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C++ HousePtr类代码示例

本文整理汇总了C++中HousePtr的典型用法代码示例。如果您正苦于以下问题:C++ HousePtr类的具体用法?C++ HousePtr怎么用?C++ HousePtr使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了HousePtr类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: _findBlankHouse

Pathway Emigrant::_findSomeWay( TilePos startPoint )
{
  HousePtr house = _findBlankHouse();  
  _d->failedWayCount++;

  Pathway pathway;
  if( house.isValid() )
  {    
    pathway = PathwayHelper::create( startPoint, house->pos(), PathwayHelper::roadFirst  );

    if( !pathway.isValid() )
    {
      pathway = PathwayHelper::create( startPoint, ptr_cast<Construction>(house),
                                       PathwayHelper::roadFirst  );
    }

    if( pathway.isValid() )
    {
      _lockHouse( house );
    }
  }

  if( !pathway.isValid() || _d->failedWayCount > 10 )
  {    
    pathway = PathwayHelper::create( startPoint,
                                     _city()->borderInfo().roadExit,
                                     PathwayHelper::allTerrain );
  }

  return pathway;
}
开发者ID:mdl8bit,项目名称:caesaria-game,代码行数:31,代码来源:emigrant.cpp

示例2: switch

void Religion::handleEvent(NEvent& event)
{
  if( event.EventType == sEventMouse )
  {
    switch( event.mouse.type  )
    {
    case mouseMoved:
    {
      Tile* tile = _camera()->at( event.mouse.pos(), false );  // tile under the cursor (or NULL)
      std::string text = "";
      if( tile != 0 )
      {
        HousePtr house = ptr_cast<House>( tile->overlay() );
        if( house.isValid() )
        {
          int templeAccess = house->spec().computeReligionLevel( house );
          bool oracleAccess = house->hasServiceAccess( Service::oracle );

          text = (templeAccess == 5 && oracleAccess )
                  ? "##religion_access_full##"
                  : utils::format( 0xff, "##religion_access_%d_temple##", templeAccess );
        }
      }

      _setTooltipText( _(text) );
    }
    break;

    default: break;
    }
  }

  Layer::handleEvent( event );
}
开发者ID:Ecordonnier,项目名称:caesaria-game,代码行数:34,代码来源:layerreligion.cpp

示例3: _getCity

void Immigrant::onDestination()
{
    bool gooutCity = true;
    if( _d->destination.getI() > 0 && _d->destination.getJ() > 0 )  //have destination
    {
        const Tile& tile = _getCity()->getTilemap().at( _d->destination );

        HousePtr house = tile.getOverlay().as<House>();
        if( house.isValid() )
        {
            int freeRoom = house->getMaxHabitants() - house->getHabitants().count();
            if( freeRoom > 0 )
            {
                house->addHabitants( _d->peoples );
                Walker::onDestination();

                gooutCity = (_d->peoples.count() > 0);
            }
        }
    }

    if( gooutCity )
    {
        _findPath2blankHouse( _getCity()->getTilemap().at( getIJ() ) );
    }
    else
    {
        deleteLater();
    }
}
开发者ID:BlackFoks,项目名称:opencaesar3,代码行数:30,代码来源:immigrant.cpp

示例4: hlp

HousePtr Immigrant::_findBlankHouse()
{
    CityHelper hlp( _getCity() );
    HouseList houses = hlp.find< House >( building::house );
    HousePtr blankHouse;
    _d->destination = TilePos( -1, -1 );

