本文整理汇总了C++中Handle_Geom_BezierCurve::Pole方法的典型用法代码示例。如果您正苦于以下问题:C++ Handle_Geom_BezierCurve::Pole方法的具体用法?C++ Handle_Geom_BezierCurve::Pole怎么用?C++ Handle_Geom_BezierCurve::Pole使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Handle_Geom_BezierCurve
的用法示例。
在下文中一共展示了Handle_Geom_BezierCurve::Pole方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: c
BezierSegment::BezierSegment(const TopoDS_Edge &e)
{
geomType = BEZIER;
occEdge = e;
BRepAdaptor_Curve c(e);
Handle_Geom_BezierCurve bez = c.Bezier();
poles = bez->NbPoles();
degree = bez->Degree();
if (poles > 4) {
Base::Console().Log("Warning - BezierSegment has degree > 3: %d\n",degree);
}
for (int i = 1; i <= poles; ++i) {
gp_Pnt controlPoint = bez->Pole(i);
pnts.push_back(Base::Vector2d(controlPoint.X(), controlPoint.Y()));
}
}
示例2: catch
PyObject* BezierCurve2dPy::getPole(PyObject * args)
{
int index;
if (!PyArg_ParseTuple(args, "i", &index))
return 0;
try {
Handle_Geom_BezierCurve curve = Handle_Geom_BezierCurve::DownCast
(getGeometryPtr()->handle());
Standard_OutOfRange_Raise_if
(index < 1 || index > curve->NbPoles(), "Pole index out of range");
gp_Pnt pnt = curve->Pole(index);
Base::VectorPy* vec = new Base::VectorPy(Base::Vector3d(
pnt.X(), pnt.Y(), pnt.Z()));
return vec;
}
catch (Standard_Failure) {
Handle_Standard_Failure e = Standard_Failure::Caught();
PyErr_SetString(PartExceptionOCCError, e->GetMessageString());
return 0;
}
}
示例3: c
BSpline::BSpline(const TopoDS_Edge &e)
{
geomType = BSPLINE;
BRepAdaptor_Curve c(e);
occEdge = e;
Handle_Geom_BSplineCurve spline = c.BSpline();
bool fail = false;
double f,l;
gp_Pnt s,m,ePt;
//if startpoint == endpoint conversion to BSpline will fail
if (spline->Degree() > 3) { //if spline is too complex, approximate it
Standard_Real tol3D = 0.001; //1/1000 of a mm? screen can't resolve this
Standard_Integer maxDegree = 3, maxSegment = 10;
Handle_BRepAdaptor_HCurve hCurve = new BRepAdaptor_HCurve(c);
// approximate the curve using a tolerance
//Approx_Curve3d approx(hCurve, tol3D, GeomAbs_C2, maxSegment, maxDegree); //gives degree == 5 ==> too many poles ==> buffer overrun
Approx_Curve3d approx(hCurve, tol3D, GeomAbs_C0, maxSegment, maxDegree);
if (approx.IsDone() && approx.HasResult()) {
spline = approx.Curve();
} else {
if (approx.HasResult()) { //result, but not within tolerance
spline = approx.Curve();
Base::Console().Log("Geometry::BSpline - result not within tolerance\n");
} else {
fail = true;
f = c.FirstParameter();
l = c.LastParameter();
s = c.Value(f);
m = c.Value((l+f)/2.0);
ePt = c.Value(l);
Base::Console().Log("Error - Geometry::BSpline - from:(%.3f,%.3f) to:(%.3f,%.3f) poles: %d\n",
s.X(),s.Y(),ePt.X(),ePt.Y(),spline->NbPoles());
//throw Base::Exception("Geometry::BSpline - could not approximate curve");
}
}
}
GeomConvert_BSplineCurveToBezierCurve crt(spline);
BezierSegment tempSegment;
gp_Pnt controlPoint;
if (fail) {
tempSegment.poles = 3;
tempSegment.pnts[0] = Base::Vector2D(s.X(),s.Y());
