 2);
else if (name == "max_time")
m_player.SetMaxTime(cmd.FloatArg(1));
else if (name == "max_nodes")
search.SetMaxNodes(cmd.SizeTypeArg(1, 1));
else if (name == "num_threads")
search.SetNumberThreads(cmd.IntArg(1, 0));
//.........这里部分代码省略.........