    HouseList::iterator itHouse = houses.begin();
    while( itHouse != houses.end() )
    {
        if( (*itHouse)->getAccessRoads().size() > 0 &&
                ( (*itHouse)->getHabitants().count() < (*itHouse)->getMaxHabitants() ) )
        {
            itHouse++;
        }
        else
        {
            itHouse = houses.erase( itHouse );
        }
    }

    if( houses.size() > 0 )
    {
        itHouse = houses.begin();
        std::advance(itHouse, rand() % houses.size() );
        blankHouse = *itHouse;
        _d->destination = blankHouse->getTilePos();
    }

    return blankHouse;
}
开发者ID:BlackFoks,项目名称:opencaesar3,代码行数:31,代码来源:immigrant.cpp

示例5: switch

void MarketAccess::handleEvent(NEvent& event)
{
  if( event.EventType == sEventMouse )
  {
    switch( event.mouse.type  )
    {
    case mouseMoved:
    {
      Tile* tile = _camera()->at( event.mouse.pos(), false );  // tile under the cursor (or NULL)
      std::string text = "";
      if( tile != 0 )
      {
        HousePtr house = tile->overlay<House>();
        if( house.isValid() )
        {
          int accessLevel = house->getServiceValue( Service::market );
          accessLevel = math::clamp<int>( accessLevel / maxAccessLevel, 0, maxAccessLevel-1 );
          text = marketLevelName[ accessLevel ];
        }
      }

      _setTooltipText( text );
    }
    break;

    default: break;
    }
  }

  Layer::handleEvent( event );
}
开发者ID:andrelago13,项目名称:caesaria-game,代码行数:31,代码来源:market_access.cpp

示例6: switch

void Sentiment::handleEvent(NEvent& event)
{
  if( event.EventType == sEventMouse )
  {
    switch( event.mouse.type  )
    {
    case mouseMoved:
    {
      Tile* tile = _camera()->at( event.mouse.pos(), false );  // tile under the cursor (or NULL)
      std::string text = "";
      if( tile != 0 )
      {
        HousePtr house = tile->overlay().as<House>();
        if( house.isValid() )
        {
          int happiness = math::clamp<int>( house->state( pr::happiness ) / maxSentimentLevel, 0, maxSentimentLevel-1 );
          text = sentimentLevelName[ happiness ];
        }
      }

      _setTooltipText( text );
    }
    break;

    default: break;
    }
  }

  Layer::handleEvent( event );
}
开发者ID:binakot,项目名称:caesaria-game,代码行数:30,代码来源:sentiment.cpp

示例7: getHouse

void HouseManager::load(const std::string& fileName)
{
    try {
        TiXmlDocument doc;
        doc.Parse(g_resources.readFileContents(fileName).c_str());
        if(doc.Error())
            stdext::throw_exception(stdext::format("failed to load '%s': %s (House XML)", fileName, doc.ErrorDesc()));

        TiXmlElement *root = doc.FirstChildElement();
        if(!root || root->ValueTStr() != "houses")
            stdext::throw_exception("invalid root tag name");

        for(TiXmlElement *elem = root->FirstChildElement(); elem; elem = elem->NextSiblingElement()) {
            if(elem->ValueTStr() != "house")
                stdext::throw_exception("invalid house tag.");

            uint32 houseId = elem->readType<uint32>("houseid");
            HousePtr house = getHouse(houseId);
            if(!house)
                house = HousePtr(new House(houseId)), addHouse(house);

            house->load(elem);
        }
    } catch(std::exception& e) {
        g_logger.error(stdext::format("Failed to load '%s': %s", fileName, e.what()));
    }
}
开发者ID:Spuckness,项目名称:otclient,代码行数:27,代码来源:houses.cpp

示例8: drawPass

void Health::drawTile(Engine& engine, Tile& tile, const Point& offset)
{
  Point screenPos = tile.mappos() + offset;

  if( tile.overlay().isNull() )
  {
    //draw background
    //engine.draw( tile.picture(), screenPos );

    drawPass( engine, tile, offset, Renderer::ground );
    drawPass( engine, tile, offset, Renderer::groundAnimation );
  }
  else
  {
    bool needDrawAnimations = false;
    OverlayPtr overlay = tile.overlay();

