本文整理汇总了C++中HostileReference::getTempThreatModifier方法的典型用法代码示例。如果您正苦于以下问题:C++ HostileReference::getTempThreatModifier方法的具体用法?C++ HostileReference::getTempThreatModifier怎么用?C++ HostileReference::getTempThreatModifier使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HostileReference
的用法示例。
在下文中一共展示了HostileReference::getTempThreatModifier方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: tauntApply
void ThreatManager::tauntApply(Unit* taunter)
{
HostileReference* ref = iThreatContainer.getReferenceByTarget(taunter);
if (getCurrentVictim() && ref && (ref->getThreat() < getCurrentVictim()->getThreat()))
{
if (ref->getTempThreatModifier() == 0.0f) // Ok, temp threat is unused
ref->setTempThreat(getCurrentVictim()->getThreat());
}
}
示例2: getThreatWithoutTemp
float ThreatManager::getThreatWithoutTemp(Unit* victim, bool alsoSearchOfflineList)
{
float threat = 0.0f;
HostileReference* ref = iThreatContainer.getReferenceByTarget(victim);
if (!ref && alsoSearchOfflineList)
ref = iThreatOfflineContainer.getReferenceByTarget(victim);
if (ref)
threat = ref->getThreat() - ref->getTempThreatModifier();;
return threat;
}
示例3: addTempThreat
void HostileRefManager::addTempThreat(float threat, bool apply)
{
HostileReference* ref = getFirst();
while (ref)
{
if (apply)
{
if (ref->getTempThreatModifier() == 0.0f)
ref->addTempThreat(threat);
}
else
ref->resetTempThreat();
ref = ref->next();
}
}
示例4: InitializeAI
void InitializeAI()
{
CasterAI::InitializeAI();
Unit* owner = me->GetOwner();
if (!owner)
return;
// Clone Me!
owner->CastSpell(me, SPELL_MAGE_CLONE_ME, true);
// xinef: Glyph of Mirror Image (4th copy)
float angle = 0.0f;
switch (me->GetUInt32Value(UNIT_CREATED_BY_SPELL))
{
case SPELL_SUMMON_MIRROR_IMAGE1:
angle = 0.5f * M_PI;
break;
case SPELL_SUMMON_MIRROR_IMAGE2:
angle = M_PI;
break;
case SPELL_SUMMON_MIRROR_IMAGE3:
angle = 1.5f * M_PI;
break;
}
((Minion*)me)->SetFollowAngle(angle);
if (owner->IsInCombat())
me->NearTeleportTo(me->GetPositionX() + cos(angle)*dist, me->GetPositionY() + sin(angle)*dist, me->GetPositionZ(), me->GetOrientation(), false, false, false, false);
else
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
me->SetReactState(REACT_DEFENSIVE);
// Xinef: Inherit Master's Threat List (not yet implemented)
//owner->CastSpell((Unit*)NULL, SPELL_MAGE_MASTERS_THREAT_LIST, true);
HostileReference* ref = owner->getHostileRefManager().getFirst();
while (ref)
{
if (Unit* unit = ref->GetSource()->GetOwner())
unit->AddThreat(me, ref->getThreat() - ref->getTempThreatModifier());
ref = ref->next();
}
_ebonGargoyleGUID = 0;
// Xinef: copy caster auras
Unit::VisibleAuraMap const* visibleAuraMap = owner->GetVisibleAuras();
for (Unit::VisibleAuraMap::const_iterator itr = visibleAuraMap->begin(); itr != visibleAuraMap->end(); ++itr)
if (Aura* visAura = itr->second->GetBase())
{
// Ebon Gargoyle
if (visAura->GetId() == 49206 && me->GetUInt32Value(UNIT_CREATED_BY_SPELL) == SPELL_SUMMON_MIRROR_IMAGE1)
{
if (Unit* gargoyle = visAura->GetCaster())
_ebonGargoyleGUID = gargoyle->GetGUID();
continue;
}
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(visAura->GetId());
if (bounds.first != bounds.second)
continue;
std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(visAura->GetId() + SPELL_LINK_AURA);
if (!spellTriggered || !spellTriggered->empty())
continue;
if (Aura* newAura = me->AddAura(visAura->GetId(), me))
newAura->SetDuration(visAura->GetDuration());
}
me->m_Events.AddEvent(new DeathEvent(*me), me->m_Events.CalculateTime(29500));
}