本文整理汇总了C++中Helicopter::getVelHelicoptero方法的典型用法代码示例。如果您正苦于以下问题:C++ Helicopter::getVelHelicoptero方法的具体用法?C++ Helicopter::getVelHelicoptero怎么用?C++ Helicopter::getVelHelicoptero使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Helicopter
的用法示例。
在下文中一共展示了Helicopter::getVelHelicoptero方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: idle
void idle(){
static GLdouble previousTime = 0;
GLdouble currentTime;
GLdouble timeDifference;
currentTime = glutGet(GLUT_ELAPSED_TIME);
timeDifference = currentTime - previousTime;
previousTime = currentTime;
// key control
if(keys['a'] == 1 || keys['A'] == 1) player.rotate(-player.getVelHelicoptero() * timeDifference);
if(keys['d'] == 1 || keys['D'] == 1) player.rotate(player.getVelHelicoptero() * timeDifference);
if(keys['w'] == 1 || keys['W'] == 1){
// checks if next position exceeds boudaries
if(!onArena(player, arena.getArena(), -player.getVelHelicoptero() * timeDifference))
player.moveY(-player.getVelHelicoptero() * timeDifference);
}
if(keys['s'] == 1 || keys['S'] == 1){
// checks if next position exceeds boudaries
if(!onArena(player, arena.getArena(), player.getVelHelicoptero() * timeDifference))
player.moveY(player.getVelHelicoptero() * timeDifference);
}
if(keys['+'] == 1) player.moveHelice(0.1 * timeDifference);
if(keys['-'] == 1) player.moveHelice(-0.1 * timeDifference);
// enemies conditional movement
for(int i = 0; i < enemies.size() ; i++){
float rndm = 40 + (rand() % (int)(180 - 40 + 1));
float vel= -enemies.at(i).getVelHelicoptero() * timeDifference;
if(onEnemy(enemies, i)){
enemies.at(i).setCollided(true);
}else{
enemies.at(i).setCollided(false);
}
if(!enemies.at(i).getCollided() && !onArena(enemies.at(i), arena.getArena(), vel)){
enemies.at(i).moveY(vel);
}else{
enemies.at(i).rotate(rndm);
enemies.at(i).moveY(vel);
enemies.at(i).setCollided(false);
}
}
glutPostRedisplay();
}