    int healthLevel = -1;
    if( _isVisibleObject( overlay->type() ) )
    {
      // Base set of visible objects
      needDrawAnimations = true;
    }
    else if( _flags.count( overlay->type() ) )
    {
      needDrawAnimations = true;
      //city::Helper helper( _city() );
      //drawArea( engine, helper.getArea( overlay ), offset, ResourceGroup::foodOverlay, OverlayPic::base );
    }
    else if( overlay->type() == object::house )
    {
      HousePtr house = ptr_cast<House>( overlay );
      healthLevel = _getLevelValue( house );

      needDrawAnimations = (house->spec().level() == 1) && (house->habitants().empty());

      if( !needDrawAnimations )
      {
        drawArea( engine, overlay->area(), offset, ResourceGroup::foodOverlay, OverlayPic::inHouseBase );
      }
    }
    else  //other buildings
    {
      drawArea( engine, overlay->area(), offset, ResourceGroup::foodOverlay, OverlayPic::base );
    }

    if( needDrawAnimations )
    {
      Layer::drawTile( engine, tile, offset );
      registerTileForRendering( tile );
    }
    else if( healthLevel > 0 )
    {
      drawColumn( engine, screenPos, healthLevel );
    }
  }

  tile.setWasDrawn();
}
开发者ID:Ecordonnier,项目名称:caesaria-game,代码行数:59,代码来源:layerhealth.cpp

示例9: if

void Tax::drawTile(Engine& engine, Tile& tile, const Point& offset)
{
    Point screenPos = tile.mappos() + offset;

    if( tile.overlay().isNull() )
    {
        //draw background
        engine.draw( tile.picture(), screenPos );
    }
    else
    {
        bool needDrawAnimations = false;
        TileOverlayPtr overlay = tile.overlay();

        int taxLevel = -1;
        if( _isVisibleObject( overlay->type() ) )
        {
            // Base set of visible objects
            needDrawAnimations = true;
        }
        else if( overlay->type() == objects::house )
        {
            HousePtr house = ptr_cast<House>( overlay );
            //taxLevel = house->getServiceValue( Service::forum );
            taxLevel = math::clamp<int>( house->taxesThisYear(), 0, 100 );
            needDrawAnimations = (house->spec().level() == 1) && (house->habitants().empty());

            if( needDrawAnimations  )
            {
                int taxAccess = house->hasServiceAccess( Service::forum );
                needDrawAnimations = (taxAccess < 25);
            }

            if( !needDrawAnimations )
            {
                city::Helper helper( _city() );
                drawArea( engine, helper.getArea( overlay ), offset, ResourceGroup::foodOverlay, OverlayPic::inHouseBase );
            }
        }
        else
        {
            city::Helper helper( _city() );
            drawArea( engine, helper.getArea( overlay ), offset, ResourceGroup::foodOverlay, OverlayPic::base );
        }

        if( needDrawAnimations )
        {
            Layer::drawTile( engine, tile, offset );
            registerTileForRendering( tile );
        }
        else if( taxLevel > 0 )
        {
            _addColumn( screenPos, taxLevel );
            //drawColumn( engine, screenPos, taxLevel );
        }
    }

    tile.setWasDrawn();
}
开发者ID:KSLcom,项目名称:caesaria-game,代码行数:59,代码来源:layertax.cpp

示例10: drawPass

void Unemployed::drawTile(Engine& engine, Tile& tile, const Point& offset)
{
  Point screenPos = tile.mappos() + offset;

  if( tile.overlay().isNull() )
  {
    //draw background
    //engine.draw( tile.picture(), screenPos );

    drawPass( engine, tile, offset, Renderer::ground );
    drawPass( engine, tile, offset, Renderer::groundAnimation );
  }
  else
  {
    bool needDrawAnimations = false;
    OverlayPtr overlay = tile.overlay();
    WorkingBuildingPtr workBuilding = overlay.as<WorkingBuilding>();
    int worklessPercent = 0;

