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C++ HashMap::InsertNew方法代码示例

本文整理汇总了C++中HashMap::InsertNew方法的典型用法代码示例。如果您正苦于以下问题:C++ HashMap::InsertNew方法的具体用法?C++ HashMap::InsertNew怎么用?C++ HashMap::InsertNew使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HashMap的用法示例。


在下文中一共展示了HashMap::InsertNew方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DumpJavascriptObjects

void JSVM::DumpJavascriptObjects()
{
    ATOMIC_LOGINFOF("--- JS Objects ---");
    ATOMIC_LOGINFOF("Stash Count: %u, Total Stash: %u, Total Unstash: %u", stashCount_, totalStashCount_, totalUnstashCount_);

    HashMap<StringHash, String> strLookup;
    HashMap<StringHash, unsigned> totalClassCount;
    HashMap<StringHash, unsigned> stashedClassCount;
    HashMap<StringHash, int> maxRefCount;

    StringHash refCountedTypeHash("RefCounted");
    strLookup[refCountedTypeHash] = "RefCounted";

    duk_push_global_stash(ctx_);
    duk_get_prop_index(ctx_, -1, JS_GLOBALSTASH_INDEX_REFCOUNTED_REGISTRY);

    HashMap<void*, RefCounted*>::ConstIterator itr = heapToObject_.Begin();
    while (itr != heapToObject_.End())
    {
        void* heapPtr = itr->first_;
        RefCounted* refCounted = itr->second_;

        // TODO: need a lookup for refcounted classid to typename
        const String& className = refCounted->IsObject() ? ((Object*)refCounted)->GetTypeName() : "RefCounted";
        StringHash typeHash = refCounted->IsObject() ? ((Object*)refCounted)->GetType() : refCountedTypeHash;

        strLookup.InsertNew(typeHash, className);

        totalClassCount.InsertNew(typeHash, 0);
        totalClassCount[typeHash]++;

        maxRefCount.InsertNew(typeHash, 0);
        if (refCounted->Refs() > maxRefCount[typeHash])
            maxRefCount[typeHash] = refCounted->Refs();

        duk_push_pointer(ctx_, refCounted);
        duk_get_prop(ctx_, -2);

        if (!duk_is_undefined(ctx_, -1))
        {
            stashedClassCount.InsertNew(typeHash, 0);
            stashedClassCount[typeHash]++;
        }

        duk_pop(ctx_);

        itr++;

    }

    HashMap<StringHash, String>::ConstIterator itr2 = strLookup.Begin();
    while (itr2 != strLookup.End())
    {
        StringHash typeHash = itr2->first_;
        const String& className = itr2->second_;
        unsigned totalCount = totalClassCount[typeHash];
        unsigned stashedCount = stashedClassCount[typeHash];
        int _maxRefCount = maxRefCount[typeHash];

        ATOMIC_LOGINFOF("Classname: %s, Total: %u, Stashed: %u, Max Refs: %i", className.CString(), totalCount, stashedCount, _maxRefCount);

        itr2++;
    }

    duk_pop_2(ctx_);

}
开发者ID:LumaDigital,项目名称:AtomicGameEngine,代码行数:67,代码来源:JSVM.cpp


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