tempSegment.pnts[1] = Base::Vector2D(m.X(),m.Y());
tempSegment.pnts[2] = Base::Vector2D(ePt.X(),ePt.Y());
segments.push_back(tempSegment);
} else {
for (Standard_Integer i = 1; i <= crt.NbArcs(); ++i) {
Handle_Geom_BezierCurve bezier = crt.Arc(i);
if (bezier->Degree() > 3) {
throw Base::Exception("Geometry::BSpline - converted curve degree > 3");
}
tempSegment.poles = bezier->NbPoles();
// Note: We really only need to keep the pnts[0] for the first Bezier segment,
// assuming this only gets used as in QGIViewPart::drawPainterPath
// ...it also gets used in GeometryObject::calcBoundingBox(), similar note applies
for (int pole = 1; pole <= tempSegment.poles; ++pole) {
controlPoint = bezier->Pole(pole);
tempSegment.pnts[pole - 1] = Base::Vector2D(controlPoint.X(), controlPoint.Y());
}
segments.push_back(tempSegment);
}
}
}
示例4: printBSpline
void DXFOutput::printBSpline(const BRepAdaptor_Curve& c, int id, std::ostream& out) //Not even close yet- DF
{
try {
std::stringstream str;
Handle_Geom_BSplineCurve spline = c.BSpline();
if (spline->Degree() > 3) {
Standard_Real tol3D = 0.001;
Standard_Integer maxDegree = 3, maxSegment = 10;
Handle_BRepAdaptor_HCurve hCurve = new BRepAdaptor_HCurve(c);
// approximate the curve using a tolerance
Approx_Curve3d approx(hCurve,tol3D,GeomAbs_C2,maxSegment,maxDegree);
if (approx.IsDone() && approx.HasResult()) {
// have the result
spline = approx.Curve();
}
}
GeomConvert_BSplineCurveToBezierCurve crt(spline);
//GeomConvert_BSplineCurveKnotSplitting crt(spline,0);
Standard_Integer arcs = crt.NbArcs();
//Standard_Integer arcs = crt.NbSplits()-1;
str << 0 << endl
<< "SECTION" << endl
<< 2 << endl
<< "ENTITIES" << endl
<< 0 << endl
<< "SPLINE" << endl;
//<< 8 << endl
//<< 0 << endl
//<< 66 << endl
//<< 1 << endl
//<< 0 << endl;
for (Standard_Integer i=1; i<=arcs; i++) {
Handle_Geom_BezierCurve bezier = crt.Arc(i);
Standard_Integer poles = bezier->NbPoles();
//Standard_Integer poles = bspline->NbPoles();
//gp_Pnt p1 = bspline->Pole(1);
if (bezier->Degree() == 3) {
if (poles != 4)
Standard_Failure::Raise("do it the generic way");
gp_Pnt p1 = bezier->Pole(1);
gp_Pnt p2 = bezier->Pole(2);
gp_Pnt p3 = bezier->Pole(3);
gp_Pnt p4 = bezier->Pole(4);
if (i == 1) {
str
<< 10 << endl
<< p1.X() << endl
<< 20 << endl
<< p1.Y() << endl
<< 30 << endl
<< 0 << endl
<< 10 << endl
<< p2.X() << endl
<< 20 << endl
<< p2.Y() << endl
<< 30 << endl
<< 0 << endl
<< 10 << endl
<< p3.X() << endl
<< 20 << endl
<< p3.Y() << endl
<< 30 << endl
<< 0 << endl
<< 10 << endl
<< p4.X() << endl
<< 20 << endl
<< p4.Y() << endl
<< 30 << endl
<< 0 << endl
<< 12 << endl
<< p1.X() << endl
<< 22 << endl
<< p1.Y() << endl
<< 32 << endl
<< 0 << endl
<< 13 << endl
<< p4.X() << endl
<< 23 << endl
<< p4.Y() << endl
<< 33 << endl
<< 0 << endl;
}
else {
str
<< 10 << endl
<< p3.X() << endl
<< 20 << endl
<< p3.Y() << endl
<< 30 << endl
<< 0 << endl
<< 10 << endl
//.........这里部分代码省略.........