    if( _isVisibleObject( overlay->type() ) )
    {
      needDrawAnimations = true;
    }
    else if( overlay->type() == object::house )
    {
      HousePtr house = overlay.as<House>();

      int worklessNumber = (int)house->getServiceValue( Service::recruter );
      int matureNumber = (int)house->habitants().mature_n();
      worklessPercent = math::percentage( worklessNumber, matureNumber );
      needDrawAnimations = (house->spec().level() == 1) && house->habitants().empty();

      if( !needDrawAnimations )
      {
        drawArea( engine, overlay->area(), offset, ResourceGroup::foodOverlay, OverlayPic::inHouseBase );
      }
    }
    else if( workBuilding.isValid() )
    {
      worklessPercent = math::percentage( workBuilding->needWorkers(), workBuilding->maximumWorkers() );
      needDrawAnimations = workBuilding->needWorkers() > 0;
      if( !needDrawAnimations )
        drawArea( engine, overlay->area(), offset, ResourceGroup::foodOverlay, OverlayPic::base );
    }

    if( needDrawAnimations )
    {
      Layer::drawTile( engine, tile, offset );
      registerTileForRendering( tile );
    }
    else if( worklessPercent > 0 )
    {
      drawColumn( engine, screenPos, worklessPercent );
    }
  }

  tile.setWasDrawn();
}
开发者ID:binakot,项目名称:caesaria-game,代码行数:58,代码来源:unemployed.cpp

示例11: _lockHouse

void Emigrant::_append2house( HousePtr house )
{
  int freeRoom = house->maxHabitants() - house->habitants().count();
  if( freeRoom > 0 )
  {
    house->addHabitants( _d->peoples );
    _lockHouse( HousePtr() );
  }
}
开发者ID:mdl8bit,项目名称:caesaria-game,代码行数:9,代码来源:emigrant.cpp

示例12: foreach

 foreach( it, buildings )
 {
     if( (*it)->type() == object::house )
     {
         HousePtr house = it->as<House>();
         TilePos pos = house->pos();
         int hash = (pos.i() << 8) | pos.i();
         _d->servedHouses[ hash ] = house->habitants().count();
     }
 }
开发者ID:Ecordonnier,项目名称:caesaria-game,代码行数:10,代码来源:health.cpp

示例13: create

 GuiInfoBox* create( Widget* parent, const Tile& tile )
 {
   HousePtr house = tile.getTerrain().getOverlay().as<House>();
   if( house->getNbHabitants() > 0 )
   {
     return new InfoBoxHouse( parent, tile );
   }
   else
   {
     return new InfoBoxFreeHouse( parent, tile );
   }
 }
开发者ID:Rovanion,项目名称:opencaesar3,代码行数:12,代码来源:oc3_infoboxmanager.cpp

示例14: buildingDestroyed

void Peace::buildingDestroyed(gfx::TileOverlayPtr overlay)
{
  HousePtr house = ptr_cast<House>( overlay );
  if( house.isValid() && house->spec().level() > HouseLevel::tent )
  {
    _d->significantBuildingsDestroyed = true;
  }
  else
  {
    _d->significantBuildingsDestroyed |= !_d->unsignificantBuildings.count( overlay->type() );
  }
}
开发者ID:mdl8bit,项目名称:caesaria-game,代码行数:12,代码来源:cityservice_peace.cpp

示例15: _getLevelValue

int LayerHealth::_getLevelValue( HousePtr house )
{
  switch(_type)
  {
  case citylayer::health: return (int) house->state( House::health );
  case citylayer::hospital: return (int) house->getServiceValue( Service::hospital );
  case citylayer::barber: return (int) house->getServiceValue( Service::barber );
  case citylayer::baths: return (int) house->getServiceValue( Service::baths );
  }

  return 0;
}
开发者ID:mdl8bit,项目名称:caesaria-game,代码行数:12,代码来源:layerhealth.cpp


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